Since there seems to be no topic about this yet, I'll go ahead and start it.
In Super Smash Bros. Melee...
Zelda was said to be a powerful, defensive KO character.
Sheik was said to be her quick, damage-dealing combo-racker.
But for some reason, Sheik got all the power and then some, and Zelda got nothing except for two unreliable KO moves. What happened there? Apparently Sakurai couldn't figure out how to properly make them rely on each other... or how to properly make them independent enough.
So now that Sheik is back, let's try to do what he wasn't able to before, keeping in our hearts the hope that he shall do better this time.
In Brawl, we have such diverse characters as Metaknight, with extreme combos and very few KO moves, and Ike, who has only killers.
So how should Zelda and Sheik be designed now?
Should they rely on one another? Should they be independent? How much of both worlds should both incorporate?
There's a lot to be taken into account there, so I think this topic has a lot of potential for discussion.
I'll go ahead and quote these posts from another topic to kick it off:
In Super Smash Bros. Melee...
Zelda was said to be a powerful, defensive KO character.
Sheik was said to be her quick, damage-dealing combo-racker.
But for some reason, Sheik got all the power and then some, and Zelda got nothing except for two unreliable KO moves. What happened there? Apparently Sakurai couldn't figure out how to properly make them rely on each other... or how to properly make them independent enough.
So now that Sheik is back, let's try to do what he wasn't able to before, keeping in our hearts the hope that he shall do better this time.
In Brawl, we have such diverse characters as Metaknight, with extreme combos and very few KO moves, and Ike, who has only killers.
So how should Zelda and Sheik be designed now?
Should they rely on one another? Should they be independent? How much of both worlds should both incorporate?
There's a lot to be taken into account there, so I think this topic has a lot of potential for discussion.
I'll go ahead and quote these posts from another topic to kick it off:
One can hope that Sheik is nerfed into the role that she was allegedly intended for: combos.
If Sakurai actually manages to focus his ADHD mind on such a clean division of roles this time, making Zelda the KO character, there are some things to discuss:
HOW should Zelda be improved? You can make her an almost Ike-type character, except not as extreme, of course. She should be able to actually GET some KOs after all.
But then, how extreme should the division be? Should Zelda still have some combo potential to be able to stand on her own legs? Should her tilts be turned into combo moves so she can start two-hit combos into her new monstrous fsmash? Should her fair and bair be nerfed to allow/force a more varied style? And so on...
Ideally I would like the two of them to be equally good, powerful characters, but weaker/stronger than the other in certain situations. Making them truly interdependent on one another only serves to nerf them both where they can't do anything by themselves. One example of this being, Sheik has all the speed and combos but no KO power, Zelda has all the KO power but no speed, and thus no reliable way to land a KO against a fast character.