I still don't see how its a step-up from Melee air dodges. Using the ability to shift directions mid-air using the air dodge, Melee air dodges provided mind games when it came to recovery and gave many characters new options when approaching off-stage. This changed character's recoveries dramatically. Air dodging's only function in Brawl really is just "side-stepping" in mid-air which doesn't add much depth outside its primary function. I personally think that Melee's air dodge system also adopts a "risk = reward" system, which I think is more fair.no, for me personally it makes more sense the way brawl has it. it's not like it's unpunishable, and with my idea of melee hitstun with it there's still combos and all the positional disadvantages and punishes that melee players love. also logically while melee airdodges worked for melee, it was kinda weird that you could just position the way you were going to airdodge, and that you could airdodge into the ground and slide across it.
you can still blow up people who overabuseairdodges with frame traps, obviously, too
And I'm listing reasons outside of wavedashing.