yep
the trick is to divide the size of the graphic by the total size multipliers of the entire chain of limbs (ie for a toe attack, youd have to take into account the hip, leg, and foot)...luckily for me, kirby doesnt really have much to take into account
i was planning on geting it done over the break, and should get it to you soon
theyre right at the top of the op in that thread you linked. The single colour stage makes the stage transparent and the background a single colour (should be a good thing for obvious reasons), while the bullet graphic is an edit to the one we're using to give it a hard edge, rather than it fading out slowly like normal. With the original, there was a bit of leeway as to where the bubble actually ended, but with the hard edge, it's all painfully obvious (it's bright red and moderately painful to look at for long periods of time )
the trick is to divide the size of the graphic by the total size multipliers of the entire chain of limbs (ie for a toe attack, youd have to take into account the hip, leg, and foot)...luckily for me, kirby doesnt really have much to take into account
i was planning on geting it done over the break, and should get it to you soon
theyre right at the top of the op in that thread you linked. The single colour stage makes the stage transparent and the background a single colour (should be a good thing for obvious reasons), while the bullet graphic is an edit to the one we're using to give it a hard edge, rather than it fading out slowly like normal. With the original, there was a bit of leeway as to where the bubble actually ended, but with the hard edge, it's all painfully obvious (it's bright red and moderately painful to look at for long periods of time )