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Recent content by GodAtHand

  1. GodAtHand

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    eew. I thought all characters had the same jump squat frames. That's so lame.
  2. GodAtHand

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    https://scontent-ort2-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/14706865_10210285946295875_3974485626916802700_o.jpg?efg=eyJpIjoidCJ9 Hopefully that worked. Made a quick thing with Zelda data for deciding what options are fast and or useful.
  3. GodAtHand

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    Haven't been on here in a while. Whats the best way to post an image?
  4. GodAtHand

    Data The Great Fairy Fountain II : Zelda Data & Research Repository

    Just chiming in to say that this idea of getting reference points for stages to ledge-cancel would be super useful for me. I used to actually use this quite a bit in tournament and would like to again.
  5. GodAtHand

    dthrow to up air guaranteed?

    I don't own the system/game so my experience is extremely limited. I think she is better than she was in brawl in the big scheme of things, but it also (to me) feels like people at Nintendo watched me play and decided that they never wanted Zelda to play like that again... haha. She can't be as...
  6. GodAtHand

    dthrow to up air guaranteed?

    Tested on tournament level players and can be avoided with proper DI. You can keep doing it if it works for you, thats great. I'm telling this to other people so they don't think they are doing something wrong at their next tournament. You can DI far enough away from Zelda to either air dodge in...
  7. GodAtHand

    dthrow to up air guaranteed?

    It is absolutely not guaranteed with proper DI from a human player. A good mix up because if they do expect it an empty jump could trick them into air dodging into the ground.
  8. GodAtHand

    Bottom Of The Tier List

    Anyone who is going to play the game comptetiviely is going to read and take note of the tier list.
  9. GodAtHand

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    Good players beat Zelda all the time, with Fox, Math, and Cap to boot. You just sound super salty. Learn the matchup, and stop complaining when you get outplayed.
  10. GodAtHand

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    She has a lot issues right now that need to be fixed. I don't think she is bad per se, but they definitely made her drastically different. She can fast fall with her side B, which I think is a glitch. The screen following Din's seems to be hated by every single person I played with her. The new...
  11. GodAtHand

    Zelda's Roll Cancel Pivot Grab - Approaching Melee Marth Levels

    She still has all the problems she had in brawl just not as bad, so this makes sense for now. Depending on what gets found for her and other characters it could move slightly up or down.
  12. GodAtHand

    Possibly-critical design flaw in Faore's Wind

    PM did Farore's movement right. Sm4sh did it wrong... I do like that our momentum carries with the move though. Played against some real people and found Farore's to be mediocre at best offensively. After you hit with it once or twice any good player will know how to not get hit by it again...
  13. GodAtHand

    Zelda Video Discussion

    https://www.youtube.com/watch?v=9u6-0pmNZOc&list=PLAIIMiVssmgruTXOVWoozZ_Vy7RImsw6x&index=15 https://www.youtube.com/watch?v=l1hy60i2Sk0&list=PLAIIMiVssmgruTXOVWoozZ_Vy7RImsw6x&index=17 I could use a lot of help with the Link Matchup which is the second vid.
  14. GodAtHand

    Fan Art: Shoes

    I would wear those Zelda's in a heartbeat.
  15. GodAtHand

    Atlantic North [May 14, 2015] Smashing Grounds Weekly! (PM + Melee at Game Underground... (Framingham, MA)

    I don't live close enough to make this often. But just posting to tell you that I hope this catches on.
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