SirKibbleX
Smash Cadet
- Joined
- Jul 3, 2006
- Messages
- 27
People seem to forget that almost every technique we use in fighting games today was the result of a glitch at some point in time. Hell, even the concept of the 'Combo' (a chain of attacks you can use based on hitlag) was only ACCIDENTLY included in SFII. People who could do 'combos' were often looked down upon back then, and eventually, as it became more of a 'feature' it became more widely accepted. If you can't do a combo in a Street Fighter or GG game, you shouldn't complain about it. Similarly, 'cancelling' attacks was a glitch in a version of SF2, 'parrying,' using shoryuken's invincibility frames, 'aircombos' using 'launcher' attacks, and more were all accidental glitches of which people took advantage.
If it wasn't for people using the accidental to enhance gameplay, there probably wouldn't BE a Fighting Game Genre at this point.
Almost everyone agrees that Smash is a game that should be 'easy to pick up, but hard to master.' If you didn't know about WaveDashing, why would it be any harder to pick up? What Wavedashing does is push the ceiling up for mastery, something that every game should do.
BTW, I'm 18, and I play Samus and use all adv. techs and glitches I can (I can't L-Cancel very well, probably b/c I am too used to SSB64 timing and I still mainly play SSB64 very competitively with my friends).
If it wasn't for people using the accidental to enhance gameplay, there probably wouldn't BE a Fighting Game Genre at this point.
Almost everyone agrees that Smash is a game that should be 'easy to pick up, but hard to master.' If you didn't know about WaveDashing, why would it be any harder to pick up? What Wavedashing does is push the ceiling up for mastery, something that every game should do.
BTW, I'm 18, and I play Samus and use all adv. techs and glitches I can (I can't L-Cancel very well, probably b/c I am too used to SSB64 timing and I still mainly play SSB64 very competitively with my friends).