Disclaimer: This piece is purely the opinion of its author, and does not reflect the position of Smashboards or its affiliates.
With the semi-recent announcement of Super Smash Bros. Ultimate for the Switch, many thoughts about the game itself and what’s in store for the series as a whole, have been running through my head. I’m excited for it, but I’ve also had some controversial thoughts.
Super Smash Bros. Ultimate should be the last game in the series(at least for a long while). I’m talking at least ten years, if not twenty.
I know, it’s a wild take, but hear me out on this.
1. Where will the series even go after Ultimate?
You know how many Melee fans choose to stick to Melee? If Ultimate is done well enough, why even bother with a totally new Super Smash Bros. game unless it’s going to reuse assets? It already features over 70 characters, with the final roster expected to be somewhere between 75-80. Ultimate contains over 100 stages from various Smash Bros. games, both new and old. The new game will have practically everything, which will have many players asking, “why bother migrating to a new game when we have this one?” There’s simply so much content in it that it would be difficult to replicate.
To my previous question, I tried coming up with a few answers, and well...
2. To put it lightly, asking Nintendo to cater to esports is a stretch.
I know Nintendo Versus now exists (which is fantastic) but there’s still a long way for Super Smash Bros. with its relation to esports as a whole. In the grand scheme of things Smash is a very small speck of dust. Meanwhile, there are other competitors in the Platform Fighting genre, Rivals of Aether, Icons: Combat Arena, Slap City, and more can help garner more esports popularity. If Nintendo decided to fully commit to esports for another Smash Bros. game, it would take a long time.
3. Super Smash Bros Ultimate is, as a whole, a game with a 7-year-long development cycle
Super Smash Bros. for Nintendo 3DS and Wii U began formal development in early 2012 (informal development and business chats could have been sooner, starting from 2010-2011) Super Smash Bros. Ultimate is coming out at the end of 2018, assuming there are no delays.
As an indie game developer, I do know that development tools get better, but there’s nowhere for the series to go unless its creators export a significant amount of content.
4. New content doesn’t need to be in a new game.
I can understand the concern about Smash Ultimate not having enough new content, but that won’t be as big of a deal on launch day. Back in the old days of gaming, expansions needed their own separate disc. Now, we see all forms of expansions, such as DLC, and season passes. New content is nice, but with a ton of content already, why even bother making a whole separate game when it could easily merge into this one?
5. Nobody has the answer, or will for a long time
If it’s going to have a reboot, a big break is necessary. Sure, a lot of people will be sad over character and stage cuts. People will try preemptively ask “How do you top Smash Bros. Ultimate?” or “How do you go in a direction different enough to avoid complaint and still gain traction?” but frankly, that’s a tough question for anyone to answer. It’s a question that deserves a lot of thought, and nobody has the answers. No, a roster cutting almost every character won’t fix the main problem. Yes, people won't have the answer for a along time, if ever.
However, not all is gloom. I believe there is an answer to this: I’ll be covering this answer in the Part Two of this article.
Author's Notes: What are your thoughts? Do you agree? What direction would you like to see a Super Smash Bros. Reboot in? Let us know in the comments below!