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Wide screen & Surround Sound

iharfor

Smash Journeyman
Joined
Mar 10, 2005
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216
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Fayetteville, AR
So Twilight Princess is Wide Screen and Surround Sound, will SSBB be that as well? If that question was already asked, tuff sh**. I searched already and didnt find any results, in fact I dont give a ****. What do you guys think.
 

bluebomber22

Smash Champion
Joined
Sep 23, 2006
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2,715
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Riverside, CA
i dont think any announcements concerning this have been made yet, so nothings official.

if i had to guest i would say yes to the surround sound because of all the great composers, they probably want you to get the best sound experience. Dont know about the widescreen though.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
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oblivion~
No reason for no surround sound. Could be really intense to hear the KO-boom from an actual distance away and stuff.
Widescreen is a different question. I'm not sure whether it'd be beneficial to the game... I think it might hinder it somewhat.
 

iharfor

Smash Journeyman
Joined
Mar 10, 2005
Messages
216
Location
Fayetteville, AR
Why would it? You would just see farther out on the edges. Instead seeing your char in a red circle when hit far off, you could actually see the char. This makes it much easier for chars to get back like Ness, or easier to get hit with an item from your opponent. Also, it would help out alot on multiman melee.

The only problem I see would be on stages that have short bounderies like Yoshi's Island or Great bay.
 

RyokoYaksa

BRoomer
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I wouldn't mind widescreen support, but I honestly don't think it'll happen. It would create something of an imbalance within indivual TVs at tournaments. Unlike games such as Soul Calibur where nothing really happens on the stage outside aesthetics, in Smash the additional viewing area would make significant differences in gameplay.
 

iharfor

Smash Journeyman
Joined
Mar 10, 2005
Messages
216
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Fayetteville, AR
Well, thats a good point Ryoko, but I'm not sure if they would think of that or if that would stop them. However, at a tournament, all you would have to do is deactivate widescreen on the wii. And make non-widescreen a rule for tourneys, unless all TVs were widescreen. I cant imagine playing on a TV with or without widescreen would have any lasting advantages/disadvantages in the absence or presence of widescreen. Either its on or off, and just b/c you play widescreen at home doesnt mean you'll have an advantage at a tourney that doesnt have widescreen.
 

RyokoYaksa

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I cant imagine playing on a TV with or without widescreen would have any lasting advantages/disadvantages in the absence or presence of widescreen. Either its on or off, and just b/c you play widescreen at home doesnt mean you'll have an advantage at a tourney that doesnt have widescreen.
Well, you may be surprised at how this scenario can actually pan out. If someone always happened to play within their neighborhood on widescreen displays (they're fairly common since the swarm of HDTVs). Stick them on a standard 4:3 display, and they might not immediately adjust to the smaller viewing area past the characters.

And if tournaments have taught me anything, it's that people can always find reasons to complain.
 

iharfor

Smash Journeyman
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Messages
216
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Fayetteville, AR
But there is always adjusting in smash, in fact, thats how you win. And yes, your right, people will always complain. I just dont see this a good enough reason to leave out widescreen. Tourneys are big, but in the end, I think they are more concerned about the average player's game experience. I just read an article on Mario Party 8, and the editor was giving nintendo hell for not releasing it in widescreen. He felt it should be standard on all wii games (especially to make up for no HD), I have to agree. And lets face it, Mario Party 8 is not held to the high expectations as smash.
 

GaryCXJk

Smash Lord
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Jun 2, 2006
Messages
1,809
Maybe this sounds a little bit cliche, but if you don't like widescreen, then tough ****. Live with it. End.
 

iharfor

Smash Journeyman
Joined
Mar 10, 2005
Messages
216
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Fayetteville, AR
if you don't like widescreen, then tough ****. Live with it. End.
Haha, you and I think alike. Check out my first post. Seriously though, I really dont see a downside. Doesn't it piss you off when your playing hyrule with 3 other players and to get everyone in the screen it zooms out to the point that your HP icon is bigger then your char. Widescreen could totally fix that.
 

Phaazoid

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i am not opposed t widescreen. Sakurai said most stages would undergo elaborate changes during gameplay. that means more stages like rainbow cruise, and if widescreen were available, you could have bigger stages. the only problem i see is for small stages. it would be cool to have, but honestly, i don't think it will be included.
 

RyokoYaksa

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Ok, I don't disagree that it isn't fiscally sound for SSBB to have widescreen support. However, I do feel that it will bring about as many negatives as it will positives. I can see right now *everyone* wanting to flock to the widescreen TVs in Brawl tournaments, for teams in particular. As you say yourself, widescreen would make things play that much better.
 

iharfor

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Also, if they can make widescreen DVDs for Non-widescreen TVs surely they can do the same by adding the black bars to the top and bottom for non widescreen TVs. Hell, they could even put the HP icons there so its not in the way. I really can't see any issues.
 

RyokoYaksa

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Sorry to bump this old one up, but I had a minor revelation. Widescreen would affect the physics of the magnifying glass is some weird manner. Even if the damage effect of the magnifying glass is removed, the lower likelihood of getting in it when being sent horizontally would be another complicating factor, like when getting edgeguarded in the bubble.

Most if not all of the "problems" encountered with the damage indicators obscuring characters can simply be fixed with better camera work, or changing the position of the damage indicators. Widescreen actually won't help much at all, since in Melee, the characters become obscured by the damage indicators when the camera is trying to focus on multiple ojbects that are spread on different *vertical* levels. Thus, the addition of widescreen support won't help that issue nearly as much as you're expecting it to.

Widescreen movies on non-widescreen televisions are possible by letterboxing, yes. However, since most 4:3 TVs are CRTs, this is actually bad for the TV, as the bars cause burn-in. It's why letterbox DVDs are not recommended for use with CRTs, and why video games in general never use such a widescreen format.
It's possible to letterbox an anamorphic widescreen image if your TV has such an option to, but the bars will simply be unused space, and this will also reduce the vertical resolution of the image, causing loss of detail. And we're already limited to standard-definition as it is.

Would I want widescreen support for home/friendly applications? Sure. Would I want to see it being used in the tournament environment? No, because I feel it would overcomplicate matters. That and anamorphic widescreen doesn't really look that great to begin with.
 

Dacvak

Smash Ace
Joined
Sep 7, 2006
Messages
523
We're really looking too far into this. There's no way Brawl won't support 16:9. You can expect it, that's for certain. For goodness sake, the trailers are even in widescreen format, if I'm not mistaken.

If Melee supported ProScan, then you can expect Brawl to AT LEAST support Widescreen and Surround Sound.

~Dac
 

Diggabob

Smash Rookie
Joined
Jun 26, 2007
Messages
23
i hope it will have a support for NORMAL 4:3 and not only for widescreen if i have to play it with stupid black bars over and under the screen i wont buy it.
 

Diggabob

Smash Rookie
Joined
Jun 26, 2007
Messages
23
ah ok thx


so i think it would be best if they support 4:3 and 16:9 cause evryone will be happy then x D

but for tournaments or only battles they should set 4:3 as standard because a 16:9 tv can just cut the corners on the left and right out , but a 4:3 tv has to make the screen smaller so it would be best to use 4:3 as default .
 
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