Lavani
Indigo Destiny
- Joined
- Oct 24, 2014
- Messages
- 7,256
Gonna throw down some stuff on Tiki, since she's not very intuitive compared to other characters. Don't worry, I'll run out of things to ramble about with this game pre-english release soon enough.
Thought about recording some things, but I can't work out a setup I like for 3DS; the bottom screen isn't very important, but it feels weird to leave it out if I were to record an entire stage (I'd exclude it for a moveset or stun gauge video or something), and fitting both screens in a recording makes the resolution awkward. So I'll probably just be lazy and not bother.
Edit: Shadow Dragon map's Anna stage has some weird as hell character restrictions
Usually it limits you to characters from a specific game or weapon type, but that stage's restrictions are "Rowan, Lianna, Robin, Leon, Marth, Caeda, and Anna only".
And it gives you eight slots for character deployment.
???????????????????????????
Edit2: Also a really brutal stage, jeez
Maybe Robin's just a bad character for it, but it's actually taking several tries
Human
Standard string: Last hit (throwing stones in all directions) has okay meter gain. Also probably what you'll want to use to pop stun gauges.
C1: Converts musou to awakening. Unlike Young Link's C1, this is both fast and does damage to the area around you. You only need 50% to awaken, so 1.5 bars is good enough to get going.
C2: Seems pointless, but most launchers here seem that way.
C3: Weird, bad.
C4: Stuns, wide AoE, also her best attack for meter gain but it's still not very good at that.
C5: Okayish damage/AoE, guard breaks.
C6: Improved C5 that ignores guard entirely, but has tons of endlag even with Astra. Pair Up Switch immediately after the last hit. Actually a pretty good move other than that.
Basically you'll be using a lot of C4/standard string and praying you get 1.5 bars quickly. If transforming won't immediately be an option, C5 and C6 are actually decent moves though, and her standard string is quick. Her issue is more her stats than her attacks.
Dragon
Standard string: S4 (Mewtwo dtilt on steroids) is the important move here, having tremendous range and inflicting yellow stun. You can either do the full string, or dodge cancel and start a new one to capitalize on the stun; the latter option is better imo.
Dash Y: Does a spin attack with her tail. Good for clearing crowds or catching enemies launched by the full standard string. Relatively low damage.
Dash X: Breathes fire at the ground in front of her. Wonky range/damage and kind of laggy, I don't understand this move but it seems pretty bad.
C1: Still a convert. But now it's a massive roar that's still a quick attack, and it also carries over Young Link's property of pausing awakening drain. Fastest clearing option. GAOOO
C2: Still pointless.
C3: Volga C4, but with her size she can cover that area more efficiently with other attacks anyway.
C4: Drill dash. Tons of meter gain. Also stuns, but it's infinitely faster to stun via standard string.
C5: Starts flying slowly while using a breath attack on the area below her. It only hits each enemy once, and the attack lasts forever, so you usually don't want to use this. On the other hand, it seems to entirely empty stun gauges in a single hit and comes right after S4, so it can be optimal on occasion...just don't mess up. If awakening runs out during it, Tiki won't revert until she lands, so you can try and get some extra KOs or fly over an awakening recovery drop to avoid it.
C6: Flies into the air, creates a rune on the ground, then slams into it. Feels similar to Ganondorf C6 in size, but she's in the air and it initiates far in front of her, so it's safer to use. The rune also multihits, so it has good meter gain/stun gauge damage.
Dragon form's attacks are slow, aside from C1. Standard string is the second fastest option, and is her go-to vs officers, with C5 being the faster-but-risky alternative. For crowd clearing, C1 is optimal for mooks, S4 is a substitute if you want to save your musou, C4 has the best meter gain, and C6 will erase a room and all the officers in it. If you need to stall for any reason (waiting for a door to unlock, enemy to spawn, etc.), spamming C1 lets you pause your meter loss, and can even be used to gain meter if there are enemies to hit with it.
Also please give her Astra, her attacks are so slow otherwise ;_;
Also also, the game normally highlights which offensive stat a character uses, but it highlights both Strength and Magic for Tiki. I'm not sure which stat is used for what; my current guess is Strength for human form and Magic for dragon, but it might be attack specific instead or something. No idea if she should get Strength+10 or Magic+10 as a result.
Standard string: Last hit (throwing stones in all directions) has okay meter gain. Also probably what you'll want to use to pop stun gauges.
C1: Converts musou to awakening. Unlike Young Link's C1, this is both fast and does damage to the area around you. You only need 50% to awaken, so 1.5 bars is good enough to get going.
C2: Seems pointless, but most launchers here seem that way.
C3: Weird, bad.
C4: Stuns, wide AoE, also her best attack for meter gain but it's still not very good at that.
C5: Okayish damage/AoE, guard breaks.
C6: Improved C5 that ignores guard entirely, but has tons of endlag even with Astra. Pair Up Switch immediately after the last hit. Actually a pretty good move other than that.
Basically you'll be using a lot of C4/standard string and praying you get 1.5 bars quickly. If transforming won't immediately be an option, C5 and C6 are actually decent moves though, and her standard string is quick. Her issue is more her stats than her attacks.
Dragon
Standard string: S4 (Mewtwo dtilt on steroids) is the important move here, having tremendous range and inflicting yellow stun. You can either do the full string, or dodge cancel and start a new one to capitalize on the stun; the latter option is better imo.
Dash Y: Does a spin attack with her tail. Good for clearing crowds or catching enemies launched by the full standard string. Relatively low damage.
Dash X: Breathes fire at the ground in front of her. Wonky range/damage and kind of laggy, I don't understand this move but it seems pretty bad.
C1: Still a convert. But now it's a massive roar that's still a quick attack, and it also carries over Young Link's property of pausing awakening drain. Fastest clearing option. GAOOO
C2: Still pointless.
C3: Volga C4, but with her size she can cover that area more efficiently with other attacks anyway.
C4: Drill dash. Tons of meter gain. Also stuns, but it's infinitely faster to stun via standard string.
C5: Starts flying slowly while using a breath attack on the area below her. It only hits each enemy once, and the attack lasts forever, so you usually don't want to use this. On the other hand, it seems to entirely empty stun gauges in a single hit and comes right after S4, so it can be optimal on occasion...just don't mess up. If awakening runs out during it, Tiki won't revert until she lands, so you can try and get some extra KOs or fly over an awakening recovery drop to avoid it.
C6: Flies into the air, creates a rune on the ground, then slams into it. Feels similar to Ganondorf C6 in size, but she's in the air and it initiates far in front of her, so it's safer to use. The rune also multihits, so it has good meter gain/stun gauge damage.
Dragon form's attacks are slow, aside from C1. Standard string is the second fastest option, and is her go-to vs officers, with C5 being the faster-but-risky alternative. For crowd clearing, C1 is optimal for mooks, S4 is a substitute if you want to save your musou, C4 has the best meter gain, and C6 will erase a room and all the officers in it. If you need to stall for any reason (waiting for a door to unlock, enemy to spawn, etc.), spamming C1 lets you pause your meter loss, and can even be used to gain meter if there are enemies to hit with it.
Also please give her Astra, her attacks are so slow otherwise ;_;
Also also, the game normally highlights which offensive stat a character uses, but it highlights both Strength and Magic for Tiki. I'm not sure which stat is used for what; my current guess is Strength for human form and Magic for dragon, but it might be attack specific instead or something. No idea if she should get Strength+10 or Magic+10 as a result.
Thought about recording some things, but I can't work out a setup I like for 3DS; the bottom screen isn't very important, but it feels weird to leave it out if I were to record an entire stage (I'd exclude it for a moveset or stun gauge video or something), and fitting both screens in a recording makes the resolution awkward. So I'll probably just be lazy and not bother.
Edit: Shadow Dragon map's Anna stage has some weird as hell character restrictions
Usually it limits you to characters from a specific game or weapon type, but that stage's restrictions are "Rowan, Lianna, Robin, Leon, Marth, Caeda, and Anna only".
And it gives you eight slots for character deployment.
???????????????????????????
Edit2: Also a really brutal stage, jeez
Maybe Robin's just a bad character for it, but it's actually taking several tries
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