D
Deleted member
Guest
Crono Times His Approach!
![](https://i.imgur.com/DKrUAgk.jpg)
Image by
![Isaac: Venus Adept](/data/avatars/s/345/345724.jpg?1610670586)
1. General Overview: who is Crono and what is Chrono Trigger?
Crono is the silent protagonist of Chrono Trigger, an RPG developed and published by Square originally released for the SNES in 1995. Chrono Trigger's development team included three designers that were dubbed as the "Dream Team", consisting of Hironobu Sakaguchi, creator of the Final Fantasy series, Yuji Horii, creator of the Dragon Quest series from Enix, and Akira Toriyama, a manga artist better known for Dragon Ball who's also responsible for Dragon Quest's art.
Ingame, he acts as the first party member and main character, playing a role similar to that of other silent protagonists such as Link as an avatar for the player to insert themselves in the world of the game, though much like Link, he's not without characterization but those come through his actions and sprites rather than dialogue. Crono hails from Truce in the Kingdom of Guaria in the year of 1000 A.D. characterized as fearless as is tradition with these protagonists, but that ends up paying a bigger role than one might initially think. The game's plot follows the story of Crono and his allies as they travel through time in order to find a way to prevent Lavos from awakening, an alien parasite hidden inside the planet who's sucking the Earth's energy for its own growth and is set to destroy it in the year 1999 A.D.
While the game features traditional RPG gameplay, including skills(called Techs) that can be learned and used in battle by spending MP, navigation of cities, tow, forests and dungeons through an overworld and so on, it also presents some unique mechanics that deviate from traditional RPGs, such as the lack of random encounters with all enemies being present in the overworld, and the enemy placement affecting battles as different skills can hit certain combinations of monsters and some can only reach within a certain range, with the enemies even moving around during battle to change how these skills interact. Another unique feature are Double and Triple Techs, skills that combine two or three party members' skills for more powerful and flashy attacks, or can restore HP or cause status effects more efficiently.
Time Travel is also integrated in the gameplay, with the player being able to visit six different eras across the history of the game's world and certain interactions done in the past will affect the future ones accordingly.
2. Moveset Concepts: how would Crono play?
![](http://rs19.pbsrc.com/albums/b153/KuzouKiriyama/Chrono%20Trigger/CronoLuminaire.gif~c200)
Feel free to sumbit your own concepts!
General Overview: Crono wields a katana in battle as his main form of attack and the source of many of his skills, so naturally, his moveset would center around it for the majority of his attacks, having range comparable to Marth. He would also feature his various Techs, including his Lightning spells. Additionally, Double and Triple Techs are a big part of Chrono Trigger, so I believe those not only should be implemented into his moveset, but would bring many fun possibilities.
Idle Animation:
Victory Pose and Theme:
Fanfare 1
Normals
Jab: Crono stabs forward and unleashes a series of stab attacks, ending with a horizontal slash.
Side Tilt: Crono steps forward and performs a single stab, pressing the button again will have him perform an upwards slash while retreating to his original position.
Down Tilt: Crono slashes the ground in front of him, releasing sparks from it that can hit the opponent. The sparks deal almost no damage or knockback, however.
Up Tilt: Crono slashes above him in an arc, the fastest of his tilts and covers a lot of the area above him, making it a good anti-air. It possesses no ground hitbox, however, and will miss even opponents right in front of him unless they're tall enough.
Dash Attack: Crono puts his sword behind him, readying an attack, and then unleashes a vertical slash coming from below.
Think of it as how he performs X-Strike
Aerials
Neutral Aerial: Crono spins in place with his katana out, a multi-hit move, Crono does three full spins before launching opponents away.
Forward Aerial: Crono pulls his sword above him and then slashes downwards similar to Cloud's FAir. Does not spike, however, but is a quick move.
Back Aerial: Crono stabs with his katana behind him, similarly to Pit's BAir, making it a good kill move but it lacks the range his other moves have.
Down Aerial: A Stall-and-Fall move. Crono holds his katana down in front of him and then falls to the ground. The initial hitbox spikes.
Up Aerial: Crono slashes his sword upwards while staying in place, similar to Meta Knight's UAir if it was used by someone with realistic proportions.
Smash Attacks
Forward Smash: Crono readies his katana above him and then slashes downwards in front of him. Pressing the button again will have him follow with a slash upwards, much like his critical hit animation.
Down Smash: Crono stabs the ground in front of him. Pressing the button again will have him perform a slash off the ground in front of him.
Up Smash: Crono stabs above him. Pressing the button again will have him perform another stab, though slightly behind where the original stab was.
Specials
Shield+B - Support:
By pressing Special while his Shield is up, Crono will summon one of his two party members to perform Double Techs, changing the properties of his specials at the expense of a slower startup. The first time it's used, Marle will be summoned, the second, Lucca, and a third time will have Crono use single techs again.
Marle and Lucca only have so much MP, however, and after 4 Specials, they'll go on cooldown for some seconds. If no specials are used in 60 seconds, Crono will automatically go back to normal. All Double Tech specials have Marle or Lucca appearing behind Crono, so if they're hit, they'll go into cooldown immediatelly and the move will fail.
Down Special - Cyclone:
Crono spins in place, hitting opponents with a multi-hitting move before launching them away. Crono can move sideways while performing this move, and it also slows his falling speed when used in the air, making it good to recover horizontally.
With Marle - Aura Whirl: Marle casts Aura while Crono spins in place, creating a small healing circle around him, healing him and anyone else inside it for a few seconds. This move possesses no hitbox, however.
With Lucca - Flame Whirl: Lucca casts Fire on Crono's katana as he spins in place, increasing the speed he moves and the damage dealt, though Crono will be left wide open afterwards.
Neutral Special - Lightning:
Crono summons a lightning bolt from above, much like Pikachu's Thunder, and if it hits him, it'll transform into Lightning II, trapping opponents in a multi-hit move similar to Dedenne's Discharge from Smash 4. If it misses, it'll only go until the same height Crono was when he performed the move.
With Marle - Ice: Marle will appear behind Crono and unleash a gust of ice around her. At close range, the move can freeze. Crono can move around during it if it's held down for a few seconds, but he won't be able to perform any other specials during this for obvious reasons. The same can be done with Lucca's version.
With Lucca - Fire: Lucca will appear behind Crono and unleash a flamethrower from her gun, hitting opponents multipe times.
Side Special - Wind Slash:
Crono puts his katana on the ground and then slashes it forward, releasing a ground spark that travels quickly along it, piercing opponents. It's affected by gravity and will fall off at the end of a platform or if used in the air.
With Marle - Ice Slash: Marle casts Ice on Crono's sword, creating an ice spike in front of him when he slashes the ground. The initial hit from the sword can freeze while the spike simply deals damage and it will stay on the ground for a few seconds acting as a barrier of sorts. It can also be destroyed if it receives too much damage. No spike will be created if used in the air.
With Lucca - Flame Slash: Lucca casts Fire on Crono's sword, creating a fire spark that will explode on contact. This projectile is not affected by garvity.
Up Special - Cleave:
Crono leaps in the air with his sword behind him, leaving a trail as he jumps, and then falls to the ground while slashing in front of him. The initial hit at the peak of the jump can spike too.
With Marle - Ice Sword: Marle casts Ice on Crono's sword as he reaches the peak of his jump, and then unleashes an ice slash as he falls, while this move can't spike, it'll freeze opponents in the initial hit and create two ice spikes around Crono when he lands. On the other hand, this move doesn't provide as much horizontal recovery and the endlag is considerably higher.
With Lucca - Flame Sword: Crono leaps in the air with much greater speed and then stops at the peak of his jump as Lucca casts Fire on his sword, before unleashing a downwards stab similar to his DAir, though much faster. This move is a multi-hit and Crono will drag opponents down with as he falls, though it possesses no landing hitbox.
Final Smash - Luminaire
Crono puts his arms in the air and starts floating above the ground as light emanates from him, before covering himself in a dome of light that will trap and continuously damage opponents caught in it before launching them away.
Final Smash - Triple Tech: Delta Force
If Crono performs his Final Smash with either Marle or Lucca summoned, they'll perform their Triple Tech together, boasting more range and damage.
Idle Animation:
![](https://www.mixfmpoa.com.br/wp-content/uploads/2018/02/photo-721863.gif)
Victory Pose and Theme:
Fanfare 1
Normals
Jab: Crono stabs forward and unleashes a series of stab attacks, ending with a horizontal slash.
Side Tilt: Crono steps forward and performs a single stab, pressing the button again will have him perform an upwards slash while retreating to his original position.
Down Tilt: Crono slashes the ground in front of him, releasing sparks from it that can hit the opponent. The sparks deal almost no damage or knockback, however.
Up Tilt: Crono slashes above him in an arc, the fastest of his tilts and covers a lot of the area above him, making it a good anti-air. It possesses no ground hitbox, however, and will miss even opponents right in front of him unless they're tall enough.
Dash Attack: Crono puts his sword behind him, readying an attack, and then unleashes a vertical slash coming from below.
Think of it as how he performs X-Strike
Aerials
Neutral Aerial: Crono spins in place with his katana out, a multi-hit move, Crono does three full spins before launching opponents away.
Forward Aerial: Crono pulls his sword above him and then slashes downwards similar to Cloud's FAir. Does not spike, however, but is a quick move.
Back Aerial: Crono stabs with his katana behind him, similarly to Pit's BAir, making it a good kill move but it lacks the range his other moves have.
Down Aerial: A Stall-and-Fall move. Crono holds his katana down in front of him and then falls to the ground. The initial hitbox spikes.
Up Aerial: Crono slashes his sword upwards while staying in place, similar to Meta Knight's UAir if it was used by someone with realistic proportions.
Smash Attacks
Forward Smash: Crono readies his katana above him and then slashes downwards in front of him. Pressing the button again will have him follow with a slash upwards, much like his critical hit animation.
Down Smash: Crono stabs the ground in front of him. Pressing the button again will have him perform a slash off the ground in front of him.
Up Smash: Crono stabs above him. Pressing the button again will have him perform another stab, though slightly behind where the original stab was.
Specials
Shield+B - Support:
By pressing Special while his Shield is up, Crono will summon one of his two party members to perform Double Techs, changing the properties of his specials at the expense of a slower startup. The first time it's used, Marle will be summoned, the second, Lucca, and a third time will have Crono use single techs again.
Marle and Lucca only have so much MP, however, and after 4 Specials, they'll go on cooldown for some seconds. If no specials are used in 60 seconds, Crono will automatically go back to normal. All Double Tech specials have Marle or Lucca appearing behind Crono, so if they're hit, they'll go into cooldown immediatelly and the move will fail.
Down Special - Cyclone:
Crono spins in place, hitting opponents with a multi-hitting move before launching them away. Crono can move sideways while performing this move, and it also slows his falling speed when used in the air, making it good to recover horizontally.
With Marle - Aura Whirl: Marle casts Aura while Crono spins in place, creating a small healing circle around him, healing him and anyone else inside it for a few seconds. This move possesses no hitbox, however.
With Lucca - Flame Whirl: Lucca casts Fire on Crono's katana as he spins in place, increasing the speed he moves and the damage dealt, though Crono will be left wide open afterwards.
Neutral Special - Lightning:
Crono summons a lightning bolt from above, much like Pikachu's Thunder, and if it hits him, it'll transform into Lightning II, trapping opponents in a multi-hit move similar to Dedenne's Discharge from Smash 4. If it misses, it'll only go until the same height Crono was when he performed the move.
With Marle - Ice: Marle will appear behind Crono and unleash a gust of ice around her. At close range, the move can freeze. Crono can move around during it if it's held down for a few seconds, but he won't be able to perform any other specials during this for obvious reasons. The same can be done with Lucca's version.
With Lucca - Fire: Lucca will appear behind Crono and unleash a flamethrower from her gun, hitting opponents multipe times.
Side Special - Wind Slash:
Crono puts his katana on the ground and then slashes it forward, releasing a ground spark that travels quickly along it, piercing opponents. It's affected by gravity and will fall off at the end of a platform or if used in the air.
With Marle - Ice Slash: Marle casts Ice on Crono's sword, creating an ice spike in front of him when he slashes the ground. The initial hit from the sword can freeze while the spike simply deals damage and it will stay on the ground for a few seconds acting as a barrier of sorts. It can also be destroyed if it receives too much damage. No spike will be created if used in the air.
With Lucca - Flame Slash: Lucca casts Fire on Crono's sword, creating a fire spark that will explode on contact. This projectile is not affected by garvity.
Up Special - Cleave:
Crono leaps in the air with his sword behind him, leaving a trail as he jumps, and then falls to the ground while slashing in front of him. The initial hit at the peak of the jump can spike too.
![](https://i.imgur.com/51qPrfR.png)
With Marle - Ice Sword: Marle casts Ice on Crono's sword as he reaches the peak of his jump, and then unleashes an ice slash as he falls, while this move can't spike, it'll freeze opponents in the initial hit and create two ice spikes around Crono when he lands. On the other hand, this move doesn't provide as much horizontal recovery and the endlag is considerably higher.
With Lucca - Flame Sword: Crono leaps in the air with much greater speed and then stops at the peak of his jump as Lucca casts Fire on his sword, before unleashing a downwards stab similar to his DAir, though much faster. This move is a multi-hit and Crono will drag opponents down with as he falls, though it possesses no landing hitbox.
Final Smash - Luminaire
Crono puts his arms in the air and starts floating above the ground as light emanates from him, before covering himself in a dome of light that will trap and continuously damage opponents caught in it before launching them away.
Final Smash - Triple Tech: Delta Force
If Crono performs his Final Smash with either Marle or Lucca summoned, they'll perform their Triple Tech together, boasting more range and damage.
3. Franchise Representation: what else would Crono bring with him?
Same as above, this section accepts submissions from others.
Stage - The End of Time:
While there are many locations in Chrono Trigger that would make for great stages, you can't just have it without representing time travelling. The stage would be simple enough, the End of Time if seen from the front, two big platforms connected by a bridge and some stairs, the left one slightly higher than the right one, some stairs to the right that lead offstage and a lamp post in the middle of the right platform with Balthasar standing near it(and performing attacks near him will cause him to wake up!)
But every now and then, the background will change and the End of Time will be transported into a different era, all the way back from 65.000.000 BC to 2300 AD. The hazards don't change, it's more for the scenery of it all.
Stage - Epoch:
In concept, the Epoch would work the same way as the End of Time, traveling through all the different eras as the battle progresses. Though of course, it's layout would be fairly different and I guess it would make more sense as a traveling stage.
Assist Trophy - Magus:
Magus would fit right in with all the Assists we've been seeing. When summoned, he would unleash various of the elemental spells on the stage, including his signature Black Hole Dark Matter spells, alongside being able to attack with a scythe at close range. He could potentially even create barriers to protect himself from attacks much like in his boss fight.
Boss - Lavos:
The big bad itself, Lavos, no other boss from the game would make sense to include in Smash. Its fight would take place in a wasteland in 1999 AD, just after it erupted from the ground, fighting much like its original fight with powerful projectiles though as a stationary target, it's easy to hit it. It would also possess a second and a third phase much like in the original, gaining the ability to attack with its arms and fire nipple-beams, and finally becoming able to move in its third phase against the core.
You can tell it was Toriyama who designed this thing
"Oh geez, I wonder which one of them is the real core?"
Music - My Favorite Part:
Ayla's Theme
Battle 1
Battle 2
Battle with Magus
Bike Chase
Black Omen
Boss Battle 1
Boss Battle 2
Chrono Trigger
Corridors of Time
Frog's Theme
Gato's Song
Guardia's Millenial Fair
Lavos' Theme
Peaceful Days
Robo's Theme
Schala's Theme
Singing Mountain
Site 16
The Epoch - Wings of Time
The Final Battle
The Hidden Truth
The Trial
To Far Away Times
Underground Sewer
World Revolution
Yearnings of the Wind
Basically too many good songs, I didn't even list the entire OST which I very well could.
While there are many locations in Chrono Trigger that would make for great stages, you can't just have it without representing time travelling. The stage would be simple enough, the End of Time if seen from the front, two big platforms connected by a bridge and some stairs, the left one slightly higher than the right one, some stairs to the right that lead offstage and a lamp post in the middle of the right platform with Balthasar standing near it(and performing attacks near him will cause him to wake up!)
But every now and then, the background will change and the End of Time will be transported into a different era, all the way back from 65.000.000 BC to 2300 AD. The hazards don't change, it's more for the scenery of it all.
Stage - Epoch:
![](https://9to5toys.com/wp-content/uploads/sites/5/2018/08/chrono-trigger-sprites-02.png?w=1600)
In concept, the Epoch would work the same way as the End of Time, traveling through all the different eras as the battle progresses. Though of course, it's layout would be fairly different and I guess it would make more sense as a traveling stage.
Assist Trophy - Magus:
![](https://assets-jpcust.jwpsrv.com/thumbnails/36er8cgv-720.jpg)
Magus would fit right in with all the Assists we've been seeing. When summoned, he would unleash various of the elemental spells on the stage, including his signature Black Hole Dark Matter spells, alongside being able to attack with a scythe at close range. He could potentially even create barriers to protect himself from attacks much like in his boss fight.
Boss - Lavos:
![](https://i.imgur.com/eJbAAr1.jpg)
The big bad itself, Lavos, no other boss from the game would make sense to include in Smash. Its fight would take place in a wasteland in 1999 AD, just after it erupted from the ground, fighting much like its original fight with powerful projectiles though as a stationary target, it's easy to hit it. It would also possess a second and a third phase much like in the original, gaining the ability to attack with its arms and fire nipple-beams, and finally becoming able to move in its third phase against the core.
![](https://lparchive.org/Chrono-Trigger/Update%2019/76-chrono-6987.png)
You can tell it was Toriyama who designed this thing
![](https://i.imgur.com/vlYucdU.png)
"Oh geez, I wonder which one of them is the real core?"
Music - My Favorite Part:
Ayla's Theme
Battle 1
Battle 2
Battle with Magus
Bike Chase
Black Omen
Boss Battle 1
Boss Battle 2
Chrono Trigger
Corridors of Time
Frog's Theme
Gato's Song
Guardia's Millenial Fair
Lavos' Theme
Peaceful Days
Robo's Theme
Schala's Theme
Singing Mountain
Site 16
The Epoch - Wings of Time
The Final Battle
The Hidden Truth
The Trial
To Far Away Times
Underground Sewer
World Revolution
Yearnings of the Wind
Basically too many good songs, I didn't even list the entire OST which I very well could.
Last edited by a moderator: