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Guide Zelda Social: But also the FE Heroes Internet Cafe

EODM07

Smash Hero
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omg gorls dancetrotting is such a good took for Zelda, it's amazing at baiting and I've gotten elevators with it.
I've managed to get the hang of dancetrotting, but I can never do it consecutively, and I never seem to do it at all online or against someone. I need to implement it into my playstyle.

Also, good news. I'm not airdodging as much, from the matches I had against @smokebomb12. Buuut, I did end up doing some more stupid stuff. I kept on getting hit by every single FSmash by his DK as Lucina. ;~;
 
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McKnightlíght

Getting back into the dunk game
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McKnightlíght

Getting back into the dunk game
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No SNES games in the 3DS eshop sadly, but there are the Megaman Xtreme games which are good from what I hear. Kinda like the OG Megaman games on gameboy but aren't as spotty.
That really sucks, I love that game.

But they don't have the OG Megaman games?
 

LancerStaff

Smash Hero
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That really sucks, I love that game.

But they don't have the OG Megaman games?
Yep, but legacy collection is coming out in a few months has everything and more for less $$$. I'm a nut about resolution... And the VC stretches things slightly while MMLC doesn't, so I'm waiting for that.
 

McKnightlíght

Getting back into the dunk game
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Oh that sounds really cool. Remind me when it comes to the shop. I've only played the first Megaman and Megaman X, so I want to play all the others.
 

Suicidal_Donuts

Smash Ace
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@ Rickster Rickster Thanks for the input! I needed it, as I've always gotten little to none. Addressing the things you pointed out:

I think every match when I was Zelda, you were Zelda. That explains why I never really tried to edge guard with an actual attack. There's no point in jumping offstage when I probably can't get to you in time. On my roll problem, it actually used to be better, but I didn't play for a while and reverted to my old habits I used to have. I know I need to work on it haha. For throw combos, never have I ever been able to use them well with Zelda, yet I can almost always get them with the other characters I play. Every time I try with her, I'm too slow. If you've noticed, sometimes I don't attack after a Dthrow, but that's on purpose to confuse you into air dodging into a Smash, which works well as a mixup.

For Zelda's predictable Farore's pattern, I don't always do that, but I was doing it a lot last night. I wasn't on my game last night at all haha, I think I was just really tired because it was so late. I only go for that sometimes usually, as I've gotten a lot better about it. Also, part of it was me practicing the distance for endlag canceling, I didn't really care about being punished. As for Din's, yeah, I do use it a lot, but you have to admit I can land it well for how awful it is. For Elevator, yes I do use that a good bit actually, but I don't know what moves against Zelda it works on because I never fight Zelda as Zelda, and a lot of her moves feel like they push you too far away on shield to be successful, and I don't remember perfect shielding your moves as her either. Bad timing on my part. I don't think Zelda vs Zelda really gives off a good impression of what I can do with her because she can counter herself so well, which was very evident.

For Samus... Yeah, half the time I was like "Oh yeah, this isn't PM/Melee, I'm a **** character now that can't do anything". Her roll is so bad here. Lets also keep in mind that I lost with her when you were Fox. I wasn't going to win that one anyways. I won when you were Zelda though. For Charge Shot, yeah, eh, it's a whatever move. I wish she didn't have to rely on it so much for kills. She hurts me physically and mentally to play, but I like her playstyle, so it just doesn't work out well in the end.

For Sheik, gorl, why do 3 Fairs for like 4/5% each when I did one Fair into a sweetspot Usmash? I also did Dthrow to Uair chainthrow. I don't really care for someone else's tactics when I have my own that work well enough for my playstyle. If I played the exact same as every other Sheik, then everyone would know how to counter me. If I do things they haven't seen, it'll catch them offguard, whether the reward is more or less. Fighting games are about mind games, not always the same guaranteed combos every time. I do use Fthrow into Bouncing Fish sometimes, but I didnt feel like it last night. I know how to give Bouncing Fish less end lag (I use the A button instead of B after activating BF for the hit bc preferences), but that isn't always necessary because it's safe on shield in almost every situation. You never punished me for it when I didn't give myself less end lag. I used her a lot in Melee, so I have a lot of background knowledge and skill with her. I do miss the old Sheik though, she was way more fun than this one. Give me The Slap back, that was my favorite KO move near the ledge. Uthrow combos were also pretty awesome, so was the old Fthrow angle. One can dream.

Marth and Lucas I guess were the best of the bunch? You forgot about Olimar, he did very well as well. For Marth, he's so much more tolerable with the frame data buffs, but still needs some more help in some matchups that he can't handle too well. I will say that his new Jab is a blessing in every way, as his old one was poo. People probably say that Lucas isn't that great because he's WAY harder to play than Ness, and depends on combos and reads a lot, so people write him off quickly when he's actually super good. PK Fire and Zair walls will ruin just about every character's approach if done correctly.

Anyways, I'll try to work on not being so rolly with Zelda/Samus, and practicing those Dthrow followups with Zelda. Everything else I already knew about or do, but like I said, I wasn't really doing my best at all and Zelda vs Zelda is not the matchup for me. We'll have to play again another time after I've worked on those areas! Was grrr8 fighting you though, it was refreshing to have a challenge when playing Zelda again.
 

Cress!

Keep your chin up!
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There was a problem fetching the tweet
I thought he already quit. But Sheik just won't let him apparently.
 

LancerStaff

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A friend of mine said the ballot page got changed somehow... I still doubt the update will be noteworthy, if we get anything at all. Nintendo wouldn't give us a new character without telling us a few days in advance something was happening.
 

KenMeister

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Yep, but legacy collection is coming out in a few months has everything and more for less $$$. I'm a nut about resolution... And the VC stretches things slightly while MMLC doesn't, so I'm waiting for that.
Don't ever bother, just get the Anniversary Collection off of Amazon, which not only costs 10 bucks, but has 7, 8 and 2 arcade games to boot.
 

SBphiloz4

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As part of the Sheik social, I find that our character might be too centralizing in the metagame. ZeRo, the undefeatable superhuman, was defeatable only to the hands of Sheik. M2K posted on Twitter saying that our beloved character deters him from playing the game. Maybe it's time to consider others.

We should remove the invincibility frames on Vanish, add end lag to her diagonal Vanish, and reduce the kill potential of her 1st hit of the UpB. If we remove the 2nd hit hitbox and/or the wind box that would be even better. Maybe needles are too powerful and quick. We could add more cool down to the move and reduce its damage output. Finally, we could consider adding startup time to Fair and Bouncing Fish to give our opponents a bit more breathing space without severely hindering our gameplay. That way everyone can be happy about playing Sm4sh.

I hope Sakurai hears our prayers to NERF•SHEIK. Thank you.

- Sheik social
 

KenMeister

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As part of the Sheik social, I find that our character might be too centralizing in the metagame. ZeRo, the undefeatable superhuman, was defeatable only to the hands of Sheik. M2K posted on Twitter saying that our beloved character deters him from playing the game. Maybe it's time to consider others.

We should remove the invincibility frames on Vanish, add end lag to her diagonal Vanish, and reduce the kill potential of her 1st hit of the UpB. If we remove the 2nd hit hitbox and/or the wind box that would be even better. Maybe needles are too powerful and quick. We could add more cool down to the move and reduce its damage output. Finally, we could consider adding startup time to Fair and Bouncing Fish to give our opponents a bit more breathing space without severely hindering our gameplay. That way everyone can be happy about playing Sm4sh.

I hope Sakurai hears our prayers to NERF•SHEIK. Thank you.

- Sheik social
Sheik honestly just needs a flat out-redesign if she is to be balanced. Think Brawl Sheik but with more kill power and the removal of ftilt lock.
 
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Ffamran

The Smooth Devil Mod
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Sheik honestly just needs a flat out-redesign if she is to be balanced. Think Brawl Sheik but with more kill power and the removal of ftilt lock.
Someone suggested giving Sheik her Melee Fair so she can't chain Fair anymore because of the higher knockback. So, she'll end up being able to get like 1 Fair instead of 2 to 3. In return, she gets a kill move? - Melee Fair does 8% instead of 5% - and potentially a semi-spike Fair because of the shallower angle... I think.
 
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Gay Ginger

Make Smash Bros. Gay Again
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Dec 23, 2014
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Hello gorls~

It's been a while, haha.

I finished my job as a summer camp counselor and tomorrow I start my new one as an After School Program staff member at a local YMCA.

What has everyone been up to?
 

ぱみゅ

❤ ~
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Give Dthrow more knockback. It then would retain combo potential but will stop much earlier (like Diddy's). And make Fair slower so she can't carry people through the stage.

And then we'd suddenly have one less reason to complain against stages.

:196:
 

BJN39

Smash Data Ranger
Moderator
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No.


Brawl sheik is pretty much SSB4 sheik with two less specials and a single hit UAir.


Except you're reverting the BAir kill power to pre-1.0.6/8 w/e whenever it was nerfed.


IDK why everyone thinks Brawl is the answer.
 
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Macchiato

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No.


Brawl sheik is pretty much SSB4 sheik with two less specials and a single hit UAir.


Except you're reverting the BAir kill power to pre-1.0.6/8 w/e whenever it was nerfed.


IDK why everyone thinks Brawl is the answer.
while we're at it, let's just bring Brawl MK back to solve the Uair string problem since Brawl is always the answer :secretkpop:
 

Antonykun

Hero of Many Faces
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No.


Brawl sheik is pretty much SSB4 sheik with two less specials and a single hit UAir.


Except you're reverting the BAir kill power to pre-1.0.6/8 w/e whenever it was nerfed.


IDK why everyone thinks Brawl is the answer.
Brawl doesn't have bouncing fish
 

Ffamran

The Smooth Devil Mod
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No.


Brawl sheik is pretty much SSB4 sheik with two less specials and a single hit UAir.


Except you're reverting the BAir kill power to pre-1.0.6/8 w/e whenever it was nerfed.


IDK why everyone thinks Brawl is the answer.
Wasn't Sheik's Bair fine? A major complaint with Sheik is her Fair which patch 1.1.0 swapped the hitboxes or something so it's easier to hit with the 4.something% hitbox instead of the 5.something% hitbox. It'd be like people complained the hell out of Diddy's Uair and they nerf his jab instead or worse which they're not that stupid: make Uair stronger. Thanks for messing with her Bair which wasn't a problem and lazily swapping the hitboxes for Fair instead of actually changing it so she can't spam 3 Fairs which total up to around 15%. Oh, and her ******* Needles.
 
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Rickster

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They could just revert her Fair back to how it was in Melee and Brawl. A little more power, so no chaining, but a better angle. But the angle wouldn't be as powerful as it was in Melee due to better recoveries. And landing lag.
 

KenMeister

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Shut up, I'm tired. :p

But nah, in all seriousness though, it's mostly just how ridiculous her needles are that invalidate most of the cast. I was implying Brawl's needles so you can have better damage output, but it only be good for damage output and tacking on percent while not being a pain in the rear-end at high percents and not completely ruining approaches.
 

Kofu

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Can anyone explain to me why G&W wins, especially Gimr if possible since there's no good MKs at his region. So i wonder where the solid MU exp came from(unless this is all theorycraft).
I'd give a response in the actual thread but I would be trolling so nah

Because we outrange Meta Knight and stuff...

I can't think of any other "good" reasons tbh, MK is a lot more scary once he gets in and we probably die super early to UAir to Shuttle Loop strings.

SeanS is kind of crazy tbh, there's no way we beat that many characters.
 

Suicidal_Donuts

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A new update is coming? I hope I have enough time to upload my replays with Peach Goddess Zack to YouTube before they're all ruined. At least give us some notice next time, Sak (unless we can upload them after the update but can't watch them from the game itself).

They could just revert her Fair back to how it was in Melee and Brawl. A little more power, so no chaining, but a better angle. But the angle wouldn't be as powerful as it was in Melee due to better recoveries. And landing lag.
Please, anything to have The Slap back. That was my favorite move of hers. Give us the Chain back too, Burst Grenade is so... Ugh.
 
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