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Wolf O'Donnell for Brawl: The only good choice for a starfox villain

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cb_marth

Smash Ace
Joined
Nov 28, 2005
Messages
581
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East Coast.
That would be unreal. I really hope that they bring a lot of the Star Fox characters, I would like them to have alot of characters in this game I mean 50-60 and they could do it easily to. Do we know any other characters other then the ones that was in the trailer ?
 

eyanvenom

Smash Rookie
Joined
Feb 2, 2006
Messages
17
^^^nope, how could we? unless one of us is secretly aiding in the development of the game or sumthing... *eyes shifitng from left to right*

i mean, people have thier theorys n stuff, but unless one of em actually know the makers or sumthing, then nobody knows. idc wat u say!:)
 

Inferno_blaze

Smash Lord
Joined
May 22, 2006
Messages
1,346
Location
Woking, UK
^^^nope, how could we? unless one of us is secretly aiding in the development of the game or sumthing... *eyes shifitng from left to right*
Where would you get an idea like that??? *also shifty eyes* Yeah um no-one here works for ninty yeah no-one! *runs out of room screaming "THEY GOT ME!"*

Anyway it'd be awesome if someone on these forums did work for HAL cos they'd learn a lot more off here than on the main forums.

Oh to keep on topic: Wolf for Brawl. Fox vs Wolf would be awesome. or if somehow another starwolf character makes it in you could have a 2v2 with falco n fox.
 

BIRDMAN22

Smash Journeyman
Joined
May 17, 2006
Messages
279
Also, since Fox is SSB veteran and only has 1 other character from his series, they will surely add another character from his series. make that an enemy from his series. a good handful of the veterans either already have their "arch enemy" playable in melee, or one will be added (like MetaKnight... i think) those are some other good odds! :p
I don't think the odds are really that great. There are already two star fox characters, so whereas they might add another, I don't think it's that high of a priorty. The are still smash veterans that are in the game solo. C.Falcon and Ness don't have any other characters from their series. (I'm using them because they are likey to return) If the Samus/Zamus thing turns out to be some sort of transformation (which seems evident) then Metroid also still only has one character spot on the roster. Not to mention nintendo franchises that have yet to be represented (Golden Sun for instance). Then we have the fact that you know they will add from their most popular franchises which are Mario, LoZ, and Pokemon.

Even the arch enemy angle isn't that great because smash is (so far) mainly about the good guys. Most people already speculate that they will add Boswer Jr., Ridley, King DeeDee, and possible even King K.Rool. Meta-knight is already a bad guy that has been added. Even Wario is an anti-hero, and he's already included also.

The brawl roster will probably be around 40 characters. We currently have 26(including sheik) and will be losing a few. I assume 4 and they were replaced by the new for in the video. That means there are still 14 to add, two more of them will be third party. This is all MY OPINION but I can't see wolf being included. If they lean towards 45-50 characters then maybe.
 

#HBC | marshy

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I don't think the odds are really that great. There are already two star fox characters, so whereas they might add another, I don't think it's that high of a priorty.
Really? One of Nintendo's main franchises not that big of a priority? Interesting.


The are still smash veterans that are in the game solo. C.Falcon and Ness don't have any other characters from their series. (I'm using them because they are likey to return) If the Samus/Zamus thing turns out to be some sort of transformation (which seems evident) then Metroid also still only has one character spot on the roster. Not to mention nintendo franchises that have yet to be represented (Golden Sun for instance). Then we have the fact that you know they will add from their most popular franchises which are Mario, LoZ, and Pokemon.
That's why Samurai Goroh, Pokey, and Ridley all seem very likely. Yes, there are other franchises that need to be represented, but Wolf is indeed one of the bigger priority. He's the main enemy(next to Andross, but Wolf seems far more likely and he's much more popular) and he's popular. He's more of a priority than Waluigi anyway.

Even the arch enemy angle isn't that great because smash is (so far) mainly about the good guys. Most people already speculate that they will add Boswer Jr., Ridley, King DeeDee, and possible even King K.Rool. Meta-knight is already a bad guy that has been added. Even Wario is an anti-hero, and he's already included also.
All the enemies you named seem very likely, so I'm confused as how this is a point.

The brawl roster will probably be around 40 characters. We currently have 26(including sheik) and will be losing a few. I assume 4 and they were replaced by the new for in the video. That means there are still 14 to add, two more of them will be third party. This is all MY OPINION but I can't see wolf being included. If they lean towards 45-50 characters then maybe.
Wolf is Fox's rival, he appears in just about every game. Star Fox is one of Nintendo's big franchises, this means they're going to look upon expanding this one. Especially because Star Fox isn't known to be one of Nintendo's best-selling games, so they would want to have characters from that franchise represented.
 

BIRDMAN22

Smash Journeyman
Joined
May 17, 2006
Messages
279
Really? One of Nintendo's main franchises not that big of a priority? Interesting.
Yes, one of the main one's but not in the top three. I even forgot the fact that Diddy will probably be added.


That's why Samurai Goroh, Pokey, and Ridley all seem very likely. Yes, there are other franchises that need to be represented, but Wolf is indeed one of the bigger priority. He's the main enemy(next to Andross, but Wolf seems far more likely and he's much more popular) and he's popular. He's more of a priority than Waluigi anyway.
Yes he is one of Fox's main ememies, that dosen't entitle him to be included in brawl. Almost all characters have a specific enemy and they all can't be added

All the enemies you named seem very likely, so I'm confused as how this is a point.
They point is that the will probably only add a limited amount of "bad guys". Since you agree that the one's I stated are likely, they only would bring the evil total to 9. Although that's not much, it's still enough for a game that obviously focus more on heros than villians.

Wolf is Fox's rival, he appears in just about every game. Star Fox is one of Nintendo's big franchises, this means they're going to look upon expanding this one. Especially because Star Fox isn't known to be one of Nintendo's best-selling games, so they would want to have characters from that franchise represented.
Again, every rival will not be included, some don't really need to be. Even the fact that the star fox series hasn't been selling as well as other series lately could be another reason that prevents his inclusion. A new moveset for Falco and the addition of crystal would be alot for the star fox franchise. Especially considering the many different franchises that have not yet to be included, they one's that only have one rep, and the ones that we all know will have new additions.

Side note: Low blow with the waluigi thing :(
 

yoshiherder

Smash Cadet
Joined
Feb 10, 2006
Messages
42
Location
Sioux Falls, SD
Wolf for Brawl... I will edit in pics soon, and I have a petition running, and am gathering names.
Petition: http://www.petitiononline.com/225963/petition.html (Does not include most of my support)
Nsider, full O'Donnell Fortress: http://forums.nintendo.com/nintendo/...cending&page=1

Table of Contents

1) A barebones description

2) Movesets

3) "Wolf is NOT a Fox clone" essay

4) A Tribute to the Wolf... a pic gallery.

__________________________________________________ _______________________________________
1)

Wolf is a "Quasi-evil" character. He seems dark at first glance, but there is more there. Him saving Fox and helping the team in SFA gave his personality more ... "dynamicness". Wolf keeps only a few close friends, does not care what the critics say, and is willing to do anything for what he believes in. "Anything" can be limited; I've not seen him on a killing rampage yet. People say he's an evil mercenary, murderer, etc. Where'd you get that from? Show me. No example has ever been provided that he does those things. Wolf is confident, clever, a good leader, and protective of the few he's close to. His personality almost exactly matches mine (I'm not quite an evil mercenary, or w/e). Also, I've identified w/ this personality again. Another character that finds fraternity w/ Wolf in terms of personality is Magneto. For that, I'm also enthralled with him. Wolf would not be anything like a Fox clone, as Star Fox Assualt opened up many Wolf possibilities for moves. Wolf would add to both the Star Fox Characters, and to the Villains(although I don't consider him a villain). SSBM was VERY short on both of those categories. Wolf is the ideal addition for Star Fox, he deserves a spot.


__________________________________________________ __


2a) Wolf O'Donnell - By YoshiRancher.

Stats:

Movement Speed: ****(A little slower than Marth)
Attack Speed: ****( A little slower than Falco)
Weight: ***(? Not sure. W/ armor and equipment, slightly heavier than Mario, but lighter than Link.)
Jumping: ***(~60-70% height of highest jumper)
Damage Resistance: Slight physical. He is wearing armor, and if the armor is going to slow him down, there should be a reason for wearing it.
Addendum: I will add to this later.(extra notes)
Damage: ***.5 (3.5) (Wolf is meant to be a fair amount stronger than Fox)

Advantage: Fair speed, high speed attacks, good traction, almost a fastfaller.
Disadvantage: Good traction and almost a fastfaller can be disadvantages.

A - Punch.
A,A,A - Punch, elbow, knee.
Right A - Elbow
Running A - Slide tackle.

Smash A: Punch/elbow alternation.
Smash Right - Heavy Kick.
Smash Up - Bazooka bludgeon.(Sounds stupid, but can you imagine getting beaten by a bazooka? Ouch)
Alt Smash up: Flip. Does a back flip. First hit is the first foot, which stuns and knocks up slightly. The second foot does less of both than the first, and the tail is the heavy blow, w/ significant knockback. A three-hit combo. Think of Link's if you can't picture it.
Smash Down - Tail swipe(multiple spins depending on charge).


Ground:
Jump - Standard.
Double jump - Front tuck or backflip, depending on which way he's headed.
A - Punch
Forward A - elbow
Back A - tail bludgeon
Up A - Kick up.(Not like Fox's, does a flip in place to hit w/ both feet)
Down A - Tail trip. (Like Yoshi's, but not as powerful.)
B - Slug thrower. Charge move. More bullets as charge increases. If the max charge(7 secs) is reached, Wolf's hands will glow until you unleash it. The machinegun w/ be a gattling gun when fully charged, which means energized bullets. (standard do 1% per hit, energized... 3%?) Energized also have a much more significant knockback.
Up B - Missile launcher. Similair to PK thunder, you can control the trajectory. Strike yourself w/ the missile to become a flaming projectile. You can detonate the missle w/ B. The missile explodes on contact, or on attempt to block/reflect.
Alt Up B - Jet pack. Wolf himself becomes a projectile, and has temporary movement freedom. The flames are severely devastating.
Down B - Trickery. This is one of my best. Wolf counters a hit for 1.5 times the damage. The target, if close enough, is stunned(As if their shield was broken) for a time based on how far Wolf would have been sent flying by the countered blow. Stun time cannot exceed 6 seconds, and the stunned recovers upon being struck. The move blocks projectiles, but does not reflect them. Wolf stays in the countering position for ~1.5 seconds, after which there is a ~.5 sec lag time. If grabbed while in countering mode, the grab is broken and both characters slightly knocked back. Neither takes damage nor is stunned. Can be used on recovering(getting back to stage) characters. Will interrupt the recovery and knock downward at a medium rate, depending on damage. The target can still use another recovery move. Also, recovery grabs are broken, and the grabber is knocked down at twice the normal rate.
Alt Down B: Pulse Mine. Wolf sets a mine. Any character walking near it is stunned by the pulse, and then nailed by the explosion. Wolf cannot place more than 3 mines at any time. If he attempts another, there is an 85% chance of him successfully placing it, but the oldest of the 4 current mines despawns, and there is a 15% chance of Wolf bending over/crouching to place the mine, realizing he doesn't have one, and looking silly. This will cause about 1.5 secs of vulnerability.
Smash B - Homing Launcher. Just holding the control stick sends a homing shell after the nearest opponent. A smash to the control stick sends a powerful non-guided shell.
Alt side B - Grenade. Aimed like Yoshi's egg. Explodes on contact w/ character, or rolls along ground if no contact is achieved. Can be detonated w/ B. Cannot be picked up, and does not cook.
Aerials:
Neutral: Standard kick. Like Link's.
Back air: Tail Strike(Like Mewtwo's, but stronger.)
Alt Back air: Double back kick.
Foward air: Kicks in an arc foward, then hits w/ tail as second strike while spinning... Similair to Link's, but not as strong and different knockback.
Down air: Stomp(spike).
Up air: Spin kick. Does a flip. Feet and tail will have damaging effect.

Throw
Grab - Just reaches out and grabs... medium-long range. Can grab someone behind using tail(if in range.) Wolf will automatically grab a person behind if grab is used and no ppl are in front.
A - Knee to guts or elbow to face... 3% dmg.
Right - Tosses up a little, catches on knee w/ breaking force, smacks off w/ elbow and kicks foward.
Up - Tosses straight up, then nails w/ a zooker shell. Target is stunned until AFTER the shell hits, no reflecting/blocks/evading
Back - Tosses them over him, stuns w/ a tail thwack, then gives them a hefty kick to the rear.
Down - Shoves grabee into ground face down, and somersaults across his/her back, starting at the head and going all the way down, crushing the spine. Wolf then slides the person away w/ his tail to avoid recovery hits.

Dodge:
Air: Like the sidestep, but in air.
Sidestep - Creates 4-5 Wolves, but all are wraith-like and intangible. The real, colored Wolf is not among them, and comes back after the dodge.
Roll - Illusionary. Disappears, and can string up to 3 rolls(Slides, actually) in a row w/o having to reappear.

Recovery:
From fall into defensive - Handspring or roll, depending on DI.
Attack from hanging - Wolf tornado. Like Fox's dair, only w/ more knockback and horizontal.
Attack from lying face down - Does a flip, clearing legs over head, and damaging/knocking back anyone hit by legs. Does a tail hit after returning to a standing position to clear any "Clever" opportunists.
Attack from lying face up - Propeller kick.(Like CF)
Ground to Roll - Illusionary slide/ roll to standing.

Kirby Outfit - Grey ears, one violet eye, and the cyborg eye. Maybe the unruly center patch of white b/w ears?

Arena- Sargasso Hideout. Moving elevators, machinegun turrets, wandering robots, and henchmen.

Taunt - 1) Leans on knee opposite of direction originally facing and says" I'll take care of everything."
2) Wags finger warningly...and says "Don't mess w/ me."
3) After dealing damage, says "What's the matter? You done already?".

Shield - Standard, but violet(Like his eye)

Symbol - Probably the StarFox emblem. In the next SSB, more SW ppl should be added, and SW will have its own emblem. I'm well aware that Wolf isn't a part of SF, but I'm not going to give him his very own symbol when there are (hopefully) 3 others w/ the SF emblem.

Claps - Crosses arms and is turned away. Does not applaud.
Victory pose 1 - Dual machine gun... fires in a frenzy. "Victory is MINE!"
Victory pose 2 - Evil chuckle while tossing a grenade b/w hands
Victory pose 3 - Hands on hips or crosses arms and says "Ha, is that all you got?"

__________________________________________________ ____________________




2b) Here’s Giftednsoccer’s move set Wolf. His A- attacks are similar but I put a lot of emphasis on his special and grab attacks

WOLF MOVESET:

Size ***
Weight **
Power ****
Speed ****
Jump ****


A BUTTONS ATTACKS:

A Button - Punch right

A Button (second)- punch left

A (while dashing)- Knockback

Left or Right + A- Wolfen Kick

Up + A- Flip Kick

Down + A- Wolf Tail

Smash Left or Right + A- Wolfen Uppercut

Smash Up+ A - Flip Kick

Smash Down+ A- Sweep Kick

A Button (in air)- Flying Punch

Forward+ A (in air)- Falling Kick

Backward+ A (in air)- Back kick

Up+ A (in air)- Wolfen Flip

Down+ A (in air)- Drill Kick



GRAB ATTACKS:


Z or (R + A)- Grab

A or Z (while holding)- Punch

Forward (while holding)- Rapid Fire- Opponent is thrown forward and hit with a burst of blaster shots.

Backward (while holding)- Bombing- Opponent is thrown backwards and explodes in air

Up (while holding)- Anti-Aircraft- Opponent is thrown up and met with a rocket

Down (while holding)- Hit and Run- Slams the target down and dashes to the side only to detonate a bomb planted on the target


B/SPECIAL ATTACKS:



B- Blind Fire- Slides back, throws a smoke-screen forward, and follows through with quick shots from his blaster (not able to chain like Fox and Falco's blaster but smoke screen has a disabling effect )

Left or Right + B- Rocket Launcher- Homes in on targets faster than Samus's but does less damage

Up + B- Arial Alliance- Cuts to a very quick animation of a plane swooping down, catching wolf and carrying him a short distance in the direction designated.

Down + B- Sniper Shot- Temporarily braces wolf to the ground (until button is released or until Wolf receives 20% damage.) During this time Wolf is granted the power to lock onto any target not obstructed by an obstacle. Crosshairs lock around a target to signify lock on. Crosshairs can be toggled between opponents with the C-stick. Wolf is allowed to continue firing until he is moved from the location. Attack does light to medium damage depending on how close the target is hit.

Ultimate Attack- Allied Assault- Signals Leon and Panther who appear in their Wolfens and move across the arena in opposite directions showering the arena with laser fire.

Guilwolf proposed this set on another thread:
"I really don't care WHAT moves he has as long as they arn't a Fox/Falcon rip-off. This is the first time Wolf himself may ever be playable, let along have MOVES.. he should at least do different things. I think he should fight with both a Blaster and some sort of energy weapon.. a dagger or energy sword.. ontop of that I think I'd like his moves to focus more on physical contact rather than long distance/stealthy moves like Fox and Falcon.. so maybe alot of combo kicks and punches.. moves that, when excuted, will actually cause the oponint to be knocked into the air and have Wolf auto leap up to finish the move by kicking them back down to the ground.. something like that.



Wolf O'Donnel
Medium Weight/Speed
Double Jump

Standard Moves:
A - Wolf Punch (Stand Punch, rapid tapping will allow rapid punching)
B - Blaster (Like Falcon's, causes the victim to flinch, hold it down to charge it for a stronger blast. Slash with his Energy Dagger.)
L/R - Energy Shield that will focus only in the direction that Wolf is facing plus above him. It will last much longer than the standard shield and protect against stronger attacks but leaves his back completely open for attacks.
L/R - Standard Grab

Special Moves:
B + Left/Right - Wolf Charge. (Doubles Wolf's speed and will let him Auto-attack anyone he rushes past with his claws or fists.)
B + Up - Wolf Leap. (A strong leap attack that works alot like his Wolf Charge. He'll auto-attack anyone he passes. This allows him perform a single jump that equals two normal jumps.)
B + Down - Weapon Switch. (Causes Wolf to exchange his blaster for a Energy Dagger that can shock another character when touched with it.)

Smash Attacks:
A + Left/Right - Wolf Rage. (Causes Wolf to go into a frenzy and attack the nearest foe. He'll start by knocking them into the air, then leaping up and kicking them back down into the ground in extremely rapid succession. Deals more damage the closer the foe is to Wolf when the attack is used.)
A + Up - Sneak Attack. (Wolf uses either his Dagger or Blaster to unleash several above head attacks in quick succession. Blaster will attack enemies farther above him but do less damage, where-as the Energy Dagger will attack enemies who are almost directly ontop of him but deals out more damage)
A + Down - Melee Storm. (Causes Wolf to stand in spot and attack in a feral rage with both fist and feet. Anyone nearby can be hit. The attack is strong, but leaves wolf standing in place for a second or so)"

__________________________________________________ ___

2c) This moveset is by GanonFanboy:
"Aha, late night motivation after exam studying has lead to... WOLF! I've taken a big liberty here, since it's unclear as to Star Wolf's fate after the whole Aparoid affair, I've decided that he's alive but he's got a nifty cybernetic claw (henceforth the claw used in electrified claw or cyborg claw moves) and a cyborg eye that can shoot a laserbeam.

Stats:

Movement Speed: Average
Attack Speed: Average-fast
Weight: Medium
Jumping: Average-good
Damage Resistance: Average
Addendum:
Damage: Average-high

Advantage: Close combat against tanks, all-around duels, medium-close distance combat, preventing running away
Disadvantage: Speedier fighters, distance fighters, huge melees,

A - Slash with claw
A,A,A - Slash, slash, kick
Right A - Slashes with electrified claw
Running A - Spinning slash
Up A - Stabs upward with electrified claw
Down A - Stomps down hard with boot
Back A - Spins and swipes with electrified claw

Smash A:
Smash Right - Charged electrified slash
Smash Up - Charged electrified stab upwards
Smash Down - Charged stomp

B - Wolf charges his electrified claw (short charge time) and then releases a short-ranged beam of energy
Up B - Jetpack boosts upwards
Down B - Wolf pulls one out one of three weapons
- Firebomb grenade (Throws like Link’s bomb, bigger radius but weaker)
- Bio-pistol (Three shots then dissapears, if shot the enemy's controls are scrambled. Short range, slow rate of fire)
- Gravity Bomb (Throw like a projectile, sticks to a surface and draws enemies towards it)
Smash B - Wolf gets a small boost from jetpack, rushes forward and deliver a powerful blow with the electrified claw

Midair:
Jump - Jumps
Double jump - Jumps again
Dodge - Leans to the side
A - Slashes with electrified claw
Back A - Kicks back
Up A - Overhead kick
Down A - Kick downwards
B - N/A
Up B - Jetpack boosts upwards
Down B - Pulls out one of three weapons...

Throw
Grab - Grabs with cyborg claw
A - Shocks
Right - Shocks and then blasts with laser from cyborg eye
Up - Throws upwards
Back - Tosses backwards, turns around, leaps onto the enemy and slashes with electrified claw
Down - Throws into the ground

Dodge:
Sidestep - Leans to the side
Roll - Rolls

Recovery:
From fall into defensive - Spins and lands on feet
Attack from hanging - Flips up to the platform with a sweeping kick
Attack from lying down - Launches *very* short range laser from eye as he gets up (AoE)
Ground to Roll - Leaps

Kirby Outfit - Kirby gets a cyborg eye and arm, as well as some silver fur

Arena - Andross. Located in the center of venom, the arena is a series of many floating debris such as rocks, destroyed ships and hunks of metal. Every now and then Andross and his hands will appear. His hands become platforms, but beware for they may close up on you. Andross might also stir up the debris or spit some random junk at the characters.

Taunt - Howls

Shield - Standard force field

Symbol - Star Fox symbol???

Claps - Yes



I hope he's different enough from Fox, that was my main goal here "

__________________________________________________ ______________
3)
Wolf O'Donnell is NOT a Fox clone.- A rant essay by YoshiRancher

I have shown movesets and evidence MANY times, always being in the right and proving that Wolf has enormous potential to be far more than a Fox clone. Still, I get the SAME argument, every time. "Wolf would be a Fox clone." My reasoning is ignored, as are my movesets. Therefore, I have decided to make a special essay, which will also be featured in my 2 favorite macros.

Let's start w/ the basics, shall we? Species: Wolf is well, a wolf, whose anatomy is more similar to that of the domesticated dog. Fox is also HIS namesake, whose anatomy is more similar to a cat, or a dog/cat hybrid.(I still say cat more than dog). There is a fundamental difference. The species. Think about this... There is ONE main species in Melee: Humans. Look at how diverse they are. We have dark magic freaks to bomb-happy elf-wannabes to crazy samurais w/ flaming swords to bounty hunters in power suits to plumbers tossing fire to ladies floating w/ a dress and gardening. Now tell me, if ONE species can do SO much and be SO different, surely TWO DIFFERENT species can be at LEAST that diverse? Heck, the only thing denied to Wolf that is found in SSBM is magic, essentially. He actually wields an energy dagger, as well.

Next, some physical differences. Wolf is 6'1'', while Fox is 5'8''. Even height can make a difference. Tall characters probably won't use the same kind of sweeps as shorter ones. Wolf weighs 165 pounds, while Fox is only 140. Weight is also a factor. This can affect fall speed, and traction, both of which, as you know, are quite the factor as far as tiers are concerned.

Wolf is possessed of a cyborg eye. To my knowledge, the eye may have enhancements over just optical funtion. Infrared or X-ray are possibilities, which could also factor into Wolf's abilities. Wolf wears an armored jerkin, while Fox wears a jumpsuit, or his flight jacket. The armor is another key difference, as Wolf might be slower, but have damage resistances.

Next, personalities. As you probably know, Wolf is a darker sort... and his life is probably the reason, as I explain later. Fox is a mercenary, but he's, of course, the hero, and of a lighter alignment. Wolf uses trickery, cunning, illusions, relentlessness and brutality in his dialogue, and in his fights. Fox mainly relies on his speed, as his nature doesn't support trickery. Wolf, although his true species should not be, is far more clever than Fox. This is another major difference, which also factors into movesets.

I'll go to a new topic: Other clones. I get these arguments often. So, let me say the following. Ganondorf is the King of Darkness, and wields the Triforce of Power. Using dark magic, levitation, and even anatomatical transmuting, Ganondorf is a power to be feared and reckoned with. Captain Falcon is a bounty hunter who drives a hovercraft. His moves are based on his bounty hunting and fire. He is muscular, and quick, while Ganondorf is slow. They share almost nothing. Clone material? Far from it. But look how they ended up. As clones. You can't be certain where the clones will occur, now can you?

Now think about Mario and Luigi. Twins, and born only minutes from each other. Raised by the same parents the same way. Both are fire-tossing plumbers with an odd obsession for mushrooms. The are brothers, and far closer to identical. Clone material? Yes. Clones? No. Wow, once again I've proven that clones' placement is not certain.

Another example is found w/ Kirby and Jigglypuff. Both are pink puff balls, both are about the same height and weight, etc. Yet somehow they ended up w/ ENTIRELY different movesets. I rest my case.

Another rather stupid argument I get is "Wolf isn't major, he doesn't even have a backstory." You don't know how wrong you are. With help from his games and the veterans of the SF board, I have determined the following, so shut up and read.

Wolf was raised in a fairly happy environment, and lived on Corneria. He actually attended the same Cornerian Academy as Fox. They were BEST FRIENDS, capiche? From what we can tell, Fox made a BIG mistake, which cost Wolf his eye, and much of his possessions other than the eye. Wolf was furious, and couldn't believe Fox would do such a thing. In the war Andross currently waged, it appears that both Fox's and Wolf's parents perished. In Androsses' next assault, Wolf joined up to support himself, and his friend, Leon, who may have also attended the Academy. Pigma was hired, and Andrew assigned by Andross. After his dogfight with Fox, Wolf realized that he could not bring himself to kill his one-time friend, and vowed to watch out for him instead. Now, getting over a vendetta, forgiving, and especially vowing protection takes IMMENSE inner strength, and I doubt that I could do the same. In SFA, Fox attacked Wolf's home base in an ill-advised mission, assuming Pigma was still with Wolf. Pigma had been kicked out long ago, and the attack simply killed many of Wolf's soldiers and vessels. Wolf was not thrilled, and attacked Fox, attempting to drive him from the system. Wolf did not succeed, however.(Dang AI, I hate it). Wolf, however, knew that something was up, and followed Fox afterward. He was right to do so. He saved Fox from certain death on a wayward mission to Corneria where Fox managed to get himself surrounded by powerful aparoids. Wolf helped Fox escape. Wolf and his team also soon after assist Fox in protecting a space station developing a program to counter the aparoids. Wolf even makes the ultimate sacrifice in the final run against the aparoid queen so Team StarFox can deliver the program. Wolf's wingmen, Leon and Panther, were willing to die right alongside him, which to me suggests a strong, intelligent, fair leader. It was not the end, however. Wolf and his team survive their diversion, and actually appear in StarFox Command. The Wolf lives on. Wolf is fiercy loyal, and protective of those he's close to. He doesn't care what the critics say, and will do anything for a cause he supports. He's confident and a good leader. In this I find a bond to Wolf through personality... and almost consider him a brother. Now THAT is a very deep story, and a dynamic character. As you can see, he's nowhere near "unimportant."

I'll address another point. This is for those of you who have read the movesets and the essay and still remain stubbornly unyielding. So you think Wolf will be a clone. So? Is that necessarily a bad thing? No. If he's a clone, guess where he'll be? Top Tier. Right along side his franchise siblings. He'll be popular, and totally awesome. So to be honest, I might PREFER Wolf as a clone.

Wolf is a dark character from an underrepresented franchise, and he BELONGS in Brawl. His appearance there would forever
ensure his ultimate glory.

__________________________________________________ _____________

4)
__________________________________________________ _____________
My goal was to show you how valid and excellent a character Wolf is. I'm sure I succeeded.

So please:

If I didn't convince you, I'll review a few reasons that you should support Wolf:

1) Antagonist

2) Underrepresented franchise

3) Top-Tier potential

4) Huge moveset potential

5) A Nintendo All-Star if I've ever seen one.

I don't ask you to become a fan, I ask you to acknowledge Wolf's validity as a character and support him. That's not asking much.



If you've joined the Wolf supporters, feel free to take a souvenir:

The blanks spots that don't make sense will have pics edited in from Nsider ASAP.

Edit: This place is disgraceful. :| I make a new thread w/ 13 hours worth of work compiled in it, since the thread creator of this one specifically said he knows little about Wolf. It was locked 12 mins later, b/c the mod thought it fun. How sad. There is a reason I avoid this site like the plague. On Nsider I can at least post my ideas w/o being flamed by two ppl and getting a lock. Good Lord, this is pathetic, I can't wait to see if ANYONE reads my work in this, the 22nd page of a thread.
 

Zodiak-Lucien

Smash Lord
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Those arent bad movesets, I really dont like the rocket launcher recovery or the mine ideas. Also in the second moveset seems almost too wolverineish. I completely agree with you that wolf should NOT be a fox clone. Anyone who says he would be are just plain ignorant and narrow minded.
 

yoshiherder

Smash Cadet
Joined
Feb 10, 2006
Messages
42
Location
Sioux Falls, SD
Those arent bad movesets, I really dont like the rocket launcher recovery or the mine ideas. Also in the second moveset seems almost too wolverineish. I completely agree with you that wolf should NOT be a fox clone. Anyone who says he would be are just plain ignorant and narrow minded.
Thx... I made the longest one, the other ones have their creators listed right before them... What would you propose for recov or the mine?
 

DokturSea

Smash Lord
Joined
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Messages
1,034
Location
Scotland
If they absolutly and in no way make him even REMOTELY close to being a clone of Fox, I'm all for him. He's one of my fav Star Fox characters, though I'd rather have Slippy. XD
 

yoshiherder

Smash Cadet
Joined
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Messages
42
Location
Sioux Falls, SD
I just read the whole thread to collect names. I noticed a few things that I can clear up:
Wolf is ~ 20 lbs heavier than Fox.
Wolf is 4-6'' taller than Fox.
At the time of SFA(ages):
Fox-30
Falco-30
Slippy-29
Krystal-32
Peppy-51

Wolf-40
Leon-39
Panther-39
Pigma- 50
 

Inferno_blaze

Smash Lord
Joined
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Messages
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Location
Woking, UK
Wolf is 40? Really? Wow. And **** Peppy is only one year older that Pigma yet he's turned into a lazy old git whilst pigma still fought (though he's dead now).
 

#HBC | marshy

wanted for 3rd degree swag
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Next time, use a spoiler tag so you don't ruin the plot for everybody who hasn't played the game.

No one should play that game anyway, it sucked.(Assault)
 
D

Deleted member

Guest
I agree that the rocket launcher seems a bit out of place, but maybe that's a good idea for a new item,a long with the sniper rifle. Boom! Head (and everything else) shot!

Hell yeah.

Nope, I personaly think Wolf should stay with the good old blaster.

I too like his personality, the way he appears as a bad guy, but is loyal and intelligent, like you said yoshiherder. Wolf was the one bright spark in that otherwise bad game.

And yes, you can post what you want on Nsider without being flamed, and in some ways that's the reason I really wish I could post there (stupid registration, they should make it international). And it's less elitist.

I appreciate the work you put into that post from a similar angle; I put a good few hours work into one of my topics.
 

#HBC | marshy

wanted for 3rd degree swag
BRoomer
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And yes, you can post what you want on Nsider without being flamed, and in some ways that's the reason I really wish I could post there (stupid registration, they should make it international). And it's less elitist.
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Bowserlick

Smash Hero
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Messages
5,136
Alright I am going to try a Wolf moveset and try to capture his character without making him just a stronger, slower version of our favorite galatic fox.

My Version of Wolf: Wolf would of course have his armour and eye patch but he would also have a link of chains with bear traps hanging off his belt. In addition one hand will have a metal attatchment of three long, thick, heavy metal claws. This claw hand will be used for heavy hits rather then quick slashes. His blaster will be strapped to a thigh.

Wolf will be an average runner with medium weight, some stun resistance at low percentages,, with medium to strong attacks and slightly below average jump height. His jumps will cover more horizantal range, but he would get three of them. Why? I think it would be cool and add a different dynamic to the character. He is suppose to be a mercenary which is hunter. Thus he would have quick, low jumps to pounce on his oppenents.

Walk: Stalks oppenent with a hunched walk, tail stiff behind him, and clawed hand dropped down at hip level.

Run: Bursts out into a full fledged pursuit.

Run A: Throws clawed hand into floor, pushes off quickly into a flip and lands an leg with an axe like motion on top of the oppenent, popping them up and foward like Falcon's Up A Axe kick.
A: Punch with non-claw hand.
A,A: Punch with non-claw hand followed by a knee.
A,A,A: Punch with non-claw hand, followed by knee, and then he swings his claw hand backwards in a full circle until it comes crashing down on an oppenent for knockback and good damage. After claw hits or misses oppenent it clanks to the floor and drags Wolf's shoulder downwards. Some lag before and after attack. Should only hit third A if you are certain it will connect.

Forward A: Raises one knee to chest level and extends his leg outright; heavy kick with boot
Up A: Rising uppercut with his clawed hand

Duck: Hunches to one knee with non clawed hand splayed out on floor and clawed hand held up behind him.
Down A: Horizantal sweep with clawed hand.

Forward Smash: Stomps one foot forward to brace himself and then plunges his clawed hand forward. If it connects the oppenent the claws spin like a drill, racking damage before shooting the unlucky individual out forward.

Up Smash: Wolf quickly drops onto his back and sends a barrage of kicks upward. First kicks juggle and the last sends oppenent up with slight stun.

Down Smash: Wolf plunges claw in ground and then spins his body around in, break dance style.

B Moves:

B- Blaster: Wolf whips out his blaster. In the air the blaster is not aimable. On the ground the blaster is aimable. Wolf steadies himself with his claw in the ground as he aims. Sends out a strong laser that does about 12 percent damage with a small amount of stun at high percents. Not spammable. Smoke drifts from the old fashioned blaster until it is ready and able to fire again.

Down B- Bear Trap: Wolf throws out a bear trap (the spikey side is designed as a wolf's head with its mouth open) with a chain. The chain has a spike at the end. When the bear trap hits the floor the chain spike catches and secures the trap. The bear trap then opens. Anyone who steps on it is trapped until they could break out. Once trapped an oppenent could run back and forth as far as the chain allows and jump as far as the chain allows, but cannot dodge. Movement causes further damage. Only one bear trap is allowed on the stage at a time per wolf. Once the oppenent breaks out, the trap breaks. Wolf can get caught in his own trap. If the trap hits an oppenent in midair, it inflicts a little damage but bounces off and hits the floor where it springs open. Must be a flat horizantal surface.

Forward B- Smoke Bomb: Wolf throws a smoke Bomb. Can be spammed. Does 1 percent if it hits anyone. Upon impact with a surface it detonates into a cloud of purple smoke, but has no knockback. Similar in this regard to fox's blaster. Used to hinder sight. The smoke fades fairly quickly. If Wolf gets near the smoke, due to his mechanical eye a short distance forward becomes clear allowing wolf to navigate through his own deception.

Up B- Jet Pack: Wolf uses his jetpack to navigate through the air for two seconds. Can go as far as the seconds allow. While in this mode Wolf is able to do two quick airdodges. Cannot attack while flying.

Throws: Wolf is allowed a reular grab and a smash grab. Wolf uses his hand in the regular grab and the smash grab allows him to whip out a bear trap (while holding onto the chain) to latch onto the enemy like a grappiling hook and wheel him in. Extended range but also more lag. Cannot use smash grab on a run or in the air.

Forward throw: Turns Oppenent around and gives them a big boot to the ***. Similar to Bowser's forward throw in forms of knockback, damage, and trajectory.
Backward throw: (I am stealing this from someone else's wolf moveset. I forget whose name it is but you get full credit. Very creative) Wolf jumps over oppenent and kicks them in the back.
Downward throw: Slams them down to the floor with his heavy clawed hand.
Upward throw: Throws Oppenent up and whips a handful of smoke bombs at them.
 

Thrillhouse-vh.

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Down B- Bear Trap: Wolf throws out a bear trap (the spikey side is designed as a wolf's head with its mouth open) with a chain. The chain has a spike at the end. When the bear trap hits the floor the chain spike catches and secures the trap. The bear trap then opens. Anyone who steps on it is trapped until they could break out. Once trapped an oppenent could run back and forth as far as the chain allows and jump as far as the chain allows, but cannot dodge. Movement causes further damage. Only one bear trap is allowed on the stage at a time per wolf. Once the oppenent breaks out, the trap breaks. Wolf can get caught in his own trap. If the trap hits an oppenent in midair, it inflicts a little damage but bounces off and hits the floor where it springs open. Must be a flat horizantal surface.
Bear Trap? Forgive mecif I'm wrong because I haven't playes all the way through Assault, but I've never seen wolf use a Bear-Trap.
 

Bowserlick

Smash Hero
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Messages
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I have not played the games. I am simply trying to make Wolf not a simple fox clone. I think the bear trap is an interesting move, don't you think.
 

Thrillhouse-vh.

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I have not played the games. I am simply trying to make Wolf not a simple fox clone. I think the bear trap is an interesting move, don't you think.

But there are so many moves in the game that Wolf could have that could make him entirely different from Fox and falco. Yoshiherder knew this :p
 

Bowserlick

Smash Hero
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Messages
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Bear traps are awesome! Haven't you ever stepped in one? If you have then you would know. Plus wolf seems like a trapper/ hunter type.
 

Bowserlick

Smash Hero
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Messages
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I played Star Fox and Star Fox 64 when star fox was actually a good game. From what I hear the others are crap. Plus I prefer fox to stay in his ship except when he is smashing.
 

Bowserlick

Smash Hero
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Messages
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I would love to have Pigma in the game now that you mention him. More so then Wolf. First Andross, then Krystal, then Pigma, then Peppy, and only then should Wolf get in.
 

Thrillhouse-vh.

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I would love to have Pigma in the game now that you mention him. More so then Wolf. First Andross, then Krystal, then Pigma, then Peppy, and only then should Wolf get in.

Yeah, and we should add slippy and Kat. OH! I KNOW! How about General Pepper, simply because we NEED Starfox charcters that no one likes.
 

Bowserlick

Smash Hero
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I want your hamster signature to be in now that I think about it. The eyes are so big and fun.
 

Thrillhouse-vh.

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I want your hamster signature to be in now that I think about it. The eyes are so big and fun.

lright, I'll give you the picture codes (Just hit quote and you can cut them out):




PS: Sorry if I sounded like an a** earlier, Pigma is cool, but let's not go overboard for our caarcter ideas.
 

Zodiak-Lucien

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Thx... I made the longest one, the other ones have their creators listed right before them... What would you propose for recov or the mine?
I liked the idea for a recovery that someone had of using something similar to guiles flashkick from street fighter.

for the down B move I honestly dont know. The mine seems waaay too good especially for edgeguarding. Trickery seems too much like counter and doesnt fit his persona I think.
 

Bowserlick

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A bear trap would be an awesome Down B. He could get trapped in it as well. Plus it would make the enemy easier to hit with a well timed sniper attack or a plain old kick to the face.
 

kaid

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Boulder Creek, CA.
VB: Sniper Rifle- Once puts you into position, a second time fires it. Projectile looks like fox/falco's blaster shot, but is MUCH more powerful.
 
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