Terywj [태리]
Charismatic Maknae~
#13: Samus.
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You just might be onto something.Imma guess Snake, because he has no kill moves.
Yeah, but his aerials are too good at comboing in and out of themselves. His ground game does seem sucky at first, too! Maybe it IS Snake!except that uh Snake has already been covered
Agreed. ZSS is good in the air and long range, but her Smashes suck if not kept fresh.I'd say the 13th character is ZSS
I agree. ZSS has a great medium-range game, but not a real long-range one. I'm also not sure I'd call her aerials "awesome".Are ZSS's whip attacks really considered long-range? I would consider them to be more like medium-range. That would only leave her blaster for long-range, but that isn't nearly good enough at long-range combat to be considered strong.
A lot of the comments here decry Samus' projectiles, but while it might not be the best long-range, it's certainly not bad. Most characters barely have a long-range game; at least Samus has options that are (situationally) useful.Samus however has 3 different projectiles for her long-range game, and only a few kill moves. It is Samus.
Maybe some of Samus' aerials can combo well, if you're really good with them; is this the case? Anyone have any vids of that? Her aerials don't seem that much more impressive than her "short range game" to me.an awesome aerial game that can open up plenty of combos if you know how to do it right
Thank you. Zamus does look pretty good on the surface, if you ask me, and that's where I disqualify her.Zamus doesn't appear horrible on the surface...in fact people immediately had her at around mid to high tier in the beginning....meanwhile Samus was immediately put at near bottom tier and nobody plays her.
Also, turnips are not a good long range game. It's not like melee, now people can catch turnips while attacking, so they are hardly slowed at all by them. Not to mention she can't throw them far at all.
People need to stop reading one sentence then plugging them into their underappreciated mains, Samus is the only one that this completely fits for.
Pfft! They maybe medium-ranged, but saying anyone is "hardly slowed at all" by them is baseless. Turnips are one of the most spammable things in the game - not to mention they KILL during edge-guarding. Donk, donk, donk, death.Also, turnips are not a good long range game. It's not like melee, now people can catch turnips while attacking, so they are hardly slowed at all by them. Not to mention she can't throw them far at all.
Eh, Sonic at a far distance can't do anything. He can clear the gap between long-range and close-range quite quickly, but that's not attacking at long-range - that's, like After Dawn said, approaching FROM long distances to make CLOSE-RANGE.Long range combat does not necessarily mean the person has a projectile.
It simply means that they have a large number of options at long range.
The long range can tie in to their approach game.
Especially since Sonic fits much of the criteria, it may be a bit of a stretch but I could see it happening.
Ness has a lot of options for KOing. A dependent one being his non-decaying back throw.Throwing in some cents here, I'm sure it's samus but...
Ness?
He's still quite bad... Don't know about long range game, and his aerials are quite comboable. I don't know about KO possibilities though...
Yoshi does sort of fit, but the description is much more molded to Samus. First of all, yoshi's eggs are good, but they really don't make him a long range character. Yoshi is mostly about the aerials. I think yoshi's aerials are good, but i think they are more self explanatory than Samus's...hence, the "if you know how to do it right." Also, i think Yoshi's close range game just plain sucks...it really doesn't get strong even if ur a good Yoshi, while Samus's does.Thank you. Zamus does look pretty good on the surface, if you ask me, and that's where I disqualify her.
But I might also ask how Yoshi does not fit?
THat is still considered a par tof your far range game.Eh, Sonic at a far distance can't do anything. He can clear the gap between long-range and close-range quite quickly, but that's not attacking at long-range - that's, like After Dawn said, approaching FROM long distances to make CLOSE-RANGE.
As I said, a long range game merely means you have options while at long range, not just because you have a projectile.
hes missing the first thing, which is being underestemated, which he definately isnt.At first I thought Lucario... I haven't seen any debate on that (I don't read to much of this thread, most is, in fact, shameless main plugging) but why not him? AS is good, BAS are good, he looks bad at close range but DT and FP hurt. His aerials combo very well IF YOU KNOW HOW =D
He seems to fit. Also, I saw him as crap until I learned to use him, but that could just be me...
I can! He doesn't struggle with KOing.Yoshi and samus don't strike me as terribly limited in their powerful attacks.
Neither does Ness, for that matter. One thing the back room does like to do is view the potential of weak-looking characters as much greater than the public gives these characters credit for. However, I agree with the back roomers, in that it does seem like public opinion is to belittle the abilities of characters so as to make for few choices when picking a tourney-viable main.
Ness does sound like the best choice, however, unless someone can think of a specific reason why it isn't him.
Except Samus has HORRIBLE projectiles.
I disagree:
In order for a character to have a good long-range game, they must be able to do succeed without having to close the approach. If they have to approach then their long-range game is not very strong.
Thus, a long-range character almost always has a projectile. Yoshi and Samus are prime choices for the next week imo, and I'm leaning towards Samus.
Her game is actually pretty good when used properly.Except Samus has HORRIBLE projectiles.
Se doens't have a good long range other than her super missiles and Zair which isn't enough.
Her charge beam sucks and lacks killing power and priority.
missiles are broken by everything.
You don't understand.A long range game doesn't mean you don't ahve to approach, you can have options while far away from the opponent, even if they do lead to an approach game.