Needsmorespin
Smash Cadet
A thread dedicated to the development of Zelda in P:M
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Just my thoughts. ~vPosting to mention that I also think Zelda's UpSmash needs a little something. UpTilt pretty much outclasses it every way now besides speed. It's fast but doesn't have enough range to be effective anti-air in most situations leaving other moves more useful. Maybe make Zelda crouch while she uses it? That way it could hit standing shorter characters from the front and back and it could also screw up the timing for people trying to attack her from the air making it a more effective anti-air. Also, Jazz Slide.
Edit: I also think her DownAir needs something. The sweetspot is great but whenever you hit the sourspot it's way too easy to punish Zelda and you can punish her hard. I don't think hitting with a move (even if it is a sourspot) should ever result in getting hard punished. Not sure how to fix it but with Zelda's air game being so linear having the only move that covers below her be so bad is rough.
Actually, I like that up air idea. (if I'm reading it right.)
For instance if the fireball was confirmed to always appear if the move makes it to frame 14 (the start of the electric hitbox) so then even if you land or get hit it'll still poof. Since it would only be a couple frames before the fireball would normally appear, it doesn't seem too silly.