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Wut, i remember someone (dantarion) saying bosses where impossible to play as... HAH!

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man

NeoTLkid

Smash Cadet
Joined
Sep 18, 2009
Messages
62
Location
CT
Can some please post DL link(s)
I don`t know anything about hacking and it saddens me that I can't play as these bosses, Furthermore I use some else's computer and they don't let me download programs, so I can`t learn how to do the hacks or the program(s) necessary for this,
If any one could post a DL link it'd be very appreciated, to me and anyone else who is in my situation.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Hmm, in which step are you having problems?
I replaced both the TextureData file and the Model and renamed it, saved it with the Arc both compressed and non compressed, and applied that to both the .pcs and .pac and it still freezes with no beep.

No idea why. I've only tried this with Petey so far.

Should the fact that I have a FitMario.pac for Brawl+ there matter?
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
I replaced both the TextureData file and the Model and renamed it, saved it with the Arc both compressed and non compressed, and applied that to both the .pcs and .pac and it still freezes with no beep.

No idea why. I've only tried this with Petey so far.
You just renamed the model, right? Just rename that! Replace the TextureData file and leave it as it is.

But now I see where are you having problems...saving.

I'll give an example:

I open FitSnake00.pac with a model of Mario in hands.
Replace the model and then rename it to FitSnake00
Replace the TextureData file and leave it as it is.
Click preview to check if everything is fine.
If it is, I click on save.

Now, this is the part you are having problems.

You need to open FitSnake00.pcs too. (If you don't have it, extract it from the ISO)
After doing that, you do the same steps as above.
After saving it, put both at the fighter/snake folder.

You'll test and see that everything works fine. Hope I helped.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Oh no, I leave the TextureData file as is, and I modify the .pcs the same way I do the .pac.

But it still hasn't stopped freezing.

Could it be that the textures inside the TextureData need to be renamed?

EDIT: Hmm, would you mind uploading the .pcs and .pac? I want to see if it's me that's causing the problem. xD
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
Oh no, I leave the TextureData file as is, and I modify the .pcs the same way I do the .pac.

But it still hasn't stopped freezing.

Could it be that the textures inside the TextureData need to be renamed?
Did you click preview to see if it's working?

Also, I don't know if the Brawl+ thing messes with the file, I don't use it. Try removing it.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Did you click preview to see if it's working?

Also, I don't know if the Brawl+ thing messes with the file, I don't use it. Try removing it.
Previewing it after replacing it with another model never works. It always comes up as an error. But some that did get the error have worked.
 

STUFF2o

Smash Ace
Joined
Aug 31, 2009
Messages
508
Location
Hyrule
Did you click preview to see if it's working?

Also, I don't know if the Brawl+ thing messes with the file, I don't use it. Try removing it.
I'm pretty sure it won't. I doubt that removing it will help anything.
 

woopyfrood

Smash Lord
Joined
Apr 23, 2008
Messages
1,062
Alright, so you created playable bosses...but can you make normal SSE enemies playable?
 

woopyfrood

Smash Lord
Joined
Apr 23, 2008
Messages
1,062
Fire Primid please.

Do you think you could use PSA to give some of the enemies more moves?
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Fire Primid please.

Do you think you could use PSA to give some of the enemies more moves?
THIS IS AN AMAZING IDEA.

I really think so.

EDIT: WHOA WHOA WHOA. When I opened your .pac and .pcs, one of the selections on the right for the Arc was changed! That must be why.

No idea why they were changed.
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
Would it be possible to do this with trophy models and Assist Trophies?

EdgyBluz, lowering Mario's size to .25 puts Ridley pretty close to the ground and makes him somewhat decent at fighting.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
Would it be possible to do this with trophy models and Assist Trophies?

EdgyBluz, lowering Mario's size to .25 puts Ridley pretty close to the ground and makes him somewhat decent at fighting.
I thought of something like that, lawl. But I think I need to solve his feet problem first.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
You shouldn't even have to ask. Videos are essential for spreading Brawl hacks!

Record first, post later!
 
Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
I would assume that we would use size modifiers on Ridley and Rayquaza to make their size a little friendlier.

Also, inb4 Spear Pillar is changed into Underwater Cavern, with Ray/Kyo/Grou replacing Cress/Palk/Dia
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Can someone whip up a pac where ridley is closer to the ground? This is like unplayable.
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
I forgot the command in PSA to resize the characters...so, FFFFFFFFFFFU-
Thanks for doing that D.B.K :)
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
Here it is.

Made him a quarter of his size, increased the size of all of his moves and made most of them a bit more powerful. Also is a little heavier.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
..Is the pac supposed to be significantly smaller than the old one? The other was 1MB, this one's like 200KB.

EDIT: It worked, but he's still really far from the ground. You think I should still do the video like this?
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
Are you sure you named it FitMario? It's working fine for me.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
..Is the pac supposed to be significantly smaller than the old one? The other was 1MB, this one's like 200KB.

EDIT: It worked, but he's still really far from the ground. You think I should still do the video like this?
Make a video regardless please. It's always nice to see it in action than in still pictures. Videos always hype things up much more effectively.
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
Messages
283
Location
Lancaster PA
what would i have to do to get one character overwriting another completely?

Edit: NVM, i think i understand how to now, but still answer if you want to.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
what would i have to do to get one character overwriting another completely?
I'm trying to figure that out as well. I downloaded the .pac and put it in the mario folder but it came out as a really tiny mario when playing. I had fun playing as the tiny mario though lol.
 
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