iharfor
Smash Journeyman
What I mean exactly, why have stages that you can fall off of when it's not a real threat. In all the fights I have seen, the players died b/c they get blasted beyond the boundaries. There is no way to survive that except perhaps DIing, but the prospect of getting close to the edge only to fall to your death is not a likely one.
What happened to the days where you get blasted a ways out, but somehow there might still be a way to survive, you just had to perform. Now, if you do survive the major blast by DIing, your so high up that you'd be an idiot to not be able to get back to the stage. So, its either you survive a major blast and its easy to get back, or you don't DI right and there's no possible way you survive. That sounds so boring.
Considering that the game play is now more aerial, it should be easier to get back to the edge, but placing no boundaries would have been better. That way, you still had a CHANCE to make it back rather than a sure thing, or an impossibility.
What happened to the days where you get blasted a ways out, but somehow there might still be a way to survive, you just had to perform. Now, if you do survive the major blast by DIing, your so high up that you'd be an idiot to not be able to get back to the stage. So, its either you survive a major blast and its easy to get back, or you don't DI right and there's no possible way you survive. That sounds so boring.
Considering that the game play is now more aerial, it should be easier to get back to the edge, but placing no boundaries would have been better. That way, you still had a CHANCE to make it back rather than a sure thing, or an impossibility.