Zelda Hitboxes and Frame Data

standardtoaster

Tubacabra
Moderator
Joined
Nov 26, 2009
Messages
9,259
Location
Eau Claire, Wisconsin
#1
Credits to SuperDoodleMan for most of the frame data.
Images compiled by Stratocaster. Images edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Download for individual frames

Shield stun and Advantage data
by flagitious
-------------------------------------
Short Flash

Total: 29
Hit: 11, 13, 15
IASA: 27

Shield stun: 4
Shield hit lag: 2
Advantage: -9
-------------------------------------
F Tilt

Total: 37
Hit: 12-15
IASA: 37

Shield stun: 13
Shield hit lag: 6
Advantage: -17
-------------------------------------
D Tilt

Total: 31
Hit: 5-7
IASA: 30

Shield stun: 9
Shield hit lag: 4
Advantage: -19
-------------------------------------
U Tilt

Total: 43
Hit: 10-24
IASA: 40

Shield stun: 11
Shield hit lag: 5
Advantage: -23 to -9
-------------------------------------
Dash attack

Total: 37
Hit: 6-13
IASA: 36

Shield stun: 13
Shield hit lag: 6
Advantage: -22

--weak part--
(Hit: 9-13)
Shield stun: 4
Shield hit lag: 9
Advantage: -17
-------------------------------------
U Smash

Total: 56
Charge frame: 4
Hit: 5, 7, 9, 11, 13, 15, 24, 26, 28,
30, 32, 34
IASA: 51
-------------------------------------
D Smash

Total: 39
Charge frame: 2
Hit: 4-7, 13-16
Leg invincible: 4-16
IASA: 32

Shield stun: 11
Shield hit lag: 5
Advantage: -21
Advantage second hit: -12
-------------------------------------
F Smash

Total: 39
Charge frame: 11
Hit: 16, 18, 20, 22, 24

Shield stun: 14
Shield hit lag: 6
Advantage: -7
-------------------------------------
N-Air

Total: 49
Hit: 6-7, 10-11, 14-15, 18-19, 22-23,
26-27
IASA: 42
Auto cancel: <5 38>
Landlag: 18
Lcanceled: 9

Shield stun: 4
Shield hit lag: 2
Advantage: -7

--last hit--
Shield stun: 7
Shield hit lag: 3
Advantage: -5
-------------------------------------
U-Air

Total: 54
Hit: 14-16
Auto cancel: <13 45>
Landlag: 25
Lcanceled: 12

NOTE: the firey explosion isn't tied
to the hitbox, and will happen even
if you land on frame 14

Shield stun: 13
Shield hit lag: 6
Advantage: -6
-------------------------------------
B-Air

Total: 35
Hit: 5-8
IASA: 33
Auto cancel: <4 25>
Landlag: 18
Lcanceled: 9

Shield stun: 18
Shield hit lag: 8
Advantage: +1

--weak hit--
Shield stun: 11
Shield hit lag: 5
Advantage: -3
-------------------------------------
D-Air

Total: 43
Hit: 14-17
IASA: 43
Auto cancel: 40>
Landlag: 24
Lcanceled: 12

Shield stun: 9
Shield hit lag: 4
Advantage: -7
-------------------------------------
F-Air

Total: 39
Hit: 8-11
IASA: 36
Auto cancel: <7 25>
Landlag: 18
Lcanceled: 9

Shield stun: 18
Shield hit lag: 8
Advantage: +1

--weak hit--
Shield stun: 11
Shield hit lag: 5
Advantage: -3
-------------------------------------
Ledge stand <100%

Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>

Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%

Total: 50
Invincible: 1-39
-------------------------------------
Ledge roll 100%>

Total: 79
Invincible: 1-64
-------------------------------------
Ledge attack <100%

Total: 53
Invulnerable: 1-23
Hit: 27-30
-------------------------------------
Ledge attack 100%>

Total: 69
Invulnerable: 1-30
Hit: 34-39
-------------------------------------
Ledge jump <100%

Total: 38
Invulnerable: 1-10
Soonest FF: 41
-------------------------------------
Ledge jump 100%>

Total: 48
Invincible: 1-20
Soonest FF: 51
-------------------------------------
Grab

Total: 30
Grab: 12-13
-------------------------------------
Running Grab

Total: 40
Grab: 12-13
-------------------------------------
Din's Fire

--Minimum--
Total: 77
Hit: 60-62

--Maximum--
Total: 138
Hit: 98-101

--upon release--
Total: 40
Hit: 23-26

Release window: 38-76

NOTE: the hitbox of the fire expands
the further from Zelda it is

Landfallspeciallag: 4
-------------------------------------
Transform

Total: 69
invincible: 34-43
First frame of Sheik: 44

(Sheik's transform is not the same)
-------------------------------------
Nayru's Love

Total: 59
Invincible: 4-11
Hit: 12, 15, 18, 21, 24, 27,
Reflects: 4-41
-------------------------------------
Teleport

Total: 114
Hit: 10-11
Invincible: 33-53
Time to aim: 33

Can grab edges

Landlag: 30
Landfallspeciallag: 4
-------------------------------------
Taunt

Total: 90
-------------------------------------

jump
airborne on frame 7

Air time: 63
Earliest FF: 31
FF air time: 48

SH air time: 47
Earliest FF: 24
SH FF air time: 33

2nd jump earliest FF: 26
-------------------------------------

air dodge

invulnerable 4-19 out of 49

Code:
Soonest FF:

          26
        26 ^ 26
   25      |      25
 23        |        23
           |
20<-------21-------->21    right
           |
 20        |        20
           |
           V
          20
-------------------------------------

ground dodge

invulnerable 3-20 out of 32

roll


invulnerable 4-19 out of 31

landing lag: 4 frames

dash becomes run at frame 16
Turn-jump Threshold: 11
Run turnaround: 23
 

DRGN

Technowizard
Moderator
Premium
Joined
Aug 20, 2005
Messages
2,014
Location
Sacramento, CA
#6
Cool stuff. Learned that she gets some invincibility from dsmash.

So the large green sphere during Nayru's love is the reflect-box? I should go check out Fox/Falco's shines.

This reminds me.... standardtoaster, could you upload (or send me) the images of her uair, both with and without the fire graphics?
 

.K1

Smash Apprentice
Joined
Oct 23, 2013
Messages
89
Location
SoCal
#13
what exactly is the difference between "land lag" and "land fall special lag" ?

with her teleport I mean. Im assuming "land lag" refers to if you teleport and land directly on the floor (or platform), whereas "land fall special lag" refers to if you teleport and come out JUST above the floor (essentially negating almost all of her recovery)

is this correct?
 
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