L2 Sentinel
Smash Apprentice
- Joined
- Jan 24, 2014
- Messages
- 174
I'm going to miss TP Zelda. I was really hoping she'd be a costume choice like with Ike. But ALttP is still a nice design. I can live with it.
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Seeing twilight princess with these new cheery animations would be really jarring though, I'm just glad they kept the tp colour palette at least, brunette zelda is best zelda. Same reason hilda as an alt would be weird now that I think about it.I'm going to miss TP Zelda. I was really hoping she'd be a costume choice like with Ike. But ALttP is still a nice design. I can live with it.
You're absolutely right on all three counts. As much as I love TP Zelda, I don't think these animations would suit her. But I definitely intend to use the TP palette. Pink dresses with blonde hair just seems too childish for Zelda, imo. I like her more when she's regal and elegant, which is what I love about TP Zelda.Seeing twilight princess with these new cheery animations would be really jarring though, I'm just glad they kept the tp colour palette at least, brunette zelda is best zelda. Same reason hilda as an alt would be weird now that I think about it.
Ah yes, the true Zelda playstyle; rush in with dash attack and grab, and land on opponents with her very safe aerials.
To be fair, i'm not sure what aerials she has that are safe.Ah yes, the true Zelda playstyle; rush in with dash attack and grab, and land on opponents with her very safe aerials.
Marth's looking fast as **** though, that's gonna be annoying.
I don't think she has any that can safely be used while landing on someone. Nair didn't look like it had too much landing lag but against characters like Marth I think we're gonna want to land on the other side of the stage as far away as possible.To be fair, i'm not sure what aerials she has that are safe.
Xzax is a Fox main and NorCal is notorious for very aggro play (he has been in the region for a while), I'm not surprised he is doing that lol.Ah yes, the true Zelda playstyle; rush in with dash attack and grab, and land on opponents with her very safe aerials.
Marth's looking fast as **** though, that's gonna be annoying.
Man, I was looking forward to watching this video so I saved it til later... What a bummer! The zelda main could always be better, but I don't think they were all that bad either.
The flash of light above her? That's just an item spawning.https://gfycat.com/ImperturbableGreenFly
^just sort of wondering what you guys think this is. I'm sure there's no real use to it. I'm guessing it's what's been dubbed the 'sparkle hit' of her upair, a gfx that was triggered by starting upair, but not canceled with the rest of the move when she lands. In some games, this still had a hitbox and autocanceled. Do you think this will be a thing??
Girl. Caaaaaalllllm. Down. Marth got out of that because hitstun launches you faster now. It wasnt the throw, she used the wrong throw at the wrong percent, and placed Marth in a spot where he could punish her. If she had up thrown, or back thrown, shed. Have better options. Different game. She’ll have different combos Now. She can combo at 0 percent with UPTHROW now, Not downthrow. New. Game.Man, I was looking forward to watching this video so I saved it til later... What a bummer! The zelda main could always be better, but I don't think they were all that bad either.
What I find most ironic in this video is that the commentator says something like "Zelda, of course, has a very good punish game once she gets started." This is especially ironic because this video inspired me, as I noticed a lot of bad interactions, to make a bunch of gyfs illustrating how the design team will need to give her a bit more care before she'll be a battle ready character in Ultimate. Here are my observations:
https://gfycat.com/CavernousUnacceptableFruitbat
^This more than anything made me want to make this video. I'm guessing her throws are intended to be the most gauranteed combo starters she has. I've seen many dthrows and fthrows at higher percents (where there's more hitstun) and opponents always seem to be able to escape before she can followup. Here, marth's at 0% so he's the most within her reach that he can be, and she can't combo him because the hitstun is too low.
https://gfycat.com/ImperturbableGreenFly
^just sort of wondering what you guys think this is. I'm sure there's no real use to it. I'm guessing it's what's been dubbed the 'sparkle hit' of her upair, a gfx that was triggered by starting upair, but not canceled with the rest of the move when she lands. In some games, this still had a hitbox and autocanceled. Do you think this will be a thing??
https://gfycat.com/LightHardAnglerfish
https://gfycat.com/RequiredGracefulAcornwoodpecker
https://gfycat.com/DopeySafeFieldspaniel
https://gfycat.com/DirtyPopularArchaeocete
^these all showcase her using nair as a landing attack, with unfortunately, inconsistent results. I'm singling out so many nairs because this person used them a lot, however, from my observations of her other aerials, I'm lead to believe that her nair has the least landing lag and is most likely to foster combo followups of her aerials. So, her nair is definitely worth scrutinizing, especially if we expect (and I think we should demand) her to at least have one aerial to ground conversion attack. The fact that nair is a multihit with a bunch of weak linking hits, and a single final strong hit makes getting a consistent launch depend on very finicky timing. This isn't reassuring to begin with, but the gyfs also show that even when she does land that final hit before landing, she can't expect a consistent followup from this.
https://gfycat.com/CourteousLegitimateBluet
^another nair example, this time, definitely a mistake from the zelda player. I'm showing this because it showcases well the amount of landing lag she has on it, and therefore the relative safety of the move. Honestly, to my eyes it looks like a reasonable amount of lag and she only got punished because the marth was preparing to attack her landing anyways, but contrast this gyf with wolf's apparent land-canceling aerial:
https://gfycat.com/TemptingAcclaimedChrysomelid
-and we see that shortening her landing lag on nair so that she could have shielded the marth dair is at least in the realm of possibility for what the designers want for characters... certain characters at the least.
These are most of the gyfs I felt invited speculation and discussion. To conclude, I'm getting the sense that the global environment changes towards a faster paced game is an excuse to advertise that Zelda's fighting capability has specifically been improved, when her capability has only been improved in so far as everyone's has. Fighting capability improvement is not the same as her relative viability, and the two biggest improvements to her that I can think of, (her increased aerial mobility and her faster, more optioned jab) are balanced by the new defensive mechanic (parries, whose timings seem pretty lenient on multihits:
https://gfycat.com/MisguidedNeatLeafcutterant
https://gfycat.com/FlusteredLikelyFlamingo
^both opponents were able to parry multihit attacks at different times of the multihit cycles)
... and balanced by the fact that most of the cast has high airspeed now, with easy to use hitboxes, that have low landing lag leading to combos.
If we were to provide feedback towards improving Zelda before release, I'd suggest not getting bogged down in the things like multihits not always linking (but by all means, ask for fixes here) and instead focus on asking that she has a consistent punish game with some combo variety, instead of just stray hits and a few set ups.
To end on a positive note, and still on theme with followups, I'm predicting that her problem (with high knockback physics and improved but still lacking in the mobility to capitalize on followups) is intended to be overcome by making teleport followups a central part of her gameplan.
https://gfycat.com/SarcasticLegalHoatzin
^not sure, but maybe xzax could have punished marth's AD away with a teleport, although i think i would have taken a read. What do you guys think?
Also, has anyone managed to time how many frames her teleport is now? People've been saying it's faster, but I don't know if that's true or not
She has longer range than Marth. It’s all about out spacing them. That’s why her smashmissed too. She used it when another attack covers more, like downsmash or ftilt now. We have to stop instinctively fsmashing and use it a confirm, not a throw out of neutral.Xzax is a Fox main and NorCal is notorious for very aggro play (he has been in the region for a while), I'm not surprised he is doing that lol.
He played Zelda a little during Smash 4 but I don't think he knew how potent down B is. I saw him use it once in the match but then he went back to Nayru's Love mix ups and dash grabs.
But yeah Marth might be close to Brawl levels of good considering the universal changes in landing lag . Hopefully Zelda can handle disjoints in this game :/
I appreciate the points you made, and I was (am) inviting everyone to comment, correct, speculate, ect... just don't be a jerk about it. The Zelda smashboards in particular has always been extremely civil and friendly about discussion compared to most forums. I'd hate to lose that.Girl. Caaaaaalllllm. Down. Marth got out of that because hitstun launches you faster now. It wasnt the throw, she used the wrong throw at the wrong percent, and placed Marth in a spot where he could punish her. If she had up thrown, or back thrown, shed. Have better options. Different game. She’ll have different combos Now. She can combo at 0 percent with UPTHROW now, Not downthrow. New. Game.
That sparkle effect is an ITEM SPAWNING. LOL JESUS i cant take the rest of what you’ve typed seriously if you are missing the finer details. So I only read your first two points. You’re comparing her to old Zelda way too much. And I’m not being rude for telling you like it is, so I just want to make sure that point come across. you have literally no idea what you’re worried about.
Nothing personal, but leave it to the pros to check her data. And no, I don’t mean me.
tske this point you made. She can’t follow up right?
https://gfycat.com/DopeySafeFieldspaniel
Wrong. She could have grabbed him for FREE, set up a phantom, etc. these players have NO IDEA what to use as a follow up.
She has longer range than Marth. It’s all about out spacing them. That’s why her smashmissed too. She used it when another attack covers more, like downsmash or ftilt now. We have to stop instinctively fsmashing and use it a confirm, not a throw out of neutral.
What Zelda Smashboards yew been at heaux bag?I appreciate the points you made, and I was (am) inviting everyone to comment, correct, speculate, ect... just don't be a jerk about it. The Zelda smashboards in particular has always been extremely civil and friendly about discussion compared to most forums. I'd hate to lose that.
If they do add in Hilda, then I hope she isn't an echo fighter. Of the weapon users, we only have one polearm user, Palutena, one whip user, ZSS, and one, sort of two hammer user, Triple D and Kirby for his Side Special. Nobody uses axes, nobody uses spears, nobody uses stuff like chakrams, nunchaku, or flails, nobody even uses daggers. It's mostly swords and more swords.I think it's safe to say Hilda will be an echo fighter for Zelda. When you compare the alternate colors of Zelda to the official artwork for Hilda, it's fairly evident none of them match.
I agree. Their dresses and everything are really similar so that makes an echo fighter easy. But hilde has purple hair and red eyesI think it's safe to say Hilda will be an echo fighter for Zelda. When you compare the alternate colors of Zelda to the official artwork for Hilda, it's fairly evident none of them match.
People are still saying thisShe has longer range than Marth.
Pray the right one hunTy don’t attack good sis otheusrex like that :VWhat Zelda Smashboards yew been at heaux bag?
Did you just casually ignore the Ice Climbers has hammer users? X) And yeah a semi-cone would be best.If they do add in Hilda, then I hope she isn't an echo fighter. Of the weapon users, we only have one polearm user, Palutena, one whip user, ZSS, and one, sort of two hammer user, Triple D and Kirby for his Side Special. Nobody uses axes, nobody uses spears, nobody uses stuff like chakrams, nunchaku, or flails, nobody even uses daggers. It's mostly swords and more swords.
I'd prefer it if Hilda ended up like Dr. Mario or Ultimate Ganondorf. Some of her normals using her staff would make it more interesting even if they have to straight-up copy Palutena's moves like Ftilt and Nair.
Now that you mention it, I think Hilda with her staff might make a better Echo fighter of PalutenaI'd prefer it if Hilda ended up like Dr. Mario or Ultimate Ganondorf. Some of her normals using her staff would make it more interesting even if they have to straight-up copy Palutena's moves like Ftilt and Nair.
People are still saying this
It’s literally never been true. Once. I have had to shut this idea down so many times in SSB4, and rightfully otheus made comparison to SSB4 Zelda because outside of phantom, yes, a lot looks very similar. Things like new magic ribbons and clipping outstretched limbs can easily fool us into thinking Usmash had a “MAJOR range increase,” and a bunch of landed LKs on film and we wanna believe LKs finally got addressed, but we can confirm almost none of it. Damage is doing....something in that demo and we can’t accurately track damage, but Zelda’s moves have appeared the same. They just do, having watched them a hundred times before and now for research.
Din’s fire no freefall is blessT, LONG OVERDUE for a hilariously bad stats projectile, and cool to see for real, but in literally seconds a good player invalided any recovery use by simply jumping out and killing Zelda. Yes, edgeguards are where it’ll theoretically shine, but we will have to deal with what looks mostly like SSB4’s explosions size (thus likely the puny hitbox...) and travel angle. (Which couldn’t go low enough to cover a low recovery.
Farore’s drift is also long overdue, but otherwise the move is exactly the same nothing to say here because the only major problem I felt Zelda players couldn’t overcome was fixed, but one qol a good char does not make. Two qol’s either if we’re talking about din’s.
Like, I’m also a big fan of phantom, and think this is where her biggest potential to improve could come, but it’s one move being truly revamped on an entire moveset of poor designs that Zelda has. Plus the possible placebo that she has better run speed.
Pray the right one hunTy don’t attack good sis otheusrex like that :V