So yeah, @
Alacion
, some of that data is erroneous, Zelda's Multi-hit attacks still hit more than the numbers you mentioned, the screen could hardly pick up each hit though.
Here's what I've got: (Note: this is from only the two videos there, and anything I could remember from the trash battle for Zelda at the invitational.)
Dash Attack:
* Initial hit-boxes, powerful hit (Head hit at the start) Was seen doing 12% (Fresh.) It was seen in another video doing 13%!
* The inital hand hit-box was seen doing 10%!
* the late hand hit-box did 6% (I don't remember how stale it was though...)
Ftilt:
* A hit-box, near the tip, did 12%.... AND HIT FORWARD!!!!!!
* I can't remember, but I might've seen it do 13% as well. I'll need to look again. EDIT: Yeah, I found it. It did do 13%.
Fsmash:
* Still many hits.
* Did 17% (Fresh.) once on someone, but 18% (Fresh.) another time! Could this be a possible 1% buff?
* It looks like the KB is about the same as Brawl. It could be seen killing many different characters around 115-120%.
Dsmash:
* The first fresh Dsmash where it looks like it does 13% could be a very slightly charged Dsmash. But I'm guessing it will actually be doing 12% as seen later.
* the back hit (On it's 2nd consecutive use) did 9%
Looks like it'll still be doing 10% garbage.
* The good news is that it looks like it didn't lose any kill power.
Usmash:
* still, many hits.
* In the pilotwings battle, it can be seen doing 16% on Greninja. Hopefully this wasn't some fluke; I'll take any buffs I can get!
FAir:
* The hit-lag looked less unbearable. This is good, less reactable.
* Sweetspot did 21% fresh. (It also hit at around 45 degrees, so I expect it still has the old Sakurai angle.)
* In the pilotwings battle, after being used once, it did 3%. So I expect it still does 4% as BAir did as confirmed by Aleate.
(Note: That scene where Zelda lands a sweetspot on Kirby, and he goes nowhere is because Bowser FOOTSTOOLED Kirby right after the hit.)
BAir: The Sourspot can be seen doing 4% (Fresh.) I also saw it do 5%. Possibly one of the hit-boxes does 1% more?
UAir: Did 16% (Fresh.) But it looked... Weak? I hope it didn't have its KB reduced. Let's hope it's just that Bowser was super heavy.
Grab:
* It SEEMS faster. READ: Cannot confirm, but it connected a ton faster. I'm REALLY hoping this is so. Like, REALLY.
* Her pummel did 4% (Fresh.)
BThrow:
* As mentioned by Aleate, it had very nice KB at low %. So at least its BKB was buffed. After seeing Kirby's broken UThrow, I have hopes they did something similar with Zelda's BThrow.
* It can be seen doing 11% (While fresh.)
DThrow:
* After looking carefully, I'm pretty sure it's still 5 hits, but its damage is now a PUNY 6% (Fresh.)
Like I needed less incentive to use it...
Nayru's Love:
* When it hit Pikachu in Pilotwings, it did 12% (Fresh, seeminlgy all hits.)
* Its knock away style has been 'reverted' to Melee's; AKA, if you're behind her for the final hit, you're knocked backwards > farther from Zelda. Instead of the direction Zelda is facing.
Din's Fire:
* Overall, the speed, hit-box, and maneuverability seem slightly worse... *cries* (I'm really, hoping these changes are because other things were buffed ala No freefall and the sweetspot is broken killer. But probs not...)
* It turns out (like usual) that the new sweetspot system means instead that the sourspot does puny damage. It did 6% (Fresh.) AT NEAR MAX STINKIN' RANGE ARE YOU KIDDING ME! /caps
* The sweetspot seems... Okay. It looks to do a little more damage than the old Brawl hit-box style on average, and contains a more powerful BKB. I can't say about it at high %, as we haven't seen it hit at high %.
Farore's Wind:
* During the invitational, I caught the disappearing hit knocking Greninja 3/4 a screen up at 107% ish. I need to check, but is this not more powerful than Brawl?
Phantom Slash:
* As I'd hoped, THE MOVE CAN BE USED IN THE AIR!!!!!!!1!!11!!!!!!! It could be seen being used just before touching the ground be Zelda in the invitational battle with her in it!
* Another nice thing I'd hoped, is that there IS a time frame where you can act BEFORE the Phantom disappears on its own. (AKA whiff, where it stands there and poofs.) It was about the length of a Fsmash for a low charged PS. I'm liking this.
* After a slight charge, it did 15% (Slash type: started over the head and brought it down/around itself.)
* After a larger charge it did A DIFFERENT SLASH TYPE. It was the uppercut 2-hit thingy we'd seen in the first PS video at the Smash-direct. It did 16% in 2 hits.
* I guess we know how it functions in the air now, as in a video i found, it was highly charged on a small platform and instead of stopping at the edge, IT FLEW OUT ON AIR AND DID ITS USUAL SLASH. Holy moly it looked funny. I wonder how this could be used... It seems very good.
* If PS is used while the Phantom is still on field, it does a "No bullet whiff"
And of couarse, her Final Smash, which is still the light arrow.
That's all the stuff I've gotten so far.
EDIT: Found more, added more.