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Recent content by BinAly

  1. BinAly

    Rivals of Aether - Official Thread

    It isn't hard to the early kills with Zetterburn. At the edge of the stage, around 30%, Burning Target -> F-Smash is almost always a kill. If you can't kill, at least you put the target into a very bad position in which your projectiles might do the trick. His F-Smash isn't hard to land since he...
  2. BinAly

    Rivals of Aether - Official Thread

    Had the same error. I was initializing the game directly from the shortcut, without turning Steam on. Always login into Steam before initializing the game.
  3. BinAly

    Rivals of Aether - Official Thread

    I assume the name is just a mix of "Orca" and "Canine", since the character is essencially that. I would pronounce it like the "Cani" in Canine.
  4. BinAly

    Project M Social Thread

    Actually, it was Iwata I believe, but this is me being picky, and I could be totally wrong... :awesome:
  5. BinAly

    Project M Social Thread

    In one of the videos is possible to see the new console, it is not the Wii. Also, they can reach the same graphics as the PS3 and 360. New Smash announced, but Sakurai will be working on it. I hope he turns back into the hard-core designer he was during the Melee times.
  6. BinAly

    Project M Social Thread

    Strong M-otions?
  7. BinAly

    Project M Social Thread

    Strange. In the DEMO, I'm totally unable to do this: http://www.youtube.com/watch?v=XHYgIWYbnug I could easily do it in Melee.
  8. BinAly

    Project M Social Thread

    Those are things that we can't really point out at first, but screw up the feeling of 'rightness' of the game. After playing Smash for like 12 years, and specifically Melee since it came out, my brain does things while I'm playing that I don't need to think about. Ah, the memories...
  9. BinAly

    Project M Social Thread

    Envy... Around herea card like that would cost me double or triple that price... :(
  10. BinAly

    Project M Social Thread

    Some moves have more animation frames to them, making them seem slower, but the timings are almost identical do Melee's. For example, watch C.Falcon use a back tech-roll on both games. The timing is almost the same, the P:M feels a lot slower.
  11. BinAly

    Project M Social Thread

    I wouldn't worry too much with RARing. If, after the release, this technique proves to break the game and remove options, I'm sure the developers won't mind removing it. I don't think that will be the case, but if it happens, they will act.
  12. BinAly

    Project M Social Thread

    I think that leelue tried to say this: When you add another option that is significantly easier to do and more powerful than several others that were already implemented, you reduce depth by making the other options useless. His point is that RARing removes the need to use other techniques...
  13. BinAly

    Project M Social Thread

    I'm sure the devs have much more experience with the new Lucario than us, we can't say if the new mechanics make the range too strong or not.
  14. BinAly

    Project M Social Thread

    Whoa, slow down, it looks like we hurt you just by writing some ideas. No need to make a huge thing about it. We do not know all the goals the Devs have, and which things you guys dedided to not change already. Also, Lucario's main uniqueness is his Cancel-On-Hit capabilities, not his...
  15. BinAly

    Project M Social Thread

    Wario already uses something like 'life-spam meter' for the fart, it is more like a time-meter though. Bowser could use one that grew-up everytime he absorbed knockback with one of his heavy armor moves, making him angrier! >D Even though those ideas can't be implemented, some other idea...
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