Doval
Smash Lord
Skull Barrier the worst of the three? It really shines against Robin - it'll reflect Thoron and lets you ignore Arcfire while approaching. Also, it's not instant - it activates when the skulls show up, which is quick but not 1 frame. It's also useful against Bowser and Charizard's flamethrower, other Mega Man's charge shots and R.O.B.'s laser, all of which are transcendent (Leaf Shield won't stop them). Not to mention stopping gyros, Crash Bombs, lemons, Metal Blades, arrows, blasters, bombs...It shuts down most attempts to play keep away.
I'm not convinced thrown Leaf Shield is an effective edgeguard. The knockback and stun is really tiny. It's not even clear to me it's a hindrance, since the knockback is diagonal up, which resets their falling speed and they get extra chances to use Up or Side Bs, plus the time to set up and throw Leaf Shield is significant. For example if I were Fox or Falco, I could illusion into it, Ike could Quick Draw, Marthcina can Dashing Assault which is their favorite neutral B, Kirby could Jumping Inhale, Peach could Peach Bomber...I'd get a lot of distance at the expense of a paltry 4%.
It's worth pointing out that Plant Barrier petals do break, but I don't know yet if they break based on damage or from taking two hits. It's not something that comes up often but it could matter with multihit moves.
Otherwise, great writeup.
I'm not convinced thrown Leaf Shield is an effective edgeguard. The knockback and stun is really tiny. It's not even clear to me it's a hindrance, since the knockback is diagonal up, which resets their falling speed and they get extra chances to use Up or Side Bs, plus the time to set up and throw Leaf Shield is significant. For example if I were Fox or Falco, I could illusion into it, Ike could Quick Draw, Marthcina can Dashing Assault which is their favorite neutral B, Kirby could Jumping Inhale, Peach could Peach Bomber...I'd get a lot of distance at the expense of a paltry 4%.
It's worth pointing out that Plant Barrier petals do break, but I don't know yet if they break based on damage or from taking two hits. It's not something that comes up often but it could matter with multihit moves.
Otherwise, great writeup.
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