Barstool
Smash Cadet
From Iwata asks, Part 5.
Hmm...Sakurai said:The development for Smash Bros. Melee began soon after the GameCube was released and we had to design each character from scratch. This time, however, we were able to borrow characters from various development teams, which was a big help. Take The Wind Waker and Twilight Princess from the Zelda series for example. We were able to design the Smash Bros. characters by adapting them just as they were modeled for the original titles.
Seems pretty final to me...Sakurai said:I mean, there are lots of popular games with characters that just aren’t meant for fighting and were too hard to incorporate into the Smash Bros. title. Heading the list of these characters are the ones from the games we just mentioned, Nintendogs and Animal Crossing. Because these are games played by lots of people, I knew players would be happy to see them make an appearance. This is why I wanted to find a way to put them in the game and why they became Assist Trophies.