Pros:
-Powerful
-GANONCIDE
-Dair is very powerful
-Ability to tech chase with flame choke??? (IDK)
Cons:
-Slow character overall
- Horrible recovery
- Bad approaches
I like your format here but I'd like to expand on the information a bit
Pros:
-All moves have kill power at viable percents
-A fair amount of moves pop-up characters for followups
-Has a fair amount of followup options (though not guaranteed) from multiple moves
-Flame choke can be used for tech chases, resets, and Ganoncides (which can turn around an unwinnable situation)
-Wizkick auto cancels at the edge; aerial variant spikes with huge initial knockback and has good shield damage
-Usmash has a lot of IASA frames meaning it can be interrupted sooner than expected, allowing super easy bait-and-punishes
-The above three points represent the fact that Ganon can be very surprising and throw off those who don't know his options
-Almost all of his aerials auto-cancel in very usable ways (especially considering platforms)
-Fair is the only aerial that doesn't, but specials can be buffered out of it
-Deceptively good edgeguarding/anti-edgeguarding. I wouldn't put it quite at the level some here do, but it's good.
-Excellent punish game
-Good zoning and defensive play
-lowest edge-hanging hurtbox in the game
-pretty good survivability
Cons:
-Besides some situational movement shenanigans (and maybe some timing/super armor ridiculousness), neutral special is mostly useless
-Utilt is only useful insofar as it is a deceptively safe option for edgeguarding when the only other option is "do nothing"
-Soaks damage and gets hit by everything
-gets juggled pretty easily
-slow
-no projectiles
-short grab
-bad OoS options (besides Usmash in certain situations)
-strings and followups can become easy to escape as they tend to be limited and pretty similar
-missteps/tech errors are very punishable
Considering the above information, I would say Ganon's greatest strength comes in that many of his attributes are deceptively better than most of your opponents (even those that play/dabble in Ganon) will think. Most of his pros aren't really things that are excellent, or in the "top," but they make a character that is faster, more agile, and harder to punish than he should be. Playing Ganon is definitely about knowing what your opponent does not and exploiting this fact as much as possible. Let him stay low on the tier list; playing him at full potential puts him higher but part of that placement would be due to the common misperception that he should be so low.
This would all be so much more convincing if I weren't so terrible at playing Ganon. Oh well.