Eaode
Smash Champion
yeah, people. Note the movesets in my sig, and the comment about WW link.
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You don't know what you are missing. He is also one of the top ranked characters on Sakurai's poll. Oh well, I can't expect someone to agree with me 100%.I don't have Geno there because I have never played Mario RPG. I know nothing of it, so I cannot Genuinely want him.
This still doesn't mean he will have his own symbol because every LoZ game.... is called an LoZ game!There are two different kinds of Links (excluding the tranformations and Dark Link): Adult and Young. Young Link has appeared in more Zelda titles than Adult Link. Wind Waker takes place after Young Link talked to Young Zelda near the window where they saw Ganondorf.
Legend of Zelda (NES) - Young Link
Zelda (Game & Watch) - Young Link
Zelda II: The Adventure of Link - Adult Link
A Link to the Past (SNES and GBA) - Young Link
Link's Awakening/DX - Young Link
Ocarina of Time - Young Link and Adult Link
Majora's Mask - Young Link
Oracle of Ages/Oracle of Seasons - Young Link
Wind Waker - Young Link
Four Swords (Adventures) - Young Link
Minish Cap - Young Link
Phantom Hourglass - Young Link
Twilight Princess - Adult Link (and perhaps Young Link)
I excluded the CD-i Zelda titles, because they are not canon.
Umm.... Ok. Is there someone here you are argueing with that I can't see or what?Many characters are changing into their most recent looks. Perhaps Young Link will enter SSBB into his cel-shaded look. Cel-shaded graphics will not mess up the true power of the Wii. Look at Mr. Game & Watch, he's flat because the Game & Watch screen is flat. His flatness didn't mess up the GameCube's graphics, and I'm sure it won't do the same with the Wii's graphics.
Only 11 posts and already making movesets. Impressive.i think i've created a unique moveset for ww link.
b- pig throw. that giant pig from outset island randomly manifests in link's arms. slows his walking speed and has lag(link musters up some strength to hurl it) but does has great damage and knockback . bounces 3 times before vanishing if it doesn't hit something.
up b- ballad of gales.a tornado engulfs link carrying him upwards. opponents get stuck in this and are thrown sideways afterwards.
smash b- wind's requiem. gust of wind deals low damage and continuously pushes opponents away. the closer you are the further you get knocked back. can be done infinitely. also blows away projectiles. just enough range to not be broken.
down b- tingle tuner. tingle appears above and drops a bomb that immediately explodes with cel shading eddects wherever link was standing when the move was initiated and damages anyone in vicinity.no damage done to link. i think this would incorporate a more unique playing style with bombs. someone in your face and you get just split second? do this move and tingle, free from attack, drops the bomb.
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grab-throws out grappling hook and pulls them in while they get twisted up in the rope
forward throw- quickly pulls rope, making opponent spin forward
back throw- back kicks opponent pulls rope back in to kick them again finally releasing them(like a paddle ball)
up throw- throws opponent straight in the air. while still holding on the rope does a quick spin attack twisting opponent and making them fly outwards
down throw- does a lifting spin attack while dragging the opponent underneath, quickly pulls them up then spike stomps them to the ground
i know these seem kinda flashy but they would be so awesome.
Ummm... that's not what I was saying at all. Of course cel-shaded Link will still get the triforce, silly.This is wrong. All three have their own franchises now. But WW Link was in a game called The Legend of Zelda: Wind Waker. Just like all other Link games. It isn't a seperate series. As long as the represent their own franchise they can be seperate from Mario.
In all honesty. Do you think they will give him an original symbol? I rest my case.Daddy, have you not been paying attentin to this thread at all? I posted A LOT, all REALLY supporting WW Link. For that specific post, I was explaining what I thought Nintendo thinks of who has priority, those were not my personal affairs.
I would comment on other peoples movesets...maybe I'll make my own....interesting....I'll see you in 5 minutes....BWUAHAHA!
BTW: Celda doesn't have to have the Triforce. He could use the King of Red Lions boat from the cover of WW. There are other possibilities, though he would still be part of LoZ franchise.
Actually, what would they call him? Probably Young Link, just to differentiate from TP Link, but then people like Dweller [who insist Celda is the same as Young Link] would win....and that cannot be allowed. No offense tho. =)
But what if 4 WW Links are fighting and they all get supers?My turn. I pretend on exploiting WW Link unique moves in many goofy ways.
B ~ Deku Leaf: I love the Deku Leaf, it's one of the most recognisable items in WW. Plus it has two purposes, like in Wind Waker. In ground, it creates a air burst, and in the air, Link uses the DL to float and gain distance (for recovery or faking). The air burst works like this: Link swings the Leaf backwards for half a second, and then swings forwards creating the burst. The burst travels forward to mid distance, and then disappears. It has low damage, but nice knockback. If the enemy is shielding, the wind will push them back but they won't take damage. For keeping them at the bay.
The DL could be used many times while airborne, but there is a bit of lag recovery between them, so it's punishable if you fail the fake move.
Forward+B ~ Gust Jar: Ok, if the Deku Leaf kept enemies at bay, this literally swallows them to him. In ground, it does as explained, attracts enemies placed in front of him (mid distance). In air, you can burst air for damage and air movement in a 90º range. Just press fB and quickly a direction, for example, right-down. Link will move to up-left then. Got the idea?
Up+B ~ Hurricane Spin: His almighty Hurricane Spin, a WW Link exclusive (you can only use it in WW, FS and MC) and his trademark move. If you press uB once, well, it's a plan spin, low damage, knockback, but low recovery. But if you smash the B button you'll start to spin faster and harder, able to move horizontally and catching people into your spin for damage. So it's a mix of Luigi's dB and Link's uB. But if you abuse the smashing, you'll become dizzy. So watch out.
Down+B ~ Wind Waker: I love this idea. Link grabs his baton in a funny stance, but while holding it you can't attack or move at all, you are defenseless. Now you can play a song by simply moving the baton in 5 directions. You retreat the baton pressing B again. You can use it in the air too, you gain a momentum. The songs:
· Requiem of Wind (Up, Left, Right): You can choose the direction of the wind afterwards, to slow enemies or to power up the effectiveness of the Deku Leaf (longer air burst and better recovery).
· Song of Passing (Right, Left, Down): Just a nice easter egg or a taunt. The whole stage goes from day to night or viceversa.
· Command Melody (Left, Middle, Right, Middle): Neat. You can manipulate a near enemy (I think a sound wave comes from the baton if someone touchs it, bam! possesed) for three seconds, but won't at low %. You can force them to suicide! But it's punishable.
· Ballad of Gales (Down, Right, Left, Up): I don't wether this should be a recovery or a damaging move. If recovery > An damaging teleport (the wind trail does damage to whoever touch it). If damaging > Link casts a tornado with average speed that goes forward, mid to high damage.
Special Move ~ Four Sword: 3 Links appear. Each of them have 1/4 of WW Link's attack power but just 1/2 of former knockback and 1/3 of the original's weight. They have a cruel melee AI level and last for 20 seconds. They hunt for their nearer enemy to punish them without using special moves. They disappear by a kill, like Nana, (they start at 0% but can be wiped off if they sustain high damage since low weight) or when the time runs out. There is friendly fire among all Links.
The Hammer could be his forward smash, while most moves being sword swipes and other items.
That's one of the main reasons to why I want WW Link in the game.But what if 4 WW Links are fighting and they all get supers?
So there will be 16 percentage bars? You are going to have to explain this one.That's one of the main reasons to why I want WW Link in the game.
No, the clones % bar is hidden, just like Nana. You have the usual 4 bars for each character.So there will be 16 percentage bars? You are going to have to explain this one.
Ok, gottcha.No, the clones % bar is hidden, just like Nana. You have the usual 4 bars for each character.
I think it would be awesome if for cel shaded Link's smashes he would split into two briefly and they would both attack.The Hammer could be his forward smash, while most moves being sword swipes and other items.
That was the point of my Forward-B in my movelist. Basing after Four Swords Adventure.I think it would be awesome if for cel shaded Link's smashes he would split into two briefly and they would both attack.
Oh really? I think I missed your moveset.*goes back to find it*That was the point of my Forward-B in my movelist. Basing after Four Swords Adventure.
The recovery was pretty obvious, but I think the air burst could be interesting.Kabyk-Greenmyst said:GenG,
The Deku Leaf seems quite slow and obsolete to the Wind Waker. (see: below) If anything, I would move it to Side-B and have it blast in the direction I pointed.
Yeah, for the GJ I was thinking in the air movement it can provide by releasing air bursts, most movesets somehow forget this feature. I should limit this move to 3 uses per jump for example, to not make it broken.Kabyk-Greenmyst said:The Gust Jar I'll take. Although mine has the twist of pointing up, good against those pesky Link Dair.
Well, most of these moves aren't trademark of the characters owning them (so these are debatable, they can swap Kirby's hammer with another move for example), but I think the dizzy factor could be used for a great damaging move. And hey, it's funny. But I don't mind this move so much.Kabyk-Greenmyst said:Hurricane Spin is like DK's UpB I see. And we complain that he needs better recovery. Maybe it's just me, but too many spin moves as it is. {IC, Link, DK, Bowser, Mario/Doc, Luigi, Kirby air Hammer, Jiggs roll(lesser extent)]. But that's just me.
The Wind Waker is the only musical instrument in Zelda that can be played just by pointing directions in the pad. This idea is very Smash friendly and can give a whole dimension to the character. There is no semicircle and button mashing, just directions, pretty simple. I still support this idea.Kabyk-Greenmyst said:The songs are WAY too complicated for Smash. Those are for normal fighting games. If anything, they would be simplified to just Up, Down, Side(s) instead of the semi-circles and such. Also, I believe the DED is the only "complicated" B move, since it seems Sakurai is not a fan of complex B moves.
This idea is somewhat similar to Naruto's clones in most games. Think for example in a forward smash: Link does a forward swipe. If you press A again (think about the old Link) a clone will appear behind you and make a falling slash on the enemy. If not smashes, it could be a DED-like move.burrito said:For example, Link's down+A would make Link split into two Links, back to back, and they would both slash in the opposite directions, instead of him just break dancing or slashing in both directions.
Sorry but this made me lol.Kabyk said:I'm working on WW Link's, just to spite Eaode...who has BETRAYED ME. ::sniffe::