Let's talk about what would Zelda need to feel like a complete character in Sm4sh. REASONABLE changes. I know everyone wants no helpless state Din's or storable Phantom or being able to move horizontally immediately after Farore's Wind but let's be honest, it's probably NOT HAPPENING.
- Ftilt coming out on 3 frames earlier (coming out on frame 9 seems alright)
- Removing the Ftilt blind spot
- Make grab come out 1-2 frames earlier OR reduce grab's FAFs by 3 frames (like what happened to Palutena)
-
Remove Din's Fire
- Slightly increase run speed
and improve run animation
- Uair killing 3-5% earlier or something
- Increase Bthrow's kill potential by say 3-5% OR decrease Dthrow's knockback growth by a few points
The first 3 are honestly enough for me IMO but the others may not be bad changes, and seem more doable than storable Phantom haha. These changes would most definitely make Zelda an AMAZING 2nd worst character in the game!