They fixed how they don't blow up on contact against nearly everything, so they're somewhat less annoying.Apparently Mii Gunner's Grenades got nerfed. Still good though.
Miissiles got a slight buff in that they lag less
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
They fixed how they don't blow up on contact against nearly everything, so they're somewhat less annoying.Apparently Mii Gunner's Grenades got nerfed. Still good though.
Was this the actual first time they have ever fixed a custom from a patch?Customs are actually balanced now; look at Pikachu's Thunder Wave man. No more infinites! They listen!
brawler's one-inch punch (dthrow + first hit of piston punch ohko'd light characters off a platform) was patched in a previous update, but it wasn't that big of a deal.Was this the actual first time they have ever fixed a custom from a patch?
BTW how would you be able to get sakurais or any of the devs attention to buff a move(like Zelda's dins)
Just constantly use it until he realises how much it SUCKS?
They have changed customs before; just not infinites.Was this the actual first time they have ever fixed a custom from a patch?
BTW how would you be able to get sakurais or any of the devs attention to buff a move(like Zelda's dins)
Just constantly use it until he realises how much it SUCKS?
I do.Wait... someone actually uses 1111 brawler?
Charizard's Dragon Rush got a damage nerf in 1.0.4, I believe.Was this the actual first time they have ever fixed a custom from a patch?
I hadn't played around with missiles much before the patch but was impressed with how well they homed. Now they're probably a lot more useful.They fixed how they don't blow up on contact against nearly everything, so they're somewhat less annoying.
Miissiles got a slight buff in that they lag less
People will never learn.View attachment 65605
Lol reddit
Fsmash and phantom and maybe even FtiltWhat does Zelda even space with? Jab? Dtilt? Er... Din's Fire in a way like how tough guys try to puff out their chest only to get a knee to the crotch?
uh what
Zelda can space?
uh what
Zelda can space?
Yes, let's space with a frame 16 move that has a 50 frames of commitment, at minimum frame 42? (31 minimum charge and 11 release) with 67? frames of commitment, and a frame 12 move with 40 frames of commitment... Yes, Zelda's spacing is phenomenal... She could use dash attack and Nayru's Love too, I guess... Her jab should be faster, especially when you consider how stupid Roy's jab can be at times - thanks, developers, for giving Roy a disjointed frame 5 jab that lets him act at frame 23 while Zelda acts at frame 24. Ganondorf's jab should be stronger too since Zelda's does a consistent 8% now if it fully connects while Ganondorf's does 10% sweet-spotted, 7% sour-spotted, and 4% if you really screw it up. Oh, and Ganondorf can't act until frame 35 which is 5 frames earlier than his Ftilt and 1 frame earlier than his Dtilt, but gives less reward than his Ftilt and Dtilt... You can see why Ganondorf players don't use his jab as much. Seriously, it's not that difficult to stick out your hand. Zelda's jab should be frame 8 at the most and Ganondorf could be frame 6 and it wouldn't be a problem. At least it would help with their close combat game and not getting screwed over because your fastest attack is frame 8 - Ganondorf - or your fastest attack is a frame 5 Dtilt - Zelda -, so you can only hit grounded or opponents below you.Fsmash and phantom and maybe even Ftilt
I don't think Villager is unviable but he's on the cusp of viability. Rosalina is hard but not necessarily awful. Ranai probably does the best because he doesn't try to camp and force approaches.Speaking of which, Zee (the Villager main) has been *ahem* destroying the misconceptions that people think about Villager on Twitter; he says the character is not viable and the competitive impressions thread discussed that a bit.
Though they said Ranai is apparently the one that plays Villager correctly (which is kinda true tbh).
"Villager can camp" lol.
H-hey, what's that supposed to mean!?I do.
He's not terrible. Not Palutena bad at least.
Late reply because I had to run to go to a family dinner haha@SBphiloz4 GG, wow are you geting macchiato syndrome? whats with all the chars.
He means that Brawler isn't lucky enough to have an invincible dash attack and BAirH-hey, what's that supposed to mean!?![]()
I think 1111 Palu < 1111 default BrawlerH-hey, what's that supposed to mean!?![]()
Palutena don't need no tilts.I think 1111 Palu < 1111 default Brawler
I mean like at least brawler has a completely functioning moveset *cough cough tilts cough*
Palutena could be good..I think 1111 Palu < 1111 default Brawler
I mean like at least brawler has a completely functioning moveset *cough cough tilts cough*
^Kong Cyclone is simply artificially safe between its super armor and ridiculous autocancel. Reduce the super armor frames and remove its autocancel and it's fine.
idkI think 1111 Palu < 1111 default Brawler
I mean like at least brawler has a completely functioning moveset *cough cough tilts cough*
Well, the super armor, windbox, and damage aren't really out of line for customs in general. It's the safety about it that gets me. I haven't really played against it except in some teams matches where I don't get the chance to confront it directly. But watching matches with it just makes me wonder why it's so absurdly hard to punish when used right. There are a few other moves that are very safe on landing (true Shoryuken comes to mind) but none of them have a hitbox the size of Kong Cyclone.
Neither was I, really. But he felt (and still feels) like an overall good character. But he has his weaknesses.Re: Villager talk
I wasn't ever sold on Villager's solo viability. Like, since 3DS release.
Anyway, you know who I think is part of the top 10 for sure? Wario. I wasn't confident because Wario has zero rep but because the best player in my scene USES Wario, I get to know why Wario is so lethal. The farts and bikes ;-;
I'm also like that ;-; *hugs*Neither was I, really. But he felt (and still feels) like an overall good character. But he has his weaknesses.