It was the people at the Treehouse who called it "shameful." There's nothing wrong with it, it's just a shortcut to a Smash Attack.
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He noticed that more casual players weren't a fan of it and took it out. It was fully intentional as evidenced by the edgehogging bonus in Melee. I'd rather see some form of fighting instead of racing to ledges anyway.Guess who else thought edge hogging is cheap? Sakurai. Remember the new mechanic? Yeah, I bet you do.
There's depth to L-canceling? O.o I just press L every single time.IMO, the C-Stick is not technically deep. In it's basics, if you are grounded it inputs a smash attack for you, if you are in the air it inputs the directional air for you.
Now, if it did something like L-Cancel aerials or auto shield for you after a smash attack, that would be removing technical depth because that is something you have to input after the move.
The C-Stick is very useful for many AT's. For example in melee, crouch-cancel down smashing or doing up-airs without accidentally using your jump. Sure sure, you can learn to do this without the C-Stick but its a tool that is there and it is there for everyone. What's important is that it is there for everyone and every character to use if they wanted to and most importantly, it is not game breaking.
You can set smashes to the D-pad, and I imagine that's what most people do. I'm surprised that wasn't the default setting.You would be surprised. I've watched some tournament streams with people who use wiimote+nunchuck.
I'm sorry but do I have to clarify again that I referred originally to technical depth, not your strategic options that you can count on one hand using the c-stick?
It isn't. I'm just saying that if using the C-Stick also did other stuff for you other than the intended smash attack or aerial it would remove depth.There's depth to L-canceling? O.o I just press L every single time.
I'd say you have a bigger advantage using X or Y to jump, tap jumping sometimes leads to accidental jumping and can make it somewhat hard to use up-tilt, I've always turned it off in Brawl and PM.I guess these are the same people who thinking pressing up on the control stick is cheap. Jumping should only be done by pressing X or Y.
You really believe the c-stick is strictly making Smash easier, don't you?I'm sorry but do I have to clarify again that I referred originally to technical depth, not your strategic options that you can count on one hand using the c-stick?
Removing the c-stick would add technical depth to Smash.
No, I don't, and it's hilarious that for some reason the point is soaring clear over your head.You really believe the c-stick is strictly making Smash easier, don't you?
Boot up Melee, pick Marth, and try consistently executing a short hop + double forward-air while moving backwards. Since this is probably your first time practicing the sequence, I'd love to hear all about how intuitive the c-stick feels when it comes to strict thumb coordination and timing.
Edit: Found a Reddit thread on this very thing. Keep in mind the challenge of getting c-stick aerials out consistently and quickly is not exclusive to Marth. His double forward air is just the clearest example of failing when you don't hit the ideal timing. Just like anything technical, some adapt quicker than others.
The thing is is that he may have technically brought that argument. he still addressed the OP making his post completely valid weather you like it or not.I'm very much aware that you don't like L-cancelling but the point remains: you have brought this debate into multiple threads which causes them to derail into the same conflict over and over again. I'm sure I speak for all players, "competitive" and "casual", when I say to stop it. It brings significantly more harm than good. I've already started to derail this thread, so I'm going to leave it alone after this post.
The main point of my post was to point out that there were reasons why you would not want to use the C-stick, making it different from L-cancels. L-cancels effectively are a necessary button press barrier whenever you aerial attack because there is never a reason not to use it, and their removal also removes that constant technical barrier. The C-stick is not a constant barrier because there are still events in which you will not use it as there are sometimes better options available. Therefore, the C-stick does not remove technical depth since you will still need to use the regular button + stick input in order to have access to those sometime better options, and the removal of L-cancels completely removes that button press. I never argued the difficulty of either technique.
Anyways, to the OP, you can let your friends or competitor decrying your C-stick methods to the reasons others and I have posted for why you would use it and hopefully they'll leave you alone. At the very least, they'll know more.
So why claim that the c-stick removes technical depth if apparently you know better? After all, some of the harder things to execute in both Melee and Brawl rely on the c-stick. Not in easy ways either. Lots of it is useful though.No, I don't, and it's hilarious that for some reason the point is soaring clear over your head.
Well that's just a different topic and an uninformed comparison. I understand the confusion though. If you haven't really experimented with the c-stick related techniques you're not going to know that compared to l-canceling it does get more difficult.I'm drawing a rough comparison to what people sound like when they say that the removal of l-cancelling makes the game worse competitively.
Thanks for your concern champ but I know how to use the stick, as everyone says, it's easy, therefore a non-issue, right?So why claim that the c-stick removes technical depth if apparently you know better? After all, some of the harder things to execute in both Melee and Brawl rely on the c-stick. Not in easy ways either. Lots of it is useful though.
Well that's just a different topic and an uninformed comparison. I understand the confusion though. If you haven't really experimented with the c-stick related techniques you're not going to know that compared to l-canceling it does get more difficult.
I'm not insulting your skill level. Believe me, I could really care less. Just wanted to contribute to the discussion by giving a more complete picture.Thanks for your concern champ but I know how to use the stick, as everyone says, it's easy, therefore a non-issue, right?
It's so typical of posters like yourself that when you've nothing of any substance to say you just insult your opponents skill level (as if you have any damn clue) as a substitute for anything that would actually be a rational counter-argument.
If you both feel you can keep it civil then by all means.I'm not insulting your skill level. Believe me when I say I could really care less. Just wanted to contribute to the discussion by giving a more complete picture.
It's your call if you want to continue making the comparison now. Know though I'm not going to respond further to any unnecessary questioning of my character.
I believe the argument arose from the questions of why competitive players argue technical depth with l-canceling while c-sticking dose the exact opposite of that argument but that's okay for some reason.Both C-sticking and automatic L-canceling are easy ways out of hard (notsomuch L-canceling, you know what I'm saying) imputs. Yet one is liked, one is hated. Why people just don't understand that making things like this simplier doesn't effect the metagame a noticeable amount is beyond me. Keeping things easier makes things more consistent, anyway.
Retreating Fairs are a useful tool for Marth when it comes to baiting, or just establishing space with attacks in general. A retreating double Fair is that with more payoff depending on the %. Comes with some added risk naturally though. Approaching double Fairs are a lot riskier, which is typically what happens without using the c-stick. B-air is just a completely different move and not really interchangeable here given Marth is facing forward. Some Marth players use retreating Fairs and double Fairs more than others.If you both feel you can keep it civil then by all means.
But to input on the conversation. How often dose the need to fair while jumping full tilt backwards? iv never seen this done in any recent tournaments. considering the character that would make full use of such a move like marth why not just b air instead?
*edit* or any tournament for that matter.
sound like it would be easier from a wiiu pro controller. i can't speak to much about marth since i don't main him i really like him though. Im a mario man where Arial c-sticking is much less useful.Retreating Fairs are a useful tool for Marth when it comes to baiting, or just establishing space with attacks in general. A retreating double Fair is that with more payoff depending on the %. Comes with a higher risk naturally though. Approaching double Fairs can be a lot riskier, which is typically what happens without using the c-stick. B-air is just a completely different move and not really interchangeable here given Marth is facing forward. Some Marth players use retreating Fairs and double Fairs more than others.
Getting from the jump button to c-stick quickly is a pretty universal challenge though. Retreating aerials are just useful across the board.
A ton of top players I know don't even push up on the control stick other than for attacks.I'd say you have a bigger advantage using X or Y to jump, tap jumping sometimes leads to accidental jumping and can make it somewhat hard to use up-tilt, I've always turned it off in Brawl and PM.
Might depend on the stick itself. Part of what makes the GC yellow stick work well for Smash is the low height and lack of a lip for your thumb to snag on. Wouldn't call it a deal breaker though, just a small obstacle.sound like it would be easier from a wiiu pro controller. i can't speak to much about marth since i don't main him i really like him though. Im a mario man where Arial c-sticking is much less useful.
Have you had hand time with a pro control? i don't know if i would snag or not on it.Might depend on the stick itself. Part of what makes the GC yellow stick work well for Smash is the low height and lack of a lip for your thumb to snag on. Wouldn't call it a deal breaker though, just a small obstacle.
No, but I do have a WiiU. If the stick is the same as the gamepad, then yeah the GC nub will be easier. Just want to reiterate this is only concerning Smash.Have you had hand time with a pro control? i don't know if i would snag or not on it.
Does it sound anything like "This game is boring"?I'm drawing a rough comparison to what people sound like when they say that the removal of l-cancelling makes the game worse competitively.
Or you could map jump to one of the shoulder buttons like I do. Who needs two grabs and guards, anyway?Getting from the jump button to c-stick quickly is a pretty universal challenge to overcome though.
Makes sense, but I already have my R set to attack for DACUS attacks.Or you could map jump to one of the shoulder buttons like I do. Who needs two grabs and guards, anyway?
Implying that I do not use techniques that would otherwise be somewhat necessary to perform well in competitive play is a direct assumption of my skill, it's just somewhat indirect in an effort to not seem like you are insulting the skill of a person, but you in fact are. This is what I said in the other thread about competitives and casuals...how posters insult other players without even understanding that they are.I'm not insulting your skill level. Believe me, I could really care less. Just wanted to contribute to the discussion by giving a more complete picture.
It's your call if you want to continue making the comparison now. Know though I'm not going to respond further to any unnecessary questioning of my character.
Lets make this simple then, what c-stick techniques do you make use of? I'm not going to judge your answer, everyone plays differently after all. I just want to better understand your reasoning for not recognizing the technical depth the c-stick brings. And please, don't be offended, that is not the intention. You've got my word that I have no interest in your skill level or drawing any meaningless conclusions from it. I'll be the first to admit I'm not good compared to a lot of the better players out there and I'm ok with that.Implying that I do not use techniques that would otherwise be somewhat necessary to perform well in competitive play is a direct assumption of my skill, it's just somewhat indirect in an effort to not seem like you are insulting the skill of a person, but you in fact are. This is what I said in the other thread about competitives and casuals...how posters insult other players without even understanding that they are.
Hate to break it to you but I really don't care about your l-canceling comparison. I more or less just don't find it accurate when you suggest the c-stick is removing technical depth. Besides, what is really lost anyways? If you're referring to the smash attack input, that's one easy interchangeable option or another. The differences are negligible at best. Certainly nothing compared to the technical depth that would be lost with removing the c-stick and all the added options that come with it.Road Death Wheel pretty much nailed it. It's a blatant contradiction to the argument made for l-cancelling. You're coming up with detailed semantics about how the c-stick is conceptually different from l-cancel, but can't seem to understand that you're missing the point.
I like using the best options for a given situation based on what works for me. Like I mentioned earlier sometimes I even prefer to use Z in the air. As far as the c-stick goes, yeah it has its place.If you are in favor of excessive c-stick usage for all reasons simply because it's there, including those not related to specific useful techniques with certain characters, then you should in turn, under the same logic, not disagree with the concept of simply balancing landing lag around moves instead of using an l-cancel mechanic. They are both applicable as "technical" depth that removes difficulty from an input that is frequently used.
Let me do my best to elaborate.Lets make this simple then, what c-stick techniques do you make use of? I'm not going to judge your answer, everyone plays differently after all. I just want to better understand your reasoning for not recognizing the technical depth the c-stick brings. And please, don't be offended, that is not the intention. You've got my word that I have no interest in your skill level or drawing any meaningless conclusions from it. I'll be the first to admit I'm not good compared to a lot of the better players out there and I'm ok with that.
Hate to break it to you but I really don't care about your l-canceling comparison. I more or less just don't find it accurate when you suggest the c-stick is removing technical depth. Besides, what is really lost anyways? If you're referring to the smash attack input, that's one easy interchangeable option or another. The differences are negligible at best. Certainly nothing compared to the technical depth that would be lost with removing the c-stick and all the added options that come with it.
I like using the best options for a given situation based on what works for me. Like I mentioned earlier sometimes I even prefer to use Z in the air. As far as the c-stick goes, yeah it has it's place.
But l-canceling does increase your options.personally think that removing L-canceling and including the c-stick are slightly different,
since removing L-canceling has virtually no effect (doesn't increase or decrease your options) where including the c-stick allows you to control your character movements and attack directions separately (even if you have lightning fast finger movements you're not moving optimally if you have to tilt the control stick to attack opposite to your movement), thus increasing your options.
how?But l-canceling does increase your options.
i agree with his/her general point but i disagree with the stated logic.I think he means that L-cancelling increases your options by enabling you to use following attacks more quickly. Also, Zipzo is one of the most outspoken detractors of landing lag so I'm not sure what point you're trying to make.![]()
The skill requirement difference between pushing A+left stick vs c-stick is not some big gap. This is like arguing Z removes player skill because it simplifies L+A. These are very basic level shortcuts that don't fit every scenario better. Want to grab someone while shielding? L+A is a lot more ideal. Want to charge a Smash attack, even a little? Stick+A is going to be a lot more straightforward.The c-stick does essentially the same thing in reference to smash attacks but in reverse. It makes the input for Smash attacks simpler (this is the whole reason people ever called it cheap in the first place). I equate a tilt of a stick to be easier than the timed, simultaneous press of two buttons, as not doing anything is easier than having to hit shield every time you land.
It's not just strategic depth. As I've explained at great lengths now, the options c-stick opens up requires a great deal more player skill to execute. Yes, a number of those things are more difficult than l-canceling.Now you can argue that c-stick brings in strategic depth, because it enables you to do certain tactics, but so does l-cancelling.