abhishekh
Smash Journeyman
So squirtle's fthrow does CG, but only for like 1-3 throws at 0%...
Eh maybe its good to start off with?
Eh maybe its good to start off with?
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My most awe-inspiring PT mains to watch are Reflex, Typh and my fellow Aussie Pokeslayer, Tcranter. You can get some great ideas from them.hey Do you guys recommend any video's.
and is there an undisputed best PT player? or maybe a top three? for
I know that i need to learn and incorporate squirtles jab cancle, but is there any other AT that are useful? i know there is a million of them for PT and i bet only a handful are used.. thanks. i hope IRL answers me with some Kallen. make me look at Kallen.
Thanks, now I (hopefully) won't be so paranoid about ruining a matchup by switching :/.Once your opponent reaches a certain percentage, you cant combo them due to the knockback anyway. With a fatigued squirtle you are forced to make a large amount of single hits that you cant link into anything else, which won't kill until a very high %.
Fatigue is a bad thing.
so what your saying is attack him, to where it's just a 1 hit and recover kind of hit and not a full pursuit? He does not like going campy ROB and hates being off the ledge as ROB (who doesn't) but even though he can last quite a while in the air, now that I think of it, I can sense a feeling of discomfort. It might be a worth while risk to attack him and knock him a away some. It would possibly catch him off guard. to be honest, his habits with lazer and gyro are so easy to spot, however he's good at spacing you. If off the stage I could try that. and like Typh said, being a PT means taking risks. I like taking risks.Rob is really really good. He's high tier, he's just way too versatile.
That said he is fat and pt combos fatties.
Rack damage on him when he's off level.
He can fly, but not forever.
that's what i was really asking lol. because bthrow seemed really good the way he was using it, which wasnt just to go zard. and even if it has less followups it still looks cooler so ill probably stick to itTo start this isnt true unless the opponent is at percentages of 80 or above. People have begun to really only F-throw and D-throw with ivy because they have the best follow up setups, but because of this B-throw has become underrated and to be honest not only has this allowed for safe changes to zard it also has scored kills due to missed DI's all because they do not expect this. B-throw is a good move and shouldnt be seen as a bad one, it jus needs to be used situationally to get the best use out of it.
But btw MattDotZeb knows what he's talkin about me and him owned Milktea and her partner at esticle back in melee..... LOL you should ask him if he remembers the ICs player he teamed with to beat milktea LOL.
hope i helpedIs there "hitbox thread" here, similar to the one on the sonic boards?
Showing the range of each move for each pokemon.
nope
Is water gun weaker than the FLUDD?
Does it push people back less?
not sure, but it seems likely because at full charge it doesn't last as long. it's still just as effective, or moreso since you can charge it quickly and still provides a good boost
What do I do with Ivysaur's Dsmash?
It seems to be useless for damage or killing.
you do absolutely nothing with it, and wish that ivysaur had a real dsmash...
D-smash works well as a suprise move. Mostly use it to unstale some moves and get your opponent out of your personal bubble, where you don't want them as Ivy.Dsmash makes me sad.
Wait....let me rephrase that.
Ivy makes me sad...
But what if you charge FLUDD as long as Water Gun? Will it then be equal strong?Dsmash makes me sad.
Wait....let me rephrase that.
Ivy makes me sad...
After a failed dtilt, I tend to go straight to jab, as its ever so slightly longer, and the opponent more likely than not will dive straight in after a missed dtilt.
Dtilt SHOULD trip. Everyone elses (except for PT) seems to. =/
And FLUDD is stronger in pushback, but watergun charges much faster, making it a better tool in battle. And I think they're both about even in range.