valkiriforce
Smash Ace
- Joined
- Aug 26, 2018
- Messages
- 637
lol
[EDIT] Actually now that I think about it, this would make for a cool alternate outfit in Smash.
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Absolutely
lol
[EDIT] Actually now that I think about it, this would make for a cool alternate outfit in Smash.
His comment suggests he doesn't like Corneria food either, but this food is even worse.When I saw Wolf reject the meat that he was tasting, it definitely seemed amusing. Either he's too spoiled with Corneria's food, or the creatures that he has been hunting are too distasteful to even consume.
Yes it is. It's open-space/open-world. You can freely roam around the, I believe seven, planets of the Atlas System and take off into space on the fly.Starlink looks cool. Is it an open world game?
You do have to wonder what he eats then.His comment suggests he doesn't like Corneria food either, but this food is even worse.
Little things like that would make such a great anime.Now I keep imagining Wolf doing a quick trip to a Cornerian drive-in on his Wolfen and flying off before the authorities get there.
That made him spit out his food while chewing, and yet he's still badass.Wolf looks great in Starlink! My excitement for the game is through the roof!
Reminds me of this comic:Ok, Wolf WILL one day poke his other eye out with those shoulder spikes. Why'd you have to put that thing on the side with your only good eye?
Did something happen? Has a playable Wolf surfaced?There was a problem fetching the tweet
ZeRo's thoughts about Wolf from yesterday. Actually some good discussion of the character in the comments, too.
Worth a read.
Mirroring is a good way to not have to redo animations. Basically, when you make animations you make them in a way where the best parts of the characters are very prominent, as in you can see your character looking "good" while performing those animations. An example is, you don't have the characters chest facing left/right, instead it somehow faces towards the camera even though the character itself is facing left/right. But that would mean that when you turn the character, now he is turning his back on you, which won't look good. So you either: A-) Create a completely new set of animations for when he is facing the other direction. Or B-) Mirror all his animations from the other side which effectively takes 0 time and effort.Just a random thought and nothing gamechanging but in Sm4sh the game mirrored the some charactermodels when turning around(Sakurai did mention this part himself) Now looking at Ultimate, Wolf clearly shows that his model (maybe it is the case for everybody in Smash Ultimate, didn't break it down that far) isn't mirrored when turning around. It's especially easy to notice on Wolf because of his eye patch. Just look at the clips where he performs his downsmash or dash attack and compare it to other clips.
edit: I just checked back and Sakurai stated that this was the case for some characters, so it wasn't the case for everybody in the roster.
Brawl's meta was more like:I don’t know much about competitive brawl other than the wacky Meta Knight, Ice Climbers, Olimar meta. I do hope Wolf is as good as or plays similarly to his Project M incarnation because, wow. Wolf is something else in that game