Ulti-Bman
Smash Journeyman
I defined the term in my own words in my original post.Getting sick and tired of the undefined term "competitive" being everywhere.
Don't use a term you can't define.
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I defined the term in my own words in my original post.Getting sick and tired of the undefined term "competitive" being everywhere.
Don't use a term you can't define.
Sakurai also made Melee, you know...If it becomes as competitive as melee I would be very happy, but I doubt it will with Sakurai developing it.
this applies to any game that is played competitively, everI wasn't necessarily referring to the single player being left out. It was more along the lines of those high level tournament players who want everyone else to only play the game the way they want to play it. Those same people who take pleasure out of mercilessly destroying new Smash players in matches just to get a higher ranking on the leaderboards.
A good example of game that's too competitive is Star Craft 2. Anyone who wants to try and play the game is immediately destroyed by the pro players and thus, they cannot enjoy the game they paid 60 bucks for. Hopefully, Smash 4 is not like this and can be enjoyed by everyone.
Exactly. Before I even started playing competitively I understood the basis of basic play; I knew how to do everything in the game, I even short hopped, everything else was just a slight alteration to what I already knew how to do:The problem is that SC players have to practically face a 90° steep learning curve, whereas the learning curve in Smash starts smooth, but spikes at some point. Smash gives people the choice to stay and have fun on the smooth parts; climbing the steep part is a personal choice and is by no means necessary.
Equally vague and unquantifiableI defined the term in my own words in my original post.
Demonic worship much?It will be more competitive than Brawl. Melee is a un-rivaled deep masterpiece so I highly doubt that this game will be as competitive.
Come on son....It will be more competitive than Brawl. Melee is a un-rivaled deep masterpiece so I highly doubt that this game will be as competitive.
Arguably, but I do have bias, since it's my personal definition.Equally vague and unquantifiable
I don't see how it is either of those things, except unquantifiable which while technically true is not really relevant in discussion of the QUALITIES of a game.Equally vague and unquantifiable
What's the problem? I don't necessarily think that Melee is unrivaled (there have been a lot of great fighting games over the years) but it is definitely deep, and it's definitely a masterpiece.Come on son....
Lol that's what people say. I think it's nonsense. I don't believe we need to simplify the game to attract new players. Melee is by far, the most complex smash game as well as the most popular.The way is see it: Melee was too hard for Casuals to move to Hardcore, and Brawl punished the Hardcores. Correct?
Not really.The way is see it: Melee was too hard for Casuals to move to Hardcore, and Brawl punished the Hardcores. Correct?
I wish I could give more likes to this comment.I don't know about you but my housemates and I were able to enjoy Melee a hell-ton, going free for all on Pokefloats. The most advanced tech any of us knew was me SHFF'ing aerials with Marth + standard spacing and edgeguarding, but none of us took it too seriously and had a blast. Nothing compels a casual owner of the game who never intends to attend a tournament to know how to L-Cancel, or do anything fancy. You can turn on your items and spam Ganon Warlock Punches and have a blast, or you can go to Battlefield, or PS1, and have a no-items duel and take it serious. Or play for money.
The idea that Melee is somehow more 'hardcore' than Brawl just because it has certain techs is silly. The pool can be as deep as it wants, those who want to splash around in the shallow end can do so to their heart's content.
Are you being serious? You actually revived an old thread to prove a point that isn't even valid yet? Wow....Melee was as competitive as it gets. No beating Melee
Luck is actually very important to a meta game especially one with as many variables as the smash series.While I mostly agree with you, I disagree that luck can't be an element of competitive gaming...
This extra credits video actually covers why quite nicely...
http://youtu.be/-9ZI9kMsvRQ
Just noticed post date. Oops.
Pretty much this. A dose of luck of some sort is often helpful not for balance (typically), but for enjoyability and versatility. Especially if things have pseudo-random chances (Dota contains a lot of good examples, and the Project M implementation of Game&Watch's Judge is also a decent example) that can be memorized and taken advantage of, you can turn that "luck" into a calculated risk, making it a type of skill.Luck is actually very important to a meta game especially one with as many variables as the smash series.
Look at pokemon. Regardless of whatever people say crits are important.
(also this is an agreement post i never claimed you said otherwise)
Also in general i thing its exiting to just be like "WHAT! THAT JUST HAPPENED FOLKS" than to be like "The other dude just read him to well"Pretty much this. A dose of luck of some sort is often helpful not for balance (typically), but for enjoyability and versatility. Especially if things have pseudo-random chances (Dota contains a lot of good examples, and the Project M implementation of Game&Watch's Judge is also a decent example) that can be memorized and taken advantage of, you can turn that "luck" into a calculated risk, making it a type of skill.
Just to elaborate, Judge cannot roll the previously two rolled numbers on any given roll, making it so that each use of the attack has a 1/7 chance of rolling the numbers you have not seen recently, and a 0% chance of rolling the last or next-to-last number. Project M improves the player's knowledge/control over this by showing a light over the number, indicating whether the next number will be even or odd. This can be taken advantage of by an observant player, as if your last two rolls were a 2 and a 4, and the 4 showed two dots over the card (indicating the next roll is even), you know that you are guaranteed either a 6 or an 8, both of which are safe moves (unlike 1, and some lower numbers, though their PM versions are far stronger in general than others). With this knowledge, you can much more safely choose to use Judge than going in completely blindly and risking a no-knockback 1 against an enemy.
Basically, if you pay enough attention, you can end up with a 1/3 chance of getting a 9 on your next swing, instead of a 1/7 chance.
A fair preference. I really like reads (M2K Falcon Punch at Zenith what) in high level play, because I think that's the only non-randomness-induced difference between two players at the peak of skill. Having some randomness certainly spices things up, but in my opinion, it's especially great if the player takes a calculated risk (like in a game of poker) and it plays out well, rather than simply running away and spamming, say, Turnips, until you get a stitch or a bob-omb. In other words, I like it when luck is a skill, because then the naysayers look foolish instead of justified.Also in general i thing its exiting to just be like "WHAT! THAT JUST HAPPENED FOLKS" than to be like "The other dude just read him to well"
Oh well thats kinda what i ment lolA fair preference. I really like reads (M2K Falcon Punch at Zenith what) in high level play, because I think that's the only non-randomness-induced difference between two players at the peak of skill. Having some randomness certainly spices things up, but in my opinion, it's especially great if the player takes a calculated risk (like in a game of poker) and it plays out well, rather than simply running away and spamming, say, Turnips, until you get a stitch or a bob-omb. In other words, I like it when luck is a skill, because then the naysayers look foolish instead of justified.
To be fair, it's either a new thread that's going to be locked in a few seconds or to a similar topic and may not be potentially locked. And I wouldn't say it's out of the question nor valid. If this game wants to succeed extremely well competitively, then it's going to have to do things Melee would never thought of, which is going to be a tall order aside from the obvious.Are you being serious? You actually revived an old thread to prove a point that isn't even valid yet? Wow....
Well ima one up this and say something brawl and melee did not do.To be fair, it's either a new thread that's going to be locked in a few seconds or to a similar topic and may not be potentially locked. And I wouldn't say it's out of the question nor valid. If this game wants to succeed extremely well competitively, then it's going to have to do things Melee would never thought of, which is going to be a tall order aside from the obvious.
More balanced? It's possible. Most balanced? Still debatable at this moment (inb4 the perfect imbalance video/ideology).Well ima one up this and say something brawl and melee did not do.
Balanced roster anyone. :D
Brawl woulda been more balanced if not for metaknight since the rest of the cast was more viable in that meta than melee. too bad though can't refute whats there.More balanced? It's possible. Most balanced? Still debatable at this moment (inb4 the perfect imbalance video/ideology).