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Tournament Uploaders: There seems to be an issue with Challonge brackets upon import which is resulting in errors. As a result, a lot of these are showing up as empty brackets in the rankings queue. Most of the ones that were in the system on 09/28/2015 in said state have been deleted. You can proceed to re-upload your brackets. If you encounter the same issue, let us know at the Tournament Rankings sub-forums Feedback thread.
Many Smashers have been interested in the Asia Pacific scene after a surge of content about it. Singapore, The Philippine and Korea have all been growing steadily over the past few months due to a variety of reasons.
We recently sat down with Korea Smash's leader, Ray Chun to talk about his competitive life, his scene and his experiences growing Melee in it. The interview also covers his thoughts about the state of the scene and it's potential future.
Popi: Good evening Ray and thanks for...
With the 1.1.1...
Super Smash Flash 2 is sometimes overlooked when it comes to the fanmade Smash games. Many do not realize it has a vibrant competitive scene with its own top players, notable tournament organizers, and intricate development history. Each Wednesday over the month of September we've featured an article about some aspect of the game. We've learned about the game's history, one of...
You can watch EP #38 video below:
Thanks to the work of the Super Smash Bros. 64 community, the game has returned to Genesis. Last time, Super Smash Bros. 64 was a side event featuring few but notable players like Isai, SuperBoomFan and JaimeHR. The game will be joining Super Smash Bros. For Wii U and Super Smash Bros. Melee as one of the three main events.
This will be the first major tournament that 64 legend Isai will be participating in since winning APEX 2014. Ever since then, majors such as APEX 2015, Super Smash Con and Smash Of Ages have been won by SuperBoomFan, who himself placed 3rd at APEX 2014.
Club Nintendo is essentially ending in less than 24 hours. Players in Europe, Australia or Japan must turn their points or stars by the end of the day or risk losing them forever.
Club Nintendo launched in October 2003, originally Japan only; has rewarded loyal fans of Nintendo with exclusive goods. Stars and points were collected by purchasing games or consoles and registering them with Nintendo. Surveys could also be filled out for some additional points. Merchandise such as posters, calendars, shirts...