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Wifi and Characters

Which Matchup Feels the Most Different on Wifi?


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    76

BSP

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I'm sure you've all heard the term before.

But if you haven't, wifi characters are the characters that people think get substancial help from lag in matches. You know how hard it is to punish MK's dsmash with no lag right? Try it with input delay lol.

Vote on the poll on which character you think gets the most help from lag. And feel free to voice an opinion on why you think so.

Online Boards need some life.

Edit, that was fast :o

Change the question. For me, a lot of MUs feel like they change on Wifi. So the poll will be:

Which MU feels the MOST warped?
Mine's Snake. Dealing with the constant barrage of nades becomes terrible in lag. His Dacus is unpunishable in lag. And he punishes any little mistake for 21%, and it's safe on shield cause of the lag.

/johns Snake gets my vote.
 

the king of murder

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:ike:You'll get no symphaty from lag.:ike:

Also Snake. Momentum Cancelling+DI is a lot easier to pull off on Wi-fi which greatly benefits him and he is even harder to punish online because of the input delay.
 

Steam

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all of them.

but sonic more than the others because you have to playagainst him exactly how you shouldn't
 

BSP

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olimar and g&w
Toon link.
:toonlink:
:ike:You'll get no symphaty from lag.:ike:

Also Snake. Momentum Cancelling+DI is a lot easier to pull off on Wi-fi which greatly benefits him and he is even harder to punish online because of the input delay.
I hope you all voted.

Yeah Snake is hard to beat on wifi but what about the other side of the spectrum?

IC's get nerfed bad.
Hmm, you're right. Most ICs I see can still chain well over Wifi, but I'm sure it gets harder, and it gives their opponents more leeway.
 

Zatchiel

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No MU feels warped for me. They may need you to take a different look at the MU, but don't forget, this is just WiFi, it's still the same game. MK Dsmash is (near) unpunishable by default. ICs receive a bit of a nerf when it comes to buffering and looking for desynch, but with practice, CG is just as easy. Slow, powerful moves (Ike Fsmash, DDD Fsmash), multi-hit hitboxes with low cooldown(Ike Jab, Luigi Jab, and to a lesser extent, Kirby's Jab), and minor to major disjoints(Snake's U-tilt and F-tilt) seem to be granted a HUGE buff on WiFi. If you're playing your space correctly, you should'nt take too many hits from any or these. Spam a projectile if you can, powershielding becomes difficult to time on WiFi, 2 frames to hit shield prior to being attacked becomes quite a task, but it's very possible, and easy if you understand the MU. It's all pretty character-dependent, the tougher MUs seem easier or harder because of WiFi lag, but least I remind you, nothing's changed but the mode you are playing. Calm down, lol.

I actually saw a thread like this coming somewhere before the year finished.
 

Zatchiel

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Lag is just something to john about, imo. Yes, I know i play to a much lesser degree online, but I've come to accept that WiFi shouldn't require too much of my competetive desire to perform well. If it does, I shouldn't play it. Lag also makes it a bit easier to land KO moves, so Samus becomes a bit more legible, along with Sonic.
 

BSP

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It gets harder to chain some spindash stuff with Sonic online, but otherwise, nothings too different for him.
 

Zatchiel

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It also becomes less punishable if you only attempt to hit with SDR. SDJ can get punished by a Bair or some shenanigan.
 

Dark 3nergy

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Alot of MUs play different in lag. IC, DDD are also harder to play in lag for example.
 

Sephy95

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Idk if its just me but Ive found no one who's had an advantage becuz of lag. Infact, when others try attacking and a slight half second lag occurs they make a mistake and I punish 'em for it. I guess I sorta have an advantage sometimes.
 

MikeKirby

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If lag is consistant, as in no spikes here and there. Matches won't be as skewed. If you have random lag spikes here and there then you are screwed, especially if you're Ness or Lucas trying to recover. Speaking of which, I'm surprised no one mentioned them yet.
 

lucassassin

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Yeah wifi lag screws Lucas and Ness over in there recovery. Even when I play with somebody in my small town on a friend list game with a good connection it becomes almost impossibe to pull off a recovery once 2nd jump is gone
 

satowolf

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I use Ness from time to time and I try my best to stay on the stage as long as possible and not waste my second jump. That's the best way you can get around to recovery. Now Zelda on the other hand...lol...good luck with that in lag.
 

Sephy95

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If lag is consistant, as in no spikes here and there. Matches won't be as skewed. If you have random lag spikes here and there then you are screwed, especially if you're Ness or Lucas trying to recover. Speaking of which, I'm surprised no one mentioned them yet.
I forgot about that. Ive seenNess n Lucas players do that many times.
 

M-Wolf

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Mine's Snake. Dealing with the constant barrage of nades becomes terrible in lag. His Dacus is unpunishable in lag. And he punishes any little mistake for 21%, and it's safe on shield cause of the lag.
^ That... exactly.
I think Marth is a little worse though. He pretty much always lands dancing blades on me, but sometimes I can shield the last part of it... it's just different than in no lag (aka offline).
 

Dark 3nergy

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I haven't played enough characters to make a judgement on the most warped MU, but I hate playing against Pikachu on wifi.
fair to dsmash online is like a true combo for pikachu...which is dumb
 

Yink

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If lag is consistant, as in no spikes here and there. Matches won't be as skewed. If you have random lag spikes here and there then you are screwed, especially if you're Ness or Lucas trying to recover. Speaking of which, I'm surprised no one mentioned them yet.
The lag from recovery is actually the least of your problems IMO. Ness and Lucas' moves on wifi are awful anyways. Autocancelling is just a nightmare and so is your hitstun.

I personally think recovering is easy because you get used to it fast. Other stuff like move setups is awful because you'll be doing that way more often than recovering offstage (or at least it should be that way).
 

satowolf

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I actually agree with that...
and the input lag is just...ugh...
 

Zatchiel

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The lag from recovery is actually the least of your problems IMO. Ness and Lucas' moves on wifi are awful anyways. Autocancelling is just a nightmare and so is your hitstun.

I personally think recovering is easy because you get used to it fast. Other stuff like move setups is awful because you'll be doing that way more often than recovering offstage (or at least it should be that way).
Autocanceling is relatively easy, even on WiFi. I don't try to AC Dair, and Nair i normally use out of a Double Jump to chase afterwards or back away. It's also really good as an OoS option. The hitstun on the attacks aren't really that good for comboing, but as to Lucas's lasting hitboxes (Usmash on Brinstar? Lmfao), WiFi gives a massive advantage, mainly because of how hard it is to manuver, even with chars like Wario. If either of them gets Grab-Released (or GR-CG'd), it's pretty much a stock, depending on who you're using. Their offstage game is pitiful due to how bad losing your second jump can be, when it becomes hard to influence PK Thunder 2's direction on WiFi.

I could think of some other faults. but it took a lot of time typing this on Wiinet, and my connection is on and off.

Edit: Oh, and disregard this if you use a button for aerials. That's just horrid on ACing.
 

MikeKirby

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AutoCanceling is not hard on wifi... I Thunderstorm with Ganon VERY easy. I stomp with Falcon REAL easy (knee too). Kirby's F-air can be autocanceled which I do all the time. It's not thaaaat hard. :p

I ever RAR autocancel.

Everything I stated was out of a short hop of course. :)
 

Zatchiel

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If you're playing Kirby, RAR is complete destruction. Throwing in a few defensive Fairs or weaving Dairs is always a fair tactic. Offstage, Bair plays a fair role in FOPing and pseudos, but it's all dependent on the function of their recovery. Sonic's Bair is also really good on spacing. I don't know if his foot has a hurtbox, but i find it safer to use than Fair or Uair. I use it sparingly, still, as it serves a decent key in scoring KOs at around 120% on most.
 

Yink

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Autocanceling is relatively easy, even on WiFi. I don't try to AC Dair, and Nair i normally use out of a Double Jump to chase afterwards or back away. It's also really good as an OoS option. The hitstun on the attacks aren't really that good for comboing, but as to Lucas's lasting hitboxes (Usmash on Brinstar? Lmfao), WiFi gives a massive advantage, mainly because of how hard it is to manuver, even with chars like Wario. If either of them gets Grab-Released (or GR-CG'd), it's pretty much a stock, depending on who you're using. Their offstage game is pitiful due to how bad losing your second jump can be, when it becomes hard to influence PK Thunder 2's direction on WiFi.

I could think of some other faults. but it took a lot of time typing this on Wiinet, and my connection is on and off.

Edit: Oh, and disregard this if you use a button for aerials. That's just horrid on ACing.
Totally disregarded it. Sorry bro. Also if a Lucas is Usmashing in general on Brinstar it's a bad idea but I guess if you want to abuse lag it could be semi-helpful.

EDIT: Also, if it's harder to manuver, it's not any easier to move around with Ness or Lucas, they're not fast and their janky moves are harder to pull off imo. Not to mention setups for Ness (in general) are usually about baiting and mindgames. It's a lot harder to mindgame on wifi when your opponent can start to figure it out due to the lag.
 

Zatchiel

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Lucas Usmash on Brinstar was an instance. All three hits of Dsmash can connect in unison on SV's platform, though. I don't find it all that useful since you're opponent would need low damage, a bulky frame, and the chances of it occuring in a serious match are quite low. It's not easy to manuver in general. Remember that Ness and Lucas aren't the only ones that recieve detriments on WiFi. I believe there are also some benefits: PK Fire hits easier, Jabs are unpunishable by some of the cast, and follow-ups after a throw are near inevitable under the attention of a skillful player. Baiting is much easier, mindgaming is a bit less timely, and it becomes easier to psych out what your opponent is trying to do, especially if a lag spike is encountered during a pseudo.
 

Sephy95

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My best option would be to mindgame, cuz I'm pretty damn good at it, at times of lag. The player would try to dsmash me if it looked like I was gonna roll toward him.
 

Sephy95

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I honestly never had problems when dealing with Ike's smashes. Since they're slow and easy to shield. I just most of the fast Dsmashes since I had bad callsn with the input.
Like I said, it screws them during lag. Also Ike has good reach. A real good or decent(me) Ike player will be a good range from you so your dsmash doesnt hit.
 

SupaSairentoZ7℠

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Like I said, it screws them during lag. Also Ike has good reach. A real good or decent(me) Ike player will be a good range from you so your dsmash doesnt hit.
Hehe I can agree with that. I haven't ran into decent Ikes in about 5 months now. Usually the bad ones that I can gimp really easily because they rapidly press the "A" button near ledges and when they get pushed off stage they use one of his aerials while falling and end up being KOed. Those are what I have been running into non-stop.XD
 

Sephy95

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Hehe I can agree with that. I haven't ran into decent Ikes in about 5 months now. Usually the bad ones that I can gimp really easily because they rapidly press the "A" button near ledges and when they get pushed off stage they use one of his aerials while falling and end up being KOed. Those are what I have been running into non-stop.XD
Yeah Ive seen that too. Players using Ikes nair while falling off stage will most definitely get KO'd. His smashes and aerials are just really slow, but thats also an advantage. In G&Ws case though, I run into mostly decent ones for some reason. Same goes for Olimar.
 

SupaSairentoZ7℠

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Yeah Ive seen that too. Players using Ikes nair while falling off stage will most definitely get KO'd. His smashes and aerials are just really slow, but thats also an advantage. In G&Ws case though, I run into mostly decent ones for some reason. Same goes for Olimar.
I don't encounter many Mr. Game & Watch players. Those I do only spam Judge to try to land the 9 for an easy KO. Same with Olimar, he rarely shows up in my matches but when he is pick they throw all their Pikmins and then take awhile to puck out more. King Dedede, Wario, and Yoshi surprise me the most of they're played by good players since BB has so many bad ones.
 

Sephy95

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I don't encounter many Mr. Game & Watch players. Those I do only spam Judge to try to land the 9 for an easy KO. Same with Olimar, he rarely shows up in my matches but when he is pick they throw all their Pikmins and then take awhile to puck out more. King Dedede, Wario, and Yoshi surprise me the most of they're played by good players since BB has so many bad ones.
Another character I rarely see is Ganondorf. The majority I have seen sucked but at least 1/3 of Ganondorfs will kick a**.
 

awsomesauce

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I don't encounter many Mr. Game & Watch players. Those I do only spam Judge to try to land the 9 for an easy KO. Same with Olimar, he rarely shows up in my matches but when he is pick they throw all their Pikmins and then take awhile to puck out more. King Dedede, Wario, and Yoshi surprise me the most of they're played by good players since BB has so many bad ones.
I have fought a few G&Ws over BB that were decent. I completely agree with Olimar. I have only faced one good Olimar over wifi and even then he barely used his Olimar. Nobody plays him. I always seem to run into good Peach players however.
 
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