yoshiiscool
Smash Journeyman
(vids are on top of page 2)
So, I was at a tourney over the weekend for the first time in a long time, and with all the matches I played, and watched, It's made me think of the Yoshi metagame. Honestly, I think there's quite a bit of potential left in Yoshi that I never really saw before, and I'd really like to start taking this game (with Yoshi) seriously again.
Anyways, on to the actual point of the topic, I'm just gonna start a discussion on what you guys all think of Yoshi in general, and prolly delve into some specific topics like match-ups, or techniques, etc along the way. Pretty much I'd like this to be a general Yoshi help/discussion thread, so if you have any questions, feel free to ask, and I'm sure me or other Yoshi's on this board can help you out ^^.
It's my personal opinion, that Yoshi isn't a bad character... As a matter of fact, he's actually pretty decent if you focus on his strengths, and have your play style try to mask his bigger flaws. Overall, I think Yoshi has some of the best movement options in the game, it's just my opinion, but before you completely cast aside what I say, hear me out. He has pretty decent ground speed, great aerial mobility, good wavedash/waveland, and that double jump just has so many ****ed up mechanics (DJL for instance) working with it, that almost that alone is what makes his movement game so badass and unorthodox. As if that all weren't enough there's his good dash dancing ability, a slightly useful moonwalk if you can do it well, light shield sliding, and the way he contorts his body on half of his attacks might as well just be called movement also (especially useful for pivots as mentioned hundreds of times before). Again this is all just my opinion, but I think Yoshi has some pretty solid options when it comes to moving, and it's probably his biggest strength just how versatile he can be in this department.
His moveset isn't terribly bad either, he's got great combos, he's quick, some moves pack power, he even has a somewhat decent projectile, the only thing he's missing really, is the range and priority that is really necessary to fight back against some characters, but I think his mobility makes up for alot of this, which includes the fact that he has some great defensive strategies with his lightshield grab, pullback, CC, and double jump. Also speaking of grab game, I think Yoshi has one of the most underestimated grab games, the dash grab is quick with ok range. Unfortunately, he can't do much out of a grab vs non fast fallers, but what it does do is put other characters in bad situations, not to mention it opens up more options for you to play some mental games.
So, those are a couple of Yoshi's strengths, so I'll try to highlight some of the weaknesses now too. Easily gimped, which normally comes off of silly uses of the double jump, or being knocked out of it. Bad floatiness/weight, ugh Yoshi gets comboed(including chain grabs) to all hell and back, by just about every character, he's like a smaller, cuter version of bowser. Shield game, can't jump out of his shield, leaving his options... quite limited. No real third jump for recovery. There's the bad range mentioned before, and laggy grab.
I can't think of anything else really off the top of my head, really, and the ones that are there... I can't really believe hurt Yoshi so much that he can't be played against the higher tier characters at a competitive level. I think every character in the top level of play has gimps that they abuse on other characters, and a lot of the other "weaknesses" in Yoshi's game rely on the player himself. Smart playing with the double jump, with good DI can help a lot against being helplessly thrown into the fray and getting your *** handed to you.
So I wanna ask everybody who cares enough to read this post some questions: What do you think Yoshi can do to be played in a manner that competes with high level players/characters? What strengths should you focus on, what should you do to overcome your weaknesses?
Let's try to get some life in these boards a bit . I'd like some intelligent conversation about Yoshi strategy. Thanks guys.
So, I was at a tourney over the weekend for the first time in a long time, and with all the matches I played, and watched, It's made me think of the Yoshi metagame. Honestly, I think there's quite a bit of potential left in Yoshi that I never really saw before, and I'd really like to start taking this game (with Yoshi) seriously again.
Anyways, on to the actual point of the topic, I'm just gonna start a discussion on what you guys all think of Yoshi in general, and prolly delve into some specific topics like match-ups, or techniques, etc along the way. Pretty much I'd like this to be a general Yoshi help/discussion thread, so if you have any questions, feel free to ask, and I'm sure me or other Yoshi's on this board can help you out ^^.
It's my personal opinion, that Yoshi isn't a bad character... As a matter of fact, he's actually pretty decent if you focus on his strengths, and have your play style try to mask his bigger flaws. Overall, I think Yoshi has some of the best movement options in the game, it's just my opinion, but before you completely cast aside what I say, hear me out. He has pretty decent ground speed, great aerial mobility, good wavedash/waveland, and that double jump just has so many ****ed up mechanics (DJL for instance) working with it, that almost that alone is what makes his movement game so badass and unorthodox. As if that all weren't enough there's his good dash dancing ability, a slightly useful moonwalk if you can do it well, light shield sliding, and the way he contorts his body on half of his attacks might as well just be called movement also (especially useful for pivots as mentioned hundreds of times before). Again this is all just my opinion, but I think Yoshi has some pretty solid options when it comes to moving, and it's probably his biggest strength just how versatile he can be in this department.
His moveset isn't terribly bad either, he's got great combos, he's quick, some moves pack power, he even has a somewhat decent projectile, the only thing he's missing really, is the range and priority that is really necessary to fight back against some characters, but I think his mobility makes up for alot of this, which includes the fact that he has some great defensive strategies with his lightshield grab, pullback, CC, and double jump. Also speaking of grab game, I think Yoshi has one of the most underestimated grab games, the dash grab is quick with ok range. Unfortunately, he can't do much out of a grab vs non fast fallers, but what it does do is put other characters in bad situations, not to mention it opens up more options for you to play some mental games.
So, those are a couple of Yoshi's strengths, so I'll try to highlight some of the weaknesses now too. Easily gimped, which normally comes off of silly uses of the double jump, or being knocked out of it. Bad floatiness/weight, ugh Yoshi gets comboed(including chain grabs) to all hell and back, by just about every character, he's like a smaller, cuter version of bowser. Shield game, can't jump out of his shield, leaving his options... quite limited. No real third jump for recovery. There's the bad range mentioned before, and laggy grab.
I can't think of anything else really off the top of my head, really, and the ones that are there... I can't really believe hurt Yoshi so much that he can't be played against the higher tier characters at a competitive level. I think every character in the top level of play has gimps that they abuse on other characters, and a lot of the other "weaknesses" in Yoshi's game rely on the player himself. Smart playing with the double jump, with good DI can help a lot against being helplessly thrown into the fray and getting your *** handed to you.
So I wanna ask everybody who cares enough to read this post some questions: What do you think Yoshi can do to be played in a manner that competes with high level players/characters? What strengths should you focus on, what should you do to overcome your weaknesses?
Let's try to get some life in these boards a bit . I'd like some intelligent conversation about Yoshi strategy. Thanks guys.