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Guide Zelda Social: But also the FE Heroes Internet Cafe

PUK

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Ryu looks not so good. Slower than falcon, less kill power, less recovery, and it looks like he doesn't have an advantage state at all. He will be slaughter by sheik omg
 
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His walking speed is nuts. His KO power seems fine (Actually surprisingly good, if anything). He also has high potential damage output. His fireballs seems p. good. His d-tilt mechanics allow him to have an actual offense which only a few characters have in Smash 4. He can keep up the pressure on shields, and he has certain moves and mechanics that deal a lot of shield damage.

Really, the only thing that seems to hold him back is his recovery. Idk about his disadvantaged state. I need to know his weight and fall speed. I think his disadvantaged state may be p. bad

But yeah, Sheik is gonna body him for sure. Ryu has a lot of techs. You have to play him like you're playing SF to bring out his full potential.

Oh yeah, and only a few people here know this but I made a prediction that Ryu was gonna be high tier and Roy's gonna be better than Marcina. I'm not so sure about the latter but I'm sure as hell (for now) about Ryu being high tier. Having an "actual" offense means a lot.


Edit: I almost forgot, lol. FADC. D-tilt > FA > Cancel. **** lol
 
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Kofu

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Welp, I'm going to bed.

And I've been noticing that I'm doing worse and worse in wi-fi lately for some reason.
Ugh tell me about it. I've been on a losing streak on For Glory. I lost first to an FSmash-happy Sheik as Mewtwo (though it WAS quite laggy) and then to a Toon Link whose strategy was literally boomerang/arrow to USmash then aerial chase as Game & Watch. Additionally, I got badly two-stocked by a Samus, though both of my deaths were SDs IIRC. I have a lot to work on (such as incorporating more rolls like Rizen suggested).

Though all these losses were on the Wii U version after mainly playing the 3DS version for a while, 3DS version master race @ Soul. Soul. ?

But then I got to have some fun with a player with the tag "ROY IS BAK" using Roy palette Marth. I changed my tag to "ROY?" and used the snazzy Koopaling. He changed tags/characters after that :p
 
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Lavani

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Are the people saying his recovery is bad not aware that he can use upB after sideB?

I'm not really sure how he lands, though.
 
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Soul.

 
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Ugh tell me about it. I've been on a losing streak on For Glory. I lost first to an FSmash-happy Sheik as Mewtwo (though it WAS quite laggy) and then to a Toon Link whose strategy was literally boomerang/arrow to USmash then aerial chase as Game & Watch. Additionally, I got badly two-stocked by a Samus, though both of my deaths were SDs IIRC. I have a lot to work on (such as incorporating more rolls like Rizen suggested).

Though all these losses were on the Wii U version after mainly playing the 3DS version for a while, 3DS version master race @ Soul. Soul. ?
But then I got to have we fun with a player with the tag "ROY IS BAK" using Roy palette Marth. I changed my tag to "ROY?" and used the snazzy Koopaling. He changed tags/characters after that :p
Yes. 3DS is pretty chill; no need to waste time on Smashville 24/7.
 
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Are the people saying his recovery is bad not aware that he can use both sideB and upB?
I almost forgot about tatsu being used as a recovery

His recovery still seems (only seems) kinda bad. Vertical distance is lacking

Edit: Focus attack? I guess that's all I can think of when it comes to landing with Ryu
 
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IsmaR

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Remember inputting the actual SF inputs increases the range and effectiveness of his specials.

Apparently recovery from DP is invincible if you do it with actual inputs.
 

warionumbah2

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Dp needs to be frame 3 oos all his normals have a light and hard hit effect, people need to research on what his specials do when inputted correctly.

Only draw back is that it'll come out slower because more inputs.
 

IsmaR

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Watching casuals (no offense intended) play around in training mode/against bots is not the best way to predict/determine how things will play out once the rest of the world gets their hands on them.

At least this time, we didn't have to watch people fail at Classic on 3.0 dozens of times to unlock/actually play as the characters.
 

TTTTTsd

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We actually have a data mine if you're interested.

https://sourcegaming.wordpress.com/2015/06/13/e3-update-pre-patch-notes/

Just some in-game tips, doesn't explain everything but uh, SRK gets ****ing invul apparently. And no landing lag. The power of real inputs...(real talk playing Ryu cause he was the first Fighting Game char I ever played back when I was a wee lad and had a Genesis and a 6 button pad lying around. Ah, the good old days...)
 
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Lavani

Indigo Destiny
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Oooooh

Okay, I kinda take back what I said. RIP Gimping Shoryuken
Why would a DP not be invincible :V Though I assume it'll be similar to Mario's upB invincibility, but still that's like Mario's recovery + Tatsu for extra recovery.

The standard shoryuken input supposedly gives it no/reduced landing lag too, so :GCR::GCD::GCDR::GCB::GCD: to skip past the ledge, land immediately, and do other things could be real a la Kong Cyclone shenanigans.

Hello sisters. Guess who I'm playing when he comes out (tomorrow/this morning hopefully!)
Does that mean you're the person I go to about Ryu particulars? :200:
 

Soul.

 
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I honestly can't tell you what it is lol. Probably just familiarity and me misjudging distances or something. I like both versions though.
It's fine, I like both too. Just Wii U is overrated because muh tourneys
 

TTTTTsd

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Why would a DP not be invincible :V Though I assume it'll be similar to Mario's upB invincibility, but still that's like Mario's recovery + Tatsu for extra recovery.

The standard shoryuken input supposedly gives it no/reduced landing lag too, so :GCR::GCD::GCDR::GCB::GCD: to skip past the ledge, land immediately, and do other things could be real a la Kong Cyclone shenanigans.


Does that mean you're the person I go to about Ryu particulars? :200:
Well, if you'd like, I could definitely try after I get some time with him! Most of what I say about Doc is still true (he's my secondary now, it was fun) so, yeah, if you need Ryu help and I end up actually figuring him out, for sure. Although my experience in SF games outside of Smash may assist me here, haha. (I hope.)

BTW he comes with the DOPEST remix of Ken's theme I've heard in my life.

 

Lavani

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Just some in-game tips, doesn't explain everything but uh, SRK gets ****ing invul apparently. And no landing lag. The power of real inputs...
I don't know why the way you worded it made the difference to me, but it occurred to me that Shoryuken'll likely make for some terrifying platform pressure.

Man I can't wait to see this character figured out and put into action.
 
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TTTTTsd

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I don't know why the way you worded it made the difference to me, but it occurred to me that Shoryuken'll likely make for some terrifying platform pressure.

Man I can't wait to see this character figured out and put into action.
I'm sure-you-can imagine what will come of this. Jesus that was bad.

Really though, I'm hype for him too. I REALLY want to play him just to figure him out. The fact that he has his overhead from SF2 (I think) and it's apparently made for breaking shields just makes me laugh. This character like, DEFIES the Smash archetype of simple inputs and I think that's what I love about it. It's all for making him FEEL like an SF character, really cool gamble.

Like, he even has pressure sensitive attacks based on if you tap or hold A. Like, that's INSANE for Smash.
 
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Lavani

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The fact that he has his overhead from SF2 (I think) and it's apparently made for breaking shields just makes me laugh.
I missed this before.

That's a hilarious touch.

This character like, DEFIES the Smash archetype of simple inputs and I think that's what I love about it. It's all for making him FEEL like an SF character, really cool gamble.

Like, he even has pressure sensitive attacks based on if you tap or hold A. Like, that's INSANE for Smash.
Yeah, I'm stoked that a character with traditional fighting game inputs is making it into Smash. I don't have any personal connections to SF, but since Sakurai does it makes sense that it'd be Ryu, and I'm perfectly okay with that. More than okay, really, honestly just ecstatic to see it happen.

At least we know Samus is still going to be harder to use than Ryu.
:smirk:
 

EODM07

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Morning girls. How's everyone doing today? :4zelda:

Just got back from doing my morning rounds. I'm getting ready for the Smash 4 Presentation this afternoon. It's going to be hype as hell. Even though we've already been spoiled. Curse you @RandomTBush. ;~;

Hello sisters. Guess who I'm playing when he comes out (tomorrow/this morning hopefully!)
Is it Dr. Luigi? :troll:

 

Monado Master

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I thought the Fairy Type was stupid at first but thematically it works well enough. What is stupid, however, is how blatantly its resistances are to balance other types, most notably Dragon, and how its weaknesses are some of the worst offensive types (though in their defense, iron is strong against fairies in mythology so the Steel weakness makes sense).
I agree. Fairies sounded ******** at first then i used sylveon. I fell in love that day.
 

Kofu

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Yeah, Ryu as a concept in Smash is really cool of a little intimidating to me since I haven't been able to get the hang of traditional fighters (though I haven't tried very hard tbh). What are the "correct" inputs for his Specials according to Street Fighter?
 

EODM07

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I agree. Fairies sounded ******** at first then i used sylveon. I fell in love that day.
My very first Fairy Type I used in XY was Dedenne. Named it after Nazrin from Touhou. :V
And it was very helpful to me, using that Nuzzle and even helping me catch Zygarde (which is my Special Attacker for a Singles Team. Should I be happy that I got a Modest Zygarde with IVs in HP, Def & SAtk? :V)

Yeah, Ryu as a concept in Smash is really cool of a little intimidating to me since I haven't been able to get the hang of traditional fighters (though I haven't tried very hard tbh). What are the "correct" inputs for his Specials according to Street Fighter?
His inputs are as follows:
B (Hadouken) - QCF+B (Down, Down-Forward, Forward, B)
Side-B (Tatsumaki Senpukyaku) - QCB+B (Down, Down-Back, Back, B)
Up-B (Shoryuken) - DP+B (Forward, Down, Down-Forward, B)
To do Ryu's Shakunetsu Hadouken. You need to do a HCF+B (Back, Down-Back, Down, Down-Forward, Forward, B)
 
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Benishigure

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@Antonykun requested Zelderly holding swordfighter's blade so here it is :^)


Totally pumped for the presentation at 12:40 in the morning! Never mind the fact that I have school tomorrow :secretkpop:
 

Kofu

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Oh yeah, meant to mention this since I think it's kind of a bizarre design choice. Game & Watch's Chef move and its variants have four food options: a skinny fish, a more stout fish, sausage links (what a lot of people see as bacon) and... something I'll call steak since I'm not sure what it is. The regular attack has all four food items behave the same. However, with both his customs, there's a power hierarchy with the food. It goes sausages > "steak" > skinny fish > fat fish. For both versions the two fish variants deal the same damage but have different knockback values, but both the sausages and steak deal more damage (9, 8, and 7 for XXL Chef and 2, 1.5, and 1 for Short-Order Chef). Most notably, you could feasibly kill with XXL sausages at high percents (it kills Villager on FD around 190% with no rage) and the Short-Order fat fish never induces hitstun (part of the reason why I'm not sold on Short-Order Chef).

@Antonykun Pocketed XXL sausages kill Game & Watch at 83% with no rage :V
 

CatRaccoonBL

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Watching casuals (no offense intended) play around in training mode/against bots is not the best way to predict/determine how things will play out once the rest of the world gets their hands on them.
This. I am a little concerned about people immediately thinking a character will be high tier. Especially with Roy. Now, I unfortunately haven't got a chance to watch videos of these characters, so I really don't know what is different about him, but if he works like he did in melee, there is still a problem there. If he has the mechanic of "closer deals more damage," thats horrible for spacing, unless his damage output is just that insane. Not to mention I hear that his range is bad.

Again, haven't really seen him. So maybe there is just this one thing that makes him stupid.
 

warionumbah2

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Watch FG scrubs use Ryu like a Smash player instead of using him like a SF player, then he'll be labelled as low tier with poor recovery,worse than LM etc. May as well get Daigo to buy this game so he can main Ryu. Its annoying as **** when people call Ryu and Roy high tier right off the bat, you're setting yourself up for disappointment.

I wish the casual player actually tested Ryu's kit, his normal Hadokens clank with Luigi's Fballs but any stage above such as the 1.2x damage buff version and Shakunetsu will beat it? Every vid i find its always Final Smashes. >:[
Its interesting how different Hadokens will be viable against different characters, :4megaman: you'll need to get your Shakunetsu game on point. First thing im testing is his Hadokens priority.

England: Summer yet its raining harder than yesterday. :dkmelee:
Now, I unfortunately haven't got a chance to watch videos of these characters, so I really don't know what is different about him,
I can link you to the video if you want
 

BJN39

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And...I woke up. Literally an hour before the supposed patch release.

:secretkpop:

@Antonykun requested Zelderly holding swordfighter's blade so here it is :^)


Totally pumped for the presentation at 12:40 in the morning! Never mind the fact that I have school tomorrow :secretkpop:
That's actually really good looking. Even if it is SwordspiderxZelderp. :D
 

EODM07

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Watch FG scrubs use Ryu like a Smash player instead of using him like a SF player, then he'll be labelled as low tier with poor recovery,worse than LM etc. May as well get Daigo to buy this game so he can main Ryu. Its annoying as **** when people call Ryu and Roy high tier right off the bat, you're setting yourself up for disappointment.

I wish the casual player actually tested Ryu's kit, his normal Hadokens clank with Luigi's Fballs but any stage above such as the 1.2x damage buff version and Shakunetsu will beat it? Every vid i find its always Final Smashes. >:[
Its interesting how different Hadokens will be viable against different characters, :4megaman: you'll need to get your Shakunetsu game on point. First thing im testing is his Hadokens priority.

England: Summer yet its raining harder than yesterday. :dkmelee:


I can link you to the video if you want
Will say, I do like the idea of having to tap the button to get different versions of attacks. Kinda reminds me of the original Arcade Cabinet of Street Fighter, where they were originally going to use a pressure-based button for the Kicks & Punches instead of the 6-button layout.
 
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