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Would it be possible to implement an online feature for Melee on Wii?

BlayzeEmAll

Smash Rookie
Joined
Mar 4, 2014
Messages
13
NNID
AsceBlayze
I've looked it up and found NOTHING besides someone asking in 2007 I know it would take a lot of work, but It seems like it could be doable. Playing on console like you can on PM would be amazing since my computer isn't able to run Melee smooth enough in dolphin to even attempt netplay.
 

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
I've looked it up and found NOTHING besides someone asking in 2007 I know it would take a lot of work, but It seems like it could be doable. Playing on console like you can on PM would be amazing since my computer isn't able to run Melee smooth enough in dolphin to even attempt netplay.
For a console game to support netplay on console we would have to natively implement it's own menu content as well as add support for the GameCube LAN adapter, because the Wii disables any non-GC hardware in GC mode.

For Brawl-style online, we'd also need to have a server to handle requests.
 

Sickolas

Smash Apprentice
Joined
Feb 25, 2014
Messages
191
Location
Mobile, AL
For a console game to support netplay on console we would have to natively implement it's own menu content as well as add support for the GameCube LAN adapter, because the Wii disables any non-GC hardware in GC mode.

For Brawl-style online, we'd also need to have a server to handle requests.
Doesn't Nintendont run in wii mode? Seems like that would be the go-to if this would even be possible at all.
 

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
I feel like the only starting point for multiple consoles connection is the 8-players Multiplayer mode from Mario Kart Double Dash, it has a cable thing to plug 2 gamecubes for 8 players game
 

TerryJ

Smash Journeyman
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Apr 12, 2010
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BEST COAST, WA
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1337-1337-1337
3DS FC
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I feel like the only starting point for multiple consoles connection is the 8-players Multiplayer mode from Mario Kart Double Dash, it has a cable thing to plug 2 gamecubes for 8 players game
There's was a hack years back that allowed you to play with two gamecubes over the internet to play Melee but it would desync with anything random since the seeds are different.

I think this was it.
http://www.oocities.org/the_psychotic_worm/ssbmonlinetutorial.htm

I always really wanted to try this back when I was in high school but never had the stuff.

Here's this thread from 2005.Looks like most the links are dead though.
A hacker has just completed a program that allows you to play any GC game online regardless if it is LAN or not(thus allowing SSBM to be played online with little or no lag).Fuzziqer has a program he made that is sort of like Xband internet bad in the day for SNES. It takes controller data streams it over the BBA over the internet and to another GC just like they were playing with your other controllers.After it arrive other code that is needed to resync the game is also streamed.(State data) All you need to do is to get the X,Y,and Z coordinates and game state data(kind of like save state for some emulaters) for the given GC game.

As soon as these are uncovered in SSBM(or any of you with Pro Action Replay can find them) you will be able to play anyone online. Online tournements,tutorials,glitch tutorials,team battle, Item battle all you want to do make your own tourneys.

here's the link to his site.

http://www.geocities.com/fuzziqer_software/

And this is the forum were he frequents to.

www.gcdev.com
 
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BlayzeEmAll

Smash Rookie
Joined
Mar 4, 2014
Messages
13
NNID
AsceBlayze
There's was a hack years back that allowed you to play with two gamecubes over the internet to play Melee but it would desync with anything random since the seeds are different.

I think this was it.
http://www.oocities.org/the_psychotic_worm/ssbmonlinetutorial.htm

I always really wanted to try this back when I was in high school but never had the stuff.
That's cool! So they'd have to do whatever Dolphin netplay does with those random things... I would work on this but I have 0 knowledge about modding, I'll ask some other people about it.
 

dw42s

Smash Rookie
Joined
Jun 13, 2013
Messages
3
There's was a hack years back that allowed you to play with two gamecubes over the internet to play Melee but it would desync with anything random since the seeds are different.

I think this was it.
http://www.oocities.org/the_psychotic_worm/ssbmonlinetutorial.htm

I always really wanted to try this back when I was in high school but never had the stuff.

Here's this thread from 2005.Looks like most the links are dead though.
I remember reading about that a little before Melee Netplay became a thing. I had two BBAs for Mario Kart but the kicker is the people that made the software and codes made it only for 1.0 while the only copies I could get my hands on were 1.2. IIRC the way the thing was made to be able to define a game to a program was memory addesses like velocity, position, etc so it should technically possible to mod it for 1.2.
 
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Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
There's was a hack years back that allowed you to play with two gamecubes over the internet to play Melee but it would desync with anything random since the seeds are different.

I think this was it.
http://www.oocities.org/the_psychotic_worm/ssbmonlinetutorial.htm

I always really wanted to try this back when I was in high school but never had the stuff.

Here's this thread from 2005.Looks like most the links are dead though.
@ _glook _glook you have a lot of explaining to do...
 

_glook

Got a Passion for Smashin'
Joined
Sep 30, 2005
Messages
802
Location
Not UC Berkeley anymore
@ _glook _glook you have a lot of explaining to do...
Haha, I remember that. I still have the files backed up on my site: http://uglook.net/GCARS/

In response to TerryJ, I believe all random elements were disabled, so the random seed wouldn't be an issue. There were several other issues, mostly the fact that we didn't pause the game when there was lag (which inevitable happens). I also was more of a fan of UDP syncing by updating the "correct state" of things as often as possible, which is why in earlier versions rubber-banding was a big problem (mostly because old versions were updating the displayed value for damage instead of the hidden "real" value for damage, so people would go flying at 10% if you kept hitting them, but then they'd snap back because their positions would get updated).

I personally think it would have been more playable if (a) we updated animation information and (b) if we could alter the program (GCARS) to conditionally send packets instead of everything every frame (there is a hard limit to the packet size, and if you sent more than the packet size, it would send two, which took twice as long, and over time the states of your game would become completely de-synchronized because it would display your opponents being way far behind in time.

Fuzziqer has since abandoned the project; someone else was thinking about picking it up and adding Wii support, but as far as I know, that never happened.

I will say, though, it was pretty amazing, even given all the problems. Projectiles would not spawn on opponent's screen, opponents would teleport on your screen, but for the most part, it worked and was playable (the games were definitely finishable and , and it was using real consoles, during a time where my computer couldn't even play SSBM at half speed on my computer.

Here's a video of one of the first versions of the SSBM script: https://www.youtube.com/watch?v=JBAoXgIED0k There were still lots of problems (it was Kirby on my screen instead of Mario, that issue was since fixed in later versions).

There was also a video made of a match being played by four people and it was recorded using two of the player's screens: https://www.youtube.com/watch?v=gqqZJ1Iny1Y It reasonably stayed in sync, except for the massive issue that one of the players was missing. This bug seemed to only affect 4 player matches, as 2 player matches seemed to work okay.

So theoretically, it is possible to play GameCube games on real consoles over the internet, it just hasn't been accomplished well (and likely never will, since we already have Dolphin netplay so there's no need anymore).

Edit: Here's another video that more clearly illustrates the problems with UDP approach, as the opponent would always appear to be slightly behind in gameplay, especially over long distances with crappy internet: https://www.youtube.com/watch?v=2lgancKccYQ

Edit2: This is bringing back some strange nostalgia: http://www.fuzziqersoftware.com/projects.html
 
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