WeirdJoe27
Smash Ace
Ha! Very true, very true.There is never enough damage for Ganon
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Ha! Very true, very true.There is never enough damage for Ganon
Sorry, I meant Roy.Robin cannot count
Robin cannot counter?
Sorry, I meant Roy.
>bad neutral gamegit gud
Yoshi has some weakness that really hurts him. His grab game is high risk/low reward, doesn't have much true combos, struggles to land kill moves, has a mediocre neutral game and all of his moves are unsafe on shield except a well spaced Fair which has 20+ frames of ending lag.
The reason Yoshi is so much better than Dr. Mario is because Dr. Mario is a really bad character and strong candidate to be one of the worst characters in the game while Yoshi is probably top 15. There's no reason to want Yoshi nerfed when he already struggles against some of the best characters in the game (Sheik, Diddy, Sonic, Pikachu, Luigi and Mario).
Yoshi is only "OP" in low level competitive play because he's good at punishing mistakes, but at high/top level play he lacks important tools that the better characters tends to have, such as kill options (Diddy Kong, Luigi, Ness, Rosalina), good neutral game (Sheik, Diddy Kong, Rosalina, Sonic, Mario) and follow ups (Luigi, Ness, Sheik, Diddy kong, Mario)
Have you ever seen a high level Yoshi vs a player that knows what he is doing? fAirs everywhere while struggling to get anything done in the neutral.
A DK maining friend of mine stated that it feels like all of Cargo's throws have reduced endlag. He also says that Cargo Dthrow for sure has gotten a KB and possibly even angle change. DK users confirm.
I'm not sure if you're aware of this but mediocre means that it's useful but not amazing, it's different from "bad". In other extend, there are characters like Sheik, Diddy, Mario and some others that are clearly better than Yoshi in that department.>bad neutral game
>good jab, aerials, tilts, usmash anti air, projectile that combos into stuff, command grab
Yoshi's problem is relying on reads to get kills instead of having grab follow ups like the low iq characters, that's it. He's otherwise very solid but if you want to play him don't expect to be carried by him.
Nah, you sure? Skip to 0:14 on this video: https://www.youtube.com/watch?v=0SU2CcZ8cckYou ever play him pre-patch? It was always that big.
I think Yoshi is going for an attack, thus increasing his hurtbox and making Doc's upB hitbox appear bigger. I've been playing and I can't replicate it. I think it was just an anomaly since Yoshi can attack so fast out of hitstun. If you slow the video down frame-by-frame, you can sort of see him going into an attack animation just as the upB starts.Nah, you sure? Skip to 0:14 on this video: https://www.youtube.com/watch?v=0SU2CcZ8cck
No noticeable difference in landing lag or duration. If there is a difference, it's too small for me to notice even at 1/4 speed.I have the feeling that the Knee of Justice has less lag... The animation seems to be faster. May anyone confirm it?
Interestingly enough Roy isn't as Clone like as he used to be, his specials are mostly untouched but all his tilts and his jabs flow in an odd but eccentric way that is kind of awesomeSometimes we all just have to live with another Marth clone. The world is cruel like that.
Agree with what Yoshis flaw is. That's pretty much it. Nothing huge.Yoshi's problem is relying on reads to get kills instead of having grab follow ups like the low iq characters, that's it. He's otherwise very solid but if you want to play him don't expect to be carried by him.
And that's why raptor isnt a high level yoshi lmfao. Speaking of that fool saw on twitter that someone said that he said that yoshi didn't have dj armor anymore which is NOT TRUE. smashboards yoshis being hopeless as always, yall stuck on that low tier mindset. instead of ******** about details that make yoshi not braindead, try actually getting good and optimizing your stuff. some much worse characters like robin and shulk actually have good players getting over terrible matchups and winning why every single us yoshi is still bad. smh
Right now it seems no one is interested in checking what has changed in the patch, but more just playing all the new content. That's cool, but I do wish more was being done to test the characters like it's been done in the past.This is a really long thread that I don't have the time to read through... but is there a place with all the balance changes... sense devs nerfed my best kill move with my main unnecessarily... jerks...
Right now it seems no one is interested in checking what has changed in the patch, but more just playing all the new content. That's cool, but I do wish more was being done to test the characters like it's been done in the past.
Couldn't agree more. It's extremely frustrating and disappointing that Sakurai and Nintendo absolutely refuse to release patch notes. They know what's been changed, why not share that information with the world? What is there to hide?It shouldn't be on us to figure out how it changed... that is work... work is the developers job not the customer's job.
There should be clear patch notes given out whenever big changes are made...
But sense that won't happen I really appreciate all the people who do the unpaid work to figure stuff out.
Thank you in advance to all who do!
http://www.ssbwiki.com/All-Star_ModeDoes anyone know where Lucas, Roy, and Ryu are placed in All-Star mode's chronological order? So far, we know that Mewtwo is placed between Diddy Kong and Pikachu.
You can see Yoshi going off for a fairNah, you sure? Skip to 0:14 on this video: https://www.youtube.com/watch?v=0SU2CcZ8cck
I'm not on my pc tonight to go through every entry, but I've heard DK, BowJr, have speculation and I think Dr Mario's up special was deconfirmed.Usually when a balance patch is released, everyone goes nuts trying to figure out what's been changed. This time, no one seems interested in the least. I know it's because of all the DLC goodness, but still, we should be testing what's been changed.
I'm almost 100% certain that these attacks have always been this way. I think Link's forward aerial did 21 in Brawl, but not in Smash 4. Can't say KB wise.Changes in Link:
AERIALS
F-Air: Weaker KB, less damage. I remember it was 21% of damage, now its 18%
B-Air: Weaker KB, less damage, before: 10% and now:7%. But its fine, now the doble B-Air combo can now be more times.