• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Why Super Smash Bros. Wii U/3DS Could Become the Most "Competitive" Smash Yet

pitthekit

Smash Ace
Joined
Nov 17, 2013
Messages
588
Location
in a crate
it's not like any amount of changes would actually please you anyway, seeing as you can't take a loss without ragequitting
For those who do not know what he is referring too-

Go to "why do people disagree with tech skill"<--- it is in smash 4 general discussion wii u...
Page 23
 

Souless_shadow

Smash Lord
Joined
Jul 18, 2013
Messages
1,002
Location
Austin
3DS FC
3609-1166-4956
So far this game looks like it will be very good. I do believe that the speed being in between Melee and Brawl will make it perfect for competitive play. Even if it does end up not being competitive I'm still gonna play the s**t out of it.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
I truly didn't mean it to sound like that.
I understand that, and I would've quoted his response and tried to explain to him instead, but I've been here and mere two months and already know he's in the "can't/won't" listen category most of the time.
 

guedes the brawler

Smash Lord
Joined
Jan 3, 2009
Messages
1,076
Location
Brazil. Sadly. Living here SUCKS!
NNID
Rafabrawl
i think a better comparison is smash 64 and Melee.

64 had Z-canceling: 1005 of the lag is cancelled
Melee had L-cancelling: 50% of the lag is cancelled

If we analyse these mechanics ALONE, it's clear Smash 64 is superior... but there is myriad of other things in both games, both from the tight competitive PoV and the broader "casual" PoV... and that's not even considering Single-player things, or things that affect everyone (4 specials instead of 3, anyone?)
 

Ulti-Bman

Smash Journeyman
Joined
Jul 15, 2013
Messages
361
Location
Good Ol' Georgia
3DS FC
0318-7834-6568
That's just silly. Tier lists do not force anyone to play any specific character(s). The players are the ones who reduce the competitiveness of a game by picking all the "high tier" characters without bothering to verify for themselves whether or not the list is accurate, either because they don't know enough about the game when they choose a character, or they're not confident enough in their abilities to warrant the kind of expression that I assume you're talking about, etc. etc.
Precisely. That's exactly why I think having more balanced character will encourage more players to choose whoever they want.
 

PillsBuryDopeBoy

Führer President King DopeLord The VI
Joined
Dec 10, 2013
Messages
1,525
Location
Grim reaper HQ
3DS FC
3325-3900-7222
I believe Sakurai and co realized what they did wrong with brawl, so smash 4 could totally be on par with melee and ssb64.
So far this game looks like it will be very good. I do believe that the speed being in between Melee and Brawl will make it perfect for competitive play. Even if it does end up not being competitive I'm still gonna play the s**t out of it.
I love your signature man. Persona <3
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
Precisely. That's exactly why I think having more balanced character will encourage more players to choose whoever they want.
If the balance is way superior to other smashes and thr online is way superior to brawls and the gameplay is alot more fun to me than brawls then the game imo will surpass melee and brawl reguardless of what characters do or dont make it in.

EDIT: RealTalk
 
Last edited:

CroonerMike

Smash Lord
Joined
Oct 6, 2013
Messages
1,876
No, because it wont be like Melee. Game should be liek no items, fox only, and battlefield/final destination only. Smash 4 has too many items, too many none battlefield stages, and not enough fox characterz. Smash 4 is an instant fail. :troll:

In all seriousness, I have high hopes for this game, and I hope it's not like Melee and Brawl...:troll:
 

J1NG

Smash Journeyman
Joined
Apr 20, 2008
Messages
298
That actually would be interesting, almost like CvS2.
If Smash happens to feature a crew battle mode, it could become relevant.
CvS2 is a pretty good example in that case, but I think the whole bans thing is probably closer to League of Legends. It's disappointing that more gamers aren't using their imaginations to help the games that they care about. Who knows what games could have become competitive had their players just made some of their own rules...
But I do understand that if players are going to play a certain way, they expect that method of play to be built in to the game, like no items in Smash. If such a method is not built in, it is seen as a flaw of the game, or that gamers shouldn't have to be making up for the shortcomings of developers in the first place.
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
I believe Sakurai and co realized what they did wrong with brawl, so smash 4 could totally be on par with melee and ssb64.

I love your signature man. Persona <3
I also believe he realized what he did wrong with Melee.

it's not like any amount of changes would actually please you anyway, seeing as you can't take a loss without ragequitting
For those who do not know what he is referring too-

Go to "why do people disagree with tech skill"<--- it is in smash 4 general discussion wii u...
Page 23
Dignified.
 

Jumpman84

Smash Lord
Joined
Nov 21, 2008
Messages
1,062
Location
Arizona
NNID
Jumpman84
3DS FC
3695-0041-5877
I believe Sakurai and co realized what they did wrong with brawl
I also believe he realized what he did wrong with Melee.
I only hope he realizes what he did wrong with 64... :p

In any case, I'm sure the game will be competitive because all fighting games, by definition, are competitive games. Hopefully, it's not TOO competitive that the game is ruined for those who don't want to (or are unable to) play that way.
 

Ulti-Bman

Smash Journeyman
Joined
Jul 15, 2013
Messages
361
Location
Good Ol' Georgia
3DS FC
0318-7834-6568
In any case, I'm sure the game will be competitive because all fighting games, by definition, are competitive games. Hopefully, it's not TOO competitive that the game is ruined for those who don't want to (or are unable to) play that way.
I don't think a game can be "too competitive" (unless you are referring to absence of single-player elements). I already gave my definition of a "competitive" game, and according to my theory, a truly competitive game can be enjoyed by everyone, which is what Sakurai is aiming for. Hopefully he can reach his goal, and I am indeed optimistic about what's in store.
 

viewtifulduck82

Smash Ace
Joined
Jul 19, 2013
Messages
608
NNID
Viewtifulduck82
3DS FC
4957-3557-2255
Smash 4 does not need L-canceling to be competitive, it's an unnecessary tech barrier. It gives you two choices, in which one choice is always the better option. The simplest answer is to reduce landing lag so such a technique is not needed.
 
Last edited:

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
First of all, this game being nothing like Melee doesn't prevent it from outdoing Melee...and Brawl IS a good game.
You're right. I should have been more clear as to who I was directing that comment towards.
 
Last edited:

Vkrm

Smash Lord
Joined
Feb 16, 2012
Messages
1,194
Location
Las Vegas
Smash 4 does not need L-canceling to be competitive, it's an unnecessary tech barrier. It gives you two choices, in which one choice is always the better option. The simplest answer is to reduce landing lag so such a technique is not needed.
More choices means more depth right?
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
i was going to say "Ness main detected", but them i saw the cons below your avatar... well, those weren't exactly fair, right?
I mained Kirby in 64 and Falcon in Melee. I just happen to like Ness. Of course if/when Falcon is announced, hopefully he'll be good. I'd like to use him again.
 

viewtifulduck82

Smash Ace
Joined
Jul 19, 2013
Messages
608
NNID
Viewtifulduck82
3DS FC
4957-3557-2255
More choices means more depth right?
It would mean more depth if both choices had their own unique benefits. As of now, the mechanic serves no other purpose than being a barrier
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
You shouldn't let tier lists decide who you're going to play. Ganon is low-tier garbage in Brawl, but I still use him and like him a lot regardless. Tier lists serve to show where a fighter stands relative to others based on many factors, among which are tourney results and matchups, for a particular period of time. They are by no means intended to be a guide of who to main or not.

That said, if Smash 4 turns out to have remarkable balance, then tier lists won't stabilize for many years until the metagame has grown enough. In Melee, we had a bunch of characters that towered over the rest. The spread in between each tier was more tight. In Brawl, we had one character way better than the rest (arguably two), and then a few way worse than the others. The ones in the middle were a lot closer together. In Project M, it's a completely different story. While balance is nowhere near perfect (perfect balance is nigh impossible to achieve), not a single person in the community agrees with the other over tier list placements. If Smash 4 aims for such a balance, then I think we can all agree it would be amazing.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
It would mean more depth if both choices had their own unique benefits. As of now, the mechanic serves no other purpose than being a barrier
Exactly. People need to realize that more is not better. It's a matter of it being more but also significant. If we had an option to hold the C-Stick to charge smashes which would take as long as A+control stick to charge but would be stronger, then that makes an option obsolete. It wouldn't matter that we have both or that one is technically more difficult to pull off.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Is everything a input barrier? Press L is tough ya know I don't even want to input Up-B to recovery anymore it is so demanding jezz i wonder if sakurai will make it so i can automaticly recover in the future :)
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Is everything a input barrier? Press L is tough ya know I don't even want to input Up-B to recovery anymore it is so demanding jezz i wonder if sakurai will make it so i can automaticly recover in the future :)
Yes those things are totally comparable...

(The worst thing is you believe it don't you...)
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
This thread is way too premature... We know literally nothing about the game or how the competitive scene is gonna look.
We know essentially nothing about anything, yet this entire speculation area exists.

It's just a thing to do, and it's not as if we have nothing to discuss at all...
 

R0Y

Smash Master
Joined
Feb 20, 2013
Messages
3,625
Good points, especially starting with balance, 64 and Melee weren't very balanced but Meta Knight was another level.
 

Jumpman84

Smash Lord
Joined
Nov 21, 2008
Messages
1,062
Location
Arizona
NNID
Jumpman84
3DS FC
3695-0041-5877
I don't think a game can be "too competitive" (unless you are referring to absence of single-player elements). I already gave my definition of a "competitive" game, and according to my theory, a truly competitive game can be enjoyed by everyone, which is what Sakurai is aiming for. Hopefully he can reach his goal, and I am indeed optimistic about what's in store.
I wasn't necessarily referring to the single player being left out. It was more along the lines of those high level tournament players who want everyone else to only play the game the way they want to play it. Those same people who take pleasure out of mercilessly destroying new Smash players in matches just to get a higher ranking on the leaderboards.

A good example of game that's too competitive is Star Craft 2. Anyone who wants to try and play the game is immediately destroyed by the pro players and thus, they cannot enjoy the game they paid 60 bucks for. Hopefully, Smash 4 is not like this and can be enjoyed by everyone.
 

The Real Gamer

Smash Hero
Joined
May 7, 2008
Messages
9,166
Location
Atlanta, Georgia
3DS FC
3437-3797-6559
We know essentially nothing about anything, yet this entire speculation area exists.

It's just a thing to do, and it's not as if we have nothing to discuss at all...
Notice how 90% of speculation threads are made about characters/stages/items? Unlike gameplay mechanics those are things we can actually predict.

We just don't know enough about how the game works to be making predictions like the OP is doing. This is the type of thread that would generate much more meaningful discussion after the game is initially released. Until then we might as well be picking lottery numbers.
 

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
Notice how 90% of speculation threads are made about characters/stages/items? Unlike gameplay mechanics those are things we can actually predict.

We just don't know enough about how the game works to be making predictions like the OP is doing. This is the type of thread that would generate much more meaningful discussion after the game is initially released. Until then we might as well be picking lottery numbers.
I don't see why speculation about gameplay mechanics are inherently less worth-while than stages/character/items/etc. It's just aspects of the game that we don't know about; nothing makes any more or less sense to spend time talking about if you ask me.
 
Last edited:

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
Getting sick and tired of the undefined term "competitive" being everywhere.

Don't use a term you can't define.
 

Empyrean

Smash Champion
Joined
Dec 4, 2013
Messages
2,604
Location
Hive Temple
NNID
Arnprior
I myself honestly don't like the terms "competitive" and "casual". Take me for example. I have never gone to a tourney, so I don't qualify as a "competitive" player, but my skill and knowledge of the game far exceed that of a casual's. As a result, where would I fall then?

Here on Smashboards, the term "competitive" is often seen to describe the people who seek to get better at Smash, whether from tournaments of not. On the other hand, "casual" designates those who are indifferent towards the competitive aspect of the game.
 
Last edited:

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
Is everything a input barrier? Press L is tough ya know I don't even want to input Up-B to recovery anymore it is so demanding jezz i wonder if sakurai will make it so i can automaticly recover in the future :)
The scariest part about this is that you believe that you're making a valid point.
 

Waite

Smash Cadet
Joined
Feb 6, 2014
Messages
36
Location
The Tundra of Maine
NNID
Rumpojec
Getting sick and tired of the undefined term "competitive" being everywhere.

Don't use a term you can't define.
My personal definition of competitive consists of a few points.

1. High skill ceiling. If a game is built around the highest levels of play, you give depth to your hardcore audience that will be playing for years (see Starcraft, Halo 1+2).

2. Balance. If characters aren't properly balanced, you'd have a game that only supports a very limited variety of playstyles which leads to two related problems: a stale metagame and a small skill gap. If there's a small skill gap, good players aren't rewarded for learning and playing the game, and aren't encouraged to continue playing competitively. Stale metagame results in a loss of longevity, and this loss of longevity means that no one wants to play your game long enough to be competitive (see Halo 4's competitive scene dropoff for an example of a lack of longevity due to poor balance).

3. Approachability. If no one wants to play your game in the first place, no one is going to like it enough to be competitive in it. This is where casual players are very important, because when they pick up the game, play it, and want to play it more, which leads to them turning into competitive players. If they don't want to be competitive, they still have a blast. This is where Smash games have an advantage over some traditional 2D fighters like Street Fighter (which generally have a pretty steep learning curve) because it's incredibly easy to pick up and play. This larger playerbase can lead to a larger competitive scene, thanks to its accessibility.

To sum it up:

Casual players get their quickly accessible fun and have a fantastic time.

Competitive players get a deep, thought-provoking metagame that they can sink their teeth into and evolve for years after the casuals have moved on and have a fantastic time.

Again, this is my personal feelings on the matter, so take it with a grain of salt, but think this is what people are talking about when they say they want a "competitive" Smash title. Hope it didn't ramble too much.
 
Last edited:

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
My personal definition of competitive consists of a few points.

1. High skill ceiling. If a game is built around the highest levels of play, you give depth to your hardcore audience that will be playing for years (see Starcraft, Halo 1+2).

2. Balance. If characters aren't properly balanced, you'd have a game that only supports a very limited variety of playstyles which leads to two related problems: a stale metagame and a small skill gap. If there's a small skill gap, good players aren't rewarded for learning and playing the game, and aren't encouraged to continue playing competitively. Stale metagame results in a loss of longevity, and this loss of longevity means that no one wants to play your game long enough to be competitive (see Halo 4's competitive scene dropoff for an example of a lack of longevity due to poor balance).

3. Approachability. If no one wants to play your game in the first place, no one is going to like it enough to be competitive in it. This is where casual players are very important, because when they pick up the game, play it, and want to play it more, which leads to them turning into competitive players. If they don't want to be competitive, they still have a blast. This is where Smash games have an advantage over some traditional 2D fighters like Street Fighter (which generally have a pretty steep learning curve) because it's incredibly easy to pick up and play. This larger playerbase can lead to a larger competitive scene, thanks to its accessibility.

To sum it up:

Casual players get "let's all play as Pichu in Lightning Mode with only bunny ears for items!" and have a fantastic time.

Competitive players get a deep, thought-provoking metagame that they can sink their teeth into and evolve for years after the casuals have moved on and have a fantastic time.

Again, this is my personal feelings on the matter, so take it with a grain of salt, but think this is what people are talking about when they say they want a "competitive" Smash title. Hope it didn't ramble too much.
I mean I was with this definition until we reached the "sum it up" part. That's an incredibly patronizing way to portray the casual fan-base.

@ Empyrean Empyrean Offers a very meaningful distinction I think. There's too large a gap between casual and competitive when most people use the words.
 
Last edited:

Waite

Smash Cadet
Joined
Feb 6, 2014
Messages
36
Location
The Tundra of Maine
NNID
Rumpojec
I mean I was with this definition until we reached the "sum it up" part. That's an incredibly patronizing way to portray the casual fan-base.

@ Empyrean Empyrean Offers a very meaningful distinction I think. There's too large a gap between casual and competitive when most people use the words.
I honestly didn't mean to come across as patronizing, that's just how I honestly used to play when I played casually. I'll polish my post up so it better reflects that.
 
Last edited:

DaDavid

Just Another Sword User
Joined
Jan 22, 2014
Messages
2,206
Location
Probably at work.
NNID
DaDavidEffect
Switch FC
SW-7381-1262-2246
I honestly didn't mean to come across as patronizing, that just how I honestly used to play when I played casually. I'll polish my post up so it better reflects that.
I understand. I mean those are certainly the extremes of the two, but I guess it's just important to acknowledge all the little nuanced inbetweeners.
 

D-idara

Banned via Administration
Joined
Jul 8, 2012
Messages
3,240
Location
Venezuela
NNID
D-idara
3DS FC
4511-0670-4622
Coming from you lol i wasn't being serious but whatever you are a scrub get over it.
LOL and that childish response isn't rare coming from Renji64 himself, I'm pretty sure I'm better than you because I'm looking forward to the new game, however it plays, not gonna go to Sakurai's house with pitchforks and torches once I notice that the game has decent speed and no wavedash. The fact that you have Falco as your SSB4 main with a little (Only if changed back to Melee playstyle) on your profile only goes to show how much of a blatant, raging, unable-to-move on Melee fanboy you are. Go play Melee and don't post on the SSB4 forum if you want another Melee that bad, because you're not going to get it.

And no, I'm not a scrub, I know how to L-Cancel and I do it...but I still think 'Why? What does this add to the game?' I mean, at least wavedash grants options, but there's never a situation when not L-Cancelling is good, so just reduce landing lag and kill L-Cancel, there, another unecessary input removed so the competitive community can grow faster.
 
Last edited:
Top Bottom