First off, Sonic is at a huge disadvantage against ZSS for various reasons.
1) He has no reach.
Wrong. Again he has many techniques that increase his range.
Not to mention his grab range is very good.
2) He has terrible priority.
Mostly his aerials.
However the reach of the Uair makes upon for this and three of his moves have invincibility frames and he enver attacks head on with an opponent.
It is a major weakness I give you that.
His B move yes.
his D smash and Fsmash yes.
Bair maybe but that isn't horribly slow
Fair can kill you off the stage at 100% as will the Nair and the Uair is very good.
Dair semispikes and has decent priority int he beginning of the move. (where it semispikes)
Those 3 things combined make it a very difficult match for him.
Hmm let me think. NO.
Its not an overly difficult match.
A difficult match would be MK and Luigi.
I at least look up the information on ZSS and played as her for a week.
Apparently nobody here has and if they have, didn't get past spamming his dash attacks and spindash attacks (in a poor fashion might I add)
MK and Marth have none of those faults, and thus they do much better against her than Sonic does.
MK and Marth lack projectiles so under the idea of thio they should have a hard time.
For one the lack of range is easily made up for by his incredibly speed both in air and on the ground. If you do not understand again I refer you to the sonic forums so you'll see why.
Yes Sonic lack proiority and while it does hurt him, he is never going to attack an opponent directly. This is what you fail to understand about Sonic.
Here I shall provide you with a small amount of reasoning since you seem more misinformed rather than being ignorant like thio.
The range issue is not a large issue for Sonic.
This is mainly due to the amount of speed he has both aerially and on the ground.
Spincharge goes as fast as you tap B so it doesn't take long and it is very difficult to hit something moving almost as fast as the F-zero cars on big blue.
Considering most sonic's use it just outside of ZSS's maximum range this can be problematic.
This is only further an issue as Sonic can fire himself into the air without moving horizontally.
He iwll move at the same speed as Wario in the air via spinshotting.
It doesn't even need to be charged.
SJC is the spin jump cancel.
Basically you start an over B and immediately press the jump button after letting go of B.
The result is that Sonic goes rocketing close to 3/4ths the size of FD at a speed greater than Wario.
Not to mention that he can take advantage of the spindash's invincibility frames to escape a move he normally would be struck by.
So for example in 0:05 the over B is supposed to hit him due to its hitbox. however the Sonic user (who sucks arse by the way) jumps during the initial hop allowing him to escape before the frames ran out.
DAC sends him close to half the distance across FD. The U smash also has invincibility frames during the actual ball so you cannot hit him out of it. You would have to hit him at the beginning of the U smash which actually clashes with decently prioritized moves.
This is impossible considering the distance he can travel across from so it would force you to either dodge and then attack or quickly move back in order to maintain spacing.
The cooldown time from the Usmash isn't great either so the distance you have to react quickly.
Considering that amny zsS maintain medium range distance in order to control spacing this can make her over B difficult to land.
I have yet to see a competent ZSS use her neutral B in anything other than close range. In order for the move to go up to medium range it requires that she charge it and charging anything that behaves like a smash attack typically means you will be punished.
With the amount of time it takes for her to pull the gun back after the fire Sonic can capitalize on this move.
When is she going to use the neutral B? While he is busy charging a side B?
SJC means he'll immediately be there to attack and punish.
He over B is good for spacing but again the issue is Sonic's aerial and ground speed.
Not to mention that the move is telegraphed before it actually comes out and is is intimately connected to the animation. So it does take a moment for the actual hit to touch the character even after she has lashed out. While it is quick if you work solely on the amount of time telgraphed the move begins to show its weakness.
If she tries to over B him while he dashes forward he can immediately shield and then grab her.
Mainly because he slides a decent distance and even if he isn't close enough to grab. He can quickly go after her after blocking the attack. Yes you can dodge back but again Sonic is excellent at chasing so you end up getting pressured.
For Sonic who controls spacing very well this will force ZSS to close in.
The problem is that if she closes in Sonic can easily get close to her and punish her.
She can grab but again most of the time Sonic is in the air and will hardly remain on the ground long enough for a grab.
A sonic user will never make himself obvious in his movement.
You may think he will use a spincharge to attack but he will spinshot above and attack.
The variety of options he has from those two attacks alone make him very difficult to predict.
In the air he is difficult to deal with especially since most of the time when he is in the air it is just outside of your hitbox.
Her over B would be a threat if it wasn't telegraphed and was instant in the actual hit itself.
So far all I here is pinting out sonic's weaknesses and yet noone here has actually tried to attack Sonic's strategy.
In fact many here assume a n00by sonic.
Now I ask you, can you take the points have offered, as well as the strategies and tell me how her neutral B and over B can stop everything including a DAC, SJC, ASC~Grab, Ability to instantly stop dashing as well as the many approaches?
This is mostly his ground game with some hints towards his aerial game which I haven't even presented at its full depth and aspect.
Everything presented ties into his ground game.
Now I ask you as a fellow gamer and competitor how is it that Sonic is at a massive disadvantage when the sheer ability to control spacing outdoes ZSS and how two moves that require a predictable opponent will counter a character who can move almost as fast as a F zero car on big blue?
The more I think about it the more I think that the match is not a disadvantage but rather towards the neutral end.
I'd say more, but I'm busy at the moment. I can elaborate later.
I await your reply with bated breath.
DarkShadow rage said:
h i'm not a n00b ZSS player, I don't suck with her, I just wasnt doing very good in that video anyways, I Have fought a few good sonic players who have kicked my ***, I am by far not the best player ever, I don't even consider myself all that great, Adverage at best.
Never said you were. The one so far that I critiqued on are the comments made not your ZSS.I also crituqed the really bad sonic because I find it silly you provided a video that really does not show any kinda of semblance of skill for sonic and then passedit off as what would happen. Its somewhat aggravating considering Sonic.
DarkShadow rage said:
It's just I can't really discuss things out in words and explain such things very well, I Just do them.
Its okay.
DarkShadow rage said:
No need for reasoning.
I already decided I acted rude earlier so i apologize as well for how I reacted. it gets frustrating however, its understandable if the character is poor. (I used to use Bowserin melee) and here is reason but it just pisses me off greatly when peole assume that the n00by behavior of a character whois already underestimated, is how the character is to be played.
This goes in general.
DarkShadow rage said:
I'm sorry if I came off sounding like an *******, I by no means never really wanted to start a flame war, I was just being a ZSS fanboy. And well I <3 ZSS I was just being mean.
I applogize for any misconceptions and or confusion I have caused.
I apologize as well I was somewhat of an ******* as well.
Now for the personwho makes assumptions that are really bad.
thiocyanide said:
There's little to no logic in your argument. The entire thing is "Lol you know nothing." Ad hominem is not a basis for a debate. Throwing insults at my knowledge of the game is not a basis for an argument.
Right because clearly I did not include anything on how sonic plays or your really poor definition of spacing (which y the way is called defensive play or being campy. Just a hint)
thiocyanide said:
However, since you do have a few things worthy of debating in that post, I'll dig them up and address them.[/quote} Few? I made a wall.
Walls are not few.
thiocyanide said:
His dair is like ZSS's - Really bad, easy to punish.
Might I ask you why a Sonic would use his Dair?
Here I'll tell you.
get back to the ground, surprise an opponent.
unlike ZSS it cancels after a certain distance.
yu can jump off the edge, Dair and cancel with a double or spring .
you can double jump, Dair then cancel with a spring.
You can even do this on smashville. Try it, Dair has other uses besides offensive.
thiocyanide said:
His nair has less priority than ZSS's aerials, and less range.
But it is easier to aim and has just as much priority as her Fair when the move is first initiated. A common mistake people do is time his Nair incorrectly.
thiocyanide said:
His fair is decent, but once again, doesn't have the range.
Idon't see Zamus with a disjointed hitbox in any of her moves other than her Nair and maybe her Uair.
Again Range is made up for by his speed. Doy ou just ignore parts of my posts as you read along?
thiocyanide said:
His bair has far too much startup lag for almost anything.
Yes but has no lag upon cool down soy ou can't punish him after it either. Woo.
Either way Bair is used as a surprise , over the edge wher ethe opponent MUST dodge.
Again the usage of the attack is more important.
thiocyanide said:
His uair is good for his sideB jump combos. Probably his best aerial. What all of these aerials lack is priority. [/qoute]
initial animation of his Nair has decent priority.
Uair has good range and priority.
It doesn't only combo his side b or down B.
His Fair and Bair do that as well.
His Uair is really useful for U throw or for edge guarding and landing early kills.
Again it shows how little you know of Sonic.
thiocyanide said:
The stronger ones will clash with ZSS's, and as hers have far less startup lag, you can't compete with her in the air.
I thought he had no priority?
Fair, Nair and Uai (outdoes her Dair) come out immediately.
Again you know little of the character. Try themout extensively.
thiocyanide said:
Her B moves will outdo the B moves you can do in the air as well.
Side B over does Sonic's homing attack?
HA! Funny considering sonic rises and will then whack her on the head.
Side B has invincibility frames and his aerial down B has good priority in the air and can potentially kill you at higher percents.
It she going to use her ^B on him?
Sorry Spring and Dair say hi so its useless.
Her side B? Again easily telegraphed prepare for homing attack punishment (which can be canceled in start up time)
Her neutral B?
homing attack says hi as does his ^B to Dair. (really hard to dodge BTW)
Down B? Yeah who gets hit by it?
Anyone?
I have yet to Down B anyone to their doom without them being off the stage and incredibly stupid. In fact down B has no offensive use worth mentioning. Her specials are awesome indeed.
thiocyanide said:
This is the same for many other characters. It comes down to Sonic just not having the priority / quick startup needed for his aerials to be as good. If you tack that on to his slow aerial speed, it makes his air game rather weak.
If you break aerial speed into tiers.
Sonic's aerial speed is top of high tier.
Zamus is lower than him.
Christ it hurts to be wrong doesn't it?
Not to mention you ignored my SJC and spinshotting statement again!
thiocyanide said:
The sideB doesn't have much lag at the end of the attack.
And the beginning can be insta canceled.
thiocyanide said:
Most of the punishment that happens is during the beginning.
Oh and pray tell when this happens.
Unless he is in the iddle of his side B or just sitting there like a fool you will enver ever hit sonic out of his side B. Not unless he is stupid to be close enough for you to hit him.
thiocyanide said:
If you're not already next to her, you're not punishing it, generally.
LOL!
thiocyanide said:
Yes, Sonic can get close afterwards, but to what end?
Punishment?
Jab< Dtilt, F tilt?
thiocyanide said:
At that point the ZSS can simply shieldroll away, spotdodge whatever attack you're using, etc. I'm expecting you don't run into the sideB.
Never. Why? I usually shield it or, use an SJC to appear over her and just bonk her a good one.
thiocyanide said:
Approaching through the air is even worse, because then you have her air and anti-air games to deal with.
Yes cause Sonic definitely is going to jump over her like a moron and say, HI Zamus hit me with your ^ B.
No sorry not gonna happen. Ever.
Her anti air game is not very good period. Sonic outdoes her in speed and on ground so how are you going to hit something that is constantly outside your range?
thiocyanide said:
That's really all I can address here. The rest is mainly just insulting me. If you want these forums to take you seriously, you're going to have to drop the 'SONIC IS THE BEST CHARACTER EVAR AND ANYBODY WHO SAYS OTHERWISE IS A ****ING MORON' shtick and actually start backing up your points with rationale and not personal attacks.
LOL. Where did i ever say Sonic was the best ever. I clearly remember stating that Marth and MK trounce him which really points otherwise.
back up your points with some intelligence and I may take you seriously.
o far the only one that hasn't really assumed n00b sonic is gleam and he as well shows little knowledge of Sonic.
Again read my posts, I'll refrain from insulting you as long as you read my posts.
tenki said:
Also, ShadowLink, lol I can see it from your point of view, but calm down a bit XD
[EDIT]
PS: I don't think Sonic's u-smash really has invincibility frames.
If it doesn't then it has a massive amount of priority.
I've managed to break through all of MK's and Luigi's aerials with a U smash.
The invincibility frames/massive priority frames occur right after he rolls into a ball.
Its perfect for DAC since while he's sliding he has already jumped into the air and by the time he gets to the opponent he is already int he ball. By the late end of the dash he pops out and it has little lag in the end.
Oh and I am not calming down. I really get tired of n00bs going. LOL SIONC SUXXORZ.
Or providing really crap reasons.
I lacerated the n00b that said Marth was mid tier and I lacerated the n00b that said Olimar can't compete with Snake as I lacerated the n00b that declared Snake had no weaknesses.
It's the reason I had left SWF in the past. I just couldn't stand the fact that people would constantly whine about how good Link's ^B was even after 5 years of melee's existence!
It's as bad as when they say,, tiers don't matters its the skill of the player.
Or my favorite, when they make AT's that are common sense.
They need an injection of n00b be gone.
Seriously, the tournament I went to most recently was filled with n00bs whose idea of strategy were spamming Pit's arrows like that would actually mean something!
The only place that can honestly be said has some semblance of intelligence is the debate hall and the SBR.
Even then the rather extremely pessimistic attitude stiffles any sort of development towards brawl. This also occurred when melee was being developed as mentioned with the Link's spin attack. it took a year before the small community (compared to now) got into their heads that it was actually not overpowered.
My frustration is well within reason. Seriously.
That and I was woken up at 7 o clock in the morning after only gaining 3 hours of sleep. /rant