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When you think about it...
You know Fusion will get rewritten in some sort in the future, as it's now not 2 but 3 times at least that the Baby Metroid saved Samus.
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When you think about it...
You know Fusion will get rewritten in some sort in the future, as it's now not 2 but 3 times at least that the Baby Metroid saved Samus.
Man this game is super fun.
Getting theand I feel like a god all of a sudden. Hunting Metroids is still exhilarating.Gravity Suit, Plasma beam, and Screw Attack
Just beat that ******* of a boss for Area 6. have every upgrade now. Love that this game is actually difficult and makes me need to pay attention. 4 Metroid remain. . .
Well alright. I suppose that's decent. It's not great. And I also doubt the game will have legs, especially since the 3ds is most certainly in its twilight.But stuff like Zetas and Omegas bring the average way up though, esoecially when they decide to go into positions that basically make them invulnerable (Gammas can do it too). But, the runners can be on cycled? That would definitely help. Power bomb boost is something I did not consider though.
It definitely seems possible
Media Create: Samus Returns has sold about 30k first week in Japan. It's in line with Zero Mission, hopefully it'll have better legs (probably not).
Here are are lifetime sales numberse for every metroid in Japan. Please forigve me for mixing Famitsu with MC.
Everything is Famitsu unless otherwise noted
Metroid (FDS) 1.03 million (this is shipment data IIRC)
Metroid II (GMB)102,550 MC
Super Metroid (SFC) 508,698 MC
Fusion (GBA) 155,528
Zero Mission (GBA) 85,045
Famicom Mini 23 Metroid (GBA) 50,353
Metroid Other M (WII) 75,578
Metroid Prime (NGC) 78,384
Metroid Prime 2: Echoes (NGC) 40,355
Metroid Prime 3: Corruption (WII) 74,647
Metroid Prime Pinball (NDS) 15,541
Metroid Prime Hunters (NDS) 90,028
Wii NPT! Metroid Prime 20,607
Wii NPT! Metroid Prime 2 12,427
Metroid Prime Federation Force (3DS) 6,090
I mean, if it were only up to Japan, Zelda would never have gotten the budget to get BoTW.Well alright. I suppose that's decent. It's not great. And I also doubt the game will have legs, especially since the 3ds is most certainly in its twilight.
But if it were solely up to Japan we'd probably have stopped getting Metroid in general a long time ago. Hope the rest of the world is more receptive to the title.
Just beat Samus Returns. Final time of 8:13 becuse im bad.Holy **** this game is great. Prime only barely beats it for my favorite game in the series. I cant believe a REMAKE did so much great stuff. Pseudo review as usual for when I beat a game.
- Precision aiming needs to be a requirement for all 2D metroid from now on. It's just way too much of an improvement
- Same goes for pickups floating too you. Much less tedious
- The game is beautiful. They took a game known for having no visuals to tell where you are, to creating multiple areas that all look great.
- The difficulty is really good. It isn't so punishing that you will die at random, but boss fights will kill you, and random enemies will make you work carefully, ESPECIALLY before you get an area's upgrades, but not so carefully that you have to move at a snail's pace.
- Music is atmospheric as ever, with some nostalgia too
- Hunting metroids is better than ever
- powerups make you feel super powerful
Final Result: AAAAAAAAAAAAAAAAqueen metroid fight was really cool, and a bit harder then expected, but i got lucky and beat her 3rd try. running around with the baby metroid is as cute as ever.
but the real star is. . .
MOTHER ****ING META RIDLEY. HOLY ****
the fight was hype, the baby helpong was hype, the fact he is FINALLY a final boss is hype, the music was hype. what a way to end a game
It's not Meta Ridley. The form in MSR is actually officially referred to as Proteus Ridley. Here's the statement regarding it...
"Proteus, in Greek mythology, is the god of rivers and oceanic bodies of water. He was known for his adaptability and versatility. The Proteus name is appropriate, as it refers to Ridley's ability to easily recover from his battle wounds."
Rather fitting, all things considered. There is no denying though that the form was inspired by Meta-Ridley, being partly cybernetic and all.
While on the subject of him, I gotta say he's a ******* to fight on Hard mode. Still haven't gotten accustomed to countering his command grab...
And THIS one...cough.
.3. Also, there are some details design-wise that also remind me more of Omega than Meta, like the form of his feet and the fleshy neck looking more vulture-like. And the prostetic parts overall, like the back and such. The silver color of the metal (at least in the concept) plus the more purple coloring of the scales (since Omega didn't had skin/scales, they showed the color of his exposed muscles which is more redish in tone) remind more of Meta Ridley. Oh, and the fact that some part look completely cybernetic.
T 3 T It saddens me that they leave this form aside. Sorry, it's the soft spot I have for it.
Oh yeah, I like the vulture neck. Just feels more natural for him.
Although the Omega form wasn't a particular favorite of mine, I feel ya still. It was good and shame that version had to be a one-off. I'd really like to see Proteus Ridley be reused in the future in some form or fashion, tho if it were a game on the Switch they'd probably have to redesign him since Proteus Ridley's a lower-res model from a 3DS game...
Oh yeah, I like the vulture neck. Just feels more natural for him.
Although the Omega form wasn't a particular favorite of mine, I feel ya still. It was good and shame that version had to be a one-off. I'd really like to see Proteus Ridley be reused in the future in some form or fashion, tho if it were a game on the Switch they'd probably have to redesign him since Proteus Ridley's a lower-res model from a 3DS game...
Any Ridley incarnation between Zero Mission and Samus Returns must be Meta Ridley (or a derivative). The good news is, they have a lot of creative room with making different designs. Just look at Prime's Meta to Corruption's Meta to Omega. Proteus definitely is a neat design though, and the concept art is stellar.
I thought this was the most badass thing ever. Stuff like Prime and this scene are how you make a silent protaganist work
Samus is back *******
Ugggghhh... Hated that boss so much.I thought this was the most badass thing ever. Stuff like Prime and this scene are how you make a silent protaganist work
Samus is back *******
Haven't seen the concept art yet, but yeah, agreed.
Does make me a bit more curious how he would look in a Super Metroid remake now. Question though is whether he would go back to being fully organic like they established with Super Metroid and the timeline, or if he would still be cybernetic. Would be easier to make sense of the latter honestly for consistency's sake.
Good. It means Nintendo forecasted accurately, and the game won't hit bomba bins.http://nintendoeverything.com/metro...-through-70-of-its-initial-shipment-in-japan/
So...
Is this good or bad?
12:44 hours for completion, but since I 100% this game. I feel really good about myself.
And man, the boss were amazing! While the Alpha and Gamma can become annoying after awhile. I never had problem with them once I knew what do to kill them quickly. The Zeta are sort of between hard and easy, if you know what to do, you won't have problem with them. But if you don't it, it an get messy. I think I died on the first one but afterward, it was an piece of cake.
For the Omega, I actually feared they would be bullet sponge while not being very hard. But man, the first one kick my *** and when I retry, I almost died again. Thankfully, I didn't and for the others, I became more and more good with dealing with them. Notably, the last Omega was a piece of cake. I didn't lost alot of health and he died pretty easily. This is why I love killing Metroid in this game, you became better at dealing with them and while you do get better weapons later on. There is so many way you can dodge their attack and deal damages to them. Heck, I saw speedrun of this game that shown things I never know I could do but could have helped me alot more in the moment lol.
While in AM2R, there wasn't really alot of way in dealing with Metroids. You just spam your missiles and depending how the room is, it may or may not be hard to dodge their attacks. But beside that, I didn't had the same amount of fun I had with SR.
As for the really big boss...
The Diggernaut:
Boyz, does peoples either hate or love the guy. On one hand, the fact that he kill you in one-hit during the escape is kinda of bull**** the first time. But since you spawn right before the sequence begin. I didn't have a problem dying here and there. Plus, this moment is so stressful, I love it.
For te actual boss fight, while I did lost alot of healt on the first two phases, they weren't really hard. It's just me not paying attention to the boss pattern. The third phase however really throw alot of **** at you. I did die there, and while on my second try. I actually killed him without too much problem. I can see how this sudden difficulty spike can bother some peoples. Still, a really inventif, challenging and terrifying Metroid boss in my book, good job Nintendo.
The Queen Metroid:
Oh boy, the Queen doesn't **** around. And I love it. Again, I die on my first try. But the second try? I was on the edge of my feet. This boss doesn't **** around, especially when she shoot alot of green balls on the screen. God, I hat and love this attack! The fact that, just like every fight with her, you can put a power bomb right to her heart after countering her attack is ****ing awesome. You have to do this three times, but honestly, it would have made the fight too easy if you had to put just one power bomb. So I welcome this change. Plus, just like the Metroid before her, she have alot of way you can deal of damages to her. Notably, if you Power Bomb Shinespark when the green ball are here and land on her head. The attack will stop completely and you can move to her next attack. I didn't know this until I saw a speedrun, but man, I love this amunt of detail!
Also, for her theme, I saw alot of peoples not liking at all the new theme she got. I listened the original to compare, the original is great in it's own way. But I really like this new, more horror-like theme that she got. The two themes have different way to present the fight against the queen of the most dangerous race in the galaxy. So I say that, if you don't like the new one. I respect that, but I won't say it's a betrayal to the old one. Plus, the new theme have some notes of Mother Brain theme, so that's cool in my book.
Finally, the best boss fight in the game, I'm talking of course of...
ARACHNUS BABEE:
OH YEAH, THE BEST OF THE BUNCH, THE STAR OF THE SHOW, THE BEST BOSS IN METROID HIStory...
...Alright, I know, you guess it, Ridley. (Arachnus was alright, they updated his moveset a bit. You can do more with him than before, he is fine I guess)
Oh lord, his inclusion is really the best or worst point about this game for some fan. But me? He. Is. Perfect. I admit he could have been foreshadowed a litle better. But the actual fight itself? One of the best Ridley fight in the franchise. And not because I win on my first try while I was almost dead on the first phase. This fight is just awesome, the 3 music that all reference every Ridley themes ever had while having their own flavor. The numbers of attack he had that are hard to dodge (seriously, this one video I saw of someone fighting Ridley suck *** when I think of it now. The player was really bad and boring to look at that it make me worried about the actual fight, glad it was just the player). The baby helping you and giving your energy back in the third phase, the animation of the counter attack. The tied to Metroid Prime and Super Metroid. Giving a reason as to why Ridley is suddenly organic again in Super. Ridley just looking awesome, GOD, I LOVE THIS FIGHT.
Fanboy moment aside, I still hope they put Ridley in this game because they won't use him in the next games. As a way to say, "alright, we are not going to use him for awhile. So let's put him at the end and put everything that make Ridley awesome so thathis fan can be happy one last time". If they do that, I won't be mad honestly, using Ridley too much put the risk of making fan bored of him, which some already are. So for the sake of our favourite...space-mecha-dragon-pterodactyle-zombie-cunning-god-of-deathalien-thing, I hope he doesn't come back in Prime 4. Let him dead or take a break ya know?
There, that's all I have to say. I love this game, I love AM2R for different reason. They are both great games, please play them and judge them as their own things. You won't regret it, 9/10, best Metroid game in years for me. Good job Nintendo.
(PS: sorry for the fault here and there, I'm not used to write long post. >_>)
Ridley already had a break when you count Federation Force. With MP4 being the real beginning of the next era for the Prime sub-series, I think it would be reasonable to include him somewhere in it, but give him a break during MP5 like they did MP2. Any future spinoffs he'll most likely be absent in too if it's like FF, so I think he's been used to a reasonable amount.
Granted, could've gone without him in Samus Returns which I would've gotten and experienced regardless of him, but it was a nice treat nonetheless, with how him as the final boss perfectly tied into Super Metroid...