BestTeaMaker
Smash Apprentice
I'd thought it'd be a good idea to share strategies and tips concerning our favorite athletic fighter. Here are some interesting observations and tactics that seems to have worked for me.
If you have any other cool strategies, tips, and tricks, then post here.
- Header - There are 2 interesting aspects to this side special. First is the fact that you can direct the direction the soccer ball flies. If you simply press side-B, then the ball will fly towards the opponent. If you press B immediately after, instead of dropping, the soccer ball will fly in a straight line. The 2nd interesting thing is the fact that you can spike if you hit the opponent with your head. ONE THING TO NOTE. This move can be super punishable if you do it close to the enemy. There is a long landing lag, leaving you open to attack. Also, because of the nature of the soccer ball's path, it will not hit anyone nearby
To OP (BestTeaMaker): You may want to add this to the header section
I'm messing with prone-fall cancelling the Header immediately(or with bit delay so that the ball bounces higher). Pressing Side B and airdodging/grabbing to cancel and put her into prone falling state. The ball will fall and start to bounce, being alive for 3 seconds. Then you can hit it with all your smash attacks, jabs, tilts, or another Header(head spike) to send it in all types of different trajectories, which is nice for covering some recovery trajectories.
- Air stalling - Header and Deep Breathing do not initiate special fall. What happens is that WFT will stall in the air to perform either move. This is EXTREMELY HELPFUL because you are essentially affecting the timing of your aerial movement. For example, an Ike is charging his forward smash on the edge and is ready to kill you mercilessly. However, just outisde of his range, use Deep Breathing, causing you to stall in midair and dodging the attack, allowing you to counter in turn.
- Up-Smash - DO NOT USE THIS UNLESS THE OPPONENT IS DIRECTLY ABOVE YOU. This move has an extremely small horizontal hitbox, so do not use this move to follow up other moves. Use this to attack enemies who are trying to short hop over you instead.
- Anti-Edge Guard F-air - this move has a really wonky hitbox. It will hit people diagonally upwards/forwards and diagonally downards/backwards. This is a really good move to catch edgeguarding opponents. Simply fall just below the edge, then use F-air, allowing you to hit the opponent.
- Pivot cancel - WFT has the best potential for pivot canceled-moves because F-tilt and F-smash have hitboxes in front and behind her.
- Jab follow-up - as we all know, if the 3rd hit of WFT's jab hits an opponent on the ground, it will ground the opponent. If the opponent is at low%, do not immediately try to follow up. Instead, try to follow up on the ground release, which has similar properties to a grab release. If the opponent is at high%, try following up with a d-smash.
- D-throw combo - This is a simple combo at low%. D-throw -> N-air should be your bread and butter in the beginning of a stock.
If you have any other cool strategies, tips, and tricks, then post here.
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