• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by CheDDar-X

  1. CheDDar-X

    BrawlBox v0.63d (bug fixes)

    For someone who knows what their doing, why yes. For the many who don't understand the numbers in the boxes and what not, it's not so easy.
  2. CheDDar-X

    BrawlBox v0.63d (bug fixes)

    Animation Editing tut pls. Good job though, the people that know what they're doing will make a whole bunch of characters...
  3. CheDDar-X

    Wait this week gets better... WHAT?! SOUND EFFECTS!

    You know what I want to see? The Announcer guy saying "YOU ****ING SUCK!" instead of "FAILURE!"
  4. CheDDar-X

    BrawlBox v0.63d (bug fixes)

    How. Tell Me How.
  5. CheDDar-X

    .

    And... how exactly would I go about doing that? :bee:
  6. CheDDar-X

    .

    :O Then how did it not work... Oh wait.... what if I put it back to change subaction whatever thingy, and then add the line of code you suggested to the run subaction? It would seem useless, but I think it might work... not sure why.
  7. CheDDar-X

    .

    It didn't work. :( What does that code supposedly do, anyway?
  8. CheDDar-X

    .

    He wants to know if there is a way to see how many frames an animation has. I've been wondering this as well, it would be really helpful.
  9. CheDDar-X

    .

    Thanks, I'll try it.
  10. CheDDar-X

    .

    http://img408.imageshack.us/img408/1179/rhfjdjejd.png This is the dash attack. I want it so that if you are holding forward during the whole attack, she just keeps running normally after the attack is finished. But if you aren't holding forward, she should do the "stop running" sub action...
  11. CheDDar-X

    .

    Yeah I facepalmed when I saw "Change Action: 0 Requirement: On Ground" The 0 should've been 17 (landing action), and then I went to the the ground version's sub action and got rid of "Change SubAction: 32 Pass Frame: False" That should do it...
  12. CheDDar-X

    .

    Ok I have a special move that the character does a like a spin pop shortly through the air, on the ground and in the air. Once the ground one ends, they do a landing animation. This is fine when the character finishes the move on the ground. But if the move finishes in the air, they will still...
  13. CheDDar-X

    PSA Newcomer!!!: Spark Sheik! (Small Update)

    Update!!! This is just a graphic update for the most part, the other suggestions will be modified soon enough. Now Spark Sheik has bright balls of electricity glowing on her hands for most of her animations. There were also some other fixes as well that you probably wont notice. I didn't...
  14. CheDDar-X

    PSA Newcomer!!!: Spark Sheik! (Small Update)

    I love Spark Sheik dodging across the whole stage by holding shield and tapping the joystick rapidly. Something I forgot to mention, Spark Sheik can stage spike from a good distance using the grounded up special. So fun to do. So very fun to do.
Top Bottom