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Would it be possible to make a moves priority list?

doodmahn

Smash Journeyman
Joined
Apr 30, 2008
Messages
223
Location
Savannah, Georgia
God, this would take SUCH a long time to do, but would it be possible without using vague words like "high" (some attacks might have higher priority, you cannot find an individual vague word like "high" for every level of priority.)? I'm assuming that this would require two people.
 

Kasai

Smash Journeyman
Joined
May 18, 2008
Messages
420
Location
Bellingham, Washington
It would take such an intensively long time and the amount of effort that a few people would have to put in would be so great that it probably will never happen to the point where every single move has a priority "value." Regardless, a lot of the main moves end up having more or less an unspoken priority value as they are used more and more...a key example is that as people play gw more, eventually they discover the moves that go through his main approaches such as the turtle.
 

plasmid

Smash Apprentice
Joined
May 18, 2008
Messages
176
Location
Hawaii
so you're suggesting that someone (who I feel very sorry for) take the time to test every move in the game against every other move in the game. Thats like more than 1000 tests. Seriously that would take at least a week or two. Then they would have to go through all that data to sort out what beats what multiple times to figure out what goes where on the list. Maybe someone will do this eventually, and a lot of people will hopefully give them the praise they deserve for it.
 

zamz

Smash Journeyman
Joined
Apr 30, 2008
Messages
291
Not to difficult, actually. Make it a sticky and a compilation effort. We dont need a 'value' for priority, we merely need to rank them in order, like this:

Falco's Reflector > Jiggly Puff's Pound > Falcon Punch

If we rank moves that cancel with one another as equal in priority, you'll soon have a list. Then all you need are a million people testing a couple moves each...and eventually you'll be able to place them in order. Well, this is assuming there will not be triangle priority. Like...for example...

Falco's Reflector > Pikachu's Thunder > Olimar's F-Smash > Falco's Reflector

But as long as there's no circular logic, I don't see why this couldn't be done. It wouldn't even take that long...You don't have to compare every move with every other move. You just have to compare one move with the "standard"...
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
The reason it would need values is because every character has near 30 different moves with different hitboxes, with different priority in different areas. I wouldn't want to search thru 900 some moves in a mathematical inequality. Rather, each character has a listing of their priority and you can compare to another character.

Of course, this'll take forever.
 

paSTAR

Smash Cadet
Joined
Mar 11, 2008
Messages
31
Location
South Florida
There are 4 tilts, 5 aerials, 3 smashes, 4 specials, and sometimes 2 edge attacks. That's 18 attacks. Some of those attack are actually 2, e.g. Link's foward air, which attacks twice. So for the sake of compensating that and for easy math, let's make it ~20 per characters.

There's 35 characters so thats 700 attacks.

700 attacks compared to one another. That means it's 1:2, 1:3, 1:4... etc. until 1:700. Then 2:3, 2:4 etc. So an easy way to count it would be 699 + 698 + 697 + ... + 1 = the # of the tests needed.

Unless my math's wrong, it's about 244650 tests. That's a lot of tests.

But yes, it's possible.
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
What about Kirby's dash attack? Marth's forward b? Multiple dsmashes hit both sides. Does charging attacks have any affect on their priority? Etc.
 

Blad01

Smash Lord
Joined
Mar 2, 2008
Messages
1,476
Location
Paris, France
We should just ask to people what moves have the more priority value, according to them.

Then, we do a list with this moves. It will at least establish a list of the better moves in terms of priority.
 

Lib3r4t3

Smash Ace
Joined
Mar 6, 2008
Messages
949
Location
Penticton's finest!
This would be a nice thing, and it could help the metagame, however, I don't see it really playing much of a role. It'd be more of a nice thing to know rather than something super helpful.

That being said, you could start compiling things like how you know that say Marth's dtilt will not pierce Meta's Mach Tornado, and you can make a list from that, slowly and surely, instead of dooming a few players to doing several hundred mind-numbing tests.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
melee has been out for years. has there even been a hint of a priority list. of course not. The reason why is because priority is merely hitboxes and timing and there are too many variables to a situation that can alter the outcome such as position and attack delay
 

Linkguy

Smash Cadet
Joined
May 18, 2008
Messages
36
Location
Plano, Texas
I sadly have to agree with red stone. There are just too many variables to test. Distance from eachother, position in relation to eachother, atk delay ect..

And then theres human error. It'd be pretty hard to mash the two attack buttons that you are testing at the EXACT same time.

244650 tests still sounds doable if theres a mass effort, but once you multiply that 244650 by X(the # of variables and human error) then i'm afraid it would be nearly impossible.
 

Nato.

Smash Cadet
Joined
Apr 6, 2008
Messages
42
If it's possible to test this match-up, it's possible to do a priority list :
Jiggly's Rest vs G&W's Judge[5]'s third hit (Judge[5] hit 3 times)
Problems :
-Rest is a One-Frame Hitbox
-G&W's Judge is random...
-Disjointed hitbox versus Extreme close range
-Judge[5]'s multi-hit will stop Jiggly to do his hitbox with Rest
-Jiggly is invincible in the first few frames of Rest (starting from his hitbox)
-Ground and Aerial B-move are not the always the same, so you have to test GroundRest vs GroundJudge, AerialRest vs AerialJudge, AerialRest vs GroundJudge and GroundRest vs AerialJudge...
-...

Good luck ! ;)
 
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