Again, not interested in an l-canceling comparison in a thread about the c-stick.
Just because you don't like it doesn't mean it isn't a valid point, sport.
The skill requirement difference between pushing A+left stick vs c-stick is not some big gap. This is like arguing Z removes player skill because it simplifies L+A. These are very basic level shortcuts that don't fit every scenario better. Want to grab someone while shielding? L+A is a lot more ideal. Want to charge a Smash attack, even a little? Stick+A is going to be a lot more straightforward.
Lol. This goes back to what I said about picking and choosing. You're curbing the argument by stating your own subjective observations as to what's difficult or not. Some people purely use the c-stick because they can't be assed to time their smashes at all (mostly new players), and in those cases the c-stick is acting as a crutch for players that otherwise would not be able to perform them consistently.
It's not just strategic depth. As I've explained at great lengths now, the options c-stick opens up requires a great deal more player skill to execute. Yes, a number of those things are more difficult than l-canceling.
More subjectively biased observations.You've explained that techniques exist. That's it. The difficulty of those techniques should be irrelevant in this conversation. Saying "this isn't hard" or "this is harder" is not quantifiable to consistency among everyone.
I still have no idea what your familiarity is here with what I'm talking about. All I know is you keep trying to place the focus exclusively on smash attacks, when that is only a one part the c-stick as a tool. It's only fair to evaluate the entire picture rather than picking a choosing what to consider.
You are cherry picking and utilizing favoritism to over emphasize the importance of one mechanic in one place, and then alternately you over emphasis the importance of a mechanic that does the opposite in another. The difference is l-canceling doesn't make anything easier, it simply serves to increase your button input count, and the c-stick decreases your button count, lowering technical depth. Citing that the strategic depth of the c-stick is favoritism, and declaring the observable difficulty of those techniques is subjective.
You should be arguing for the removal of the c-stick, but you
don't. The reason why is because the c-stick is a neat little tool that provides a few shortcuts to smash attacks and allows for some easy inputs of certain techniques. In the meanwhile, Smash games that utilize the c-stick are not inherently affected competitively. So naturally one can assume that Smash 4 will be just fine without l-canceling. The actual, observable amount of depth lost by losing l-canceling is actually bested by the quality-of-life improvement it qualifies as to thousands of players who wish not to l-cancel. Just as the c-stick is a quality of life improvement for people who wish not to time their smash attacks. You can argue that the c-stick made the game more accessible, and ultimately was a factor in attracting more players, just like the removal of l-canceling will do.
I think regarding the "removal" of L-canceling we are at a misunderstanding. When people say they want it removed I believe most people mean that it should be automatically done. As in, just make character's landing lag equal to what it would be if you actually did L-cancel (as opposed to removing it and virtually many moves are unsafe on block due to high landing lag).
What the argument about L-canceling I've seen in threads is this: When wouldn't you want to L-cancel? The answer? NEVER. So technically speaking, all L-canceling really is, is a skill barrier (some call it an arbitrary skill barrier). So now how about this: Should we have that skill barrier on? I can understand people wanting the game to be easier and more accessible, but then again do you want to make the game too easy? I personally cannot decide whether or not to have the skill barrier on or off and here's why in a video game comparison to another game.
In the newest Street Fighter, many combos are done by "links" meaning that buttons have to be pressed at a specific timing (some of the most rewarding are VERY strict and some aren't). So similarly, if you get a hit, when wouldn't you want to do your full combo (mix-ups aside)? The answer is the same, NEVER. So why not just make it so if you get a hit you auto combo or make the combo's easier to do? Well it's a skill barrier and it really separates the good from the great sometimes. Would the game be worse if there were auto-combos? Would the game be worse if the best combo's were more accessible? I dunno (probably)
But to keep it relevant, IMO really, C-Sticking is not shameful. Play Melee Samus and crouch-cancel down-smash (with the C-Stick) for days!
Unfortunately for all of us, this is incorrect.
I specifically read a gigantic post on the reddit by a professional player about how l-canceling provides actual depth to the game, and thus more is lost than just the opportunity cancel aerial lag. The post was actually titled exactly what you're saying "When people say they want l-canceling what they
actually mean is...". This post was by and large backed up positively (if karma is to be observed).