I beat the sluice gate on Alm's side which, like Mathilda's map, felt intimidating, but wasn't that bad. Either I got really lucky with Delthea not teleporting or I just got to Tatarrah quick enough. Kliff and Python did everything since all the enemies were dark mages. Anyway, right when I finished the map, saved, and proceeded to move Alm into the sluice gate, the enemies on Celica's side decided to move and attack her while she was on the mountain graveyard. Everyone went after Leon who died. Game over, reset, and screw you, game. Made sure to move Celica into the mountain village before moving Alm and lo, and behold, the enemies didn't move.
Also, the song that plays in the sluice gate, "One Star by the Next" is beautiful.
On Celica's side, I tried to do the Dragon Shrine, but the boss before it was a pain, so I abandoned that. Freaking Shadow Sword and speedy myrmidons everywhere. I wanted to do it for a more convenient shrine location and to get rid of enemies on the map, but whatever. Before tackling Grieth's Citadel, I went to the Seabound Shrine to get everyone who was around 99 exp to level up which, of course, spawned enemies. Specifically, bow knights and myrmidons. They were taken care of and I wanted Sonya, so Deen died on this playthrough. Also, I forged a 5* steel bow for Leon because why not and that ended up being really useful considering the freaking desert and fortresses everywhere.
Genny, Jesse, Kamui, and Leon. They did everything on Greith's Citadel. Genny kept everyone alive and gained 2 levels which maxed her out as a cleric. Leon dealt with the ranged units while Jesse effectively soloed the right side and Kamui with the help of Boey and Mae, dealt with the left side that kept getting swarmed with bonewalkers. Damn cantor. Valbar took care of the myrmidon who was in the lower right corner of the map near the starting point. I don't even know why he was there and for what purpose the little outpost was for from a gameplay perspective since an outpost near a fortress makes sense, but this is a desert map, so it's difficult to move around, and going all the way back there to heal would take forever let alone that the enemiy has several healing tiles in the boss room.
The snipers were probably the most difficult and threatening enemies since they have 1-4 range and are on indoor tiles, so they have avoid bonuses too. Getting through the desert was a slog and then there's these guys hanging out covering the entrance. The mercenaries and myrmidons weren't that bad and the bonewalkers felt like enemy spam where at a certain point or through unlucky hits on Kamui, he might have been in trouble or would have died, but that probably wouldn't have happened with Boey and Mae helping him out and Genny healing him. Jesse is my only myrmidon -- yeah, I know -- and the character who I said I wasn't going to use much. So much for that when he covered the entire right side except for the sniper and enemy mage.
It would have went perfectly had I not screwed up and forgot what Grieth's actual movement range was. I'm really not used to dread fighters, infantry units, having as much movement as a cavalier or flier. I put Jesse too close which drew out everyone, but the jerk cantor and then left Leon in range of Greith who doubled and killed him. Mila's Turnwheel to rearrange everyone and to draw out the enemies as safely as possible. At that point, I was trying to figure out how to deal with the approaching enemies as Boey got doubled by a myrmidon and would likely be a targeted by Grieth regardless if I healed him or not. I figured Jesse was overleveled and could soften up Grieth to potentially have him retreat onto a healing tile if I couldn't deal with him and the other enemies e.g. have Kamui finish him off and Boey, Catria, Leon, Mae, etc. deal with the other enemies. Jesse lands a critical hit on Grieth. Okay, that's way easier and very anti-climatic considering he destroyed Leon the other time. Well, the rest was just cleaning up the remaining enemies.
So, yeah, I think Grieth's Citadel would have been doable had Jesse and Valbar not been grinded. It made it much easier, especially with Jesse. That said, I probably should have had myrmidons and at least a sniper by now or dread fighter Saber and Kamui, sage Boey, priestess Mae, saint Genny, and maybe bow knight Leon, but I didn't. That made getting into the citadel much more difficult and dealing with the ranged units without Bowrange +2 with a sniper or bow knight. Grieth hits hard and fast and has high movement, but I think I could have just made him focus on a someone while Genny healed with Physic and other units helped out with damage output. Oh well.
That just leaves Shadow Sword man, the Dragon Shrine, and Mila's Temple. I'm currently at the Seabound Shrine since Genny became a level 20 cleric during Grieth's Citadel, so I went there to promote her. I think I'm just going to level up Est for a bit and grind Leon to level 20. He's sitting at 99 exp as a level 17 archer from Grieth's Citadel, so why not. It won't take long. I really need to decide what class Atlas should be. Archers are helpful on deserts, but snipers and bow knights would be more helpful with Bowrange +2 and there's also the issue of Atlas's skill growth not being that great even as an archer, so if he can't hit things, then that might be a problem considering the avoid bonuses tiles can provide. Cavalier is apparently not that great and I'm close to the end of Act 3 and you get a cavalier in Act 4 on Celica's route.
Swamps are next in Act 4. What kind of terror will they be?