JigglyZelda003
Smash Hero
shield, spotdodge, jumpJust a question but can you guys name 3 legit good moves that Zelda has? By good move, I mean like it's a BnB for Zelda
I'm asking because Swordfighter has at least 1 good move which is u-air
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shield, spotdodge, jumpJust a question but can you guys name 3 legit good moves that Zelda has? By good move, I mean like it's a BnB for Zelda
I'm asking because Swordfighter has at least 1 good move which is u-air
@ Berserker. serious answershield, spotdodge, jump
EDIT: I'm also gonna say, being campy is still more rewarding than being aggressive. Just like Brawlberserker01 said:I've been hearing that Smash 4 has been called Brawl 2.0 and honestly, I'll have to agree. It does feel like Brawl 2.0
The formulas in Smash 4 are mostly similar to Brawl and the engine is VERY reminiscent to Brawl also. What makes Smash 4 different is the increased landing lag on aerials which means SH assaults aren't as dominant anymore. What I'm miffed about is that there are actually some players that see this as a bad thing. Anything that's slow and methodological is bad for them. This is a mentality that KumaOso has been annoyed of for quite a while now. If you guys haven't noticed the neutral game in Smash 4 is definitely a lot more crucial in this game. Taking risks is much more risky as far as I've seen because punishment in Smash 4 is way more painful than it was in Brawl. This is why matches seem "slow" and a lot of players prefer to bait approaches or wait for opportunities to break zones. This reminds me a lot of Street Fighter 4. The new changes to the engine encourages smart play. You're more punished for just auto piloting which is a thing in games like Marvel vs Capcom 3 (Which sucks ***). Anyway.... Another thing that's held against Smash 4 is the lack of "true combos". I know combos are fantastic to watch and all but really, do combos make the game? I don't think so. Anyway, lack of true combos, somewhat slow gameplay (nothing wrong with that). It's pretty much like Brawl
Initially, I thought Smash 4 was more balanced than Brawl. I didn't feel like any of the characters were dominating the game. Now... I actually don't think the balance is better than Brawl's. If anything, it feels just like Brawl's balance. People claim that every character is viable, yada-yada, blah blah. Sorry, but that's not true. There are those characters that are just bad. They still exist in this game but I'd rather not list those characters because everyone's gonna go for my throat if I try listing them. There are also those characters that dominate the hell out of this game (Diddy Kong, Sheik are primary examples of this). There also those characters that are walking design errors. Bowser Jr. for example is a design error. He can't do anything right at all. He's hopeless against shield, his grab is really bad, his rushdown can be countered by just shielding and his projectiles are gimmicky. Zelda is also another example as a design error because her moveset does not function at all. Although Nairo is making her work, we have to take note that Nairo's fundamentals are top notch and his reaction speed is amazing. Swordfighter's intended design is still vague and unknown. SF doesn't fit in any fighter arch-type category. He's also severely outclassed by every sword character in the game. This game is no different from Brawl in terms of balance but tbh, Brawl was balanced if MK was removed from the roster. Atm, Smash 4's roster is quite balanced but without Diddy, it'd be the most balanced iteration ever. I'm not suggesting that we should ban Diddy. I'm just saying, character distribution would be less over-centralizing. I also want to clarify that Sheik is balanced. The people who downplay her crap KO ability can eat a sock. Solo'ing a tournament with Sheik is MUCH more challenging than solo'ing a tournament with Diddy. So yeah, there's that one dominant character. There are those really bad characters. The middle is balanced. Just like Brawl
What makes this game "better" than Brawl even though it's basically Brawl is:
1) New characters with gimmicks/interesting concepts
2) The overhyped return of true combos
3) Smart play and the increased importance of the neutral
4) It's a new game
5) It's faster than Brawl
So yeah. This game is very much like Brawl except Ganondorf is mid tier. **** all the haters. Anyway, this isn't a bad thing. I guess
I was serious though. Best moves and bnb aren't concrete for Zelda because they change constantly depending on who she is fighting. If anything Elevator is the only bnb because it kills everyone early
How can you forget about the best killing UThrow? has the second strongest throw in the game (well, ignoring Shulk's Smash customs but eh). Blue Pikmin UThrows from also kill, as do and 's.takin the elevator to the top floor of my heart
Toying around with both; while she is absolutely better with customs, I'm still really bad at properly utilizing Super Speed/Lightweight so it isn't really making a huge difference to me yet. I just love her aerials and throws and jab and dash attack. I cry whenever I accidentally input ftilt or dtilt though.
I never learned Mario uthrow combos, but if I'm not mistaken it's his low percent combo starter? I think uthrow>dair>fair is a thing at really low percents or something idk. But yeah, good uthrows are pretty rare...? I guess have it as a kill throw option too.
Dtilt for sure. It's pretty much her fastest to hit and usable in neutral attack, and it crouches her very low.Just a question but can you guys name 3 legit good moves that Zelda has? By good move, I mean like it's a BnB for Zelda
I'm asking because Swordfighter has at least 1 good move which is u-air
IMO she doesn't need good BnB's in the 3DS version because she now has improved visual effects as of version 1.0.5 which contains sparkles that will instantly blind the opponent because of how bright, shiny, beautiful and sparkling they are now. Having your opponent blind now means you can finally land moves that used to be impossible to hit with like sweetspot lightning kicks, second hit of upB and jab.Just a question but can you guys name 3 legit good moves that Zelda has? By good move, I mean like it's a BnB for Zelda
I'm asking because Swordfighter has at least 1 good move which is u-air
And then it's confirmed there were no sparkle improvemenTs.IMO she doesn't need good BnB's in the 3DS version because she now has improved visual effects as of version 1.0.5 which contains sparkles that will instantly blind the opponent because of how bright, shiny, beautiful and sparkling they are now. Having your opponent blind now means you can finally land moves that used to be impossible to hit with like sweetspot lightning kicks, second hit of upB and jab.
(They will still fall out Fsmash and Usmash though... nothing can cure this disease)
Whelp, that's not happening.I wish there was a way we could message Sakurai about things like this. Phantom being storable at the very least would seriously help Zelda and it would be simple to change.
Sorry, I tend to forget ROB existsHow can you forget about the best killing UThrow? has the second strongest throw in the game (well, ignoring Shulk's Smash customs but eh). Blue Pikmin UThrows from also kill, as do and 's.
IDK, what if we were to spread a rumor that the best way to DI out of Zelda's Fsmash was towards Zelda and Usmash was to DI down? Heh heh heh...(They will still fall out Fsmash and Usmash though... nothing can cure this disease)
Prepare to be shocked. Swordfighter can actually do the hoo hah but you're on point about his specials. His specials are meh. His n-air is also meh. It's unsafe on block because the damage output is so BADMiiSword really only has like Nair (that move is actually really good), but he has no hoo hah or notable specials iirc.
Cape is his best down B but S.Fighter is still poopyI've only used him like once or twice against noob friends in FFAs, and I win by spamming Nair lololol. That's why I thought it was good but yeah, seems like it's easily an inferior swordsman, even with a hoo hah , and even compared to the mop. :/
Is the cape special its best DownB move?
Is the cape special its best DownB move?
Street Fighter, Kingdom Hearts, Persona and GTA thoughMore reasons for us not to get the PS4: http://www.metacritic.com/game/playstation-4/the-order-1886
Cape is his best down B but S.Fighter is still poopy
You pray that f-smash somehow hits anyone. I think d-smash is okay for KO'ing but you're going to have to get the second hit connected (which is most likely to happen when punishing rolls with d-smash). D-air off stage is pretty goodAlso I don't know how you kill with Swordfighter aside from uair
Kingdom Hearts is coming to the PS5Street Fighter, Kingdom Hearts, Persona and GTA though
Fsmash seemed booty and is actually what spurred the question lol, same with bair, I was really disappointed that a ledge trump bair didn't kill Palutena at like 120%You pray that f-smash somehow hits anyone.
U-smash actually hits hard but it is somewhat hard to landUsmash seems powerful.
When I compared ha visuals between 1.0.4 and 1.0.5 (I had two compies available.) I am quite certain she had bling foot Dsmash in 1.0.4 as well. :/@ BJN39 sis, Zelda gained a glowing foot when using her Dsmash now, we now add some bling bling to our attacks ye he. :^)
I would say things, but like I just got done saying I don't even remember that ROB is a character half the time lol. If he feels fluid and fun to you though then that seems like a very good reason to main him.So, I've been thinking about maining R.O.B. He seems very fluid to me and a blast to play as. I like the cute and quirky feel of his character as well. Plus, I get to (sort of) hoo-hah everyone for days w/o looking like pretentious satan spawn because I'm playing someone currently stuck in the midtier cesspool/purgatory. What do you guys think?
Any thing new for rejection?She can cancel Din with Rush but he only stays out enough for maybe 1 or 2 cancels. I can see Zelda + Mega Man being a strong team together also just with the barrage of projectiles they can do.
When he asked his gf to marry him, she said no.Any thing new for rejection?
I guess I'll expiriment on my ownNayru's Rejection is my least favorite custom for Zelda so I don't play around with it much. I think you can Rejection approaching opponents into grabs but that's about it. Nayru's Rejection is a really boring move lol
meanwhile Dins Passion be likeI guess I'll expiriment on my own