First, put spaces between your sentences please!
Second, that is all wrong.
Wolf's may do a bit more damage, and is good against crouch campers, but that's it.
Falco's auto cancels, combos, and laser-locks.
Basically, any stage with few ledges and some sort of constantly moving or changing theme hurts Wolf. If you combine that with characters who do recover well and can batter Wolf with fast aerials to keep him from recovering, you have yourself a near unwinnable match-up.
Near, unwinnable.
Shine does not give Wolf enough to change match-ups. It should be reserved for getting to the ground or keeping Wolf out of the air. Wolf's Shine as a means to counter Meta Knight's Shuttle Loop is only a finite solution because it does have a bit of lag after using it. On the other hand, Meta Knight's Shuttle Loop is extremely quick. If you're baited then you're dead.
Okay, I know Shine doesn't change much for match ups, but it is an advantage in any match-up.
And move that provides invincibility frames are object to strategic use, the only issue is the where and when. And the shine is perfect when being chased, it knocks the opponent away, giving you space to recover, and prevents damage. Yes, if you are baited, then it is a major issue, but we're talking about top level play.
The probability of Wolf being baited into a shine is just as likely as Wolf seeing the bait and ignoring it.
EDIT:
No 2 players are of exactly equal skill. U are really stupid if you actually think that. How do you measure skill? How can you accurately judge, let alone QUANTIFY a person's skill. Is there some kind of machine that you can put 2 people in and have it calculate their exact skill level? And even if there was some "machine" that can calculate a person's skill level, the probability of 2 people having the exact same skill is 0 (since skill would have to be considered continuous data).
Okay, shut up, shut up, shut up.
Skill is measured by a combonation match-up outcomes, notability, tournament data, and overall use of what is assumed to be the highest potential a character can have.
Competitive Skill Level is rounded up like that and put in categories, if two people are in the same category, they are considered to be of "equal skill" statistically speaking.
There doesn't need to be a machine, yes there is no way to accurately define someone's skill, that's why they're rounded up like that, by even the best minds in smash, calling M2K himself, along with several others.
Btw, here's a list of the "good" people I've played(as well as their characters). I hope they are good enough for you:
Mario-TC1
Donkey Kong - CBK
Diddy Kong - Nanerz, Turtle, Le Thien, TC1, QTP
Yoshi - Green Ace
Toon Link - Jash
Zero Suit Samus - Dazwa
Ice Climbers - Michael Hey, Hylian
Meta Knight - DSF, Dojo, Sean
King Dedede - Michael Hey
Olimar - Pyronic Star
Fox - Lucien, Rookie
Falco - Sk92
Wolf - Lucien, Candy
Pokemon Trainer - AD
Lucario - Lee Martin
Marth - Zex
Mr. Game & Watch - Omegablackmage, Hylian
Snake - Ally, Meep, Erow, Edo, Fatal, Nuro
And yes, I still stand by my last statement, I've only lost to these people (if I did lose to them) caz they played better than me, or ARE better than me at this game. Not caz of some insurmountable character wall.
Okay, I don't care who you've faced, if you lose because your opponent's character can do more than your can, then that's losing by character advantage.
If you lost because your opponent's character left your character with little to no options of defense, then that's losing by character advantage.
If you lost because your opponent's character out spaced yours, then that's losing by character advantage.
If you lost because your opponent's character out prioritized yours, then that's losing by character advantage.
If you lost because your opponent's character can out maneuver yours, then that's losing by character advantage.
You see where I'm getting at?
It's true that they
could be superior players, but that in no way exempts the fact that part of the reason that they won is because of
character advantage.
To deny character advantage is to deny viability, tourney results, tier lists, match-ups and match-up discussions, and the simple character design of smash in general.
If anything, character advantage plays a bigger part in match-ups than skill itself, but to accurately determine the match up, it goes under the assumption that both players are around the same skill level, which has been shortened to "the same skill level".