I personally find the name good. But of course, this theoretical skill probably won't be unique enough to deserve its own name. It would more than likely be an integral part of game-play as opposed to a completely, or partially, different playing style compared to other Link players. Theoretically, the name could be applied to specific combo styles which implement the use of the Gale Boomerang, but as a unique playing style, something like this doesn't seem possible, or at least not viable.
The concept isn't about using the Boomerang to drag someone every time. It is to trick someone into being hit by the Gale. You throw Boomerangs knowing full well that someone could easily Shield, Side-Step, Air Dodge, Reflect, or Clash it, but you do it anyways. Why would using the Gale to your advantage be any different?
Following up from the Gale is very important though, since if you're caught off guard by your own attack you just gave your enemy a free, fast approach. The idea is that your enemy will be the unsuspecting one, being dragged, not towards you per se, but towards an active attack, like a Neutral Air or Down Tilt. I used these examples because they can be stringed more easily into a combo or string of attacks rather than something like a Whirling Blade or Forward Tilt. You should have the attack ready for when the Boomerang brings them back, and not start it the moment they are at your feet. Even though the Boomerang is "hitting" them, I don't recall there being any stun.
Potentially, it would be useful for putting on more pressure than the previous Boomerang could. i.e. when they dodge the first round forward, you approach, and they have to worry about being tossed unexpectedly by a returning Gale.
I haven't played Link too much, since I didn't like the changes from Melee, but this topic has sparked my interest.