Level 1: Angel Island
Play as: Metal Knuckles
The opening cutscene for the miserable little pile of secrets of an adventure mode shows Knuckles snoozing against the master emerald, neglecting his guard duties. The chaos emeralds are on pedestals around the master emerald, the place being an insane source of power. The camera pans to the opposite end of the bridge to angel island, where Metal Knuckles and Shadow the Hedgehog can be seen coming up to it from seperate sides. They both go to go onto the bridge, but then realize they're both after the same thing. Shadow smacks Metal Knuckles off the bridge, but Metal Knuckles uses his built in jets to come back out from the abyss and a fight follows, you playing as Metal Knuckles. The battle takes place just outside Angel Island, it being in the background for the battle of the two Sonic anti heroes.
After Metal Knuckles defeats Shadow, he lets out a robotic evil laugh then proceeds over the bridge. He clenches his fists as he sees Knuckles, glaring directly at him with hate. He zooms up towards him. . .Just to see that he's asleep. The robotic version of Knuckles goes up to Knuckles and pokes him in disbelief, the real Knuckles sleeping through it. Metal Knuckles lets out a robotic laugh at this, which of course wakes up the real Knuckles. Metal Knuckles has a dumbfounded exspression at his dumb luck, while Knuckles gets up angrily in a fighting position. You play as the normal Knuckles against the robotic version in a battle to determine who the superior one of the two is.
After defeating his imposter, Knuckles chuckles and kicks him away, disregarding him as mere scrap metal. Knuckles kicks back and relaxes again, thinking the rare instance where he actually has to defend the master emerald is over, but Shadow zooms up, spin dashing to run over Knuckles. Metal Knuckles seemingly did a poor job of finishing Shadow off, as he gets into a fighting stance and motions Knuckles to come to him, then folds his arms. Knuckles gets up angrily, annoyed at yet another intruder, cracking his knuckles. A battle starts, and this time you play as Shadow.
After the battle, Shadow dismisses the two "Knuckleheads" with a motion of his hand, displeased with how "pathetic" they were. He goes over to the chaos emeralds, grinning with an evil smile, but suddenly a portal opens, Shadow curiously turning his attention to it. Doopliss and the Grim Reaper come out of the portal, Shadow raising his eyebrow. Doopliss motions to the Grim Reaper then to Shadow, telling him to dispose of him, while the Grim Reaper isn't in a mood for the combat, instead retorting back to Doopliss that he must be the one to defeat Shadow. Shadow impatiently taps his foot with his arms folded while waiting, and you get to choose the Grim Reaper or Doopliss to fight him with.
After the fourth battle, Shadow weakly falls to the ground, collapsed, and the two undead beings chuckle evily. The Grim Reaper motions to one of the chaos emeralds with his scythe, and his four reaplings go to retrieve it for him. They go back into their portal which closes behind them after another brief session of laughing, Shadow watching as they do so weakly. Shadow manages to pull himself over to one of the chaos emeralds and then uses chaos control to go to the place the two undead beings did, unintentionally taking Knuckles and Metal Knuckles along with him.
Level 2: Chaos Citadel - First Floor
Play as: Sin Paw Dip
The half robot//half pirate/half ninja/half panda/half wolf/half reptile/half Magikarp werewolf enters Dracula's citadel and smacks his fists together, ready for a good challenge. Some of the count's minions come up to fend off the intruder, but Sin Paw Dip lets out a howl and charges into battle against them. He bites and claws as them as well as using his built in cannon, their bodies falling to the ground shortly after the werewolf is done with them. Sin Paw Dip puts his hands on his hips and chuckles slightly, gloating over his victory, but Isaac is seen entering the citadel behind him. Sin Paw Dip's laughter suddenly stops as he turns around to see the user of earth spells, and he squints his eyes angrily. Wanting to personally defeat Dracula himself and not thinking Isaac is worthy to defeat Dracula, the werewolf motions Isaac to come to him and gets in a fighting stance. A battle follows between the two characters, you playing as Sin Paw Dip.
After the battle, Sin Paw Dip motions for Isaac to get up, astounded that he doesn't have more fight left in him, but the manipulater of the earth stays down. The werewolf gloats at his victory once again in his fashion, but Simon Belmont enters the citadel, cutting his enjoyment of the victory short. Sin Paw Dip smacks his paw on his face, annoyed that there's another contender to deal with, while Simon cracks his whip, ready to dispel of the werewolf like any other vampire. Yet another battle takes place, and this time you play as Simon Belmont to take down the werewolf.Seeing that Simon is worthy to challenge Dracula, Sin Paw Dip is humbeled. Sin Paw Dip takes a bow before the Belmont, but Simon has no tolerance for Vampires and Werewolves. Simon uses his whip to knock the werewolf unconcious, then strectches his hand out to help up Isaac. Isaac takes it, and Simon motions off into the citadel to which Isaac nods. The two head out together into the citadel, leaving Sin Paw Dip behind.
After the six battles you've played through, you're finally getting to play through an actual adventure like level, using Simon Belmont and Isaac. Castlevania enemies abound in the chaos citadel of Dracula, there being spooks around every turn. There aren't that many puzzeles or threats from platforming in this level, the main threat coming from the enemies to keep with the theme of Castlevania, an action game.
Level 3: Chaos Citadel - Graveyard
Play as: Sandslash, Knuckles, Metal Knuckles, Shadow
Sandslash is seen digging around the graveyard outside the citadel, searching for food hungrily. He sees a fish bone and chomps on it to see if there's any meat on it left, hurting his jaws. Sandslash then shrugs and trys to comb his spines with it to no use, then just snaps it half and throws it away, annoyed. The ground Pokemon's stomach growls and Sandslash lets out a sigh as it keeps looking around for food, when the Sonic characters from Angel Island suddenly get dumped out of a portal in front of him. Sandslash curiously searches them for food, annoying them as they awaken from all the fights they had against each other. The three Sonic characters look around at their new location, seeing the grim reaper and doopliss entering the citadel on the opposite side of the graveyardl. Shadow spin dashes off towards them through the graveyard followed by the two red echidnas, Sandslash shrugging and going with them, having nothing better to do.
The level has plenty of graves throughout, and you can dig into them as any of the characters but Shadow using their various abilities to find hidden stickers and trophies. Be warned, though, as sometimes you'll just wake the living dead, who will come up out of the graveyard to attack you. The enemies in this level are redeads, dry bones, Boos, ghost Pokemon and other various undead themed enemies from series besides Castlevania, them behaving like in their respective games. The Dry Bones enemies can never be truly defeated, as they'll just reassemble after having been broken apart.
Level 4: Chaos Citadel - Third Floor:
Play as: Grim Reaper or Doopliss
Doopliss and the Grim Reaper enter the citadel, Sin Paw Dip getting up, having recovered from his fight with Simon Belmont enough to regain conciousness. He gets in the way of the two undead creatures, having no intention of letting them pass, the grim reaper smacking his bony hand on his face. The one of the two undeads who fought previously on angel island points to the other then at the werewolf, annoyed, and the character who has yet to fight reluctantly nods. The undead goes up while the werewolf waits for them to strike, and a battle follows, you playing as the undead character.
After Sin Paw Dip is once again defeated, the Grim Reaper and Doopliss levitate far up to the third floor, the highest they can get to from the main area. Once they're out of sight, Sandslash and the Sonic characters enter the citadel. They see the werewolf and assume he's another undead creature of Dracula's, but Sin Paw Dip weakly gets up and puts his hands up to tell them to stop, then points up to where the Grim Reaper and Doopliss went. Sandslash shrugs and goes to climb up the wall to where they went, but the Sonic characters fold their arms and glare at Sin Paw Dip, not believing him. Together the three of them knock him out with a punch from three different angeles, and then proceed to climb up the wall. Shadow, of course, uses chaos control to get up, not able to climb like the others characters. Sandslash and the two versions of Knuckles compete against each other to see who will get to the top first, while Shadow just sighs and shakes his head. The two red echidnas focus on each other the most, going neck and neck for a photo finish, but it turns out that Sandslash beat them both. Sandslash gloats in his victory while the other three characters are annoyed, and they then proceed to go through the level.
This level is more puzzle heavy and features spots where the three characters besides Shadow can climb walls, while Shadow has to use enemiese as platforms to get up to these areas. While the enemies are still the one from the other indoor level, they're less in number, and most of the challenge comes from the puzzles and platforming. There's one giant pit which Knuckles and Metal Knuckles can carefully glide over, or Sandslash/Shadow can use enemies as platforms to get accross. It's recommended you use the gliding, as it goes much easier that way, but if one of the two echidnas isn't being used at the time you have little to no choice.
Level 5: Chaos Citadel - Second Floor:
Play as: Simon Belmont, Isaac
Isaac uses an earth spell to hold an enemy in place, then Belmont whips down the undead and defeats him. Simon next trips another undead with his whip while Isaac comes up and finishes him. An enemy comes up behind Isaac, him not noticing it, but Simon whips the enemy and causes him to flee. Isaac rubs the back of his head, thankful for the help, and Simon simply nod is response, after which they head further into the citadel of chaos.
A continuation of the previous level, Belmont and Isaac are unable to cheat and skip floors due to not being able to climb walls, teleport, or levitate like the other characters. This level keeps the rather intense combat of the previous Belmont/Isaac level, but also adds in the occassional puzzle or threatening challenge of platforming.
Level 6: Chaos Citadel - Throne Room:
Play as: Grim Reaper, Doopliss
The two undeads have successfully reached the throne room of lord dracula, the other characters a good deal behind them. They look over to the opposite end of the room where a coffin lays and let out evil cackles as they stare at it, rubbing their hands together eagerly in anticipation of the dark count's awakening. They head out to go towards the forbidden coffin, but Dracula's various minions approach from all angeles, not intent on letting anyone disturb their master's slumber. The Grim Reaper and Doopliss get in fighting positions, going back to back as they get sorrounded, and a battle follows against the minions.
After the battle, all the enemies are seen falling to the ground as the two undead characters slay them all with relative ease. They high five each other, then head for the sacred coffin. They laugh together evily in a slight celebration of their efforts thus far, then afterwards, then a pause of awkward silence is taken. Both are too chicken to open the coffin, motioning to the other one while shaking slightly. Annoyed, one of the grim reaper's reaplings goes to open the coffin, and inside the slumbering dracula is shown. The Grim Reaper hesitates slightly, but takes out the chaos emerald and drops it into the coffin, it being absorbed into Dracula's body. At first, it seems nothing, happens, and Doopliss goes to leave, scared, but the grim reaper motions in to the coffin as the count starts to open his eyes. Doopliss turns around as Dracula's personal theme starts playing as he rises up out of the coffin and lets out a evil laugh. The Grim Reaper and Doopliss attempt to join in with the count's laughing, but Dracula scoffs and gives a dismissive motion with his hand. A massive amount of enemies are brought forth and go around the two who awakened Dracula, them filling the entire room with their massive numbers. They slowly proceed forward in a zombie-like fashion while Lord Dracula goes to his throne to sit down and watch the entertainment.
The camera cuts to Sandslash and the Sonic characters being just outside the grand door to the throne room, but some minions come to attack them. The undead creatures are very numerous and prevent them from progressing, delaying them significantly. They begin fighting the various creatures for a good while, then Simon and Isaac arrive, having caught up to them due to them having cleared the way. They come up and help them, them not looking like the other beasts in the castle, doing a good job of helping them to fend off the enemies. While they're doing so, Sin Paw Dip is shown in the distance, staring at them all hatefully. Flashbacks go through his head of them all wanting to take him down just due to what he is, and he angrily clenches his fist and glares at them. Sin Paw Dip lets out a battle cry and charges head long into battle against the other six characters. The werewolf uses his wings to flap up behind Simon then throw him into the ground, firing his cannon at him afterwards for the characters to divert their attention from the few remaining enemies and turn to the massive mutated beast. Sin Paw Dip lets out a massive roar, and a battle begins, you getting to play as him against the other six characters.
There are two random enemies of Dracula that will interfere with the battle slightly, them respawning upon being defeated. While you do have a large amount of characters to defeat, you get 4 stock to do it with and only have to fight them one at a time, so it's basically just a much easier version of an all star match.
The cutscene goes after the battle to show the fight still raging on with no signs of stopping, it being quite intense as Sin Paw Dip gives his all to prove that he is the only one worthy to challenge dracula. Suddenly, the doors to Dracula's throne room swing open and the minions inside attacking Doopliss and the Grim Reaper cease attacking, while the dark count is applauding Sin Paw Dip's efforts. He motions him to come to him for a battle to see who the superior species is and the werewolf hastily takes him up on the offer, running up on all fours to challenge Lord Dracula. The other characters go up to join the battle, but the minions block them from doing so, and another battle follows, you once again playing as Sin Paw Dip.
This battle is impossible to win, as Dracula has permanant super armor and all of his attacks are around twice as powerful as normal, and the AI will never be so stupid as to kill itself by walking off the edge. The stage is a simple one with two walk off edges with the throne in the background, so you cannot lure the AI into a pit. If by some error or programming Dracula messes up, he'll simply respawn on a revival platform.
After Dracula defeats the werewolf, he has a disgusted exspression on his face, displeased that the one he saw potetional in was so little of a challenge. Tired of playing games, Dracula transforms into his true form (Playable in his final smash) and lets out a defeaning roar for the world to hear. The characters all get in fighting positions, lining up together to fight the massive beast, Sin Paw Dip going up alongside them, forgetting their dispute for the moment.
BOSS: True Dracula
Play as: Simon Belmont, Isaac, Sandslash, Knuckles, Metal Knuckles, Shadow, Sin Paw Dip, Grim Reaper, Doopliss
Due to having so many more characters for bosses in this SSE then the brawl SSE, bosses are naturally MUCH harder. Normal mode is the new intense when it comes to the attacks of the bosses, and they have around four times as much health. Dracula has the three attacks from his final smash and a few more the battle varied, but this is far from his complete arsenal.
After you seemingly defeat the boss, Dracula tires of the battle and decides to end the meaningless conflict. He braces himself then releases his energy with a horrific screech, instantly knocking the characters flat on their backs. . .And starting the transformation of turning them into loyal vampires for Lord Dracula. The camera zooms out to see the effects of the screech slowly going out further from the citadel, turning any poor victims in it's path into vampires. The vampiric reign has begun. . .What fools would have doomed humanity by awakening the dark lord?
Chapter 2: Sailors of the Storming Seas
Level 7: Great Sea
Play as: Gibari or Big the Cat
Big the Cat is shown fishing on the beach of Isle Delfino. He's sitting down with his rod casted out at sea, waiting for a fish to bite. . .And waiting. . .And waiting. . .He looks at his wrist where a watch would normally be, curious how much time has passed, then waits some more. Eventually, the fat cat falls asleep due to boredom. Big doesn't get much sleep though, as Froggy comes out and licks him in the face to awaken him. Big pets Froggy with affection, then gets up off his buttocks and reels his line in. Big ducks his head in to the water to wonder why the fish aren't biting to not see a single fish whatsoever. He looks around with his still in the water to see the fish all gathering in an area in the distance, then brings his head up out of the water to see that they've all gathered around Gibari's fishing spot. Big angrily goes over to him and goes to body slam him, Gibari barely getting out of the way in time. Gibari, rather shocked, gets in a defensive position, and a battle starts between the two fishermen, you getting to choose your character.
After the battle, a cutscene shows a different group of characters. All four of Andy's toys are seen on a beach together, relaxing and having fun. Slinky is using his dog-digging skills to bury Rex in the sand, while Hamm leans back and catches some rays from the sun. Mr. Potatoe Head is trying to construct a sand castle, but the tide washes in and destroys it. Potatoe Head angrily stamps his feet upon seeing this while the other toys just laugh at him. Slinky decides to go for a swim in the water and starts dog paddling, Hamm and Rex joining him. Potatoe Head refuses to do so, backing away from the water and flailing his arms about, while the other toys motion for him to come in and join the fun. Potatoe Head reluctantly comes into the water and swims, it seemingly not being as bad as he thought, but the water causes his shoes to become unattached and fall into the water. Potatoe head flails his arms about due to having loft his means of transportation, no longer being able to swim, Rex having to bring him back to land. Slinky and Hamm go down to get Potatoe Head's sunken shoes, but a Magikarp devours them and swims off with them. Slinky and Hamm chase after the Magikarp, Rex hastily going up to join them by using his tail as a propellor. Mr. Potatoe Head just shrugs as they go off and pulls out a spare set of shoes from his containment section in his rear, putting them on. He chuckles at their stupidity slightly, and then walks away casually.
Mr. Potatoe Head looks out to the great sea to see three massive battleships approaching, each of them having very distinct designs. One of them is the ship of King K. Rool and the Kremlings, one is the pirate raider owned by Cervantes, while the last is only known as Thriller Bark, being headed by Gecko Moria. Potatoe Head panics at this and runs away to find help, finding Gibari and Big the Cat fighting each other. He hastily goes up inbetween them and motions out to the battle ships, Big fainting in terror stupidly. Gibari motions to his nearby small boat, and the characters head into it to flee from the ships, Gibari dragging the unconcious Big the Cat along.
Gibari's boat is significantly enlarged to make the level playable, it being the platform you'll use for the entire level. You play as Big, Gibari and Potatoe Head, the three ships being seen in the background firing at each other. The ships are too busy firing at each other to be concerned with such a small threat as your three characters, and thus don't effect gameplay for the level. The actual threats in the level are water Pokemon which come up out of the water to attack, attempting to knock you off your boat while it still travels it's course without it's riders. If you stay in the water for long, Tentacool will come to zap you with their poison stingers, causing you to sink into the water to your doom, meaning you must stay on the boat at all times.
Level 8: Water Temple
Play as: Zora soldier
The cutscene picks up where we last saw the other three of Andy's Toys, them chasing the Magikarp deep into the sea away from the beach, not needing to breath due to being mechanical. They go deep down into an abandoned underwater Zelda-like temple. By the time they get into it, the Magikarp is long gone, much to the dismay of the toys. Slinky and Hamm pulls themselves up onto the shore inside this mysterious sunken temple, but Rex is unable to do so thanks to his tiny arms, flailing them about. Hamm and Slinky barely manage to pull the giant dinosaur up out of the water, and they then look about the ancient temple to find their friend's lost shoes. Before they can do much exploring, they bump into a Zora Soldier assigned to guard the sacred place, and he pokes their spear at them. Rex screams and jumps back while Hamm smacks his hand on his face, and a battle follows. You play as the Zora, and must defeat all three of the toys, thankfully only one at a time.
After the battle, Rex puts his hands up frantically and flails them around, showing him that they don't want to fight. Hamm motions to the Zora's armored boots and then shrugs to communicate that they can't find their friend's shoes, and the Zora stops being so hostile. The Zora motions for the toys to follow him, and they then go to explore the Water Temple. The level is based off the Water Temples from Twilight Princess and Ocarina of Time, featuring few enemies and being heavy on puzzeles. Most of the puzzeles revolve around changing the water level, and you'll be doing a lot of backtracking throughout the level as you figure out the exact level of water you need. If you want to find all the hidden stickers and trophies, you'll spend even more time in the level, although you may find some on accident when you put the water level at the wrong one needed to proceed. Enemies are standard Zelda fare, being enemies that inhabited the water temples in Ocarina of Time and Twilight Princess.
After completing the level, the next cutscene shows a treasure room at the end of the water temple. Massive amount of rupees and gold abound here, as well as a beautiful maiden awaiting any brave man who would find the treasure. Krystal is encased in crystal here in addition to all the gold, although there are two deadly guardians to prevent anyone from actually taking the treasure home after having found it. Astaroth, the guardian golem, and Voldo, the merciless mummy, stand on top of the pile of riches, stopping anybody who would be lucky enough to find the treasure trove. Voldo, bored, is doing a lot of strectches with his insane flexibility, while Astaroth cracks his neck about lazily. They don't notice that Krystal has finally gained enough power to melt her prison, though, and she comes out of it, causing her prison to shatter and getting in a battle ready position with her staff. The two guardians turn around and are shocked to see that they actually have some work to do, but are happy to do the task. Astaroth laughs evily and goes in to crush Krystal's soul into dust, Voldo leaping into battle alongside him. Krystal looks somewhat intimidated though doesn't back down and gets ready to fight, and you play as her in a battle against the two, them both fighting you at the same time.
After the battle, Krystal is shown barely being able to defend herself against the heartless guardians, having severe trouble with them. Andy's three toys and the Zora soldier arrive into the treasure room at this time though, the Zora coming up in front of Krystal to take a hit for her. The two guardians go in to take some more hits at them, but Rex and Slinky come in front of them. Slinky starts looking feral and Rex rears his head back to let out a roar, but they simply say the words "bark" and "roar" respectively, causing Astaroth and Voldo to laugh heartily. You play as the two guardians against the other characters, having five enemies to defeat with your two characters.
After you defeat the foolish intruders as the two Soul Calibur characters, they go in to finish them, but the Magikarp who caused Andy's Toys to get involved in all of this flails about into the area. Everybody stares at it, raising their eyebrows, while Astaroth just laughs. The guardian golem goes up and stomps on Magikarp, seemingly knocking it out, but this angers the Magikarp and causes it to evolve into a massive Gyarados. Voldo smacks Astaroth accross the head in anger and puts his hands on his hips while Astaroth just shrugs, and Gyarados lets out a massive roar, causing the characters to cringe back in fear. Hamm's Cork pops out in sheer shock, and a boss battle follows.
BOSS: Gyarados
Play as: Astaroth, Voldo, Zora Guard, Krystal, Andy's Toys (Slinky, Rex, Hamm Only)
The characters forget their differences to defend their very lives from the gargantuan Pokemon, making it hard to believe this deadly beast was once a pathetic Magikarp. Gyarados is in a pool of water on the left side of the stage, while you play on top of the treasures of the Water Temple on the right side of the stage. Gyarados has no less health then you needed to "win" the battle against True Dracula in the end of the previous chapter, making the fact you only have five characters rather scary. Thankfully though, you get to use each of Andy's Toys for the boss battle, buffing the character total up to seven.
Attacks:
Whirlpool: If you ever jump down into the pool of water where Gyarados is, he'll use this to pull you down into the water and to your doom, killing you instantly. You must jump out to Gyarados and use an aerial attack, then jump back to your platform of money shortly afterwards. Due to how hard it is to hit Gyarados, he has 25% less health then True Dracula to make it easier on you.
Headbutt: Gyarados slams his head down at your position, doing low damage and average knockback. This is his fastest attack, coming out with little lag, and he uses it a lot throughout the battle. There is slight ending lag if he misses with the attack, him slamming his head down on the hard gold, being very slightly dazed and giving you a chance to attack.
Twister: Gyarados summons two small tornadoes at either side of the platform you're standing on, which deal no damage but push you along with them like the water from Mario's FLUDD/Squirtle's neutral B. The tornadoes go back and forth for a good while, being pretty annoying, lasting until the massive Pokemon completes two more attacks.
Dragon Rage: Gyarados breathes fire accross the part of the arena you can actually stand on, you having to dodge it then jump up to avoid burning your feet on the piping hot treasure after the attack. The breathing of the actual fire does decent damage and decent horizontal knockback, though stepping on the burning hot money does low damage but does massive vertical knockback, shooting you skywards as your feet feel the burn.
Ice Beam: Like Dragon Rage, but doesn't do as much damage and knockback, having less lag. Gyarados fires the ice beam accross the entire platform, causing it to become slippery. The icy effect on the battlefield will last until Gyarados burns up the ice with Dragon Rage.
Attacks gained at 75% health:
Surf: The massive beast brings up a tidal wave which you must sidestep/roll away from, or else it will pull you off the stage. Works somewhat like Tabuu's red rings of death in that you mess up the timing, death is guaranteed.
Roar: Gyarados lets out a defeaning roar which will cause you to go into a dizzy state if you don't dodge it. The roar also eats through shields though, and if you just shield the entire duration of the attack you'll break the shield. To successfully avoid the attack, you must first do a dodge then shield to last the entire time the roar is in effect.
Attacks gained at 50% health:
Thrash: Gyarados leaps out of his pool of water onto the stage, thrashing about violentely to do massive damage and knockback, the whole stage being a gigantic hitbox. This is certain death if you're hit by it, but due to Gyarados no longer being in the pool of water you won't fall victim to whirlpool if you go in, and you must go into said pool of water to avoid the attack. After the attack's finished, hastily go back up to the platform while Gyarados leaps back into the water, or else you'll be sucked down to your doom by a whirlpool.
Hyper Beam: Works like Dragon Rage, but the beam is bigger and does much more damage and knockback. Gyarados will fire the beam back and forth accross the stage, and there will be no after burn. After this deadly attack is complete, Gyarados will have to recover for a long period of time, leaving him vulnerable to be attacked.
After the boss battle, Gyarados is seen letting out a massive hydro pump at the characters, and Andy's Toys are hit by it, sending them up and out of the temple. The other four characters take the chance to attack Gyarados while he's focused on the toys, all stabbing into him with their weapons, going in pretty deep, causing the beast to fall over, dead. Krystal and the Zora look relieved, but the screen then cuts to the hydro pump forcing the toys up out of the water temple and sending them sky rocketing out of the great sea. They land in the small boat with Gibari, Big the Cat, and Mr. Potatoe Head. The shoes Gyarados devoured while still Magikarp happen to wash by, Potatoe Head picking them up out of the water casually and adding them to his spare part containment in his back. The other three toys angrily glare at Potatoe Head who didn't need their help, having had a spare all along, while Potatoe Head just shrugs and laughs.
Before you can move on to the next level, the scene cuts back down to the four characters still stuck in the water temple. The two guardians, Astaroth and Voldo, show no signs of being weary from the battle or wanting a truce due to their brief partnership, and go up to attack Krystal and the Zora soldier. Krystal looks rather intimidated, being very tired by now, but the Zora soldier steps up in front of her to defend her with a look of courage. You get to choose one character, and you get to participate in a two vs two battle of Voldo and Astaroth vs Krystal and the Zora soldier. All characters will be on the screen at the same time, your partner being AI controlled.
Level 9: Gankplank Galleon
Play as: Jack Sparrow or Captain Syrup
Jack Sparrow is seen in a tiny rowboat, having just been screwed over by Barbosa in the end of the third Pirates of the Caribbean movie, having no ship or crew. He sees the three ships and hastily starts rowing up to one of them, hoping he might be able to get some loot or take it over, the ship happening to be K. Rool's. He manages to find an area of the ship to climb up onto only to find another pirate, Captain Syrup, doing so from the opposite side. Jack, despite not having had good luck with pirate women, goes up and puts his arm around her, but the female captain just throws a bomb which explodes in his face, chuckling. Jack takes out his pirate sword while Syrup gets another bomb ready, and a battle between them starts, you getting to choose your character. A storm starts brewing during this fight,lasting for the rest of the chapter.
After the battle, both of the crewless captains will be seen continuing to fight each other, but a bunch of pirate Kremlings on the ship will come to interrupt the small skirmish. They encircle them, leaving them no choice but to ignore their little dispute, syrup going back to back with Sparrow.
You play through a level with both pirates through K. Rool's ship, there being a battle against the Kremlings at the start. The Kremlings are of course the pirate themed ones from Donkey Kong Country 2, many having peglegs, eye patches, and what not. The main threat of the level is combat, as there is little room for puzzeles or platforming challenges on a ship. Cannonballs will come onto the ship, bein fired from the ships of Cervantes and Gecko Moria, and when it comes you must be careful to avoid it or take massive damage and knockback. Upon getting to the other side, you'll see K. Rool steering the ship, and the level will end and another cutscene starts up.
K. Rool is in his "Kaptain" costume to match his fellow pirates, and both pirates come up to stab him in the back while he's occupied steering the ship. The Krool Kremling Kaptain however turns around at the last second, doing a tail whip to knock them off their feet, then roars down at them, doing a good job of intimidating Jack, who hastily scoots back. Jack goes to flee cowardly, but is stopped by the Kremlings, who block him off from fleeing any farther. They eagerly push him back to their captain and get ready to watch the fight, while K. Rool just laughs. A battle starts, and you play as K. Rool against the two amateur pirate captains. You face them both at the same time, although on one side of the stage there are the spectating kremlings who will attack your enemies if they get too close.
After the gameplay, K. Rool is seen battling Captain Syrup in a duel. Syrup looks behind her to ask Jack for help, but he's fleeing the battle. While she's looking away, the cruel captain knocks her out, then tosses her to one of his mates who proceeds to tie her up. They turn their attention to the self proclaimed "captain" Jack Sparrow, who runs off the plank and into the sea, letting out a frantic yell. K. Rool and his Kremlings laugh heartily at Jack's cowardly antics, Jack heading for his tiny rowboat and frantically heading for Cervantes' ship, hoping he'll have better luck.
Level 10: Thriller Bark
Play as: Squeak Squad
The three members of the Squeak Squad are seen in a small ship of their own, being a tiny little thing. It's amaturely built in the design of a large ship despite it's small size, being around the size of Toon Link's ship in Brawl. Storo is up in the Crow's, looking through his telescope, then puts it down and points ahead at the large ships they're coming up on. Spinni, who is at the wheel, turns towards the nearest one, which happens to be Gecko Moria's. Doc hovers up onto the ship ahead of the others in his little spaceship while Storo pulls himself up with his hook, Spinni on his back coming up with him. The Squeak Squad all strike a pose, and the level starts. You have three lives, one for each squeak, the normal switching mechanics for them being tossed aside in favor of just switching on being KOd. Storo though still counts as losing a life once he has 150% damage, so you can't take advantage of his massive weight, otherwise you'd never lose a life.
After you go through Moria's ship which I quite frankly know nothing about due to not being a fan of One Piece (Cannon fire coming at it like on K. Rool's ship), Gecko Moria will be seen catching some rays in the sun while his servant Doppelman shades him from it, his crouching pose. Doppelman gets out of this position much to the anger of Moria, but he excuses this when he realizes he did it to defend him, the Squeak Squad arriving to his end of the ship. Moria quickly gets up and steals their shadows, then animates the shadow as zombie versions of them which go up to attack the squeaks. The zombie squeak squad attack the normal squeak squad, and you play as the squeak squad once again in a battle. The zombies are as powerful as the real squeaks in this battle, them not being pathetically weak like the ones from Moria's personal arsenal for use in battle. Moria is seen back in his lazy pose afterwards, thinking that the zombies would've done the job. He gets up annoyed at his rest being interrupted once again, motioning Doppelman to go up in front of him, the servant hastily obeying his master's orders. Another battle starts, and this time you play as Moria against all three members of the Squeak Squad, thankfully not at once. They switch upon being KOd, although Storo still is considered defeated when he gets 150% damage.
After the battle, Moria snaps his fingers and doppelman drags the squeaks into another part of the ship. He throws the three of them into a tiny cage, Spinni and Doc being pushed against the bars by Storo's huge fat painfully. Storo just shrugs and chuckles slightly while Spinni is crying out in pain while Doc, thankfully protected by his ship, just groans and smacks his paw on his face.
Level 11: Pirate Raid
Play as: Chao, Plusle & Minun
Chao as well as the two electric rodents, Plusle & Minun will be seen in a dank cell within Cervantes' ship, a zombie pirate patrolling back and forth as the guard. The cute creatures have been starved, and are gnawing on the bars, hoping they might get our or at least get some nourishment. After they just hurt their teeth, they sadly lay back in exhaustion. The zombie pirate's stomach growls, and he eyes the two cute creatues and licks his lips. He opens their cage to devour them, but Plusle and Minun simply zap him in the face, knocking him out. The undersized characters come out of their cage and hastily go to look for an exit, a level starting. The level is through the dungeon section of Cervantes' ship, his ship being somewhat larger then the other two ships. You can open up the other cages to get trophies/stickers/healing items, but sometimes just more zombie pirates will come out to attack you.
At the end of the level, the two cuddly characters will bump into the captain's quarters of the ship. Cervantes takes out his sword and shoots out a barrage of bullets at the two tiny characters, successfully intimidating them, and a battle starts, you playing as Cervantes against the two creatures at once. After defeating them, Cervantes picks them both up casually and tosses them into one of his cannons, using them as ammo to be fired at K. Rool's ship. The dread pirate lets out a evil laugh, then goes to the steering wheel of the ship, setting the ship's course towards Noki Bay, away from Delfino Plaza where it was previously going.
The camera next shows the three massive pirate ships coming close together, still firing their cannons at each other. The screen becomes a split one, and it shows K. Rool and Moria barking out orders to their crew to lay the planks down to Cervantes' ship, which is inbetween both of their ships. Both of the pirate captains run onto the ship to board it accross the planks their crew layed down, going on personally. When you need a job done right, you need it done yourself, do you not? The screen gets out of the split mode to show Moria and K. Rool seeing each other getting up on opposit sides of Cervantes' ship, and they charge each other, letting out battle cries. A battle follows between the two pirate captains, you getting to choose your character.
Afterwards, a bunch of zombie pirates sorround the two raiding pirate captains, destroying the planks that are linking the ships together. The cannons of Cervantes's ship are shooting up the other two pretty badly, causing them to have to retreat and head for Delfino Plaza while Cervantes' ship heads on for Noki Bay. The two pirate raiders have no choice but to settle their disputes, going back to back and beginning to fight off the zombie pirates together. You don't actually go through a level this time around, it's simply a long battle against the large amount of zombie pirates, playing as both captains.
Seeing that the zombie pirates are being killed off like flies, Cervantes fires a flurry of bullets at the other two captains, leaping into battle. Doppelman takes the hit for Moria while K. Rool dodges the shots, returning fire with his blunderbuss. The dread pirate Cervantes leaps down to personally take care of the two captains, hoping to get them to join his crew before the day's end. You play as Cervantes against K. Rool and Moria, you once again having to take down two characters at the same time.
Having defeated the other two captains, Cervantes come up to take out their souls and get them to join his crew, but Jack Sparrow has finally caught up to the ship in his little rowboat, tiredly pulling himself up onto the ship. Cervantes turns his gaze to the self proclaimed captain and gets in a fighting position, Jack doing so also, but the ship crashes into the shore, causing them to fall over. The four pirate captains look to see where they are to find that they've landed at Noki Bay, and the level ends.
Level 12: Delfino Plaza
Play as: Plusle & Minun, Squeak Squad, Captain Syrup, Chao
A massive portal is seen opening in the middle of Delfino Plaza, and Dracula comes out of it, having reverted back to his normal form. His undead army comes out of the portal behind him, as well as vampiric versions of Sandslash, Simon Belmont, Isaac, Knuckles and Shadow. Dracula immitates Ganondorf's up taunt, bracing himself and spinning around, then extends out his limbs and lets out a massive screech like the one that turned the characters with him into vampires. It goes all throughout Delfino Plaza, turning all the inhabiting Pinatas into vampires. Dracula and the vampiric characters laugh evily at this, then the camera shifts to the beach of Isle Delfino.Due to their captains not manning their ships, both the ships of K. Rool and Moria crash into the shore of Delfino Plaza. The minions of K. Rool and Moria go out of the ship to raid Delfino Plaza, but they are no match for the vampires of Dracula, being converted into vampires themselves.
The camera shows inside of Thriller Bark for Storo to of finally broken the cage due to his massive girth. The Squeak Squad proceeds to head out onto the shore, unaware of the vampires. Next, Captain Syrup is seen inside of K. Rool's ship, still tied up. A Kremling comes up to her eagerly for a kiss, puckering his lips, Syrup looking grossed out. Just when he's about to kiss her, he gets electrocuted by Plusle & Minun, Chao going up to untie her. Syrup kicks the Kremling's crotch for him to kneel over in pain, and they then head out onto the shore of Delfino Plaza together, meeting up with the Squeak Squad. The vampires start approaching them and they all get in fighting positions, and the level starts.
The level features vampires back from Dracula's Chaos Citadel, as well as vampiric pinatas that were converted by Dracula's screech. There are also vampiric Kremlings and members of Moria's crew they were converted upon attempting to raid the city, making for quite the variety of vampires. The main threat is once again from combat, the vampires able to restore their health by leeching on you.
Getting to the end of the level, the four characters will find themselves in the center of Delfino Plaza, outside the giant shine tower. Dracula laughs at the foolish efforts of the characters, and motions his five playable character vampires to go down to dispose of them and get them to join his cause. The five vampires bow before Dracula, Dracula petting Simon's head and chuckling slightly, then head off to do as they were commanded. You play as the four normal characters against the vampiric Knuckles, Shadow, Simon Belmont, Sandslash and Isaac, them having two characters out at a time while you only have one.
Level 13: Delfino Coast
Play as: Gibari, Andy's Toys, Big the Cat
The cutscene picks up where the last one left off. The vampiric playable characters are seen constantly trying to bite into the four normal ones to convert them to Dracula's side, but they continue to resist. Dracula, annoyed at the failure of his vampires, goes to join them, but his attention is diverted as he hears a nearby ship sinking. He turns his head to see the small boat Gibari's on sinking due to the weight of Andy's extra toys, them having to weakly swim onto the beach. Dracula rubs his hands together and chuckles, then heads after them. The four characters you played as in the previous level run off toward Noki Bay away from the hordes of vampires, then the screen cuts back to Dracula closing in on Gibari's group. Dracula turns into his true form and lets out a roar, severely intimidating the characters, Hamm's cork popping out once again. Instead of fighting True Dracula, the characters simply flee from him in terror instead.
The level is a chase level, somewhat like the level with the Pig King Statue in the real SSE in Brawl. However, if you let True Dracula catch up to you, he'll devour you whole, resulting in an instant death, meaning you can NEVER let him catch up to you. You run along the coast of Delfino Plaza, the city being seen in the background while you run along the beach. A few vampires will sometimes get in the way, but the main threat is of course True Dracula. At one point in the level there will be a bunch of useless Goldeen flailing about on the beach uselessly, only to be trampeled by Dracula.
At the end of the level, the characters will have ran the whole course of the beach, having to go up into the city to join the other characters. True Dracula chases them along with the playable vampiric characters, them having no choice but to dive into the sea to flee from them, heading towards Noki Bay. The vampires follow them even throughout the water, having no intentions of letting them escape.
Level 14: Noki Bay
Play as: Cervantes, K. Rool, Gecko Moria, Jack Sparrow
We rejoin the four pirate captains where we last left them, them just seeing that they've landed on Noki Bay. Cervantes goes up to finish off Jack Sparrow, but the self proclaimed captain points up to the top of the cliffside on Noki Bay, showing a massive pile of treasure. All the characters look shocked at this and all stop what they're doing to head for the treasure, pushing the elder Noki who guards the bay into the water along the way. They all push and shove as they hastily run up for the treasure, racing each other, but still all ultimately going for the same goal.
This level has virtually no enemies at all, there being several feats of challenging platforming as you climb up the cliffside. The level slowly scrolls upwards, forcing you to make treacherous jumps with little time to decide how you're going to go about it. The platforms are very slippery due to their being goop all over them, just like in Super Mario Sunshine. The few enemies that they are in the level are goop monsters that come out of the goop covering the cliffside, being rather annoying as they leech onto you, damaging you and limiting your jumping ability. You must shake them off as quickly as possible, or simply avoid them entirely if you wish to have any hope of clearing the level.
At the end of the level, the four pirate lords will pull themselves up onto the platform at the top with the pile of treasure. Cervantes first comes up with no problem, but then Moria and K. Rool come up at the same time, getting stuck in the small section to get up due to their massive girth. They flail their legs behind them as trying to get up, unintentionally kicking the unlucky Jack Sparrow down the cliffside, then manage to pull themselves up. The three true pirate lords stare at the treasure greedily, then turn to look at each other, realizing that they'd have to share the treasure. Having no intention of doing so, the pirate lords make distance between themselves and get into fighting positions, a free for all between them following with you getting to select your character.
After the gameplay, the pirates will be seen locked in a furious combat against each other. The duel is quite epic, them all being evenly matched. The battle rages on for a while, but K. Rool suddenly notices that the treasure they were fighting over is mysteriously missing. The Kremling Kaptain points this out to the other two characters and they turn to look at the treasure, then look in the opposite direction to see Jack Sparrow making off with the treasure, sneaking away. Realizing that he's been found out, Jack turns around and grins, then runs in terror from the three pirate lords. You play as Jack in a three on one battle against them, them all being out at once to fight you. The other three pirate lords still aren't fond of each other though, thus team attack is on, keeping the battle from being too hard.
After the battle, the other characters who are being chased by the vampires arrive at Noki Bay. The three true pirate lords are knocking Jack down the cliffside and following him downwards while the others are going up the cliffside to flee, and they meet up in the middle on a large platform sticking out of the cliffside. The vampires are about to catch up to the characters, spelling certain doom for the group, causing them to panic. Captain Syrup, desperate, takes out her genie lamp and rubs it, causing Nat the Genie to come out of it. He goes over to the vampires and uses his magic to do deadly attacks on them, knocking them off the cliffside and into the water. Nat is far from loyal to his master, though, and then turns to the playable characters, letting out a battle cry, causing a boss battle to start.
BOSS: Nat the Genie
Play as: Gibari, Big the Cat, Andy's Toys, Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, Cervantes, K. Rool, Gecko Moria
Nat floats back and forth accross the platform, having a ridiculously large bar of health, making True Dracula's look pitiful. You also have a ridiculously large amount of characters to compensate for his insane health, though, having sixteen total characters when you're counting the transformations, you getting an extra stock to use all the transformations of Squeak Squad and Andy's Toys.
Attacks:
Fireball: Two fireballs are dropped from the genie's hands on either side of him, one after the other. After hitting the ground, the fireballs go along the ground until falling off the edge. Do small damage and knockback, but are very fast, a common attack for Nat to use.
Genie Minion: Nat summons a minature version of himself that goes back and forth accross the stage like he does, firing one of the fireballs just as powerful as Nat's fireball at a time, behaving just like them. While the minion can be defeated like a normal enemy, it can be killed in one hit with a jump like a Mario enemy. You can bounce off the minion to attack Nat's head, where he will recieve extra damage from attacks. Considering how much health Nat has, you'll want to take advantage of this whenever you can.
Thunderbolt: The genie claps his hands together and lightning strikes down at his sides instantly, doing insane damage and knockback if they hit. There is fair warning to the attack due to the clap at the start, giving you time to go under Nat or away from him to avoid the lightning strikes.
Pillar of Flame: The genie swishes his hands back and forth to warn you that the attack is coming out, then a larger version of Ness/Lucas' PK fire is summoned at your position, doing no knockback but dealin gheavy damage. To dodge it, you have to either be already running at top speed and keep doing so, or perfectly time a roll to get away from the attack.
Attacks added at 75% health:
Charge: Nat lands on the right or left side of the screen on his feet, then charges to the opposite side of the arena and back again, afterwards going back into his normal levitating stance. The only ways to avoid this attack are to hang on the ledge or to jump over the genie if your character has exceptional jumping ability. Does pretty good damage and knockback, but it's not insanely over whelming.
Attacks added at 50% health:
Butt Slam: Nat floats to the center of the stage and falls down on his buttocks, covering up two thirds of the stage with his girth. If you are actually hit by his buttocks, you are dealt insane damage and knockback, resulting in a likely death. If you're on the ground to the side of Nat you'll recieve upwards knockback and decent damage from the minature earthquake as he falls on his buttocks. To fully avoid the attack, go to the sides of the platform and jump.
Earthquake: Nat causes an earthquake like with his Butt Slam attack, but through magic. The earthquakes lasts for a long period of time, having the same effect as the minature earthquake caused by the Butt Slam, though slightly more powerful. Nat snaps his fingers before doing the attack, giving you fair warning, you having to use all your jumps if you wish to successfully avoid the attack for it's entire duration.
The characters look relieved to see the genie being sucked back into the lamp after he's defeated, but their troubles are far from over, as the vampires have gotten back to them in the time they spent fighting Nat. Due to the characters already being so weakend from the tough boss battle, the vampires easily defeat them and begin converting them into vampires. Isle Delfino has been added to Lord Dracula's kingdom, and many new powerful soldiers have joined his cause. . .What could possibly stop him?
Chapter 3: Midnightmare over Hyrule
Level 15: Castle Dedede
Play as: Waddle Doo
Waddle Doo, the captain of Dedede's Waddle Dees, is seen training them, having them practice their skills with their spears. One of the Waddle Dees brings out a parasol, and Waddle Doo smacks his hand over his giant eye of a face and uses his beam on him to punish him. The Waddle Dee runs off crying, and Waddle Doo, annoyed, continues the training of the troops. This training is interrupted though by the forces of Sauron and Ashencroft barging into the castle, fighting each other and raiding the castle at the same time. Waddle Doo motions his troops forward to attack, but they run away in terror pathetically, doing nothing to defend the castle of their beloved king. Waddle Doo continues flailing his arms about at the, to bark out orders, but to no avail, and is left with no choice but to fend off the attackers himself.
You play as Waddle Doo in a battle against the enemies. The enemies are quite tough and very numerous, and you only have one stock to deal with them. Under normal circumstances this would be very tough, but Ashencroft's troops and Sauron's orcs will be fighting each other, seemingly not being allied. A Waddle Dee or two will also ocassionally also lend a hand to help defend the castle, but this is rather rare.
After Waddle Doo fends off the forces that went off the main course of their travel, he wipes that sweat off his brow, relieved. He looks back to his cowering men and puts his hands on his hips, sighing and giving them orders to clean up the mess with hand motions. However; Waddle Doo's problems are far from over as Nightmare enters the castle, letting out a massive roar. The Waddle Dees run in terror while Waddle Doo gets ready to defend the castle, but this time you play as the intruder, Nightmare.
After you defeat the captain of Dedede's guard, he casts him aside and absorbs the souls of the bodies of Ashencroft and Sauron's forces who lie on the floor, feeding off them, saying "SOOOOOUUUULLLLSSSSS. . .". Waddle Doo, finally having cracked, cowardly flees away from Nightmare, preparing to get the troops to evacuate. Nightmare finishes absorbing the souls and looks at the pathetic Waddle Dees and lets out an evil laugh, then proceeds further into the castle. You play as Nightmare for a level of going through Castle Dedede, the Waddle Dees being little to no threat. The main enemies who will give you problems are Kirby mini bosses (Demoted to generic enemy status here) such as Bonkers or Mr. Frosty, as well as gordos.
After the level, a cutscene goes ahead to show Waddle Doo entering King Dedede's throne room far ahead of Nightmare, being more agile and the guards not being hostile to him. Inside, King Dedede is layed out lazily in his crouch pose, being fanned by Waddle Dees. Waddle Doo hastily runs up to his king and frantically motions out to the sounds of Nightmare saying "SOOOOOUUUULLLLSSS" and his sword clashing against Dedede's guards. The self proclaimed king shows little interest in his captain's report, yawning casually and motioning for him to leave. Waddle Doo becomes furious at this and attempts to drag him out, but to no use, as Dedede is too heavy while Waddle Doo is too weak. The king just laughs at this while Waddle Doo smacks his hand over his gigantic eye of a face, then Nightmare bursts in, yelling "SOOOOOUUUULLLLSSSS" yet again. Dedede's exspression instantly changes to a look of sheer terror and he goes to flee, Waddle Doo leading him down a secret emergency evacuation route built into the castle. The route closes behind them as they go down it, Nightmare smacking into it and falling over. He angrily slashes at the entry way, but to no use, the castle having been well built. Shaking his fist in hatred, Nightmare leaves the castle, while Dedede lets out a sigh of relief and pats his captain of the guard on the back. Waddle Doo gets a happy "^" in his eye, but Dedede wipes this "grin" off his face hastily and motions out to Nightmare. Waddle Doo sighs and nods to his king, then goes to leave to take out the threat to his king's rule.
Level 16: Hyrule Field
Play as: Teigen
The scene shows a excellent view of Hyrule Field, including Castletown in the middle. Castle Dedede and Fort Walker are the only structures out of place here, being in the distance of Hyrule Field. What's more out of place though is Ashencroft and Sauron having made camps on the northern and southern cliffs sorrounding the field, and are sending troops down towards Castletown on a regular basis. The screen splits to show both Sauron and Ashencroft barking out orders in their respective camps, organizaing their attack forces the best they can. The camera zooms down to the middle of the battlefield where the forces of the two warlords are fighting each other in an epic massive scale battle, Sauron's orcs fighting to the death against the forces of Ashencroft. The camera zooms in on Teigen, who is caught in the middle of this conflict and is just trying to get out of it alive. Her raptor, Tsaa, does her best to defend her, but they are clearly very outmatched.
You play as her for a level, and instead of starting at the left and going to the right, you start in the middle of the level, getting in the way of the enemies which are attacking each other. The amount of troops here is insanely massive, and you must make your way to either the right or left as you see fit, getting out from the insane amounts of never ending enemies alive. If you go to the right, you'll have to deal with Sauron's orcs as they come in, while it'll be the other way around if you head left. There are also enemy catapults that will regularly be firing and doing massive damage, as if things wern't hard enough.
Afterwards, another cutscene makes it look as if Teigen is just about to get out of the ceaseless conflict, but Nightmare steps up in front of her and yet again yells "SOOOOOOUUUUULLLLSSSS!", severely startling her. Tsaa gets up in front of her to defend her, and a battle follows. You must deal 150% damage to Nightmare, who has permanant super armor and there being no edges to be killed off the sides of of, meaning it's impossible for the computer to accidentally stupidly kill itself.
After the battle, Teigen is severely beaten, Tsaa seeing this and mounting her up on herself, taking her away from the dreaded azure knight. Nightmare ignores what he considers a weak soul and charges into the battle Teigen just fled from, letting out a battle cry. You play as Nightmare in the same level you just went through as Teigen, but instead start at the right or left of it, depending on which direction you fled the battle from as Teigen. Once you get to the middle where you started as Teigen, you must defeat a certain amount of enemies to clear this part of the level in a battle.
After playing as Nightmare, Waddle Doo is seen struggling to defend himself against large amounts of Sauron's orcs, and Bass passes the battle by without a second thought. Waddle Doo cries out for help, but Bass just casts him aside, considering him too weak to be worth helping, shaking his head in annoyance. Ty sees this and is angered at Bass, going up to him and pointing towards the Waddle Doo in need of assistance, but Bass just fires his guns in Ty's face. Ty, while wanting to battle Bass in his anger, goes to save the Waddle Doo, shaking his angrily back at Bass as he goes to help the circular creature. Bass just chuckles and heads off towards Hyrule Castletown where Sauron, Ashencroft and Nightmare are going. You must go through a battle against a set number of Sauron's orcs as Ty and Waddle Doo.
After Ty is introduced, the next cutscene shows Yoda overlooking the battle from a cliffside on the outskirts of Hyrule. He sees the armies all heading towards Hyrule Castletown and rubs his chin, pondering over it. His gaze turns to Nightmare next, who is in the middle of the battle, killing enemies left and right, and he is even more perplexed. Having done enough thought, Yoda heads down off his cliff for the battle. You go on a downwards climb through Hyrule Field towards the battle, playing as Yoda. Due to being a fair ways away from the battle, the enemies are those who inhabit the field in the various Zelda games, such as Moblins and what not. This level focuses more on platforming then combat.
After going through the outskirts level, Yoda will find Crono, Garet and Llyod Irving back to back teaming up against a large amount of Ashencroft's army. They're doing decently well, but are starting to go down due to the sheer number of enemies. Just when it looks like things are getting bleak, Yoda leaps in to the middle of the circle to fight alongside them, and a large battle starts against Ashencroft's minions, you playing as all four characters.
Now that Llyod, Garet and Crono have been saved by Yoda, they curiously go up to their savior. Crono chuckles slightly and pets him, much to Yoda's annoyance, while Llyod takes his light saber from him. Llyod chuckles slightly, the light saber being small so Yoda can wield it, it being like a butter knife. Yoda, very angered at his "allies" insulting him as such, hops up at the lightsaber to try to get it comically, but Llyod just raises it up out of his grasp. Yoda decides to be finished with the games and kicks Llyod in the crotch, causing him to drop the light saber and it to fall in to Yoda's grasp. Garet smacks his hand on his face and sighs as Yoda gets in a battle ready position, and you play as him against the Crono and Llyod in a two on one battle, Garet disgusted with the idiotic petty differences of the characters.
After the battle, Crono and Llyod look humbeled, and Yoda chuckles, turning off his light saber. He motions off towards Castletown for the other two to nod in submission, and they then head off towards the city about to be layed under siege, fighting their way through a couple of stray troops. They notice Ty and Waddle Doo also heading towards the destination and they join up, starting to gain ground on Nightmare, who is almost to the city (The meat of the two armies being behind them). When they're just about to catch up to Nightmare, though, they see Bass being attacked by a large amount of troops, having trouble. They go up to help him fend off the troops, scaring them off with their numbers and superior skill, but Bass looks more annoyed then thankful, motioning them to leave "his battle". Yoda's party annoys this and finishes up the remaining enemy troops to save Bass and then head off towards Nightmare. Waddle Doo stays back to see how the injured Bass is doing, motioning towards the capital of Hyrule, but Bass angrily smacks him away and gets up, jetting off in his own direction. Waddle Doo sadly goes back to join the rest of the group, and the level ends.
Level 17: Hyrule Castletown
Play as: Nightmare
Nightmare is seen coming up to the capital of Hyrule, the guards at the gate running in terror from the azure knight. Nightmare just lets out an evil laugh at how easy his take over is, and proceeds to rampage through the city to get to his destination, Hyrule Castle. Being a good deal ahead of Yoda's party due to them having stopped to help Bass, this is not a problem in the slightest. You play through the level slaying guards, and can get weak item drops from killing the fleeing villagers. Some of the villagers will be more smart and will hide from Nightmare, if you kill these you'll get trophies/stickers.
After your slaughter fest as the azure knight, the next cutscene will show Yoda's party arriving in Hyrule's capital, having been delayed by the enemies attacking Bass. They look over all the people who Nightmare's slaughtered in shock, and see him in the distance at Hyrule Castle continuing this. The characters go to go after them, but Yoda shakes his head and points back at Sauron's and Ashencroft's forces arriving, getting in a fighting stance. The others turn back to defend the city from the two armies, and a battle begins. There are no guards to help you due to Nightmare having slain them, and the amount of enemy forces is truly massive, the bulk of them getting put into this level. Thankfully, they're still hostile to each other and will attack each other as they charge the city, making your job easier for you. Don't think you can sit back and relax though, as there's little room to hide and you are their biggest priority.
Level 18: Hyrule Castle
Play as: Nightmare
A brief cutscene shows Nightmare walking into the castle and easily cleaving away the guards with his sword. He clenches his fist and it glows with darkness, and he looks up to the top of the castle, letting out an evil laugh. What could the azure knight really want here? In any case, you must play through the Twilight Princess version of Hyrule Castle. It's not under Ganon's control though, so the enemies are actual Hyrule guards, and there are plenty of more innocents to finish off for more optional rewards. The main threat of the level is puzzeles, there being puzzeles similiar to those present in Twilight Princess in the castle.
After going through another slaughter fest as Nightmare, you once again resume play as Yoda's party. The cutscene shows them becoming somewhat overwhelmed by the sheer numbers of enemies, it looking like they can't hold on much longer. Yoda motions off towards the castle where Nightmare went and they head off towards it, but the armies continue to chase them without cease. You play through Hyrule Castle again, but the puzzeles are solved and it's now a chase level as you flee from the armies of Sauron and Ashencroft. If you get caught in the army, you'll be whisked off away in it off the side of the screen somewhat like the water in Jungle Japes.
Upon getting to the top, Nightmare will be seen having entered the throne room where Link batteled Ganondorf in Twilight Princess. Zelda is seated on the throne, and is shocked to see the azure knight. Nightmare just walks towards her in a zombie like fashion saying "SOOOUUUULLLLSSSS. . .", while Zelda gets up and uses Din's Fire on the azure knight. Due to Nightmare in reality being a living entity of flame known as Inferno, it has no effect, Nightmare laughing evily as he comes ever closer to his prize. Zelda backs up against a wall, then Nightmare grabs her with his monster arm. Seizing her hand with the triforce on it, he squeezes it painfully, a cracking noise being heard, causing the triforce to come up out of her and knocking her out. He uses the mouth in his chest to absorb the triforce, laughing evily, going through a massive transformation. The camera cuts away from Nightmare to show Yoda's party coming up to the throne room to stare at Nightmare in awe, it cutting back to him to show that he's transformed into Night Terror. The beast lets out a massive roar, the camera cutting to Bass who hears this and is able to even see it due to Night Terror's size. He rockets up to the top of the castle with hit jets while Night Terror caves in the entrance to the throne room on the armies of Ashencroft and Sauron, and a boss battle begins.
Boss: Night Terror
Play as: Yoda, Crono, Llyod Irving, Garet, Ty, Waddle Doo, Bass
Night Terror isn't as insanely huge as some of the other bosses, being the same size in his final smash. He's around 1.5X bigger then the normal Nightmare, which is still plenty to easily distuingish him from playable characters. He doesn't have nearly as much of an insane amount of health as the other bosses due to your smaller roster of playable characters, but it's still FAR above the level of those in Brawl on intense. His basic stance is like Ridley, he hovers on one side of the platform, flapping his wings, facing the opposite direction, some of his attacks causing his stance to switch to the other side.
Attacks:
Soul Devour: This works just like Nightmare's move of the same name. Night Terror flies to to the center of the screen and lands, then turns to face the camera. The mouth opens up wide and starts doing a chomping motion, while the red orb in the mouth starts sucking foes towards Night Terror. If you get caught in the mouth, it'll chew you up for massive damage, then spit you up off the top of the screen for massive knockback. The range on the suction is massive due to Night Terror's size, and it's pretty powerful, you having to run in the opposite direction to keep from being sucked up. While he's chomping on you, Night Terror will also recover some of his health.
When at 50% health or lower, Night Terror will mix up the attack to confuse you, also increasing the duration of how long the attack goes on. Sometimes he'll start pushing in the opposite direction without warning, and if you're not careful you'll get pushed off the stage due to you running in that direction in addition to the strong winds.
Soul Laser: A laser around twice as big as Rob's come out of Night Terror's mouth in his chest, richocheting off anything it hits before it goes off screen. Doesn't do much knockback, but does multiple hits of damage and is good at racking it up. Night Terror can do other attacks while the laser is still going around, so this can stun you while the azure knight prepares for a bigger attack.
Bladestorm: Night Terror lands from his basic position and extends out his arms, his gigantic cleaver being in one of them, then spins around rapidly and goes to the opposite side of the arena. Any foes hit by the attack will be dealt decent damage and large knockback, and the azure knight will also hit anybody hanging on the ledge he came to at the end of the attack. Night Terror is very wide, meaning you can't simply roll past the attack, the only safe way to dodge the attack being to jump over it.
Monstrous Mutation: Night Terror borrows another of his attacks from his normal moveset, extending out his monstrous arm to try to grab the player. The arm extends out pretty fast and goes straight for the position of the player, the best way to dodge the grab being to air dodge or roll. After the dodge though, Night Terror will still keep chasing after the player with the arm, them having to dodge the grab three times. If Night Terror successfully gets the player in his grasp, he'll retract the arm back to himself and squeeze the player for massive damage, then throw them forwards for good knockback. Due to throwing them towards the opposite side, the move has little kill power, but is still a big damage dealer.
Soul Shockwave: Night Terror flies slightly higher then his standard position, then goes down and plunges his sword into the ground to create a shockwave which goes accross the length of the arena. The shockwave works like Ridley's tail in the ground attack, meaning it does damage and can catch foes in it, but Night Terror can do other attacks while the shockwave goes accross the arena. The attack is a good damage at racking up the damage, but little else.
Soul Shoot: The mouth in the Night Terror's chest opens wide, then a bunch of souls (Large green orbs) get shot out at the enemy. They go very quickly and are shot in rapid succession, meaning it's hard to dodge them all unless you jump over the attack. The first few souls are just for racking damage, the last one does a slight amount of knockback.
Attacks added at 50% health:
Terror Flame: Night Terror goes to the center of the screen, turning to face it, then a massive fire blast comes out from the mouth in his chest. It covers EVERYTHING above him and to his sides, but due to Night Terror still hovering with his wings there's a small section below him where you're safe. If you're a short character like Kirby you can crouch if you to avoid the flames if you aren't directly underneath him. After Night Terror finishes the attack, he'll stomp down, so be sure to roll to the side once he's finished. The flame does massive damage and decent knockback while the stomp does average damage and good knockback.
Rain of Fire: Night Terror roars, and ten pillars of flame come down shortly after in quick succession. The pillars go accross the entire screen, meaning they're undodgable except through rolls/sidesteps. Basically like Tabuu's Red Rings of Death, but the flames only do slight damage and very little knockback. If you get hit by any of the attacks though, you'll be hit by all the following ones, which means you'll get heavy damage racked up if you aren't careful.
Soul Beam: Night Terror hovers up slightly higher then his standard position, then fires a massive beam at the center of the arena, covering about half of the playing field. The attack comes out fast and still does big damage/knockback, but is easy to avoid if you see it coming. This move is actually in Night Terror's Soul Calibur 3 moveset.
Level 19: Hyrule Castle Throne Room
Play as: Yoda or Sauron
At long last, Night Terror is defeated, Zelda's triforce of wisdom coming up out of him. Yoda's party are all very tired from the battle, but Yoda himself goes up and claims the triforce, it healing him enough to give back his strength. Where one would normally enter the throne room there is a large gap due to Night Terror, and the armies of Sauron and Ashencroft have fallen into the pit. However; Sauron himself is seen coming up to see what's happened. He uses the power of the ring to warp accross to the throne room, appearing next to the throne and sitting in it. Sauron motions for Yoda to come to him, laughing, Yoda drawing his light saber and taking a mighty leap towards the lord of the rings, a epic battle starting. Choose your character for a Sauron vs Yoda match where Link and Ganondorf once fought in Twilight Princess.
As the battle rages on, Yoda uses his tiny size to take advantage of Sauron's massive size, getting in lots of little "poking" attacks while Sauron is unable to keep up with him. It looks like Yoda's going to win, when suddenly Ashencroft appears from the other side of the pit and knocks Yoda out from behind. Sauron doesn't have any thanks for his savior, and instead swings his massive weapons at the demon escaped from hell. Ashencroft blocks and goes to attack, and another battle follows, you once again getting to select your character.
The battle is still going on in the cutscene, it appearing to be decently even as the two warlords square off against one another. Ashencroft though isn't interested in the meaningless conflict, and instead motions towards the other characters waking up from their unconcious state. Ashencroft extends out his hand, wanting to forge a temporairily alliance between the two armies, and Sauron decides to comply. . .For the moment. They both turn to the other characters who fought against Night Terror, Ashencroft cracking his knuckles while Sauron gets his huge weapons ready. You play as the two warlords against Crono, Llyod Irving, Ty, Waddle Doo, and Bass.
After defeating the remaining members of Yoda's Party, the two warlords let out evil laughs together. After their triumphant victory, Ashencroft points out to the distance towards Fort Walker, clenching his fist. Sauron nods, and both warlords go to the edge of the castle and look down to see their troops still fighting against each other. They let out loud cries down to their troops, causing them to stop what they're doing, then they both motion towards Fort Walker. The two armies join forces and start heading towards the place as Sauron uses the ring to teleport both warlords down to oversee their armies. The camera zooms in on Fort Walker, then the level ends.
Level 20: Fort Walker
Play as: Chris Lionheart, Teigen
Teigen is finally seen again, now concious after the long ride to Fort Walker. Due to her battle wounds, her raptor, Tsaa has been doing the work for her master, taking her there. Upon getting inside, Teigen hastily looks around for the person in charge of the fort to find Chris Lionheart. A medic or two come up to offer her healing, but she wants little to do with the people here, ignoring them, only wanting them to fend off the coming attack. She motions off frantically in the direction she came from for Chris to go look for himself. He puts his hands over his eyes to get a good view, then sees the massive combined army of the two warlords slowly forming. Alarmed, Chris starts barking out orders to his troops to get ready for battle. Once everybody's busy to get ready for preperation, Lionheart goes over to Teigen and puts his hand on his shoulder to thank her, but she just shrugs it off, annoyed. She goes out with her pet raptor to make a stand against the combined might of the two armies, while Chris just sighs and does the same. After this time, they're now a good deal closer, them able to get a better view. Chris stares at Ashencroft and clenches his fist while Ashencroft just laughs and extends out his arm, telling his troops to attack.
The level is another defense level, and the amount of troops are truly massive, greater then the amount in any of the other levels. However; you actually have some help for once this time around, the troops from your fort backing you up. While the footmen while die off quickly, they respawn at a regular rate, and there are invulneable archers mounted on the walls who will fire down at your enemies. This is far from a cakewalk though, as due to the armies having merged together as one force they won't attack each other.
After you do your best to put up a good defense, the cutscene shows the combined might of the armies breaking down the gate of the fortress and rampaging in, destroying the guards in their wake. Chris fights as well as he can, defending Teigen, but is ultimately overwhelmed by the sheer numbers. Just when a blade is about to behead him, Ashencroft blocks it and steps over him. He laughs evily and motions for Chris to get up, getting in a fighting stance. Chris gets up to fight what seems to be his last battle, clashing weapons with the demon. The dark forces sorround the battle to watch, cheering on their master, Teigen being held tightly by Sauron. Teigen is constantly trying to break free, biting at Sauron's arm, but this has no effect due to Sauron's impressive armor. You play as Chris against Ashencroft, all the earlier mentioned people being seen in the background.
Level 21: Palace of Twilight - Exterior
Play as: Chris Lionheart and Teigen or Ashencroft and Sauron
The cutscene picks up where the last level left off, the cutscene showing Chris knocks Ashencroft to the ground and puts his sword to his neck. Ashencroft's minions as well as Sauron are shocked at this, the minions going up to break the duel to free their master, but before anything can happen a massive dark portal suddenly opens. This portal is not one of Dracula's, as nothing comes out of the portal. Instead, this portal sucks the characters of the fort into it, where they are greeted by a large amount of shadow beasts in the palace of twilight. The soldiers hastily go up to attack the beasts out of fear, and the beasts go to defend their territory. Chris ignores all of this and heads for Ashencroft, who he intends once again to finish off. Ashencroft is no longer pinned down though, and parries Chris' attack with no troube and proceeds to continue their duel. Sauron comes over to help his fellow warlord while Teigen goes to Chris' side, and another battle starts, you getting to choose which characters you use. All four characters are on the screen at once, your partner being computer controlled. The forces of Sauron and Ashencroft can be seen fighting the Shadow Beasts in the background, and ocassionally one of the shadow beasts will come out from the background and interfere with the fight.
After the gameplay, the battle is seen raging on between the four playable characters. However, they are once again cut short as the shadow beasts have finished off the remainder of the armies from Hyrule. The Shadow Beasts start latching onto the playable characters and force them to have to join forces to defend themselves. A battle starts against the shadow beasts, you getting to play as all four characters.
Level 22: Palace of Twilight - Side Branch
Play as: Yoda, Crono, Llyod Irving, Garet, Bass, Ty, Waddle Doo
Back at the throne room of Hyrule Castle, another massive dark portal opens, sucking in the warriors who fought Night Terror as well as the beast himself. They get spit out of the portal in a more calm section of the palace, inside of it and unable to hear the battles the other group are going through. They all get up weakly, tired from the battle they've just gone through, although Nightmare is far too exhausted from having been Night Terror to regain conciousness. The group starts going further down into the palace together, having no other direction to go. Bass is frustrated about having to team up with the other characters and keeps his distance from them, folding his arms.
The level is a downward climb deep into the palace, there being a lot of the shadow like material that damages you over time (2% per second) and prevents you from jumping while in it. Due to this shadowy substance, you cannot do any back tracking, as you cannot jump back up to the platforms you came down from. The level for the most part is decently straight forward getting in, it not being particularly challenging.
At the bottom of the level, there will be a pedestal shaped like a hand holding a light orb. Upon going to take it, a illusion of Zant will appear and block you from taking the orb. The Zant illusion will either let out a massive amount of shadow beasts, shadow bats, or shadow deku babas, then go hover at the top of screen out of your reach. Once you destroy the wave of enemies, the Zant illusion will come down to open another portal, letting out another wave of enemies, in which it can be attacked for about 10 seconds. The illusion has 200 stamina, and after it's defeated you can take the orb off the pedestal. Upon taking the orb, the pedestal will uproot itself and start floating in a stance like Master Hand in it's hand like shape, levitating towards you.
You must now go through the level again, but this time you're going back to the entrance. Your character will actually be carrying the orb, which prohibits you from using anything but special attacks while wielding it, much like a dreaded trophy stand. The hand will come through the wall and start chasing you, but this isn't the usual chase level. It will very slowly come to where you are, and once it does it will smack down on you, causing you to lose the orb. The hand will attempt to pick up the orb whenever you're not holding it, and then will head back to the start of the level. If it ever gets back to the very start, you must start this section of the level over. To make it drop the orb, you have to deal it 50% worth of damage. There will be holes in the ground you can place the orb in to open doors to get trophies or stickers, but you must leave the orb in while you go to get said trophies/stickers, leaving it vulnerable. The orb dispels the shadowy mist that plagued you on the way inside, and thankfully there aren't that many enemies since you've already gone through the place once. At the exit there will be a decent few though, and you must defeat them for the door you need to exit to open, the hand trying to get the orb all the while. Once you defeat the enemies guarding the door and have the orb there, the hand will fight you, being a reskinned version of Master Hand. Once you defeat it, the door will open and the level will end.
Level 23: Palace of Twilight - Shadow Steeple
Play as: Bass
The characters will come out of the side branch of the palace of Twilight to see Chris, Teigen, Sauron and Ashencroft struggling to defend themselves against the hordes of Shadow Beasts. They rush up to lend aid to the other warriors, wanting to take the bigger threat out before they fight each other. They start fighting, except for Bass, who doesn't want to waste his time with the petty minions. He fires shots at Ashencroft and Sauron to catch their attention and they both charge at him, causing Bass to go in a 2 on 1 battle against them, the other characters being seen in the background fighting the shadow beasts. After the battle, no cutscene is shown, you jumping directly into the next section. You play as the seven other characters against the shadow beasts horde in a battle for your lives, after which you're finally free from combat for a while.
After the battle, the characters all look exhausted. Ashencroft and Sauron are seen knocked out on the floor, the arm cannons of Bass smoking. He blows them off contently, while the other characters just glare at him, him having not helped in their battle against the Shadow Beasts. Bass just shrugs and motions to the warlords he's defeated for Chris to notice them and hastily run up to Ashencroft. Chris goes to behead the demon, but Yoda blocks him from doing so with his light saber, not wanting him to give in to his hate. Yoda goes in front of the other characters and motions extends out his light saber towards the palace, and the characters charge towards it.
The level is a romp through Zant's palace, there being some more puzzeles as well as combat. The enemies are Wizard's Heads (Floating heads of Zant that shoot projectiles), and of course Shadow Beasts. At the end, you go up the steeple to Zant's throne room, it being a long upward climb. You have to place orbs of light in sockets in the ground to create moving platforms to proceed, although they hastily disappear a few seconds later. If you fail to get to the next solid platform in time, you'll have to go back to the orb and reactivate it. The platforming gets quite tricky as you go higher and higher, and at each solid platform you'll have to dispose of some wizard heads to spawn the next orb of light. The wizard's heads will hover in the air, having no solid ground above them, so you'll have to either use projectiles or jump over to them and use aerial attacks and then shortly return to the platform (Which has grabbable ledges, thankfully). Each time you get to a new platform the camera will zoom up instantly so that you can't see anything below the platform, and if you fall below it you'll die.
Upon getting to the top of the steeple, the characters will be in front of Zant's "boss door" from Twilight Princess. They enter the throne room to see Zant seated on his throne, and proceed to run up to attack him. Before they can do anything though, Zant snaps his fingers, causing some shadowy figures to come out from behind the curtains behind the usurper king's throne. They come out to reveal themselves as Cervantes, Andy's Toys, Sin Paw Dip, Metal Knuckles, Doopliss and the Grim Reaper, going up in a defensive stance in front of Zant. What are they doing here? Why are they on Zant's side? For now you don't know, and have no choice except to defeat them. You must defeat each of Andy's Toys, meaning it's a 9 vs 9 battle. Zant will be seen in the background on his throne, applauding when his servants get in powerful attacks or you get KOd.
After defeating the characters seemingly loyal to Zant, Sauron, Ashencroft and Nightmare arrive in the room, going up to attack Yoda's giant party for their revenge. You play as the three bad guys against the nine characters you just previously played as, amusing Zant all the more. Zant claps for both sides during the battle, occassionally sending a shadow beast or two to interfere or sending a couple of weak projectiles into the battle to stir things up. After the battle, the cutscene shows the battle raging on, but Zant seemingly tires of his entertainment. The usurper king desires to enter the battle himself, opening a massive portal which sucks everyone in the room into it, causing a boss battle against him to start.
Boss: Zant
Play as: Yoda, Crono, Llyod Irving, Garet, Ty, Waddle Doo, Bass, Chris Lionheart, Teigen, Sauron, Ashencroft, Nightmare
Phase 1:
This boss battle has an impressive length, you'll most likely be down to the last of your 7 characters by the end on your first try. You'll find yourself in the Forest Temple mini-boss room, which is a small room with a bunch of totem poles. Two Totem poles will actually be on the playing field with the others in the backgorund, and Zant will stand on top of one of them, firing shadow projectiles at you, too high for you to reach. Zant will first fire three weak fast homing ones and then one massive powerful slow one. You must deal 450 stamina worth of damage to the totem pole Zant's standing on then strike him, after which he will teleport on top of the other totem pole and you must repeat the process again.
Phase 2:
After having done this, Zant will turn the screen black, going back into the dark void, your character being unable to move, and the huge portal will suck you both into itself. You'll find yourself in the Goron Mines mini-boss room, which is a giant platform over some a pit of lava. Zant will jump up and down rapidly, stunning you if you're on the ground when he lands and causing the arena to tilt like crazy. Zant will still be firing his projectiles during this, and you must come up to him and deal 300 stamina worth of damage to him before he'll teleport to the opposite end of the arena, where you must repeat the process.
Phase 3:
After this phase of the battle, Zant will open up a portal which will suck the both of you in and spit you out at the water temple boss room. You'll be underwater here, but you'll still be able to move around as normal, albeit more slowly. Two massive Zant helmets will emerge on either side of the screen, and the mouth pieces of one of them will open to reveal Zant inside who will continue firing his barrage of shadow projectiles. After two barrages of projectiles (Three weak and one powerful), the helmet's mouth will close and the other will open, Zant having teleported to that one instead. You must deal 600 stamina worth of damage to Zant in this state, and the best way to do so is to just stay by one of the two helmets as it takes too long to go from one to the other due to being underwater.
Phase 4:
Next, Zant will take you to the Snowpeak Ruins boss battle room, which is a circular icy room. Zant will grow huge here and levitate above the ground, you only having a view of his feet. He will send down icicles at you which you must dodge, then stomp up on the ground rapidly, dealing large damage to you if you're on the icy floor. Zant will take a short period to rest after this, his feet on the ground, being vulnerable. Hit his feet with a single attack for Zant to turn tiny, hopping on one foot in pain, now being vulnerable to having his life meter taken down further. Zant will grow big again in 10 seconds, after which you must repeat the process. You must deal 600 stamina worth of damage to Zant in this state to proceed.
Phase 5:
For the final arena, Zant will take the characters outside Hyrule castletown. Zant will teleport about randomly, firing his barrages of projectiles each time he stops, being very hard to hit due to how fast he disappears and reappears. After 5 teleports, Zant will teleport onto the ground and take two blades out of his sleeves and flail them about wildly, running from one side of the screen to the other at high speed. Zant is vulnerable from behind here, and this is your main chance to attack him, although if you get hit by his blades in the front you'll be dealt severge damage. It takes 800 stamina to finish Zant off for good here, the grand total being 3500.
After the lengthy boss battle, yet another dark portal appears and sucks the characters into it, spitting them back out at Zant's throne room in the palace of twilight. Chris goes to finish off Zant, Yoda unable to stop him in time, but his loyal allies come to block the attack for him, having recovered in the time Yoda's party was busy fighting Zant. Zants gets up and dusts himself off, then flails his arms about to signify he's explaining something as a flashback starts.
First, Dracula is shown being reawakened by Grim Reaper and Doopliss, then the flashback cuts to after he's defeated and he turns the characters into vampires. However; the scene goes on beyond it, showing that Metal Knuckles, Doopliss, Sin Paw Dip and the Grim Reaper were unaffected by this, due to already being undead/mechanical. Dracula keeps biting into them, trying to turn them into vampires, but to no use, and is left with no choice but to throw them into a cell. It next cuts to the end of chapter 2 where Dracula turns the pirates into vampires, but goes on to show Cervantes and Andy's Toys being unaffected due to being undead/mechanical. Dracula, angered at more unconvertable minions, sends them into the cell with the other hopeless characters to rot, paying them no further mind. At this point, though, one of Zant's dark portal appears in Dracula's prison, sucking them up and spitting them out at Zant's palace of twilight, where Zant bends down and extends out his hand to help them up.
The flashback ends, and Zant motions out to all of his dead shadow beasts, putting his hands on his hips, annoyed at them having a mess of his palace. He then sighs and motions for them to follow him, putting his hands behind his back and leading them into another room. Inside this room is a caged random vampire, and Zant extends out his arm to reveal a dark skull artifact in it. The artifact glows and cures the vampire back to normal human status, impressing the other characters exceptionally. Zant gives the artifact to Chris Lionheart, who nods and pockets it away, much to the anger of Ashencroft, Sauron, Cervantes and Nightmare. The usurper king sighs and shakes his head, then moves on and opens a even more massive portal. Inside the portal, Dracula's Chaos Citadel is seen, and Zant extends out his arm towards it, motioning his allies to go attack it to defeat Dracula. The characters charge into the portal, and the screen slowly fades out for the end of the chapter.
Chapter 4: Deafening Mute City
Level 24: Mute City - Suburbs
Play as: Zelos Wilder, Sain, or Peter Griffon
The Street Performer is seen doing what she does best. . .Performing in the street, break dancing and what not. Several people are there to watch her, regularly giving tips, her having an exceptionally good day today. Sain, Peter Griffon and Zelos Wilder suddenly join the people watching, slowly, one by one. They watch her performance, their eyes glued to her. Their eyes keep following her around, notably zooming in on her breasts and buttocks for some strange reason. . .Sain tosses her some money, Zelos seeing this and not wanting to be outdone. Zelos tosses a sizable amount of cash to outdo Sain, chuckling and folding his arms. Peter reaches into his pockets to see if there's anything he can give to the street performer, but finds out he has no money. To solve this problem, Peter mugs a random person and steals his money, then gives it to the street performer, doing his trademark stupid laugh. The three characters continue watching her until they notice each other, then suddenly turn to each other, putting up their fists. A free for all starts between the three hopeless men, you getting to choose your character.
After the three men come out of the brawl, the winner comes up to the street performer, having knocked out the other two cold. A different cutscene will play depending on which of the characters won.
Peter Griffon: The street performer finishes her routine, taking a bow, oblivious to the fight that had ensued over her. Peter hastily goes up to her and stares at her chest for the street performer to put her head into Peter's view, questioningly, not used to this sort of "attention". Peter shoves her head out of the way and continues looking at her cleavage for the street performer to get fed up with him and kick him in the crotch. Peter curls up and holds his crotch, letting out a cry of pain, causing a battle to start between them, you playing as the street performer.
Zelos Wilder: After the Street Performer's done street performing, she gets into her basic stance and starts counting her money, walking on her hands, using her feet to sort through the money. Zelos goes up as she does so, weirded out, and decides that this girl isn't "worthy" of him. He goes to take his money back, but the street performer kicks him in the face as he does so, sending him away. Zelos puts up his fists angrily and goes to smack her, but the street performer grabs his arm with her legs and swings him around, throwing him against a wall. A battle follows between the two characters, you playing as the street performer.
Sain: Sain, having been mounted on his horse all this time, dusts himself off after his battle against the other two men. He turns his gaze back to the street performer, who is still performing, having his horse go over in front of the other people watching to see her. His horse however disobeys his orders and charges forward, trampling the street performer. Sain hastily gets off his horse and goes to help her up, trying to explain it's an accident, only for the street performer to get in her basic stance (Walking on hands) and kicks his hand back in his face. A battle starts between the two characters, you playing as the street performer.
After the Street Performer knocks out the man who was interested her, she walks away in her scorpion like way, taking her money with her. The other people who were watching leave, having throughly gotten their money's worth with all the fights. The three hopeless men lay there unconcious for a while, until they all suddenly reawaken. The see a foggy figure in front of them as they regain conciousness, the camera showing their perspective, then they rubs their eyes to clear their vision and see Shannon. They all get big dumb grins and rush forward at her, her rolling her eyes and getting her staff ready. As they come up to her, she hits each of them in the crotch with her staff playfully, chuckling, causing the men to get infuriated at her rather then infatuated, holding their balls in pain. They all once again charge her, Shannon chuckling, you playing as her against the other three male characters. While the male characters are all out at once and on a team against you, they still aren't particularly fond of each other, meaning team attack is on.
Level 25: Mute City - Pizza Land World
Play as: Leonardo or Pizzaman
Leonardo is seen walking down the streets of Mute City, looking around at all the various sights in awe. He goes into the street and a futuristic hover car is about to run him over, but he ducks into his shell, it sending him flying away into the distance. He gets up out of his shell and dusts himself off, annoyed, for his stomach to start growling. Thankfully, there are two pizza resturants nearby, Pizza Hut, and "Pizza Land World". Pizza Land World looks ridiculously unprofessional, the sign being made of cardboard and the place being tiny, so Leonarndo rubs his tummy and hastily goes up for the superior resturant. However; Pizzaman sees this from the window of his amateur resturant and hastily zips up in front of Leonardo, putting his arm around his shoulder, grinning, and pointing to his resturant. Leonardo shrugs it off and continues going to Pizza Hut, but Pizzaman suddenly takes out a card that says "99% OFF!", shoving it in his face. Leonardo takes the card and rapidly nods his head happily to agree, and they go off to Pizza Land World together.
Inside, Pizzaman goes behind the counter while Leonardo gives him a single penny due to it being 99% off, Pizzaman bowing slightly in most honest thanks. Pizzaman goes off into the back and whips up a pizza in record time, Leonardo eagerly rubbing his hands together as prepares to open the box. Upon opening it up, the pizza has mouldy green cheese, is terribly burnt, and has live fish all over it, causing Leonardo to look sick. He hastily goes to the bathroom after which vomiting noises are heard, then comes out, whiping some puke off his mouth. Leonarndo extends out his arm and rapidly opens and closes his palm, demanding his money back, but Pizzaman folds his arms and shakes his head, shoving the Pizza towards Leonardo. Leonardo shoves the pizza back towards Pizzaman for Pizzaman to takes out the penny Leonardo gave him and swallow it, laughing smugly. At this, Leonardo angrily takes out his blade and takes a swing at Pizzaman for him to whip his cape forward at Leonardo, letting out an obnoxiously annoying battle cry. A battle starts between the two, you getting to choose your character.
After the gameplay, the not so epic fight between the two pizza lovers rages on, Pizzaman throwing burnt nasty pizzas at Leonardo and other awkward attacks. Leonardo slices the pizzas in half as they keep getting thrown at him with his blade, coming ever closer to Pizzaman, but their battle is suddenly cut short as a bunch of the Mute City police comes into Pizza Land World. A health inspector comes out from among the police officers and reluctantly takes a sample of the one of the pizzas to look disgusted, then turn and nod to the officers. The officers charge Leonardo and Pizzaman, Leonardo constantly shaking his head to try to deny being involved in this affair, but the policemen ignore this. You play as both characters in a battle against the policemen at the start, and then afterwards must run through Mute City for a level to get the cops off your tail. The cops are futuristic and have laser nets, which they will catch you in and try to drag you off the screen with for guaranteed KOs.
After successfully losing the cops, a cutscene shows that the two characters have gone in one giant loop and have ended up back in front of Pizza Land World. Leonardo smacks his hand on his face and walks away, while Pizzaman goes back into his returant to continue business as usual. He gets a phone call, and on the other end of the line is Tiny the Tiger (A giant dumb brute from Crash Bandicoot, the screen splits to show Tiny.), who lets out intolerable roaring. Pizzaman naturally takes this as an order and gets one of his pizzas ready in a box, then soars away towards wherever Tiny told him to go, his cape blowing in the wind.
Level 26: Mute City - Rock Concert
Play as: The Delicious One, Mallow
Joe Perry is seen rocking out on a massive stage with the rest of the Aerosmith band, playing some of their signature hits such as "Dude looks like a lady" and most of their songs present in Guitar Hero: Aerosmith. The screen cuts away from them to show The Delicious One watching from afar inside a trash can. He sighs, unable to get a good view or hear it very well, and is unable to go up close due to the humans there who would eat him in a heartbeat. Suddenly, a human comes up behind him and lifts the lid off the trash can, the Delicious One not noticing it. However; he has no choice when the individual starts drooling, the drool raining down on him, turning up to look at the human. It turns out to be none other then a mindless Zombie, who says "Braaaaaaiiiinnnnnsss. . .", extending his arms out in a mindless fashion to try to grab the Delicious One.
The Delicious One screams and jumps up out of the trash can, fleeing towards the rock concert, the Zombie hastily chasing after him. The Delicious One manages to lose the Zombie in the massive crowd, slipping under a woman's skirt, causing her to scream. The women proceeds to faint as she sees the Zombie, then the Zombie looks around stupidly for where the Delicious One went off to. As looking around, he spots a small little white marshmallow puffball known as Mallow happily watching the concert. The zombie turns to him, putting his arms out in front of him, the camera showing the Zombie's view. In the Zombie's vision, Mallow turns into a brain puffball rather then a marshmallow, Zombie saying "Braaaaaaaaiiiinnnnnnssss. . .". Mallow turns around, seeing this, screams, then flees off also. Zombie chases Mallow for the marshmallow to bump into the Delicious One, and they both start fleeing from the Zombie together.
You play as the two victims, running through the crowd as a cpu controlled Zombie chases you. The Zombie is a playable character, his damage meter not going up, and reviving shortly after he's KOd to continue chasing you. The screen slowly scrolls to the right, there begins tons of fans which are blocking the way which you must either force out of the way or jump over. The Zombie attacks all in his way as he makes his way towards you, so it's generally a better idea to not attack the random people. Aerosmith can be seen performing in the background, their various songs being the background music for the level, switching to different ones as the level goes on.
After the chase, Mallow and the Delicious one climb up onto the stage where Aerosmith is performing, Zombie hastily getting up to follow them. The two victims decide to put up a fight against their persuer, nodding at each other and putting up their fists. The Zombie however suddenly rips off his own head and starts blundgeoning the characters with it, the head chomping them as the body does so, causing the characters to be much more intimidated. The fans cheer all the louder, thinking it's part of the show, while Aerosmith must go on with their show. You play as Zombie against both Mallow and the Delicious One, Aerosmith once again being in the background performing one of their songs at random.
After the battle, it looks like Zombie is just about to devour both of the characters, having knocked them out, but Joe Perry comes over and smacks the Zombie over the head with his guitar. The Zombie turns around hastily, most surprised at this turn of events, the crowd only cheering all the louder. The Zombie rips off his head and swings it at Joe Perry, but the guitarist swings his guitar like a baseball bat to knock the head away. The body catches the head and puts it back on, and a battle starts between the two, you playing as Joe Perry. The band once again plays in the background despite their lead guitarist not playing, as he's giving busy giving a much larger dose of fan service to the people.
Level 27: Mute City - Tightwad Towers
Play as: Pizzaman
We first see the CEO sitting in a comfy chair behind a gold plated desk which he has his foot up on on top of, two beautiful assistant women in suits at his sides. The CEO snaps his fingers for one of the assistants to go gets him some coffee while the other one lets in some guests. These guests are none other then Black Shadow, Bowser, as well as Cortex and Tiny (Who are in their usual stance, Cortex riding on his minion's shoulders). Tiny is randomly calling people on Cortex's cellphone, like he did to Pizzaman, having fun and laughing stupidly. Cortex swipes the phone away from Tiny angrily, pocketing it, much to Tiny's dismay. Black Shadow and Bowser ignore the dumb pair and come up to the CEO, rubbing their fingers together, demanding their pay for the dirty work they've done for the CEO. The CEO chuckles and casually takes out two large golden bars from his desk and tosses them at the two characters, them getting smiles which spread from ear to ear. The CEO chuckles and takes out a picture of Captain Falcon, then takes out another gold bar which he hastily puts away. Bowser and Black Shadow nod as the CEO puts away the picture and folds his hands, letting out a sinister laugh.
The cutscene goes on to rejoin Pizzaman on his not so epic quest to deliver terrible pizzas, him soaring off towards two massive towers built alongside each other. He lands down in front of one, letting out a stupid cry and disturbing all with his wacky underwear on the outside appearance, then goes into the towers. He goes up with his pizza to a woman in a suit at the front desk, the Pizzaman mumbling some inunderstandable nonsense as he points to his pizza. The woman presses a button for a screen to come out of the cieling (The CEO being insanely rich and Mute City being futuristic) and the CEO shows up on it. Pizzaman points to his pizza and lets out more inunderstandable gibberish questoiningly for the CEO to smack his hand on his face and give a dissmissve motion with his other hand, letting out a deep sigh. The screen turns off and goes back into the cieling as a bunch of the CEO's security sorrounds Pizzaman, causing him to let out a crazy berserk battle cry and start fighting them all.
A level starts with you playing as Pizzaman, the start of it being a battle against the CEO's bodyguards, whom are all very buff, wear black suits, and use guns. After the brief starting battle, you must make your way to the top of the Tightwad Towers to deliver the CEO his pizza, using elevators and avoiding setting off alarms which trigger more bodyguards to come out. It's along ways up the massive Tightwad Towers, and the level will end before you get all the way to deliver the pizza to the CEO.
Another cutscene starts up after you finish the level, once again showing the CEO's ridiculously exspensive office. The CEO, Bowser, Black Shadow, as well as Cortex and Tiny are seen drinking coffee together and are being fanned by the CEO's beautiful assistants. Suddenly, there's some knocking at the door, and one of the assistants goes to open it to reveal the grown up versions of Bowser Jr. and Nina Cortex. The CEO motions to two opens seats for them, but they're too shocked at seeing their former mentors, Bowser and Neo Cortex, also present, squinting their eyes and staring at them. Bowser Jr. (Who is around Bowser's size in his adult age) tackles Bowser, Bowser not expecting it, and ends up tackling him out the window, where they go into a father vs son battle, although the camera stays in the CEO's office. Cortex hastily gets behind his bodyguard, Tiny, not wanting to be the next victim, pushing him forward to fight Nina. Nina rolls her eyes and charges forward for Tiny to grab Cortex and use him as a club to beat Nina with, and a battle starts between Nina against Cortex and Tiny (You getting to pick your character). Cortex and Tiny is not an Ice Climbers type character, and instead functions by having Cortex mounted on Tiny's shoulders.
After the gameplay, the fight between the Neo Cortex and his niece Nina is seen going on, the CEO eagerly watching with his hands folded and sipping coffee. Black Shadow considers the fight too boring, tapping his foot and folding his arms, but his boredom is silenced as Pizzaman enters the CEO's office. He goes up to run up to the CEO, but Black Shadow would hardly let this chance for some fun pass, now would he? Stepping in front of Pizzaman's way to the CEO, he does a sparta kick, knocking him down, and a battle starts between Pizzaman and Black Shadow, you playing as Pizzaman. Nina can be seen fighting against Cortex and Tiny can be seen in the background as well as an exceptionally entertained CEO.
After defeating Black Shadow, Pizzaman comes up to the CEO and opens the pizza box, smiling stupidly and pointing at it. CEO is most angry at this and points for him to leave, shoving the pizza away. Pizzaman refuses to have an unsatisfied customer, and instead forces the pizza on him. . .Quite literally shoving it in his face. The CEO, covered in cheese and pizza sauce, angrily gets up and screams "Money PAUUUUNCH!" knocking Pizzaman away. A battle starts between the CEO and Pizzaman, you playing as the CEO, Nina and Cortex (And Tiny) still also fighting in the background.
After the battle, the CEO manages to finish off Pizzaman and knock him out, him falling face forward, knocked out, his face landing in one of his nasty pizzas. The CEO shoves his head into the pizza to see how he likes it, chuckles, then presses a button for his security to take him away. Suddenly though, before they take him away, an lightbulb appears above his head, with "LAWSUIT!" written in it. The CEO cackles and motions for his security to leave, then turns to Nina, who's finally managed to finish off Cortex and Tiny. She goes to behead Cortex, but the CEO angrily comes in front of her, him being a priceless minion of his. Nina folds her arms, wanting a reason not to, and the CEO casually tosses her a bar of gold to sway her to his side. Bowser Jr. comes into the CEO's office, tired from his battle with Bowser. A picture of Bowser appears above CEO's head as he shrugs, asking where he is, for Bowser Jr. to just laugh and point out the window. Nina and the CEO go look to see nothing but a bunch of toxic waste. Bowser Jr. comes over and points into the waste and laughs evily, as CEO sighs and leaves, annoyed at losing a perfectly good minion.
Level 28: Mute City - Supreme Court
Play as: Phoenix Wright or CEO
The cutscene shows all the characters from the chapter gathered in court. Pizzaman is up on the defense stand, being sued by the CEO, while CEO is in the prosecutor's box along with his minions (Besides the deceased Bowser). The rest of the characters have all been forced to be members of the jury, even Zombie, who is creeping out those near him with his cry of "brrrraaaaaiiiiinnnnnssss. . .". The judge drums his fingers as he waits for the defense for Pizzaman to arrive, and he comes into the courtroom to turn out to be none other then Phoenix Wright, ace attorney.
The Judge starts banging his gavel down to cause the court to start, causing everybody to stop talking except for the idiotic Tiny and the mindless Zombie. The judge keeps banging his gavel to try to silence them for Cortex to zap Tiny to shut him up, Nina rolling her eyes. The Delicious One puts a big cork in the Zombie's mouth to stop his mindless cry of "brrrrrrrraaaaaaaaiiiiiiinnnnnnnsssss. . ."., Mallow chuckling slightly at it.
Now that the court's ready to begin, the judge motions forward for the CEO to present his evidence against Pizzaman. The CEO snaps his fingers and his lawyer comes forth and shows one of the horrible pizzas of Pizza Land World. The Judge sees this and looks grossed out, raising a sign with "GUILTY" written on it, rapidly banging his gavel with his other hand. Phoenix Wright suddenly comes forth and says "OBJECTION!", then brings forth a TV set that shows how the CEO was the one who did the first attack against Pizzaman. The jury gasps as they turn to the CEO, the CEO being most angered by Phoenix having caught this. He leaps up and does his "Money PAUNCH!" at Phoenix for him to casually dodge, and a fight starts between the two characters, you playing as Phoenix. The judge can be seen rapidly banging his gavel in the background, damaging you if you get too close to him.
After Phoenix subdues the CEO, he folds his arms and chuckles as the security comes to take him where his money will do him little good. The CEO has no intentions of being taken to jail, though, and had prepared a secret weapon in case something like this might happen. He takes out a remot control and presses a button, causing a gigantic mech to burst through the walls of the courtroom. This giant machine is none other then Metal Gear RAY, the CEO having bought one of the last ones in existence, hastily going up into the cockpit and laughing evily. The other characters not on the CEO's side rush down from the jury to fend off this mechanical menace, and a boss battle begins.
Boss: Metal Gear RAY
Play as: Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Pizzaman, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Phoeix Wright
The CEO can be seen vaguely in the cockpit of the Metal Gear, laughing evily as he does the attacks. In the background, the judge will be long gone, while Nina, Bowser Jr., Black Shadow, as well as Cortex and Tiny will be seen in the background, laughing evily and taunting the characters. When the Metal Gear RAY gets down to 75% or 50% health, the mechanical menance will open it's cockpit and the CEO will be knocked down against the controls. The CEO will straighten his tie and glasses before closing the cockpit and attacking again, giving you a chance to directly hit him to do double damage against the health bar of the boss. Considering the ridiculous amount of hp this thing has to be taken down, you have little choice but to take advantage of the opportunity.
Attacks:
Stomp: A simple stomp by Metal Gear RAY. RAY lifts its foot up and slams it down about five feet ahead of him, causing intense knockback. Lots of knockback, but not TOO much. Very predictable. 20% on Intense Mode.
Machine Gun Fire: RAY starts aiming with his arm, and a little target appears on the ground. The target will follow you quickly for the next 4 seconds. When those 4 seconds are up, RAY will stop the target and IMMEDIETLY fire a massive burst of machine gun fire in the target’s direction, dealing lots of damage. The machine guns’ fire continues over time like Tabuu’s bullets (In this case about 5 seconds), but it doesn’t end with a large final hit. Very low knockback, but lots of damage. Getting behind Rex can result in this attack being easily avoided. Potential Damage: Each bullet does about 3% on intense mode. If you get hit by the full force of the attack, it can do up to 60%.
Slide: Possibly RAY’s most annoying attack. RAY dives off the edge of the stage and into the water so its off the screen… And then jumps back on, sliding like a penguin on ice forward. This attack is very fast when RAY slides, and has major knockback. On intense difficulty, it’s just sick. Don’t shield it, unless you want a smashed shield. 35% on Intense Mode.
Slide Hop: Just like the slide, but when Ray slides, it hops in midair, going about 10 feet in the air. It has the exact same damage and knockback, but you have to respond differently. Instead of jumping over it, stay on the ground in the middle of the stage. 35% on Intense Mode
Leap of Death: RAY jumps high up in the air, and slams down on the other side of the stage with both feet, and then turns around. Pretty easy to avoid, but DON’T shield it. Large knockback. 25% on Intense Mode.
Attacks added at 75% health:
Missiles: RAY charges up for 2 seconds, creating some light from the launcher on his back. It then fires four slow traveling heat seeking missles from there, which home in slowly. They all have medium knockback. Going behind Ray will stop the missles from locking on. Get the missles to hit RAY for extra damage. 20% each on Intense Mode.
Jet Missile: This attack has the same charging up animation as the normal missles. However, instead of firing several slow moving missles, it instead fires a single large missle at high speed that has significantly more power and knockback. Shield it or spot-dodge or roll if you have to. Getting close to or behind RAY will stop this attack from hitting at all, as the missle’s speed insures it doesn’t turn as easily. 40% on Intense Mode.
Attacks added at 50% health:
Missile Tube: This attack is quite easy to avoid, luckily. A target appears on the scene and follows you very quickly for 2 seconds and then freezes for another second. Then, six small missles fire out from Metal Gear RAY’s launcher, hitting the targeted area. Each one has small knockback, luckily. 10% each on Intense Mode.
Water Jet Cutter: RAY’s most powerful move. The Metal Gear dives into the water, underneath the stage and out of site. When it jumps back up, instead of doing the sliding move, RAY bends down and fires a concentrated jet of water from its “mouth” at ground level for 4 seconds. This attack will KO at 0% on Intense Mode, so AVOID IT AT ALL COSTS. Jumping over it is wise, as RAY will not lift up its head until it has finished. Ledge-grabbing will also dodge it. 60% on Intense Mode.
Water Jet Cutter Scan: RAY does the same setup as last time, but instead of merely bending down and firing it, RAY fires its beam straight down right in front of it and then begins moving it slowly across the stage away from RAY until it reaches the other edge, at which point it’ll disappear. Air dodge, roll, spot-dodge, or move to the other edge and jump over the beam when it reaches there. 60% on Intense Mode.
After taking down Metal Gear RAY, the CEO weakly falls out of his mechanical masterpiece, knocked out. Pizzaman jumps on top of his body and does a pose, but is knocked away by Tiny and Bowser Jr., who both roar at him. Nina, Cortex and Black Shadow come alongside them and join them, posing together, Nina and Cortex staring angrily at each other, and you play as them all against the characters you just played as to defeat the boss. Thankfully, you get an extra life to use both Nina and Bowser Jr., meaning the stock isn't too far in the enemy's favor.
Level 29: Mute City - F-Zero Track
Play as: Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO
The battle between all the characters is seen raging on, Joe Perry batting Zombie's head at Cortex while Black Shadow kicks Peter Griffon in the groin, him having an exceptionally bad day, seemingly. The cutscene fades out from the fighting and fades in to show a gigantic portal opening in the middle of Mute City, which dumps out True Dracula and all his vampiric minions. His collection of vampires is exceptionally large now, featuring Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, the Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool and Gecko Moria. True Dracula lets out a massive roar, turning the meat of the citizens in the city to vampires, then starts motioning the playable character vampires off in different directions to convert more minions for him.
True Dracula rampages towards the court house, which was just barely out of the range of being affected, and bursts through the wall, ready to rip apart any who stand in his way. The characters all hastily flee, the CEO regaining conciousness and joining them, Tiny dragging Cortex along the ground for him to be in large pain. Black Shadow is leading the pack, a decent bit ahead of the others, and they flee into the pit stop of the Mute City racetrack. Black Shadow hastily gets in his Black Bull F-Zero machine and zooms away to safety, leaving the other characters to rot. Having no other choice, the characters hop onto the other F-Zero machines ready for the race about to take off, zooming away from True Dracula to safety.
You play as the entire roster of this chapter for the level with the exception of Black Shadow, who is safely tucked away in his F-Zero machine. The level is like Big Blue, the past melee stage, although the background is mute city as opposed to big blue. You can actually see the racers in their cars through the glass vaguely, able to spot the cast of F-Zero as you go through the level. There will be a number in the upper right hand corner of the screen that says what percentage of the course you've gone through so far, and if you don't get to the car in the lead by the end you lose the level. You have to progress accross the racing machines of the entire cast of characters from F-Zero, and they're generally not very close together, meaning you have to make deadly jumps from one to the next, your huge character roster quickly getting killed off like flies. Some of the F-Zero machines will be ramming each other when they come on screen, and shortly after you see the machines the one you can actually step on will be rammed off the course, meaning you must jump to it hastily. There will be some parts of the course that will be straight up, and you'll have to hold on to your f-zero machine like hanging from a ledge to survive. Large jumps are also common fare, and you'll get whisked away if you land on the track like in the big blue stage, so falling off means near certain death. Black Shadow is the racer in the lead, followed closely by Captain Falcon (Who is riding in his giant Falcon Flyer instead of his small Blue Falcon).
Upon getting to Black Shadow's car, another cutscene will start up. The other villians will first hop onto Black Shadow's car, angry that he just left them there, but Black Shadow points out there's only one seat in his ride. Bowser Jr. tries to take him out of it, but Black Shadow jumps out and smacks him, sending him flying onto the Falcon Flyer, where the rest of the characters are. Black Shadow gets in a defensive position, ready to defend the only seat that will survive the racetrack, and a battle begins. You play as Black Shadow against all the other characters you just played as throughout the level, thankfully having 4 stock. You play on the Black Bull as well as the Falcon Flyer, the Falcon Flyer being on the Black Bull's tail, there being enough breathing room to fight the battle comfortably.
After the battle, all the characters will be seen on the Falcon Flyer, knocked out, except of course for Black Shadow. He lets out an evil laugh and goes to go back into his Black Bull, but Captain Falcon finally takes action and leaps out of his F-Zero machine, saying "Show me ya moves!", then does the Falcon Knee to send Black Shadow flying off into the distance. He proceeds to say "COME ON!", flexing, but the CEO weakly gets up. Captain Falcon readies a Falcon Punch while the CEO does the same with his Money Punch, them both letting out their signature phrases, and a massive explsosion engulfs the track as they both say "PAUUUUNCH!". The characters all go flying off in seperate directions from the blast of pure manliness, the level ending.
Level 30: Mute City - Black Shadow's Lair
Play as: Leonardo or Grown up Bowser Jr.
Pizzaman, Mallow, The Delicious One, Zombie as well as Cortex and Tiny wake up, having been blasted off by the two manly punches into Black Shadow's lair. The Zombie and Tiny stare at Mallow and the Delicious one, licking their lips, Zombie envisioning them as brains while Tiny's perfectly content to picture them as fast food. Pizzaman sees the two hungry customers and takes out two of his terrible tasting pizzas, shoving them in their faces. . .For their terrible tastebuds to actually like the stuff. Tiny and the Zombie happily start eating up the rotten pizzas, Mallow and the Delicious one being relieved, Cortex sighing at the stupidity of his minion. The camera pans a bit away to Leonardo and Bowser Jr., who are a bit farther away from the other characters, both waking up from the attacks weakly. Due to having slain his father, Bowser Jr. is the new king of the koopas, and demands the teenage mutant turtle to bow down before him, pointing his finger down at his feet. Bowser Jr. laughs and looks the other way, closing his eyes, but Leonardo gets angry at this and stabs the grown up Bowser Jr. with his blade. A battle starts between the two turtles, you getting to pick your character.
After the gameplay, the other characters will be seen watching the two turtles duke it out, Pizzaman, Tiny and the Zombie chowing down on Pizzas to help the cinematic feel. Tiny accidentally take The Delicious One instead of another Pizza while the Zombie does the same with Mallow, about to chomp into them, but both this and the battle are interrupted by Black Shadow's minions finally arriving to dispose of the intruders. You play as all 7 characters in a battle against the enemies, Bowser Jr. and Leonardo having to put aside their petty differences. After the battle at the start of the level, you must make your way down out of Black Shadow's lair back to the outside world in another level.
After the level, the characters are seen walking out together to see the newly vampirized city, looking at all the vampires with a look of shock and terror on their faces (With the exceptions of Tiny and the Zombie, who are too mindless to realize what's going on.). Suddenly, some vampires come up to attack them, consisting of Sandslash, Knuckles, Gecko Moria, Chao, Storo of the Squeak Squad, Gibari, and Big the Cat. Big and Storo, being the fatties they are, chase after Mallow and the Delicious One, and the rest go into a normal battle. It's a 7 vs 7 battle, the sides being evenly matched.
After the gameplay, the battle is seen still going in the cutscene. Things are starting to look bad for the characters no yet undead, the Zombie and Tiny stupidly joining Big and Storo in trying to devour Mallow and the Delicious One. More random vampires from the streets join the playable character vampires in trying to take them down, and they have no other choice but to run, Pizzaman pulling along the Zombie while Cortex snaps Tiny out of his stupidity.
Level 31: Mute City - EAD Research Facility
Play as: Joe Perry
Shannon, the Street Performer, Zelos Wilder, Sain and his horse all find themselves strapped to disection tables inside the EAD research facility. Mr. EAD (A racer in the F-Zero series) is strapped to another table, there being wires attached to the other characters and some attached to Mr. EAD. Some scientists in the room start pressing buttons to cause the wires to start electrfying the characters strapped to the table in pain, causing their brains to slowly be sucked out into Mr. EAD. Surely, Mr. EAD will be the perfect cyborg with this added intelligence! The characters thrash around, trying to get away, but to no avail. The camera pans outside the room to show Joe Perry, who was tossed aside as his disapperance would draw suspicision to them, what with him being a famous rock star. Joe Perry looks into the room and sees what's going on, then smacks one of the scientists over the head with his guitar. The scientists call in their security to take care of the rock star, and a battle follows against the enemies.
After defeating the enemies, Joe frees the other characters from their bonds, although he's too late to save Sain's horse. The horse's brain is added to Mr. EAD's intelligence. . .But this was a foolish decision, as it it has only made the cyborg more stupid. Mr. EAD breaks free of his bonds and neighs, walking on all fours. The characters stare at Mr. EAD, weirded out, while Sain goes over to his dead horse, sad for the loss of his trusty steed. Zelos casually points to a mechanical horse nearby and Sain shrugs, getting up and mounting it, then the characters proceed to flee the research facility.
You play as the five characters, although Sain is in an alt costume where his horse is robotic and futuristic. The enemies from the level are more security for the research facility as well as some various experiments gone wrong, prototypes of Mr. EAD, who will break out from their prisons as you pass and attack you. The mutations are enemies from various series as well as a few original ones, there being quite the variety of enemies for you to take out on your way down to the base floor of the research facility.
After you complete the level, before Sain or Zelos can try to hit on the girls again, some vampirc characters come to greet them as they escape from the research facility. The vampiric characters are Isaac, Captain Syrup, Plusle & Minun, Spinni of the Squeak Squad, and Jack Sparrow, who hastily lash out with their fangs to attack the characters. You have a 5 vs 5 battle against the characters, after which more random vampires are seen joining the vampiric characters in their attempt to convert Joe Perry's group. They are left with no other choice but to run for dear life, the level ending.
Level 32: Mute City - Dark Alleys
Play as: Phoenix Wright
The last group of characters (Nina, Black Shadow, the CEO, Phoenix Wright, and Peter Griffon) have been blasted off to a dark alley in a crime filled corner of town, all laying there unconcious. Peter Griffon awakens before any of the others, and wastes not time in taking advantage of the situation. He hastily searches the CEO's pockets to find a massive amount of money, doing his stupid laugh and pocketing it for himself. He does the same to the other characters, slightly annoyed they don't have as insane amounts of money as the CEO, but comes to Nina last. Before he can reach into her pocket, his eyes are too distracted by her boobs. His tounge comes out of his mouth, but he then looks up and sees her ugly face with the buck teeth and looks disgusted. Peter shrugs and gets a paper bag which he puts over her head, then proceeds to fall down on top of her to get in a sexual position in a motion like Bowser's dthrow, but his plans are foiled as Phoenix Wright comes in front of him, extending out his arm to poke his belly with his pointer finger and saying "OBJECTION!". A battle starts between the ace attorney and the fat fool, you playing as Phoenix.
After the gameplay, the battle is still seen going on between Peter and Phoenix, there being no clear winner in sight. The other three characters regain their conciousness, and some vampiric italian mobsters sorround the characters. Peter puts his hands up to the other characters to tell them to let him handle it, and he proceeds to go up in front of the vampiric italian mobsters. Peter speaks gibberish while doing a italian immitation, the vampires letting out annoyed mumbling with their italian accents. They mobsters come to attack more viciously before, angered, while Phoenix facepalms. A battle starts against the vampiric mobsters, you getting to use all five characters.
After the battle, a larger amount of vampiric mobsters are seen in the distance, far too many to defeat. The characters go to flee, but the CEO comes in front of them and shakes his head. The characters get questioning exspressions on their faces, but the CEO takes out five jetpacks for all of them. The characters put on their jetpacks and try to turn them on, but they say they're seemingly out of fuel. Black Shadow points to the jetpack questionginly then shrugs for the CEO to reach into his pocket. He takes out one dollar and points to it for the other characters to smack their hands on their faces that his jetpacks use money for fuel, and the CEO proceeds to reach further into his pocket to not find anything. The CEO is shocked at having no money on him, the other characters glaring at him. They suddenly turn to see that Peter Griffon is sneaking away quietly, his pants being filled with money from when he pick pocketed the CEO, then hastily runs away upon being spotted. You play as Peter Griffon against the other four characters, having two stock and fighting them all one at a time.
Now that Peter's safely defended his stolen money, he stomps on the CEO's head and does his trademark stupid laugh in victory. The other characters are most angered at this, but before more fighting can ensue more vampiric characters come to attack them. The last of the vampiric characters consist of Simon Belmont, Shadow, Doc of the Squeak Squad and K. Rool. Peter runs off with his money while the vampires go to attack the characters Peter beat up on, a 4 vs 4 battle starting. Upon defeating the last of the vampiric characters, the mass vampiric italian mobsters finally catch up to the characters, leaving them no choice but to join Peter in fleeing. The vampiric playable characters join the mobsters in chasing them, and the level ends.
Level 33: Mute City - Lawsuit Lane
Play as: Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO, Black Shadow
The characters all meet up on the street outside the Tightwad Towers, all being chased in seperate directions by the playable character vampires. They all back up against the mass of chemical waste Bowser was thrown into by Bowser Jr., and the vampires sorround them. Dracula is seen in the background, laughing evily with his arms folded, pleased that the last of the survivers have been cornered like rats.
A massive scale battle follows between a pretty large portion of the roster of this crazy version of Brawl, featuring all the playable characters against vampiric versions of Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, Storo, Spinni, Doc, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool, and Gecko Moria. The grand total of the match is 17 vs 16, the total being one in your favor. You start with a random character in the battle against one of the vampires at random, and upon defeating that vampire the two characters will switch to two random new ones. You only get one spare stock throughout all the battles, and if you don't die at all one of your characters will be unused, picked at random due to the random order. The grand total of characters counts transformations, and just in case things aren't hard enough a few random enemy vampires will come into the battle throughout it, the playable enemy vampires being immune to their fellow undeads.
After the characters who have yet to fall under Dracula's rule defeat the vampires, Dracula comes out from among them angrily, disgusted with the failure of his most trusted generals. Lord Dracula turns to his true form once again, and as True Dracula swipes violently at the characters. The characters do their best to dodge and Dracula ends up shaking up the chemical waste Bowser was thrown into. Causing a reaction like shaking a bottle of soda pop, making the chemicals start bubbling violently. The large circular tin containing the chemicals breaks as a massive entity comes out of the chemicals. Having once been Bowser, this beast is ready to exact revenve on all those who dared oppose him now that he's Dry Giga Bowser. He lets out a massive roar that causes even Lord Dracula to flee, and then eyes his son, Bowser Jr., who caused all this to happen to him. The father and son stare hatefully at each other, Dry Giga Bowser picking him up in one of his fists in a rage where they continue their brief staring contest of hatred. However, Nina hastily goes up to her friend's aid by doing a drop kick at Dry Giga Bowser's fist, causing him to drop his son, despite not taking much pain. Dry Giga Bowser breathes fire at the cast of characters, causing a battle to start.
Boss: Dry Giga Bowser
Play as: Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina, Cortex and Tiny, CEO, Black Shadow
Considering you have 16 characters to use against this behemoth, he's as hard as any of the other bosses, but is still certainly a good notch above the rest due to how late in the game he is. Some of his attacks are from that of the playable character version of Giga Bowser, but he's in a boss format, meaning he can't be knocked back and has a health bar, as well as plenty new attacks in store for you. Some of his attacks also revolve around his "Dry" status, making use of his bones. Dry Giga Bowser stays at the right side of the screen, and while you can go behind him to dodge some of his attacks, the boss will only be damaged by attacks from the front, meaning you won't get in any free hits in this battle.
Attacks:
Fireballs: Dry Giga Bowser spits out five fireballs which all ricochet about, bouncing off the sides of the screen if they're going to go out of the playing field. These fireballs do below average knockback and average damage, but are hard to dodge as they travel very fast, are numerous, and go in a rather unpredictable pattern when there are so many of them. The fireballs last a decently long while, and Dry Giga Bowser is still able to do attacks while fireballs are out bouncing around.
Bludgeoning Bones: Dry Giga Bowser takes off both of his arms with his mouth and then rapidly slams them up and down, beating the player with them. The range of the attack is nearly the entire duration of the battlefield, you having to be either behind the boss or at the total opposite end of the arena as him to avoid it. While you can dodge the attack with several well timed sidesteps, this is very hard to do. Picture dodging 6 of Tabuu's red rings of death in a row. If hit by the bones the boss is using as a club, you'll be dealt heavy damage and knockback.
Spike Missles: Dry Giga Bowser turns his back to the player, and spikes rapidly start firing out of the back of his shell (Them regrowing as they're sent out), doing massive damage to the player. It's easy to get caught in the never ending flurry of spikes, the only guaranteed way of dodging the attack being to go behind Dry Giga Bowser. While the attack does no knockback, it's an incredible damage racker. If you're hit for the entire duration of the attack, one of the mere small fireballs of the boss will kill you.
Fire Breathe: Dry Giga Bowser does his regular fire breath attack from his moveset as Bowser, although the range is quite massive and can catch the player in it quite easily. Unless you're lucky enough to be behind the boss when he does this attack, you'll be carried off screen in the stream of never ending fire. It's impossible to jump over the attack for the entire duration, but you can jump over it long enough to avoid being swept away off screen for a KO by it. Another good damage racker. At the end of the attack, Bowser's flames will run short like with the normal Bowser's flame breath, after which he'll end his attack.
Bowser Bomb: Dry Giga Bowser jumps to the top of the middle of the arena, then does his down special from the Smash series. If you're directly under Dry Giga Bowser when he does this, your death is guaranteed, but he thankfully only covers up around a third of the arena with his size. Two large shockwaves go out from Dry Giga Bowser's sides as he does the attack which have a Piplup effect that will drag you off the screen, meaning the attack isn't nearly as simple as it was in Bowser's moveset. Thankfully, after you dodge all the attacks, there's decent ending lag as Dry Giga Bowser gets back up in fighting position and goes back to the right side of the arena.
Attacks added at 75% health:
Whirling Fortress: Dry Giga Bowser goes tucks himself into his bony shell then spins over to the opposite side of the arena and off the screen. If you get caught in the attack, Dry Giga Bowser will pull you along with him in a piplup effect off screen, all the while racking up severe damage on you in the event it somehow doesn't kill you. Upon going off the side of the screen, Dry Giga Bowser will go accross the stage again the other way to go back to where he was originally. Due to the massive size of the boss, this attack is very hard to roll away from, you still being caught for some of the attack if you do. The safest way to dodge the attack is to jump over the boss, but this is no easy task due to his massive size and the fact you have to do it twice quickly.
Chemical Waste: Bowser starts coughing and hacking, looking as if he's choking, the move having some decent starting lag, then hurls out some of the chemical waste that caused him to turn into this form. The attack does no damage at all, but causes massive knockback in a fashion like Mario's FLUDD or Squirtle's neutral B, washing you off the stage. It's impossible to avoid being washed off the stage by merely jumping over the attack, unlike the fire breath, which means the only way to avoid death is to get behind Bowser. After the attack is complete, the chemical waste remains on the battlefield until Bowser uses his fire breath attack again and cleans the waste away. The chemical waste makes the arena more slippery like ice does, and also increases the chances of random tripping (Or introduces it at all, in a perfect world with no totally random tripping).
Dry Minions: If there is chemical waste present, there is a chance Dry Giga Bowser will let out a horrific roar which causes regular Dry Bones enemies to come forth from the chemical waste. They patrol back and forth, throwing bones, being generally bothersome and immune to Bowser's attacks. If you kill them, they'll just revive shortly after, just like the traditional Dry Bones. All Dry Bones will be burnt to ash when Bowser chooses to do his fire breath attack, meaninig they hopefully shouldn't annoy you too long.
Attacks added at 50% health:
Bone Bowler: Dry Giga Bowser takes off his head, does a quick wind up, then throws it accross the screen like a bowling ball. Dry Giga Bowser proceeds to do so with the rest of his body parts, throwing all his limbs until only one arm is left. Due to having no arm to throw his remaining arm, the boss tucks the arm into the shell and fires it out, then does whirling fortress to the other side of the screen. Dry Giga Bowser will proceed to do whirling fortress, the shell being his only remaining on screen body part, then will come back with another whirling fortress after which he'll be back in his basic stance, all the parts of his body reconnected. All the body parts deal large damage and knockback, them coming out in quick succession of each other, although the head does the most.
Headless Koopa: Dry Giga Bowser's head levitates off his body and goes into the background, where it will regularly send massive fireballs that cover the entire screen for 20 seconds. These fireballs must be dodged like Tabuu's red rings of death or else they will mean your end, as they aren't dodgeable by any other means. What's more is Dry Giga Bowser's body will rapidly do his whirling fortress while this attack is going on, giving you two hard things to dodge shortly after each other constantly for the attack's duration. If you're hit by the giant fireballs, you'll be hit as if by a red ring of death from Tabuu, there being no chance for survival.
After the defeat of the Koopa King, Bowser Jr. steps up on his father's lifeless head and lets out a mighty roar, letting the world know his dominance as his rightful position as king of the Koopas. He beats his chest and proceeds to breathe some fire in his triumphant victory, but his troubles, as well as those of the other characters, are far from over. Dracula reveals himself, not having any real fear of Bowser, only wanting his enemies to weaken each other by fighting. Dracula applauds their efforts and decides that they are indeed most worthy to join his ranks of generals, transforming back into True Dracula and letting out a massive roar for all in Mute City to hear. The characters of Mute City turn into vampires, with the exception of the already undead Zombie, laughing around their master evily. Bowser Jr. resists as best he can, not wanting his moment of victory to be ruined, but Dracula turns back to his more lowly form and comes over to convert him himself. Dracula opens a massive portal back to his chaos citadel and goes in for all of his vampires to follow him, new and old, the Zombie mindlessly following due to liking being around fellow mindless undeads. Lord Dracula's army had been formed, the time for the rest of the world to know his rule had come.
Chapter 5: The soul of a heartless vampire
Level 34: Chaos Citadel - First Floor
Play as: Yoda or Crono or Llyod Irving or Garet or Ty or Waddle Doo or Chris Lionheart or Teigen or Andy's Toys or Sin Paw Dip
The opening cutscene of the final chapter shows the characters of chapter 3 and the survivors of chapters 1 and 2 coming out of the portal Zant made for them to Dracula's Chaos Citadel. The citadel is just as it was left in the first chapter, Yoda and Chris Lionheart going up in front of the other characters to lead the way. Ashencroft is most angered at Chris being one of the leaders and steps up in front of him, letting out an annoyed grunt and folding his arms, then pointing to himself. Bass, Cervantes, Doopliss, the Grim Reaper, Metal Knuckles and Sauron come up and do similiar motions, wanting to be the leaders themselves. Upon seeing the arrogance of each other, the villians start duking it out amongst one another, while Yoda facepalms and sighs. You must choose a character besides one of the earlier mentioned characters, who will then proceed to jump into the fray to try to get them to cease their time wasting fighting. You fight them all in a free for all, more villians spawning as previous ones are defeated.
After the battle, the villians will be rubbing their rear ends as they get up, severly beaten. The character you picked stands triumphantly over them, but then Waddle Doo (Yoda if Waddle Doo was picked) does a shrugging motion while a thought bubble with Nightmare in it appears above his head. The characters look around for Nightmare to be nowhere to be found, then hears his yelling of "SOOOOOUUUULLLLSSSS!" from inside the citadel. Apparantely, Nightmare ignored the rest of the party and charged straight into the citadel, the camera zooming inside to show him cleaving his way through the vampires who inhabit the citadel. The camera briefly goes back to the characters going to run in after him, annoyed at having lost the element of surprise, then you play as Nightmare in a battle against the vampires. The vampires are more then just the standard ones fought here in the first chapter, and are vampires you've seen from all the previous chapters as well as a few new ones.
After the battle, the other characters catch up to Nightmare, who just laughs evily and does a shrugging motion, wondering what took them so long. He charges forward ahead of the other characters, giving them on chance to catch their breath and forcing them to follow after him, thinking he can do it perfectly fine himself. You play as the exceptionally large group made even more massive by the individual lives of Andy's Toys in a re-do of the first level, but the enemies are much more numerous and a good deal tougher, there also being more traps to hamper your progress.
Level 35: Water Temple
Play as: Astaroth or Voldo or Zora Soldier or Krystal
Contrary to the last level and the name of this level, this cutscene shows the palace of twilight, more directly Zant seated in his throne room. He watches the progress of the characters making their way up into Dracula's fortress and rubs his hands togher eagerly then lets out an evil laugh. He eyes the skull artifact that he gave to Chris Lionheart when he sent him out to invade the fortress. . .But suddenly, Chris drops it, leaving it behind. Zant goes berserk upon seeing this, stomping about and what not. He then lets out a loud cry, and a large sum of characters come into the room. They apparantely are working alongside Zant, revealing themselves as Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman, Mewtwo and Dimentio. Zant points at the skull laying on the ground in the image of the portal frantically, and most of the characters look rather alarmed and hastily go in without a second thought. Dimentio, apparantely a new member of this evil group, shrugs, not knowing what the big deal is. Zant facepalms and opens up another portal and points at it, allowing it do the explaining. The portal shows the skull curing a vampire back to human status. . .But goes on to show Zant coming alongside him and snapping his fingers, causing the person to bow down before him. While the skull artifact can cure one of their vampire status, it gives Zant the ability to bind them to his will. Dimentio applauds Zant's plan for Zant to take a slight bow and chuckle slightly, then Dimentio goes into the portal after the skull artifact where the rest of the other characters went.
Upon going through the portal to the chaos citadel, the other villians working with Zant are seen waiting, most annoyed. N. Tropy looks at one of his many clocks on his body to check the time while Master Hand drums his fingers impatiatenly. The other characters have their arms folded or are tapping their feet, some doing both, all clearly upset with Dimentio's abscene. Dimentio shakes his hands about to apologize, and motions for them to go along to get the artifact. They go off to do so, but Dimentio has plans of his own and opens up another portal which he proceeds to enter.
We finally rejoin Astaroth, Voldo, Krystal and the Zora Soldier, who have been stranded in the water temple ever since the fight against Gyarados in chapter 2. While Astaroth, Voldo, and the zora are content to stay here, having stayed to guard the place for long periods of time, Krystal isn't exactly over joyed at being trapped in this place. Krystal is seen trying to scramble up the wall to get to the hole in the cieling that Gyarados shot Andy's Toys out of so long ago, but she fails for what is probably one of many, many times. Astaroth and Voldo laugh at her pathetic attempt to get to freedom while Krystal just goes up to try to climb the wall again, but the Zora Soldier comes in front of her, stopping her, putting his hand on her shoulder. Krystal shrugs off the zora's hand, annoyed, and once again tries to climb up to just bruise herself even further and amuse Voldo and Astaroth. Krystal is pretty angry at them by now and rushes over with her staff, shoving it into Voldo's mouth to silence him. Astaroth takes the staff away from her and snaps it then cracks his knuckles and neck as he comes towards her, laughing evily. The zora comes over and sighs as they get into yet another fight with the guardians, and you get to finally choose your character for the battle. Your partner will be computer controlled in this 2 vs 2 battle, all 4 characters being on screen at once.
After the battle, Astaroth is seen pinning down Krystal or visa versa with their respective weapons depending on who won (Krystal's staff having magically been repaired), but Dimentio suddenly comes between them to put an end to the conflict, his signature theme starting to play. The characters all stare at Dimentio questioningly for him to just chuckle and bow slightly to introduce himself. He opens a portal to let them out of the place and gestures inwards to it, seemingly meaning well, the characters hastily running straight for the portal. Dimentio closes it just before they can enter it though and shakes his head and finger in a "tsk tsk tsk..." like motion. The characters look at Dimentio with even more confusion for the dark jester to open up a portal that shows Zant's head in it. Dimentio points to Zant and then runs his finger accross his own neck to communicate that if they'll help him kill Zant, he'll get them out of this place. Astaroth and Voldo jump at the chance for more killing, nodding rapidly, while Krystal and the Zora Soldier are more suspicious, folding their arms and not agreeing to the shady deal. Dimentio just laughs and snaps his fingers, causing the three of them to be transported to his "Dimension D", Dimentio's own personal little realm, then fires a magic projectile at them. A battle starts, and you play as Dimentio against the other two resisting characters in a two on one battle.
After knocking out Krystal and the zora, Dimentio lets out an evil chuckle and snaps his fingers once again for them to be transported back to the Water Temple while Astaroth and Voldo have been awaiting them. Dimentio takes out two mind controlling floro sprouts and plants them on Krystal and the Zora Soldier for them to spring up then bow down before their new master. Dimentio lets out an evil laugh as do Voldo and Astaroth, then the dark jester opens up a portal to the palace for his new minions, them all going into it as the level ends.
Level 36: Chaos Citadel - Second Floor
Play as: Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman, Mewtwo
The cutscene first shows the group allied with Zant arriving on the second floor of the chaos citadel, being a decent bit behind the party of Lionheart and Yoda. Plenty more vampires are there to greet them, there being no shortage in the chaos citadel, and they all get in fighting positions. N. Tropy slows down time for Fatman, who literally zips around at the speed of sound when this is combined with his roller skates. He goes about laying tons of time bombs and trip-wire bombs, and upon time speeding up again a massive explsosion engulfs the vampires. Fatman and N. Tropy pat each other on the back in their little team up while the rest of the villians just laugh. However, those vampires were just one of many waves, more coming to attack. Mewtwo levitates up the heavy Porky, Fatman, and Eggman then drops them on top of the vampires while Gray Fox, Chaos and Shaman pick off the stragglers. The Shaman does so with long range magic, using up her mana, while Chaos extends out his limbs, and lastly Gray Fox using sheer speed and precision to finish off any vampires. Toon Ganondorf isn't even able to draw his swords before all the vampires are decimated, putting them away once again and laughing evily while Master Hand gives a thumbs up to his fellow villians. Still, yet more vampires come to attack in an even bigger wave, the characters going back to back. Shaman buffs up the characters with her bloodlust spell while N. Tropy slows down time slightly for them, not able to do so as well for multiple people, and a battle starts. The sheer quanity of the vampires here is amazing, but there will regularly be timer items you can pick up to slow the vampires down, this representing N. Tropy's ability to slow down time.
After the battle, the villians all laugh evily together at their victory, but Mewtwo silences them by opening up a portal showing an image of Zant's skull artifact Chris Lionheart lost, telling them to start searching for it. Mewtwo starts levitating things around with his mind to get them out of the way while Fatman uses his ridiculously fast roller skates to jet around and give the place a quick skim. Master Hand points in various directions, causing explsosions in those areas, hoping to reveal an open spot, while Shaman uses bloodlust to make herself move faster so she can more quickly find the artifact. Chaos extends his limbs to search in multiple places at the same time while Gray Fox moves about with speed and precision in a efficient way to find the artifact. Toon Ganondorf burns various objects with magic when he finds they're not in that area while Eggman brings up X-Ray vision goggles to search the area as quickly as possible. N. Tropy uses his control over time to slow it down to a crawl for everyone but him, and he casually searches about at his own pace, everyone else barely moving in his little time rift while he searches. The camera shifts to Porky's vision, who is lazily just sitting there in his spider mech and not looking for the artifact. Porky sees N. Tropy zipping about at ridiculous speeds and is unable to keep up with him, holding his head in confusion. Eventually Master Hand finds the skull artifact Chris Lionheart discared, pointing to it rapidly. Mewtwo comes over and picks it up, laughing evily, then the cutscene fades to the party of Yoda and Chris Lionheart.
The characters continue following the rampaging Nightmare through the castle, him slicing apart vampires left and right. Waddle Doo looks very tired with his stubby little legs, having a hard time keeping up. Bass turns around and laughs at him, poking his giant eye for him to hold it in pain. Ty smacks Bass upside the head for his jerkish attitude for Bass to tackle him and causes Waddle Doo to join in the brawl against Bass. Yoda sighs and motions for the party to stop, but the villians (Cervantes, Doopliss, Grim Reaper, Metal Knuckles, Nightmare, Sauron, Ashencroft), uncaring for the minor conflict taking place, wanting nothing but to slay Dracula. Llyod notices that Teigen is pregnant and eyes her, slightly weirded out, causing Teigen to growl at him lowly in anger and tackle him. Crono laughs at his misfortune while Garet facepalms, but Crono's laughter is soon ended by Teigen pulling him into the brawl as well. Chris, Garet, Sin Paw Dip, and Yoda try to get them to stop their fighting by trying to pull them apart and such, but this does little good.
Andy's Toys see a large amount of vampires approaching and frantically motion off to them to the other characters in fear, Hamm's cork popping out in terror as he first sees them as usual. The characters are too busy with each other to notice the vampires as they close in, and Rex is left with no choice but to show some actual courage by letting out a full scale T-Rex roar to get their attention. Upon getting the attention of the characters, Rex is too overjoyed that he finally let out a true roar to tell them about the vampires, basking in his glory, causing the other characters to go back to fighting. Mr. Potatoe Head facepalms, but Slinky gets a decent idea and stretches out his actual sling that makes up his body to trip the vampires as they pass. Rex starts beating them down with his tail while Potatoe Head and Hamm fire pieces of their body and coins respectively, and a battle starts. You play as each of Andy's Toys against the vampires, the other characters of the group being seen fighting each other in the background.
After the battle, no cutscene is shown and you jump immeditately into playing as Yoda and Chris against Waddle Doo, Bass, and Ty. Waddle Doo and Ty are on a team while Bass is on his own, and you have two characters to dispose of all of them and "resolve" the conflict. Next, you play as Sin Paw Dip and Garet against Teigen, Llyod Irving and Crono, Teigen being the one with no allies.
We cut to the group of villians from Yoda's party, Nightmare leading the way for them, yelling out "SOOOOUUUULLLSSSS", letting the whole world know of their invasion of the chaos citadel. They suddenly get caught in a decently large battle against enemy vampires, and the cutscene shows the battle. Metal Knuckles fires about in all directions, hovering about to dodge attacks, staying out of range of the vampires, while the Grim Reaper hides behind Sauron, sending reaplings at his foes. Cervantes devours a soul of a vampire and manipulates the soul so that the vampire will obey him and come with him while Doopliss steals the shadow of a vampire, taking his body away from him and using it while the Vampire shrivels away into nothing. Ashencroft's helmet cracks slightly and he hastily covers it up with one hand. Sauron looks at him questioningly, being the only one who notices, coming over to his fellow warlord. Ashencroft takes off the hand to reveal his demon face underneath and his wings to come out from behind his cape, expecting Sauron to be hostile towards him. However, the all powerful ring bearer shows no problem with this and applauds him slightly while laughing evily, Ashencroft laughing evily along with him. Doopliss gets hit out of his vampire form and the Grim Reaper chuckles slightly, Doopliss looking slightly annoyed at him. Nightmare, Metal Knuckles and Cervantes finish off the vampires here, and they then proceed through the rest of the second floor. You play through the standard second level that you did which is just as you left it in the first chapter, only now with many more traps and enemies.
Nightmare's party continues rampaging their way through the vampires after going through the level, being at the stairs to the third floor of the chaos citadel. They are stopped by yet another blockade of vampires which slow their progress, but this gives enough time for Yoda's Party to catch up to them. After defeating these amateur vampires, a real threat emerges itself. Dracula's army of vampire generals come down the stairs in a charge to attack. It's quite the sight to see, as they even seemingly have a tactical strategy planned. The big bulky characters such as K. Rool, Big, Storo, Bowser Jr. (Who is grown up and bulky) and Tiny the Tiger (With Cortex mounted on his back) lead the way while the ranged characters stay in the back. Small speedy characters such as Chao, Plusle, Minun, and Sandslash go inbetween character legs to be as much of a distraction as possible, and in general just cause plenty of chaos. In any case, yet another large scale battle starts. The rosters which square off against each other are:
Yoda, Crono, Llyod Irving, Garet, Ty, Waddle Doo, Chris Lionheart, Teigen, Andy's Toys, Sin Paw Dip, Bass, Cervantes, Doopliss, Grim Reaper, Metal Knuckles, Nightmare, Sauron and Ashencroft
Vs
Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO, Black Shadow, Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, The Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool and Gecko Moria
As you can see, this time around you're severely out numbered in the vampire match. You have to take out 33 characters counting transformations, while you only have 21. You aren't cut any slack here considering how late it is in the game, you having to defeat each and every one of them. After defeating them, the characters are tired and weary of the battle, but their troubles are far from over as the group allied with Zant has caught up to them while they were busy fighting the vampires. Master Hand points forward at all the vampires who are ready to fall victim to Zant's skull artifact. Chris sees that they have his skull artifact and figures they must of stolen it from him, not knowing he lost it, and angrily goes at them to attack. Mewtwo, the wielder of the artifact, does a spinning laugh, then uses his psychic powers to levitate Chris into Teigen, knocking her over. Teigen gets most angry at this and motions her raptor forward to attack, the wolf woman herself going forward at the enemies ferally. Yoda's party joins Teigen in the battle, coming up alongside her, ready to slash them all down with their superior numbers. Fatman prepares a large amount of bombs for their arrival over to them while Shaman and N. Tropy use bloodlust and slow down time respectively, them taking advantage of the opportunity to prepare themselves. They certainly need it though, as the battle is 10 vs 21 in the enemy's favor. You play as the group of villians with the skull artifact, being down in numbers by nearly a 2 to 1 ratio.
Level 37: Chaos Citadel - Third Floor
Play as: Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman, Mewtwo, Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO, Black Shadow, Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, The Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool, Gecko Moria (The entire cast besides Dracula, Yoda's party, and Dimentio's party)
The cutscene picks up where the previous level left off, Yoda's party all falling to the ground in defeat at the hands of the party allied with Zant. They all laugh evily over the bodies of their defeated foes, but Master Hand motions for them to go on, pointing at the vampires which they can convert to their side. Mewtwo goes over with the artifact and uses it on Jack Sparrow to test it, and it frees him of his vampire status and causes him to regain conciousness. It notably however gives him a strange red symbol on his forehead. Jack sees the large amount of bodies lying on the ground and goes to flee in panic, but the cutscene cuts over to Zant in his palace of twilight, watching the event take place through a portal. Laughing evily. He snaps his fingers to cause Jack to stop in place and puts his arms at his sides, then bow to the other ten villians who are present in the Chaos Citadel. More laughing ensues from all the villians, including Zant, then Mewtwo goes about using the artifact on all the other vampires to convert them to Zant's side. Notable animations for characters upon first getting revived include:
CEO: Offers the villians large amounts of money in hopes they have mercy on him.
K. Rool: Tries to fire his blunderbuss at the villians for it to just backfire and leave him covered in soot, after which he gets brainwashed.
Phoenix Wright: Typically says "OBJECTION!" to once again being brainwashed.
Sandslash: Tries to dig to flee, but is unable to dig through the flooring of the chaos citadel.
Big the Cat: Stupidly gives his "savior" Mewtwo a big hug for saving him from his vampire status, starting to crack the bones in his somewhat fragile body, but luckily for him gets brain washed before causing any notable damage.
The Delicious One and Mallow: Upon getting revived, the brainwashed Big the Cat and Storo stare at them hungrily, drooling, causing them to run in terror at fast speeds. They almost get too far out of range of the skull to avoid being brainwashed, but are caught at the last second. Eggman and Fatman hold back Big and Storo from eating them. . .Then rub their hands together and hastily go to eat them themselves. Toon Ganondorf facepalms and introduces the two fat fools to his twin swords, after which they hastily back away.
Doc (Squeak Squad): Rapidly presses control alt delete to try to cause his UFO to explode to deal damage to his enemies and limit his ability to fight in a brainwashed state before being brainwashed once again, realizing what's happening due to Storo and Spinni already standing alongside the villians. However; Doc only gets a "Error 404, your buttocks not found" then gets brainwashed.
Pizzaman: Offers Mewtwo a terrible looking pizza, pulling it out of nowhere. Fatman appears to be interested in it, staring at it hungrily, but Mewtwo uses his psychic powers to cause it to combust as Pizzaman gets brainwashed. Fatman looks most saddened by this and sighs.
After all the characters are finally under Zant's command, Master Hand points forwards up the stairs to the troops, after which they hastily go up to charge towards Dracula as ordered. After their troops go, the villians themselves head up after them, but Eggman and Porky go at the same time with their large mechs, getting stuck. Neither look as if they're going to back down against as they keep trying to scramble up. Mewtwo sighs and levitates Eggman up the stairs to get him out of his stuck position while Porky is angered upon going up in his mech that he was the last one up. The other villians laugh at this, Porky scowling at them angrily, but letting it go. You play as Zant's massive army that makes up a large chunk of the roster for the final floor of the chaos citadel, destroying anything that might get in your way. The level has a notable jump in difficulty to account for your insane roster of characters, there being new vampire enemies introduced with massive power as well as plenty of deadly traps.
Level 38: Palace of Twilight - Throne Room
Play as: Dimentio, Astaroth, Voldo, Krystal, Zora Soldier
Dimentio, his two mind controlled servants, Krystal and the Zora Soldier, as well as the willing Astaroth and Voldo come out of the portal from the Water Temple, arriving in Zant's throne room. Zant is seated on his throne as usual, and is alaramed to see Dimentio not attacking with the rest of his allies. Zant hastily motions to the portal he's using to observe the attack on the chaos citadel, telling Dimentio to go join the attack. Dimentio shows no interest in doing this though, shaking his head and wagging his finger in a "tsk tsk tsk. . ." motion. Zant gets a puzzeled look on his face, then Dimentio points forward at Zant for Krystal and the Zora Soldier to go forward and mindlessly attack while Astaroth and Voldo laugh evily, joining them to go execute the usurper king. Zant appears rather alarmed at this, but has no intentions of being defeated. He summons forth several Shadow Beasts and Wizard's Heads to defend himself with, leaving Dimentio's party with no choice but to defeat Zant's minions first. You play as them in a battle against the minions, Zant seated on his throne in the background, regularly sending spells your way.
After defeating the minions, Zant applauds Dimentio's efforts. The dark jester takes a slight bow and chuckles evily, but there is only a brief pause before he goes to attack Zant himself to finish him off. Zant has no intentions of making this battle easy for the traitor, and opens a massive portal which sucks Dimentio's party into it as well as himself forcefully. You fight Zant as a boss, him not having learned any new tricks since chapter 3, but this time you only have 5 characters, making the battle a good deal harder.
After the dark jester defeats the usurper king, the characters reappear in Zant's palace of twilight. Astaroth beats his chest while Voldo hisses triumphantly, Dimentio himself going up to the fallen usurper king. Zant is barely concious as the dark jester comes over him and laughs, thunder crackling in the background, Dimentio laughing evily. He takes out a floro sprout for Zant to get an alarmed exspression and try to scramble away weakly, but the Zora Soldier and Krystal block his exit with their weapons. Dimentio steps on Zant's neck then puts the floro sprout on the usurper king to gain control of him, Zant springing up then bowing down to his new master. Dimentio laughs evily as do his minions besides Zant, the dark jester seating himself on the throne of the palace of twilight. Zant comes up beside his msater for Dimentio to snap his fingers. Zant has the characters under his control betray his former allies at the command of Dimentio, a massive battle following. You play as the 10 villians who were allied with Zant against the group that are under the control of the skull artifact. The entire match up is:
Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman and Mewtwo
Vs.
Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO, Black Shadow, Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, The Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool and Gecko Moria
Level 39: Dimension D
Play as: Dimentio, Astaroth, Voldo, Krystal, Zora Soldier
After once again overcoming numbers against the large cast of characters which keep being manipulated by various entities, whether it be Dracula, Zant, or Dimentio, the cutscene goes back to the palace of twilight. Dimentio is most angered by the 10 villians being able to successfully defeat his army, and decides that he'll have to take them out himself. He opens a portal to the third floor of the chaos citadel where the villians wait for him, having his minions, including Zant, come with him. The villians still don't realize that Dimentio and Zant have betrayed them, going over to them and shrugging, but Dimentio just laughs and does his usual "tsk tsk tsk. . ." animation. N. Tropy looks at one of the many clocks on his body, checking the time impatiently, expecting an explanation still, but Dimentio just laughs, further puzzeling the villians. The dark jester casts a spell to transport all the characters to Dimension D, his personnal realm. As a small easter egg, small text next to Dimentio briefly pops up saying "X 256!". He motions forward at the villians for his minions to go attack with the exception of Zant, who Dimentio wants to save for later. The villians are outraged by Dimentio's betrayal and hold nothing back, giving them everything they have, and a battle starts. As usual, you play as the side with less characters, meaning you play as Dimentio's party. 2 of your enemies will always be present on the screen as oppossed to just one, making the 2 to 1 odds in this 5 on 10 battle very clear.
The battle is seen still raging on after the gameplay, Dimentio unable to keep up with the numbers of his enemies and their exceptional skills. He has his lesser minions defend him while he goes over to Zant. He snaps his fingers for Zant to start channeling his power into him while Dimentio steals the skull artifact from Mewtwo while he's occupied with Astaroth. Zant and Dimentio are sucked into the skull and fuse into a massive entity known only as Super Dimentio as the villians defeat his 4 lesser minions, staring up in awe at the inhuman beast. The massive creature lets out a evil laugh that sounds like both Zant's and Dimentio's though deeper, and a boss battle begins.
Boss: Super Dimentio
Play as: Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman, Mewtwo
Firstly, this is not Dimentio fused with Luigi like in Super Paper Mario, and is instead Dimentio fused with Zant. Thus, the picture is accurate with the exception of the head being Zant's, and not Luigi's.
While this boss features two video game characters, it is somewhat of an original creation, as you won't exactly see Super Dimentio walking aroudn with Zant's head in any video game some time soon. This boss very thankfully doesn't have any more health then Dry Giga Bowser, seeing you only have 10 characters for this one, but he's still harder then Dry Giga Bowser in that he has more deadly attacks. You expect him to not be any harder to compensate for your lower character total? Nonsense! This is the final chapter! The boss will always stay at the right or left side of the screen at random, basically like Master Hand in Smash Bros. although not specificially assigned to one side. The attacks mainly show Dimentio rather then Zant, hence the name of the boss, but Zant will occassionally get in on the action too, seeing his head is the head of the fusion.
Attacks:
Jester's Jab: Dimentio flails his long arms about. This attack has absurb range and speed, but has little in the way of actually harming you. Still, this is an attack from a boss, not a character, meaning you should be careful to avoid it. This attack also protects Dimentio from being attacked unless you managed to get behind him, you not being able to get up to him without being hit by his arms.
Tounge Twist: The tounge part of Zant's helmet extends out and tries to grab your character. If your character gets caught by the tounge, you'll have to button mash to get out of the monster's grasp, the damage racking up pretty quickly while Zant squeezes the character with his tounge. If you do a poor job of button mashing, Zant will throw your character away and do large knockback after he's done squeezing.
Magic Missles: A rather basic attack from the doom bringing duo of villians, Zant lets the tounge out of his helmet, then magic missles resembling Dimentio's basic projectile come out of the mouth area. The missles resemble Snake's from his side B, but are larger and much faster. You can redirect the missles back into the boss to damage him, much like with Duon in the real SSE.
Jester's Juggling: Dimentio snaps his fingers for five giant jester masks resembling the head of his basic form appear. Dimentio proceeds to juggle these masks, moving about. If hit by the juggling masks, you'll be dealt average knockback and damage, as well as being hit by Dimentio while he's walking. At the end of the attack, Dimentio goes back to one of the sides of the arena and throws the five masks at you one by one, doing impressive damage and knockback if any connect. Thankfully, the end of the attack is fairly easy to dodge.
Boom Box: A large outline of a box appears and quickly homes in on your character. The outline is very large and around the size of two Bowsers. Once the outline reaches the position you were in when it started the attack, the box will materalize, trapping you inside if if you're within it. Dimentio will proceed to snap his fingers after the box materalizes, causing a massive exsplsosion inside of it for the trapped victim. You'll take plenty of damage and flinching from the first few explsosions, then the box will vanish and the last blast will give you good knockback and a bit of extra damage. if you aren't within the box when it materalizes, Dimentio will be wide open while the long attack is being performed, and further more you can jump on the box and use the newly gained heigh to attack his head for extra damage. While the attack is deadly if you get caught in it, it can be used against the dark jester if you avoid it.
Sadistic Cross: Dimentio goes to the center of the screen and turns to face it, then raises his arms up high against himself, crossing them then slams them down on either side of him. The motion of the attack resembles DK's dsmash (Although he crosses his arms), and it happens pretty quickly. Can be dodged by a simple air dodge, but can still KO at decently low percents, having high knockback. The fists are guaranteed to kill if they hit, while if you're just hit by the arms you have a chance to survive the blow.
Attacks added at 75% health:
Circus Clones: Super Dimentio first goes to the background, then Zant lets out his tounge of his helmet for a massive amount of Dimentio clones (The basic form of Dimentio, not Super Dimentio) to flood the arena. The bulk of the clones will all rush off to the screen in a random direction, pulling you along with them like Mario's FLUDD or Squirtle's neutral B. The "current" of the clones is faster then even the fastest of characters such as Fatman, meaning you must jump to get out of them and get more free movement. Some of the clones will latch onto you, damaging you and limiting your jumping ability, and you must shake them off like Olimar's Pikmin from his side B.
Demented Destruction: Dimentio turns himself invisible and you're left wondering what happened for around 5 seconds, nothing happening. Suddenly though, a massive shadow appears over your current position, and Dimentio falls down upon your position with great force, doing insane damage and knockback. Shockwaves come out from either side of Dimentio's rump as he lands, pulling anyone they hit along with a piplup effect. To successfully dodge the main attack, you can simply use a roll or sidestep, but then you'll still get caught in the shockwave, which will carry you to the end of the screen, racking up serious damage. To dodge the entire attack, you must be run from where Dimentio's going to land before he does so and then jump over the shockwave.
Attacks added at 50% health:
Bludgeoning Ball: The two fused villians brings all their limbs up against themselves and tuck in their great big head to curl into a oddly shaped ball. They then proceed to roll back and forth accross the stage, slowly gaining up speed. At first the attack is laughably easy to dodge and does little damage and knockback, but they keep at it for a long time, building up speed as well as power as they go back and forth. Due to the size of their body, you can't roll past them or sidestep this, and instead must jump over them each and every time. When they start getting really fast at the end though, they go so fast that they'll be past you when you finish your sidestep. This attack gets very hard to dodge in the end, doing impressive damage and knockback.
Dimensional Flip: Dimentio causes the screen to flip to 3D, like the signature gameplay mechanic in Super Paper Mario. The gameplay still remains in the normal smash fashion, you going left and right, but the camera will have shifted so that Dimentio is in the background. Once like this, Dimentio will try to squash you like a fly with his hands, slamming them down at you, doing impressive damage and knockback if they hit. Every three slams of his fists, Zant will stick out the tounge from his helmet. If he grabs you with it, you'll be flung off the top of the screen by the tounge, but if you dodge it Zant will have slight problems reeling his tounge back in. If you attack his tounge while he's doing this the two fused villians will hold their tounge in pain and the screen will shift back to 2D, where you can damage once again damage Super Dimentio and he can use his other attacks. There is a notable ending lag after the shift back to 2D while Dimentio holds his tounge in pain where you can attack him.
Attacks added at 25% health:
Show Stopper: Dimentio brings his arms against himself as he spins around in place rapidly in a motion like Ganondorf's main taunt which has been around since melee, then causes a rain of giant jester masks resembling the face of his normal form to fall throughout his dimension. Maniacial laughter from the masks as well as Dimentio himself is heard throughout the attack, being rather creepy. The masks have around twice the width of a falling star from PK starstorm and it lasts for 20 seconds. If you're hit by any of the falling masks, you have a guaranteed KO coming your way, making this a truly impressive attack. This attack is truly deadly, but the dark jester needs to have only a quarter of his health left to use it. Make sure you finish him off quickly in case he decides to spam this.
After the defeat of Dimentio and Zant, the massive entity explodes and leaves behind only the skull artifact, which proceeds to spit out both Dimentio and Zant, who lay on the floor, unconcious, the characters being transported back outside Dracula's Throne Room. Eggman steps on the skull to crush it with his giant mech, freeing the characters who have for so long been manipulated by various entites, first Dracula, then Zant, then Dimentio. The characters get up and regain conciousness and hastily go to attack the 10 villians in anger, but Chaos blocks them by extending out his watery limbs, Mewtwo saving him from doing it too long by making one of his psychic barriers. Master Hand comes out from among the villian group and points to the door to Dracula's throne room, telling the other characters that they can't afford to do any more fighting when they must defeat Dracula. The group of Chris Lionheart and Yoda can be seen having finally caught up to the rest of the group outside the great doors, Master Hand motioning to them to come along with hand gestures (Or in his case, body gestures, rather.). Krystal and the Zora Soldier get up, now free of Dimentio's control, dusting themselves off. The characters are seen all discussing plans for the battle together, but Astaroth and Voldo get up and proceed to break the doors down, wanting more fighting. Nightmare hastily takes the chance to join them, and they almost bust down the door, but Mewtwo forms a barrier over the door, preventing them from doing any further damage before they're ready to strike.
Level 40: Chaos Citadel - Throne Room
Play as: Dracula
The cutscene picks up where it last left off, but it instead shows Dracula's perspective. He is seen sipping a glass of wine casually, seated on his throne, but he then hears Astaroth, Voldo and Nightmare banging on his throne room doors. He finishes the rest of his wine then casually tosses away the glass, it shattering, then gets up, smiling smugly. What fun would Dracula's dominance be if there were no one to stand in his way? This would be one last battle to satisfy his lust for blood and battle. He lets out a minature howl, a less terrifying version of true dracula howl, and he starts glowing, getting an aura of sheer power around him as if he broke a smash ball. He extends his arm out forward to cause the doors to force themselves open, slamming against the walls and breaking, eyeing the characters. He motions for them to come to him and laughs evily, and they all charge into the throne room to take down the vampire. Dimentio, seemingly having barely regained his conciousness, forces himself to join the others in the attack, not wanting to take the chance of someone else to rule over the worlds.
You play as Dracula in a massive battle against the entire cast of characters. The grand total of characters you must take out is a whopping 64, 70 counting transformations which characters are given seperate lives for. Of course you're going to be given a massive amount of stock to make the battle possible, right? Wrong. You have to take out 70 indvidiual foes with only one stock, and they aren't powered down at all. There aren't even any walk off edges to make this easy for you. How do you accomplish this task you ask? Quite simple. Dracula always has the ability to activate his final smash, allowing him to make quick work of his foes as True Dracula, there only being a 10 second cooldown inbetween uses of the all powerful True Dracula. You'll have to heavily abuse the True Dracula form to win the battle, as you only have a slight buff in weight and power in the regular form.
After defeating the massive cast of characters, Lord Dracula reverts back to his normal form and looks over the massive pile of bodies that are decorating his throne room. He lets out an evil triumphant laugh at his victory, having throughly enjoyed the combat. He goes to let out another of his howls to turn them all into vampires once again. . .But his howl is suddenly cut short as he holds his head. Dracula still has the smash ball like glow, and lets out a cry of pain. Due to having used his true form so extensively in the battle against the characters, he starts losing control of himself to his true side. The glowing aura around Dracula only gets bigger and bigger until it's much bigger then Dracula himself. Dracula starts transforming into his true form slowly, the regular Dracula doing the best he can to resist, but he is ultimately overpowered by the beast within and transforms. Dracula loses control of himself to his beastly side, which lets out a massive roar and devours all the corpses of the characters. . .Dracula's massive power no longer has any sane person behind it and is ready to destroy the world. Is this the end?
Final Level: Miserable Little Pile Of Secrets
Play as: Dracula
Dracula awakens trapped inside his own beastly body, or rather inside his soul. Dracula looks about to see the desolate realm that is his own soul, it being several platforms floating up above a dark, bottomless abyss. Plenty of demon like creatures that are in reality all of Dracula's evil reside inside his soul, making their way in this crazed world, as well as plenty of natural disasters such as tornadoes. The realm appears massively large, and the whole place has a blood red color scheme. Dracula looks about his soul in hopes of a means to regain control of himself, as well as going on a journey to discover the evils which lurk within his soul.
The level is like the great maze in Brawl, although thankfully the map is filled in from the start and the game instructs you to use it so you aren't left wondering what to do. Instead of going throughout the previous locations you've already gone through in the game like the Great Maze in Brawl, this level is made up of Dracula's Soul, a new original area to explore. The various dots on the map are the other characters who are also trapped within Dracula's soul due to True Dracula having devoured them, and are the actual characters rather then generic shadow versions of them like in the real SSE. Dracula realizes that he can't defeat his true form alone, and is seeking to find the other characters so that he can defeat his true form. Whenever you find a group of characters, a cutscene will play showing what those characters are doing, then they'll go up to fight Dracula, obviously not fond of what he's done to them. After defeating that group of characters, Dracula convinces them to join his cause, and those characters are added to your party. While Dracula would prefer to just turn the characters into loyal vampires, he is unable to convert people to vampires due to the loss of his true form, his essence. You can only use 5 characters at a time, meaning you have 5 lives, and Dracula must be one of your characters at all times.
There are resting points throughout Dracula's soul like in the great maze where you can heal up, save, and change characters, as well as teleport between the save points you've already found. While you'd think this version of the great maze would be insanely long due to the amount of characters, multiple characters you need to fight are at the same section, making the amount of individual spots you must visit a decent bit smaller. You'll find a massive portal in the center of Dracula's soul which is the presumed exit, but you can't use it until you find all of the characters trapped within Dracula's soul to help defeat the vampire's true form. The cutscenes for when you find the various characters are as follows:
Simon Belmont, Isaac, Garet: This is the only group that you have to find in any specific order, as they have to be the first one you find. In the cutscene, Isaac and Garet awaken first, glad to finally see each other again. Having not met over the course of the events of the adventure mode, they're happy to see each other, smiling slightly at each other, Isaac helping Garet up. They look about at Dracula's torn soul, staring at the demon like beings which represent the evil of Dracula's soul slightly intimidated. Isaac notices his comrade, Simon Belmont, still down, and uses some healing psynergy to help him regain conciousness. Simon gets up and instantly realizes that he's in the soul of the one he hates most, clenching his fist at him having failed to do his duties. Isaac puts a hand on Simon's shoulder, but he shrugs it off annoyed. Suddenly, a very quiet sound is heard, and Simon whips himself around just in time to see Dracula doing a leaping tackle at him, barely dodging it. Dracula takes a slash at Simon, and a battle begins, you playing as Dracula, as you do for all battles inside Dracula's soul, or rather, the "miserable little pile of secrets".
After defeating the two psynergy using swordsmen and his nemesis, Dracula leaps on top of Simon and bites into his flesh, the camera showing it from Simon's view. . .but Dracula is unable to convert Simon into a vampire. Dracula clenches his fist and angrily looks up at the "sky" of his soul, letting out a most annoyed grumble. He forces the other characters to get up, then opens a portal which shows what happened, explaining to the characters that Dracula no longer has control over his true form. Dracula extends out his hand to Simon to ask for him to join his cause, but Simon just whips it away, expecting a betrayal. Dracula grabs Simon around the neck with his claw and then grabs his hand with his other hand, Simon reluctantly having no choice but to shake. Dracula laughs evily and motions for the characters to follow him. This is the only battle which has a cutscene after defeating the characters, so that the player doesn't have to watch Dracula explaining the situation to the characters a ridiculous amount of times.
Grown up Nina Cortex, Ty the Tasmanian Tiger, Cortex and Tiny: The characters all get up at once with the exception of Ty, and Nina wastes no time in hastily going up to her uncle, Cortex, to attack him. Cortex runs away from her with his stubby legs, occassionally turning around to shoot her with his blaster, yelling out to Tiny and frailing his arms frantically to request Tiny's aid. Tiny just laugh stupidly, then he turns his attention to Ty, who gets up off the ground. Tiny, being a tiger like Ty, comes over next to Ty and laughs at how weak he is, flexing his massive musceles. Ty tries to flex his musceles for them to go upside down in a typical cartoon like effect, Tiny laughing stupidly at him. Ty grits his teeth and throws his boomerangs at the bigger tiger for one to get caught in his mouth to silence him while another knocks him over. Ty smirks at this, then Dracula arrives to attack the characters.
Jack Sparrow, Cervantes, K. Rool, Gecko Moria: Jack Sparrow awakens before the other pirate captains, and hastily backs away from the other three, remembering what happened back in chapter 2. After he realizes they're out, Jack Sparrow lets out a sigh of relief and goes over to look the other three pirate captains, checking their pockets. After stealing their gold, Jack Sparrow goes over to check K. Rool's blunderbuss, thinking it could be a useful weapon. He keeps trying to fire the thing for nothing to happen, then he goes to look at the front to see what's wrong for it to finally go off and Jack to get a face full of black soot. Jack falls over in pain, while the noise of the explsosion causes the other three pirates to wake up. K. Rool hastily snatches back his blunderbuss from Jack, then the three pirates look in their pockets to notice they've been looted. Assuming that the other pirates standing before them did it, not Jack, they get into a fight, Jack Sparrow just laughing at it. They turn to notice Jack's laughing and realize that he's stolen it for Jack to facepalm and run away for his life from the other three captains. Dracula sees them running by and facepalms as well, then goes to attack them.
Peter Griffon, Master Hand: Peter Griffon and Master Hand are both shown unconcious, Master Hand laying on top of Peter. Peter awakens first, knocking Master Hand off of him, yawning and stretching. He sees Master Hand and proceeds to use him as a back scratcher, Peter enjoying it throughly. Peter eventually starts scratching his buttocks with the giant disembodied hand, after which Master Hand finally wakes up. Master Hand lets out a shriek of horror and slaps Peter about angrily, then Dracula arrives to attack the two characters.
Sain, Zelos Wilder, Captain Syrup: Sain and Zelos get up before the captain, and both don't have any hesitation to stare down at her cleavage. They two guys notice each other staring and give each other a good smack, not wanting to have competetion over the lady, but Sain's horse (Which is no longer mechanical due to the magic of Dracula's soul) kicks them both in the buttocks. Zelos lands on top of Captain Syrup, causing her to get up from her unconcious state and angrily force Zelos off. She proceeds to start slashing up Zelos for Sain to laugh, then Dracula arrives and attacks the characters.
CEO, Teigen, Street Performer: The characters all get up together, CEO hastily dusting off his suit, angry that it's been dirtied up as it's most exspensive. Some of the demon like creatures within Dracula's soul come to attack for CEO to hide behind the two girls, not wanting to fight. They turn around to him angrily, pointing at the demons (Street Performer with her feet due to walking on her hands), expecting him to fight. The CEO reaches into his pockets and gives two wads of cash to motivate them for them to both just smack the money away, it flying everywhere. The CEO is shocked that his money isn't getting him out of something for once, and is left with no choic but to give the demons a big "MONEY PAUNCH!", sending them flying off into the distance. Dracula hears this and comes to attack the characters before the CEO can bask in his victory.
Doopliss, Big the Cat: Doopliss awakens before Big the Cat, then looks up at the realm he's found himself in and looking scared of the demon like creatures which inhabit it. Doopliss notices the big fat cat next to him and decides he could take them out with his bulky body more easily, and envelops him in his white sheet. The two characters sink into the ground, then Doopliss comes out with Big's body, laughing evily, while Big comes out as a shadow of himself, being totally purple. Big awakens and looks at himself in horror, then proceeds to beat the stuffing out of Doopliss to get his body back. Doopliss lays on the floor, groaning in pain, then Dracula arrives and attacks the two characters.
N. Tropy, Storo (Squeak Squad), Gibari: N. Tropy awakens before Storo and Gibari, getting up and dusting himself off angrily as he steps away from the big piles of fat around him. He looks around to see the demon like creatures inhabiting Dracula's soul and decides that he could use the assistance of the great lumps and prods them with his pitchfork like weapon to try to wake them up. This has no effect, so he prods them harder and eventually resorts to yelling in their ears for them to still not budge. Facepalming, N. Tropy speeds up time for the two big characters to cause them to wake up quicker, and they finally do so. N. Tropy motions off into the distance at the demons for Gibari and Storo to nod and them to head off to go fight them, but Dracula finds and attacks them.
Sandslash, Knuckles, Metal Knuckles: Sandslash, Knuckles, and his mechanical counterpart all get up weakly from their unconcious states, looking about at the new realm they're in with awe. Sandslash looks rather scared at the place and digs into the ground to hide for the two echidnas to facepalm and dig down after him. After a brief pause, both echidnas come up out of the ground and shrug at each other, unable to find Sandslash, then he pops out of the ground. Both echidnas dive after Sandslash in a tackle for him to just pop back into the ground, causing them to crash onto the ground. Sandslash pops out of another hole for them to dive there instead, and a game of whack a mole insues, both echidnas trying to get Sandslash. Just as Sandslash is about to dive back underground after popping out, he is suddenly grabbed by Dracula, who chokes him in a manner like Ganondorf's flame choke side B, then laughs.
Dimentio, Chaos, Zora Soldier: Chaos and the Zora Soldier get up first, then they look down at the fallen Dimentio. They both clench their fists in hate at Dimentio, the zora angry for having been mind controlled while Chaos is angry at his betrayal of Zant. They proceed to beat the crap out of Dimentio throughly, enjoying it. After a bit of a basic beat down, Chaos lets out a massive blast of water at him for the zora to do the same. They get into a little contest to see who can hold up their stream of water the longest, neither willing to give in. Suddenly, Dimentio regains conciousness and traps them both inside "boom boxes", doing his "tsk tsk tsk. . ." animation shortly afterwards. Before a battle can start between the characters, Dracula arrives and attacks them.
Fatman, Eggman, Shadow, Black Shadow: Fatman awakens before any of the other characters and struggles to get up. He falls down the first few times he tries to get up, having trouble getting balanced on his roller skates. Once up, Fatman goes over to Eggman's mech, noticing Eggman's not in it, and curiously goes over into it to give it a try. While in the mech, Fatman does show a large resemblance to Eggman, and could be mistaken for him. Eggman gets up shortly afterwards and angrily shakes his fist at Fatman for him to just chuckle and get out of it, letting the good doctor back into it. Shadow and Black Shadow then proceed to get up, looking at their shadows as they do so. Due to Shadow's positioning, the size of Shadow's shadow matches that of Black Shadow's shadow, who's would normally be bigger due to him being much taller. Black Shadow sees this and moves his positioning so that his shadow becomes enormous and lets out an evil laugh for Shadow to kick him in the shin, causing him to hop on one foot in pain and fall over. Shadow folds his arms and shakes his head down at Black Shadow, considering him pathetic, then Dracula arrives to attack the characters.
Yoda, The Delicious One, Mallow, Zombie: The Zombie gets up first and mindlessly walks forward towards Mallow and the Delicious one, drooling andsaying "braaaaaiiiiinnnnssss. . .". Both of the two food items hastily get up upon hearing the Zombie's cry, screaming and going to flee from him. Yoda gets up shortly afterwards and sees the affair, facepalming. He trips the Zombie with ease with his skilled swordsmanship, then comes over to the two food characters. He takes out two light sabers and gives them to Mallow and the Delicious One, then points to the Zombie. Mallow and the Delicious One go to slash up the Zombie as their Jedi Master instructed, mass cries of pain from the Zombie being heard, the camera not showing it to avoid being graphic and staying on Yoda. Yoda folds his arms and chuckles at how fast his "pupils" have "learned", then Dracula arrives to attack Yoda and the others.
Astaroth, Krystal, Voldo, Toon Ganondorf: Astaroth, Krystal, and Voldo awaken first, Toon Ganondorf still laying on the ground in a big fat heap. Krystal sees Astaroth and Voldo coming to attack her, laughing evily, Krystal frantically looking around for the Zora for him to be nowhere in sight. She hides behind Toon Ganondorf, using him as a meat shield, for Astaroth and Voldo to stab into him. Toon Ganondorf is forcefully awakened at this and stares at the two Soul Calibur characters with a look of hate. He draws his two swords and cleaves up both Astaroth and Voldo with much skill in his vengeance, leaving them in big bruised piles on the floor. He turns around to Krystal, who he realizes caused the attacks to come to him, and lets out a smug smile. He goes over to her and puts his big bulky arm around her, pulling her to himself and putting his head up against hers for her to be disgusted and try to get away. Toon Ganondorf notices this and pushes her down to the ground, deciding he doesn't need her, having plenty of Gerudo women. He goes in to finish her off, but Dracula attacks him before he can do so.
Nightmare, Sauron, Ashencroft: The three heavily armored knights all get up together, their heavy armor clanking about as they do so. A demon like creature of Dracula's soul comes to attack them, knocking Ashencroft off the platform. Ashencroft is left with no choice but to use his wings, blowing off his cape and revealing him to the other two villians as Sauron and Nightmare slay the beast. Nightmare sees Ashencroft's mutation and refuses to be outdone, deciding to show off his own power by extending his own arm, laughing evily. Sauron uses the power of the one ring to turn invisible to show off himself for Nightmare to use his soul charge, refusing to be outdone. Ashencroft facepalms then takes off his helmet to reveal his horrific face, the camera being behind Ashencroft so you can't see it, causing even Sauron and Nightmare to be petrified. The camera goes back to the front of Ashencroft as he finishes putting it back on, letting out an evil laugh. Dracula arrives and lets out his own evil laugh, sending bats to attack the characters.
Leonardo, Grown up Bowser Jr., Rex (Andy's Toys): All the characters regain conciousness at once. Bowser Jr. and Leonardo hastily lock eyes with each other, still sore over their fight in chapter 4. Rex comes inbetween the two turtles, flailing his arms and saying "I don't like confrontations!" for Bowser Jr. to just smack him. The smack causes Rex's head to get stuck in a backwards position, and this freaks out both Leonardo and Bowser Jr., causing them to back away from him. Rex smirks and lets out a roar to further scare them, but ends up just says the word "roar". Leonardo and Bowser Jr. both facepalm, then Dracula arrives, attacking them all.
Phoniex Wright, Mr. Potatoe Head (Andy's Toys), Pizzaman, Chao: The Chao awakens before the other characters, and playfully goes around the little area, blissfully unaware of the terrible realm that it's in. It happily opens up the storage compartment in the back of Mr. Potatoe Head and takes out on of his spare arms to play with, swinging it around playfully. Chao then rearranges Mr. Potatoe Head's face so that an extra pair of shoes are his eyes, chuckling, Mr. Potaote Head regaining conciousness afterwards. All Potaote Head can hear is Chao's laughing, and angrily goes to chase the cute creature. Pizzaman and Phoenix Wright then proceed to awaken, Phoenix laughing at Potatoe Head. Pizzaman takes out one of his usual rotten terrible pizzas for Phoenix to extend out his arm and yell "OBJECTION!" in a typical fashion. Chao sees this and decides to immitate Phoenix, taking the toy arm stolen from Potatoe Head and pointing at him, yelling "Objwection!" cutely. Phoenix comes over and pats the little Chao, chuckling, then rearranges Potatoe Head so that he can see again so that he'll stop attacking Chao. Pizzaman tosses the rotten pizza off behind him into the distance, saddened that none of the characters want it, and it just so happens to land on Dracula who is passing by. Dracula shakes around like a dog violently to get the pizza off him, enraged, then goes to the source of where it came from and attack the characters.
Mewtwo, Plusle & Minun, Waddle Doo: The characters all get up and awaken together, Mewtwo dusting himself off with his psychic powers. One of the demon like creatures lurking Dracula's soul comes to attack, but Mewtwo defeats it with ease. Waddle Doo and the two electric rodents jump at it to try to attack it, but it's already defeated before they can hit it, them crashing onto the ground. Mewtwo chuckles at how weak the two small creatures are for Plusle and Minun to shock Mewtwo in anger. Mewtwo reflects the attack with a barrier for it to zap the two rodents and Mewtwo to do an evil chuckle. Waddle Doo comes up and puts his hands on his hips, rolling his single giant eye in annoyance. Dracula arrives in the area and suddenly attacks Mewtwo from behind for the two electric rodents and Waddle Doo to laugh at Mewtwo, then go to help him.
Spinni (Squeak Squad), Hamm (Andy's Toys): Spinni awakens before Hamm from his unconcious state. He assumes Hamm is a lifeless piggy bank, then proceeds to pick him up and shake him around, putting his big mouse ear up against Hamm as he does so to listen to the sound of coins jingling. Spinni lets out a chuckle upon hearing the money inside the toy, then takes out Hamm's cork to reach inside him to get out his coins. Hamm awakens as Spinni inserts his hand for Hamm to scream in horror and Spinni to do the same due to thinking the toy was lifeless, them backing away from each other hastily. Spinni lets out a apologetic smile and hands Hamm's cork to him for him to swipe it away angrily and put it back in, putting his hands on his hips and snorting at Spinni. Spinni just shrugs, backing away, then Dracula arrives to fight the two characters.
Sin Paw Dip, Slinky (Andy's Toys): Some of the various demon like creatures come to attack Slinky and the werewolf shortly after they regain conciousness. Slinky just says the word "bark" rapidly to try to scare them away to no effect, but Sin Paw Dip comes up in front of them and lets out a massive howl, sending them off into the distance. Slinky looks very impressed and laps out his tounge like a dog, jumping up and down, for Sin Paw Dip to smile slightly at the mechanical dog. The werewolf helps Slinky gets into position to howl at the moon and Slinky successfully does so, after which Sin Paw Dip joins him. The camera cuts to Dracula sipping a glass of wine in the distance, but it shatters from the sounds of the howling, the wine spilling over him. Dracula scowls and angrily goes to the source of the howls to attack the two dog like creatures.
Grim Reaper, Joe Perry, Doc (Squeak Squad): The characters all regain conciousness at once, getting up weakly. The grim reaper regognizes Joe Perry as the famous guitarist and forms a guitar out of his reaplings and plays a couple chords with his other worldy guitar. Joe Perry, never one to back down from a guitar battle, plays a few notes back, and they then start playing the Devil Went Down To Georgia. Doc is most amused by this and has the vocals and drums of the song play from the computer in his UFO, enjoying the show. The camera cuts to Dracula who hears the rock music, who then proceeds to hold his ears, only liking classical music. He angrily runs to the source of the music and attacks the characters rocking out, cutting their concert short.
Gray Fox, Shannon, Chris Lionheart, Shaman: Gray Fox and Shannon are the first two characters to regain conciousness. They quickly look around at their sorroundings, then notice Chris and Shaman laying on the ground. Shannon points to him with her staff and lets out an evil chuckle for Gray Fox to nod, and they decide to eliminate him due to him being too much of a "goody" character. The Shaman gets up and protects Chris with a land bridge, making one in front of him to block the attacks of Gray Fox and Shannon. The shaman realizes that they must work together to get out of this place, but the other two characters have no intentions of working with anyone and attack her instead. Chris gets up shortly afterwards and sees this, going to help the shaman who is struggling with the two on one battle. Before a 2v2 battle can start, Dracula arrives and cuts the battle short, forcing them to settle their differences and attack him.
Bass, Llyod Irving, Crono, Porky: All the characters regain conciousness at once, but Bass as well as Porky's spider mech are crackling with electricity, having fried out due to being transported into Dracula's soul. Crono uses his lightning magic to repower Bass and Porky, but Porky is far from grateful and goes to attack them, trying to crush them with the spider legs of his mech, considering them useless. Llyod takes a hit for Crono from Porky, then Dracula arrives and cuts the battle short.
After gathering the whole cast of characters and going to the portal in the center of the Miserable Little Pile Of Secrets that is Dracula's soul, a brief cutscene shows the characters charging through the massive portal in a massive horde. Dracula leads the pack into battle, hoping to be able to silence his true form. The characters appear in Dracula's throne room after going through the portal where True Dracula awaits them, seated on Dracula's throne. Dracula clenches his fist at having been replaced by his true form for the massive beast to just let out an evil laugh. The beast gets up from the throne and lets out a massive roar, starting the final boss battle.
Final Boss: True Dracula
Play as: Dracula, Gray Fox, Chaos, Master Hand, Dr. Eggman, Porky, Toon Ganondorf, N. Tropy, Shaman, Fatman, Mewtwo, Street Performer, Peter Griffon, Sain, Zelos Wilder, Shannon, Leonardo, The Delicious One, Mallow, Zombie, Joe Perry, Pizzaman, Phoenix Wright, Grown up Bowser Jr./Nina Cortex, Cortex and Tiny, CEO, Black Shadow, Simon Belmont, Sandslash, Isaac, Knuckles, Shadow, Gibari, Big the Cat, The Squeak Squad, Captain Syrup, Plusle & Minun, Chao, Jack Sparrow, K. Rool, Gecko Moria, Yoda, Crono, Llyod Irving, Garet, Ty, Waddle Doo, Chris Lionheart, Teigen, Andy's Toys, Sin Paw Dip, Bass, Cervantes, Doopliss, Grim Reaper, Metal Knuckles, Nightmare, Sauron, Ashencroft, Dimentio, Astaroth, Voldo, Krystal, Zora Soldier (The entire cast)
Naturally, you get to play as the entire cast for the final boss battle. Unlike with Tabuu in the real SSE, you get to use all 71 characters (The transformations counting as seperate characters) against the boss. The characters spawn for you to use them against True Dracula in a random order, although Dracula will always be the last character you get to use. True Dracula naturally has an absurdly large amount of health due to how many characters you get to use against him, making the likes of Super Dimentio and Dry Giga Bowser look wimpy in the amount of punishment they can take. You'll probably be down to the last of your characters when True Dracula finally falls, if not down to Dracula himself. Dracula's basic stance is to be in the middle of the arena, standing and facing the screen, the throne directly behind him.
Attacks:
Death Claw: Dracula slams his claws into the ground ahead of him, then rakes them along the ground as he pulls his arms back towards himself. The attack reaches a very, very long ways ahead of Dracula. Enemies on the ground hit by the claw slam are buried in the ground, and will take more damage as the claws are scraped along the ground, which pulls them along for the duration. Enemies in the air hit by the attack take a solid 24-30% damage, but enemies that take the full attack will take upwards of 50% (24-30% for the first hit, 5% multiple times for the retracting hits). This is the basic attack a player can perform when playing as True Dracula from a smash ball.
Hell Pyre: True Dracula spews a gout of flame across the floor of the stage, sweeping up any enemies in it's path, and dealing repeated damage (about 8-11% per second). The attack is aimed downwards, and splits in both directions as it hits the ground. Dracula keeps spouting out flames for a total of 3 seconds, getting out around 6 total. To dodge the attack, the best option is to try to stay in the air for the duration of it. This attack is a powered up version of one of the attacks a player can perform when playing as True Dracula from a smash ball.
Tails of Terror: Dracula chases you around with his two tails, trying to grab you with them. They will come from opposite angles, one from the left and one from the right, and after grabbing you with one of his tails the teeth in the end of it will chomp down on you. The other tail will come up to make a sandwhich out of you, constantly chomping on you, you having to button mash to get out. This attacks racks up damage very quickly and will heal Dracula as he bites into you with his tails.
Shadow Dance: Despite being named after one of the attacks of Dracula's final smash, this attacks performs differently. A cloud of shadows consumes Dracula, causing him to vanish, but shortly after another cloud will appear at a random point in the arena, where Dracula will appear again. Dracula keeps warping around in this fashion for a duration of 10 seconds, his body being the hitbox as it appears, being quite large due to his size. If hit by the attack at any point during it, you'll be dealt above average damage and knockback. He warps once per every second, the attack being quite unpredictable.
Bat Barrage: Dracula flaps his wings and goes to the right or left side of the screen at random, then turns to face the other side of the screen. He then fully extends out his wings for a bunch of bats to fly out from them, the bats having a "Piplup effect" in that they drag you off screen with their numbers. The bats cover the entire screen, meaning there's no safe place to hide from them. You can thankfully avoid being dragged off the screen with relative ease by running in the opposite direction, but there's nothing you can do about the damage you'll take from the bats, which is 4% per second for 8 seconds. Dracula goes back to his neutral stance while the bats assault you, laughing evily as they do so.
Shriek of Bats: Dracula dissipates into a frenetic swarm of small bats, which fly around the level, damaging anyone they come into contact with rapid hits before reforming into Dracula's normal form. Once you get caught by the bats, they'll drag you around with them, you unable to use directional influence to escape the attack. The attack lasts 10 seconds, you taking a large 8% damage for every second you're caught in it. The bats zip around pretty fast and very unpredictably, making this attack hard to avoid. This attack thankfully does no knockback, but is a great damage racker, doing 80% damage if you're caught in it from the start.
Attacks added at 75% health:
Eyeball Beam: Dracula flaps his wings and goes to the right or left side of the screen at random, then turns to face the other side of the screen. The eye in the center of Dracula pulses violentely, then lets out a massive beam that matches the size of his entire body. The beam keeps firing for a total of three seconds. You must jump over the attack to dodge it, but it's quite hard to get the timing right, as you have to hover over the attack for a long period of time. Characters with bad jumps/recovery will have to hide behind Dracula, although this is very hard to do, as there is little starting lag for this attack. This attack does massive knockback at the end and racks up good damage during the 3 second duration. There is notable ending lag on the end of this attack where Dracula pants slightly then flies back to the center of the arena to get back in his neutral stance, giving you a chance to damage his massive health bar.
Raining Blood: Dracula turns his head to face upwards, then hurls out a massive stream of blood off the top of the screen. The blood then falls down randomly in mass for the next 10 seconds, Dracula able to do other attacks while it's raining. If you're hit by a "blood drop", you'll be dealt average damage and knockback, also getting a bit of fire damage over time. While the individual blood drips aren't deadly by any means, they're in mass, making it hard to dodge them all and making it likely you'll get hit by multiple "blood drops".
Attacks added at 50% health:
Soul Steal: A shaft of shadowy power descends on Dracula, which warps him away from where he was, and transports him to the space directly above you. Upon landing down, Dracula spreads his arms wide and rears back. If an enemy is next to him, he'll wrap them in an embrace, enveloping them in the folds of his massive wings and turning them away from the screen while he drains their life energy. Dracula racks up the damage on you by biting into you, recovering his own, then flings you upwards off the top of the screen out of his mouth at the end for large upwards knockback and a extra bit of damage, having gotten enough meat off of you for him to be satisfied. You have to be running when Dracula warps above you to get out of the range of his wings which will trap you into the attack, as rolling or sidestepping will do nothing to save you.
Black Throne Judgement: Dracula falls backwards from his neutral position to sit on his throne, going into the background. Dracula then levitates up the throne and thus himself, coming back onto the playing field. He'll chase you around while sitting in his hovering throne, sending fireballs at you as he chases with do minimal damage and knockback. When the throne gets over top of you, Dracula will slam down his throne nearly instantly, causing it to fall down and crush you for insane knockback. Dracula will keep the attack up until he slams his throne down, so you have no choice but to dodge the attack, as Dracula's very hard to damage while he's in the throne. After slamming the throne down, there is some ending lag as Dracula gets up and levitates the throne back to it's position in the background and goes back to his neutral stance. A hit from this attack is a guaranteed kill.
Count's Crucificition: Dracula once again plops down backwards onto his throne, but this time he snaps his fingers for two crosses to fall from the cieling and block the player from attaking him in an X formation. The player must attack the crosses to destroy them while the effect of both bat barrage and raining blood take place, bats coming out from Dracula's sides while Dracula spits out a stream of blood off the top of the screen to rain down on top of you while he relaxes in his throne. The endless attack won't cease until you destroy the crosses which have around 75 stamina each, after which Dracula will cease the attack and come back into his neutral position, coming up off his throne from the background.
Attacks added at 25% health:
Miserable Little Pile Of Secrets: True Dracula opens up a portal to the soul of normal Dracula, laughing and saying "What is a man? A miserable little pile of secrets!". Unlike the normal Dracula, True Dracula was never a human, and is a spawn of the regular Dracula, thus he does not consider himself a "miserable little pile of secrets". Upon opening the portal and saying the line, the portal proceeds to suck you into it with a massive force. There is long starting lag, you being well warned of the attack by Dracula's speech, and it's your queue to get as far as you can away from the portal as possible. To dodge the attack, you have to be nearly off the screen when the attack starts, and then must run away from the portal for the entire duration of the attack. If you're sucked into the portal, it's a guaranteed kill.
After the ridiculous boss battle, Simon Belmont and the normal Dracula go up to finish off his true self together, stabbing into his neck to finish off the beast. All the other characters lay on the ground unconcious from the epic battle, and only the regular Dracula and Simon Belmont remain on the throne room of the chaos citadel. While the true threat may be down, the fate of Dracula and the belmont clan are eternally intertwined, and they shall fight until only one remain. Simon and Dracula, already very tired from the battle, continue fighting against each other as if nothing happened, constantly trying to get at each other's throats. Simon pins Dracula up against one of the crosses his true form used during the fight, whipping him onto it, then proceeds to drive a stake into his neck to finish him off, the camera behind Dracula. Dracula lets out a final cry of pain, then his head lowers, finally dead. Due to his true form having been defeated, Dracula can finally be at peace, his true form having held his powers to reincarnate over the ages. Dracula's soul, the miserable little pile of secrets that is, floats up out of his body, and the soul of his lover, Lisa Farenheights, comes up out of his cloak, having been trapped into Dracula's service. The two souls comes up to each other to try to touch, but they vanish into the afterlife before they can, Dracula having failed in his goal to wipe out all humanity. The screen slowly fades out from the death of Dracula, his theme playing in the background and throughout the credits. After the credits roll, Dracula is seen in his human form as Vlad Tepes in paradise, his arm being around his lover, finally free of the curse of the vampire.