Hey,
I'm still trying characters looking for a main and this week I'm focusing on Wii Fit Trainer. I'm currently collecting data so thought I'd share it here.
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Damage
Jab 1 - in front 3%, behind 2%
Jab 2 - 2%
Jab 3 - 3%
Ftilt 9% (front and behind)
Utilt 8% (doesnt hit behind)
Dtilt 12% (doesnt hit behind)
Dash Attack 6%
Nair 1st hit - 5%
Nair 2nd hit - 9% (both can hit from behind)
Fair - 10% (front and behind)
(Fair from behind has a sourspot that does 6%, very hard to do though lol)
Bair - Sourspot 6%, Grounded 11%, Airborn 13%
Dair - Sourspot 6%, Sweetspot 11-13%
Uair - 10%
Dair on airborn target - 14% (+ meteor)
Dair on grounded target - 8% sourspot, 13% sweetspot
F-smash - 14-15%
D-smash - 10%
U-smash - 18% closer to body, 15% tip of hands (can't hit small characters on the ground)
F-throw 10%
D-throw 7%
U-throw 11%
Neutral Special #1 - 5% uncharged, 18% fully charged (fully charged heals 1%)
Neutral Special #2 - 3% uncharged, 20% fully charged
Neutral Special #3 - 1% uncharged, 1-2% when fully charged (hits a few times up to around 8% total)
Side Special #1 - 9%
Side Special #2 - 3-5%, not sure what causes the damage differences
Side Special #3 on airborn target - 15-16%
Side Special #3 on grounded target - 13%, 10% while ball is rolling
Up Special #1 - 5%
Up Special #2 - 6%, can be hit several times in a row
Up Special #3 - Final hit 6%, every hit before 2%, if all hit around 14%
Down Special #1 - increases most moves damage by 1%, increases knockback, heals 1-2%
Down Special #2 - 15% from close range, 8% from distance
Down Special #3 - only seems to be reduced knockback
Aerial Lag
Nair - short hop + direct input no landing lag, otherwise minor lag
Fair - no landing lag
Uair - short hop + direct input no landing lag, otherwise minor lag
Dair - full jump + input before falling = no landing lag, otherwise moderate lag
Bair - full jump + input before falling = no landing lag, otherwise moderate lag
Neutral Special - - full jump + input before falling = no landing lag, otherwise moderate lag
Side Special - lag no matter how high you are in the air
Up Special - always lag
Down Special - no lag
Kill% (vs. Bowser in the center of Omega Final Destination)
U-smash - 111%
F-smash - 124%
Bair - 152%
D-smash - 171%
Uair - 171% (top of a full jump)
Neutral Special #1 Fully Charged - 183%
Nair both hit - 184%
F-tilt - 188%
Dair on grounded opponent - 195%
B-throw - 212% (from next to the ledge)
U-throw - 217%
Fair - 223%
Side Special #3 - 225%
F-throw - worse kill move than b-throw at least
With Deep Breathing activated
U-smash - 95%
F-smash - 108%
Bair - 133%
D-smash - 150%
Uair - 153% (top of a full jump)
Neutral Special #1 Fully Charged - 160%
Nair both hit - %
F-tilt - %
Dair on grounded opponent - %
B-throw - 185% (from next to the ledge)
U-throw - 187%
Fair - %
Side Special #3 - %
Potential Combo's
Lower %
U-throw > Double Jump > Nair - 25%
D-throw > Bair - 20%
D-throw > F-Tilt - 15%
Middle %
U-tilt > Jab Combo - 16%
U-tilt > F-tilt - 17%
U-tilt > Nair - 22%
D-throw > turn around > Fair - 17%
Higher %
U-tilt > Double Jump > Nair - 22%
D-throw > Double Jump > Uair - 17%
I'm still trying characters looking for a main and this week I'm focusing on Wii Fit Trainer. I'm currently collecting data so thought I'd share it here.
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Damage
Jab 1 - in front 3%, behind 2%
Jab 2 - 2%
Jab 3 - 3%
Ftilt 9% (front and behind)
Utilt 8% (doesnt hit behind)
Dtilt 12% (doesnt hit behind)
Dash Attack 6%
Nair 1st hit - 5%
Nair 2nd hit - 9% (both can hit from behind)
Fair - 10% (front and behind)
(Fair from behind has a sourspot that does 6%, very hard to do though lol)
Bair - Sourspot 6%, Grounded 11%, Airborn 13%
Dair - Sourspot 6%, Sweetspot 11-13%
Uair - 10%
Dair on airborn target - 14% (+ meteor)
Dair on grounded target - 8% sourspot, 13% sweetspot
F-smash - 14-15%
D-smash - 10%
U-smash - 18% closer to body, 15% tip of hands (can't hit small characters on the ground)
F-throw 10%
D-throw 7%
U-throw 11%
Neutral Special #1 - 5% uncharged, 18% fully charged (fully charged heals 1%)
Neutral Special #2 - 3% uncharged, 20% fully charged
Neutral Special #3 - 1% uncharged, 1-2% when fully charged (hits a few times up to around 8% total)
Side Special #1 - 9%
Side Special #2 - 3-5%, not sure what causes the damage differences
Side Special #3 on airborn target - 15-16%
Side Special #3 on grounded target - 13%, 10% while ball is rolling
Up Special #1 - 5%
Up Special #2 - 6%, can be hit several times in a row
Up Special #3 - Final hit 6%, every hit before 2%, if all hit around 14%
Down Special #1 - increases most moves damage by 1%, increases knockback, heals 1-2%
Down Special #2 - 15% from close range, 8% from distance
Down Special #3 - only seems to be reduced knockback
Aerial Lag
Nair - short hop + direct input no landing lag, otherwise minor lag
Fair - no landing lag
Uair - short hop + direct input no landing lag, otherwise minor lag
Dair - full jump + input before falling = no landing lag, otherwise moderate lag
Bair - full jump + input before falling = no landing lag, otherwise moderate lag
Neutral Special - - full jump + input before falling = no landing lag, otherwise moderate lag
Side Special - lag no matter how high you are in the air
Up Special - always lag
Down Special - no lag
Kill% (vs. Bowser in the center of Omega Final Destination)
U-smash - 111%
F-smash - 124%
Bair - 152%
D-smash - 171%
Uair - 171% (top of a full jump)
Neutral Special #1 Fully Charged - 183%
Nair both hit - 184%
F-tilt - 188%
Dair on grounded opponent - 195%
B-throw - 212% (from next to the ledge)
U-throw - 217%
Fair - 223%
Side Special #3 - 225%
F-throw - worse kill move than b-throw at least
With Deep Breathing activated
U-smash - 95%
F-smash - 108%
Bair - 133%
D-smash - 150%
Uair - 153% (top of a full jump)
Neutral Special #1 Fully Charged - 160%
Nair both hit - %
F-tilt - %
Dair on grounded opponent - %
B-throw - 185% (from next to the ledge)
U-throw - 187%
Fair - %
Side Special #3 - %
Potential Combo's
Lower %
U-throw > Double Jump > Nair - 25%
D-throw > Bair - 20%
D-throw > F-Tilt - 15%
Middle %
U-tilt > Jab Combo - 16%
U-tilt > F-tilt - 17%
U-tilt > Nair - 22%
D-throw > turn around > Fair - 17%
Higher %
U-tilt > Double Jump > Nair - 22%
D-throw > Double Jump > Uair - 17%
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