Lorde
Let 'em talk
You left like 3-4 hours ago. You're only just playing now?Getting ready to play my first game at this tourney, I will represent the BAN•ZELDA tag!
Regardless, good luck<3
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You left like 3-4 hours ago. You're only just playing now?Getting ready to play my first game at this tourney, I will represent the BAN•ZELDA tag!
6. Don't actually profit because you had to buy gold chainzHow to Make an Avatar Like a Pro
- Google search Mewtwo and pull up Images, and find a cool mewtwo picture:
- Edit on some gold chainz like so:
- Laugh to yourself, because you just made a hilarious pun
- Cry to yourself as you realize no one else thinks it is hilarious
- Profit
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The 90s called, they want their bling back.How to Make an Avatar Like a Pro
- Google search Mewtwo and pull up Images, and find a cool mewtwo picture:
- Edit on some gold chainz like so:
- Laugh to yourself, because you just made a hilarious pun
- Cry to yourself as you realize no one else thinks it is hilarious
- Profit
![]()
I lost BAN•ZELDAGetting ready to play my first game at this tourney, I will represent the BAN•ZELDA tag!
I google searched your avatar to make up a comeback but found your youtubeThe 90s called, they want their bling back.
How important are avatars in the smashboards community at large? Will I not be taken seriously?? Is my avatar total ****??? Help the no0b
It does kinda help how popular you are in these parts, especially if it's memeticHow important are avatars in the smashboards community at large? Will I not be taken seriously?? Is my avatar total ****??? Help the no0b
As promised.
As long as it isn't as graphic as Spritzee's nudes, your fine
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It does kinda help how popular you are in these parts, especially if it's memetic
you weren't kidding when you said ghettoPatch 1.1.4 ghetto video dump part 1
It's on reaction, so just see the limb ripping and let it rip.this is so fab! Do you need to read the smash in order to input in time, or is there time to see Madama's limb coming for you?
bayo's smashes are pretty slow i imagine you can do it on reaction, there's not many active frames on them either shouldn't be too hard to do and are pretty laggy at the end, I'd prefer to get out of the way though (if you could), you wont get a punish with Naryu's slow FAFthis is so fab! Do you need to read the smash in order to input in time, or is there time to see Madama's limb coming for you?
it might work if you get hit by witch time though, although i have no clue what frame 5 turns into against witch timeBayonetta should really only be using smashes after she Witch Times you
Even then, all Bayo would have to do is hit Zelda with literally any move and then use a smash attack. That's what Bayonetta mains should be doing anyway because it eliminates the chance of her smash attacks clanking.it might work if you get hit by witch time though, although i have no clue what frame 5 turns into against witch time
are you saying to use Nayru's after getting hit by Witch Time? Or to use Nayru's to block Witch Time's effects??it might work if you get hit by witch time though, although i have no clue what frame 5 turns into against witch time
I'm intending this to be a compilation and exploration of Nayru's tidbits (and Smash 4 hilarity). Not a guide to the Zelda Bayonetta MU, or any other one.Bayonetta should really only be using smashes after she Witch Times you, so I don't really think that'll ever be relevant in the MU.
FG is not something you should base MU knowledge on.
after getting hit, if you could get nayru's out, I bet the intan frames would be increased and hit boxes would stop the punish, but frame 5 would be much longer in witch timeare you saying to use Nayru's after getting hit by Witch Time? Or to use Nayru's to block Witch Time's effects??
what is this smash 64 reply, "just hit them." OH WELL I JUST WONT GET HIT THEN, HAEven then, all Bayo would have to do is hit Zelda with literally any move and then use a smash attack.
she'd just have to wait, then punish. if zelda nayru's witch timeWhat would be interesting is if we could use it to get out of her confirmed combos and combo starters (not the ones you can DI down and away from prevalent on Reddit), and if Nayru's is safe on Witch Time (if we're frozen during invulnerability, she wastes a strong Witch Time.) Farora's Wind is also a good recovery that's difficult to edge guard, and our kill power and rage potential is good for her, but that sort of testing needs a skilled Zelda player and a skilled Bayonetta in person.
What about grab? That doesn't change anything?Novelty of the buffs wears off when you realize that:
• Already had Finger bang hoo haa. UAir barely KOs earlier despite the damage buff because they nerfed the KBG. Size is nice, but not a ton really changed. So we'll get 2% more damage there. That's pretty much it. UAir still needs to be landed in other non-setup situations for that new damage to matter.
• Ftilt actually gained 1F of raw endlag despite the duration reduction...secretkpop It's because of how they handled the startup buff
• NAir still has endlag all over and likely didn't gain anything from the damage outside of more damage.
Let me be clear before a bunch of people get upset by my "negative" (realistic) message: the damage buffs are hilariously and great, and Ftilt needed to be buffed, they shouldn't be ignored, but too many people are jumping on these changes as our savior way too quick when almost nothing that was a real issue was addressed. Zelda is the same highly flawed character of 1.1.4. Only now some moves do more %.
Jab hilariosity's novelty, however, won't wear off.
Edit: Also noting that Nayru is omitted from my comments because the intangibility buff is legitimately useful and changes things.
Okay you got me there. A full unit for her grabs is nothing to scoff about.What about grab? That doesn't change anything?
Then I played a Link and Link is BS shut up Link and I killed with Eruption once but that was still not a good enough end for Link, man I hate Link eww.
Are you sure they couldn't just jump out before Uair hit if they DI'd out? I'm pretty sure they could before the patch but cannot now anymore, they have to airdodge now. Anyway, the increased hitbox makes it quite some easier to hit her Uair setups which is a very good change to me. I wish her Dthrow was harder to DI so I didn't have read both their DI and their escape option, it's incredibly hard ._. Gonna play with it some more though, since I secondary Zelda again. She's still trash but less trash so I'll take it :3.Novelty of the buffs wears off when you realize that:
• Already had Finger bang hoo haa. UAir barely KOs earlier despite the damage buff because they nerfed the KBG. Size is nice, but not a ton really changed. So we'll get 2% more damage there. That's pretty much it. UAir still needs to be landed in other non-setup situations for that new damage to matter.
WHATThen I spammed Nayru's and we learned that the Nayru's vortex isn't possible anymore and that may be why we got the buffs?
Death of a meme.Then I spammed Nayru's and we learned that the Nayru's vortex isn't possible anymore
There's no reason for you to be so obtuse. I meant hit the opponent after Bayo Witch Times them and then use a smash attack. Hitstun lasts forever during Witch Time, so good luck using Nayru's.what is this smash 64 reply, "just hit them." OH WELL I JUST WONT GET HIT THEN, HA