Vetona the Zero
Smash Cadet
When will videos of this be made?
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http://www.youtube.com/watch?v=ZT_6gTodXZ8When will videos of this be made?
Hmm, in which step are you having problems?Bluz, yeah, I'd like to see exactly how you're doing this.
I'm very confused.
I replaced both the TextureData file and the Model and renamed it, saved it with the Arc both compressed and non compressed, and applied that to both the .pcs and .pac and it still freezes with no beep.Hmm, in which step are you having problems?
You just renamed the model, right? Just rename that! Replace the TextureData file and leave it as it is.I replaced both the TextureData file and the Model and renamed it, saved it with the Arc both compressed and non compressed, and applied that to both the .pcs and .pac and it still freezes with no beep.
No idea why. I've only tried this with Petey so far.
Did you click preview to see if it's working?Oh no, I leave the TextureData file as is, and I modify the .pcs the same way I do the .pac.
But it still hasn't stopped freezing.
Could it be that the textures inside the TextureData need to be renamed?
Previewing it after replacing it with another model never works. It always comes up as an error. But some that did get the error have worked.Did you click preview to see if it's working?
Also, I don't know if the Brawl+ thing messes with the file, I don't use it. Try removing it.
I'm pretty sure it won't. I doubt that removing it will help anything.Did you click preview to see if it's working?
Also, I don't know if the Brawl+ thing messes with the file, I don't use it. Try removing it.
THIS IS AN AMAZING IDEA.Fire Primid please.
Do you think you could use PSA to give some of the enemies more moves?
His legs are dripping Dx
More images here :
http://img24.imageshack.us/i/al0803162105binout.jpg/
http://img527.imageshack.us/i/al0803162056binout.jpg/
http://img23.imageshack.us/i/al0803162100binout.jpg/
http://img3.imageshack.us/i/al0803162101binout.jpg/
http://img3.imageshack.us/i/al0803162102binout.jpg/
I replaced Mario to do this.
EDIT : Also, you can see that he has problems on his feet.
I thought of something like that, lawl. But I think I need to solve his feet problem first.Would it be possible to do this with trophy models and Assist Trophies?
EdgyBluz, lowering Mario's size to .25 puts Ridley pretty close to the ground and makes him somewhat decent at fighting.
wtf can i get that file?ANNNNNNNNNNNND...I replaced Battlefield with Final Destination, and this is the result, I call it Bug Field!
http://img252.imageshack.us/i/al0803162030binout.jpg/
http://img101.imageshack.us/i/al08031620311binout.jpg/
Alright.You shouldn't even have to ask. Videos are essential for spreading Brawl hacks!
Record first, post later!
Give me 5 minutes.Can someone whip up a pac where ridley is closer to the ground? This is like unplayable.
PSA doesn't even open the PAC because it's too big.I forgot the command in PSA to resize the characters...so, FFFFFFFFFFFU-
Thanks for doing that D.B.K
PSA doesn't even open texture .PAC's, that's your problem :UPSA doesn't even open the PAC because it's too big.
THX D.B.K.
IN RETURN, VIDS.
Make a video regardless please. It's always nice to see it in action than in still pictures. Videos always hype things up much more effectively...Is the pac supposed to be significantly smaller than the old one? The other was 1MB, this one's like 200KB.
EDIT: It worked, but he's still really far from the ground. You think I should still do the video like this?
I'm trying to figure that out as well. I downloaded the .pac and put it in the mario folder but it came out as a really tiny mario when playing. I had fun playing as the tiny mario though lol.what would i have to do to get one character overwriting another completely?