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Smash 3DS Why I Prefer Super Smash Bros. for 3DS

Mighty_Guy100

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I think Nintendo's decision was down to making money by releasing a 3DS Version or saving the Wii U by making it a Wii U exclusive. Choice number 1 was their decision.

More people are gonna buy the 3DS version over the Wii U version because it's 20 dollars cheaper, it's probably gonna have more content in it, it comes out earlier, and if they don't have a Wii U or 3DS the 3DS method is cheaper.

While I'm happy that it's going to sell on both consoles, the 3DS version is obviously gonna sell better and move more 3DS Units then the Wii U version, and they could have moved more Wii U's if it was a exclusive.
Why would the 3ds version have more content? Just wondering.
 

DevaAshera

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I think Nintendo's decision was down to making money by releasing a 3DS Version or saving the Wii U by making it a Wii U exclusive. Choice number 1 was their decision.

More people are gonna buy the 3DS version over the Wii U version because it's 20 dollars cheaper, it's probably gonna have more content in it, it comes out earlier, and if they don't have a Wii U or 3DS the 3DS method is cheaper.

While I'm happy that it's going to sell on both consoles, the 3DS version is obviously gonna sell better and move more 3DS Units then the Wii U version, and they could have moved more Wii U's if it was a exclusive.
Actually, it seems that the 3DS Version will have less content due to space. Yes, it has Smash Run and likely has Classic, Adventure, and All-Star, along with the Local/Online Multiplayer and the normal things like events and Home Run Contest, but the Wii U version has My Music, doesn't require Multiple Copies/Systems for Local Multiplayer, and may have its exclusive be Stage Builder. Its likely we'll find out anything Wii U exclusive in the Pics of the Day following the release of the Nintendo 3DS version.
I prefer Smash 3DS because the Wii U hasn't had any games I've wanted, while the 3DS has some gems that are great for me. With Hyrule Warriors that makes two games on the Wii U I would actually want, so if they manage a third at some point I may break down and get it then.

Also, 3DS is likely to be more Competitive internationally than Wii U. Japan prefers handhelds to the console as it is.
My Wii U collection is actually growing close to my 3DS collection, with Mario Kart 8, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, New Super Luigi U, Game & Wario, The Legend of Zelda: Wink Waker HD, Monster Hunter 3 Ultimate, Resident Evil Revelations, and Batman: Arkham City - Armored Edition.

Not saying that you'd like those games or even that they'd interest you..but I just wanted to show I was the opposite of you in a way I guess lol

I'm looking forward to Hyrule Warriors and The Legend of Zelda U, along with Super Smash Bros. for Wii U.

As for being more competitive internationally? I don't know, I've never seen a handheld game become competitive before, aside from maybe Mario Kart DS & 7. I think both will be competitive in a way, since the Wii U version would likely be preferred for Tournaments, since a physical connection will be available (connecting several Wireless Things in the same room can be a veritable hell on Earth for Tournament Supervisors), though I think that, overall, both will have a very competitive online community. This is true for Japan as well, since I see a great many Japanese users online in Mario Kart 8 as well, nearly every time I'm online, actually..though mostly at night since that's daytime over there.
 
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Raijinken

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I don't know, I've never seen a handheld game become competitive before, aside from maybe Mario Kart DS & 7.
You forgot the most obvious competitive handheld: Pokemon.

But all that aside, I prefer it for 3DS because I already have a 3DS, and freaking loved City Trial and thus will love Smash Run (if I can ever talk friends into playing it, most of my friends tip toward the competitive side now whereas back in highschool most were on the casual side). Both games certainly have some valid libraries now, and both have some good upcoming games as well.
 

DevaAshera

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You forgot the most obvious competitive handheld: Pokemon.

But all that aside, I prefer it for 3DS because I already have a 3DS, and freaking loved City Trial and thus will love Smash Run (if I can ever talk friends into playing it, most of my friends tip toward the competitive side now whereas back in highschool most were on the casual side). Both games certainly have some valid libraries now, and both have some good upcoming games as well.
Oh, yes, I did..silly me.

I might as well, it'll end up depending on how much I end up loving Smash Run after the first 500 goes at it (which I'll love all of 'em).
I'm positive I'll love and continue to play both, however, just like I do with Mario Kart 7 and 8.
 

Gidy

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Actually, it seems that the 3DS Version will have less content due to space. Yes, it has Smash Run and likely has Classic, Adventure, and All-Star, along with the Local/Online Multiplayer and the normal things like events and Home Run Contest, but the Wii U version has My Music, doesn't require Multiple Copies/Systems for Local Multiplayer, and may have its exclusive be Stage Builder. Its likely we'll find out anything Wii U exclusive in the Pics of the Day following the release of the Nintendo 3DS version.

My Wii U collection is actually growing close to my 3DS collection, with Mario Kart 8, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, New Super Luigi U, Game & Wario, The Legend of Zelda: Wink Waker HD, Monster Hunter 3 Ultimate, Resident Evil Revelations, and Batman: Arkham City - Armored Edition.

Not saying that you'd like those games or even that they'd interest you..but I just wanted to show I was the opposite of you in a way I guess lol

I'm looking forward to Hyrule Warriors and The Legend of Zelda U, along with Super Smash Bros. for Wii U.

As for being more competitive internationally? I don't know, I've never seen a handheld game become competitive before, aside from maybe Mario Kart DS & 7. I think both will be competitive in a way, since the Wii U version would likely be preferred for Tournaments, since a physical connection will be available (connecting several Wireless Things in the same room can be a veritable hell on Earth for Tournament Supervisors), though I think that, overall, both will have a very competitive online community. This is true for Japan as well, since I see a great many Japanese users online in Mario Kart 8 as well, nearly every time I'm online, actually..though mostly at night since that's daytime over there.
The Wii U version was a second thought, as Smash 4 was originally a 3DS exclusive. So it seems like more effort would go to the one they we're originally planning only to work on over the second thought.

Also, I'd rather have Smash run than a stage builder. Brawls was okay, but too on rails for me. If SmashU gets one I hope the amount of customization we get is similar to Halo's forge mode.
 
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TurnUp

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The Wii U version was a second thought, as Smash 4 was originally a 3DS exclusive. So it seems like more effort would go to the one they we're originally planning only to work on over the second thought.

Also, I'd rather have Smash run than a stage builder. Brawls was okay, but too on rails for me. If SmashU gets one I hope the amount of customization we get is similar to Halo's forge mode.
Source on the Wii U version being a second thought because I find this REALLY hard to believe.

Actually I know this is straight up wrong because Smash Bros was announced E3 2011 for both Wii U and 3DS (Iwata even saying that Sakurai suggested they work on both at the same time) before work was even started on it, we know nothing started on it because he said he was working on Kid Icarus Uprising until 2012.

I agree that Smash Bros for Wii U is probably going to need a good mode to make it a good set along with the 3DS version, but I believe that it will have plenty more options and things to do anyway.
 

DevaAshera

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The Wii U version was a second thought, as Smash 4 was originally a 3DS exclusive. So it seems like more effort would go to the one they we're originally planning only to work on over the second thought.
Yeah, I keep hearing people say that, but I've never once seen proof or run across anything of the like.
Like TurnUp said, Super Smash Bros. was announced by Iwata at E3 2011 for both Wii U and Nintendo 3DS at the same time before development even began (Sakurai even said he felt they were formally announced too early) prior to the hard reveal during E3 2012.

According to an Interview, Iwata had asked Sakurai if he wanted to do Super Smash Bros. for the Nintendo 3DS or the Wii U and Sakurai suggested that they do the game for both systems at the same time.

Both of those contradict the belief that the 3DS version was meant to be the only version..
 
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ChikoLad

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If I'm not mistaken, the 3DS version was the first one conceptually and was the first one to be worked on, but that didn't necessarily mean it was intended to be the only version. The 3DS version was just the base version, since the roster and such need to be playable on both versions, and they have to look presentable in both.

If you compare the 3DS models and Wii U models of most characters, they more or less look the same, the only difference is that the Wii U models have more subdivisions and better textures, and probably have extra rigging bones in some cases.
 

DevaAshera

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If I'm not mistaken, the 3DS version was the first one conceptually and was the first one to be worked on, but that didn't necessarily mean it was intended to be the only version. The 3DS version was just the base version, since the roster and such need to be playable on both versions, and they have to look presentable in both.

If you compare the 3DS models and Wii U models of most characters, they more or less look the same, the only difference is that the Wii U models have more subdivisions and better textures, and probably have extra rigging bones in some cases.
I think they were both conceptualized at the same time, but yes, I think the Nintendo 3DS version was started first because they did have to make sure all the characters and shared concepts worked for the Nintendo 3DS before bringing them into the Wii U version, but the difference in time is probably fairly minimal.
 

BindingBlade

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I think they were both conceptualized at the same time, but yes, I think the Nintendo 3DS version was started first because they did have to make sure all the characters and shared concepts worked for the Nintendo 3DS before bringing them into the Wii U version, but the difference in time is probably fairly minimal.
Still, you have to understand that makes the 3DS version the base game and the Wii U the port? They are just different enough to be called different games however it's only slightly above the level of Pokemon and still below games like Sonic Boom.
 

ChikoLad

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Still, you have to understand that makes the 3DS version the base game and the Wii U the port? They are just different enough to be called different games however it's only slightly above the level of Pokemon and still below games like Sonic Boom.
Actually, the two "versions" of Smash are considered different games by Sakurai. It's exactly like Sonic Boom.
 

☆Jazz☆

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I hope Smash Bros 3DS gets Stage Builder. I don't even care if it's a copy-paste from Brawl, i just want it in.
 

BindingBlade

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Actually, the two "versions" of Smash are considered different games by Sakurai. It's exactly like Sonic Boom.
In my post: "they are...different enough to be called different games". Unlike Sonic Boom, however, Smash 4 is the same in many ways across the two platforms. Sonic Boom is two different games sharing the same name, and Smash 4 is two slightly different games with different names.

@ ☆Jazz☆ ☆Jazz☆
Please. It's not too far out of the question either.
 

ChikoLad

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In my post: "they are...different enough to be called different games". Unlike Sonic Boom, however, Smash 4 is the same in many ways across the two platforms. Sonic Boom is two different games sharing the same name, and Smash 4 is two slightly different games with different names.

@ ☆Jazz☆ ☆Jazz☆
Please. It's not too far out of the question either.
No, Sonic Boom's games are two games with the same title but different subtitle. So are the two Smash games.

While I'd probably consider Sonic Boom games to be a bit more differentiated, especially since they will take place at two different points of the Sonic Boom timeline, I think Smash Bros is more or less in the same vein. The two games are drastically different, and the Wii U version is no mere "port", that is just factually wrong. A port would insinuate that the game is the exact same on both systems, with the only possible differences being small technical differences (e.g. the PS3 version of Sonic Unleashed compared to the Xbox 360 version).
 

Raijinken

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Regardless of what Sakurai says about the two versions, as long as they have the same core gameplay mechanics and roster, they're effectively different versions of the same game, and in my mind, will be clustered under Smashmon U version and Smashmon 3D version.
 

DevaAshera

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Still, you have to understand that makes the 3DS version the base game and the Wii U the port? They are just different enough to be called different games however it's only slightly above the level of Pokemon and still below games like Sonic Boom.
That doesn't make the Wii U version a 'port'.
When making games with multiple versions, there always has to be one game that is started first and one game that is started second, even if they are developed almost at the exact same time.
A Port is something done after the fact when the game is finished and then its code is brought into the secondary version, that is not what the Wii U version is, since everything except the characters, a few stages, the gameplay, and few other things are completely different.
They also aren't porting anything from the Nintendo 3DS version into the Wii U version but actually remaking it, which is different from porting.
 

Raijinken

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That doesn't make the Wii U version a 'port'.
When making games with multiple versions, there always has to be one game that is started first and one game that is started second, even if they are developed almost at the exact same time.
A Port is something done after the fact when the game is finished and then its code is brought into the secondary version, that is not what the Wii U version is, since everything except the characters, a few stages, the gameplay, and few other things are completely different.
They also aren't porting anything from the Nintendo 3DS version into the Wii U version but actually remaking it, which is different from porting.
It's also not really a remake if they're being co-developed at roughly the same time and on similar development timelines. Unless suddenly Pokemon Diamond is a remake of Pokemon Pearl...
Maybe more accurate to compare it to Ruby vs Emerald. Except I don't know anyone who'd call Emerald a remake, they'd call it a shinier and slightly changed version of the same game.
 

DevaAshera

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It's also not really a remake if they're being co-developed at roughly the same time and on similar development timelines. Unless suddenly Pokemon Diamond is a remake of Pokemon Pearl...
Maybe more accurate to compare it to Ruby vs Emerald. Except I don't know anyone who'd call Emerald a remake, they'd call it a shinier and slightly changed version of the same game.
I know, that's why I consider them versions.
I only stated that they make the content first on Nintendo 3DS and then re-make it on the Wii U, the games themselves are just versions of one another.
 

Raijinken

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I know, that's why I consider them versions.
I only stated that they make the content first on Nintendo 3DS and then re-make it on the Wii U, the games themselves are just versions of one another.
From a design standpoint, that would make sense just to ensure nothing is made that the 3DS version can't handle. We can't be sure that's how it's done without some official word, though.
 

DevaAshera

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From a design standpoint, that would make sense just to ensure nothing is made that the 3DS version can't handle. We can't be sure that's how it's done without some official word, though.
No, we can't, you're right. It is the general assumption though since the 3DS version is releasing first and they would have to test everything to make sure it worked on the 3DS to begin with, since creating something on Wii U just to find out the 3DS can't handle it is a waste of effort twice rather then just once.
 

Raijinken

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No, we can't, you're right. It is the general assumption though since the 3DS version is releasing first and they would have to test everything to make sure it worked on the 3DS to begin with, since creating something on Wii U just to find out the 3DS can't handle it is a waste of effort twice rather then just once.
That's very true. But of course, there's also the statements that some things (like ATs and Pokeballs) will differ (or, I think more generally assumed, be cut) due to space constraints on the 3DS. Not that something like that is likely to account for an estimated 2-3 months of release gap, but it would at least result in the 3DS version being done sooner.

Speaking of which, that's one of the reasons I prefer it on 3DS. Twoish whole months before my "Only a console is acceptable" friends get to play.
 

DevaAshera

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I mean more in regards to the playable characters, the Assist Trophies and Pokeball Pokemon could be implemented onto either one first, but I'm nearly certain that the playable characters begin development on the Nintendo 3DS and are then remade on the Wii U, since the character roster was promised to be the same on both systems right at the beginning while nothing else has been.
 

TurnUp

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I mean more in regards to the playable characters, the Assist Trophies and Pokeball Pokemon could be implemented onto either one first, but I'm nearly certain that the playable characters begin development on the Nintendo 3DS and are then remade on the Wii U, since the character roster was promised to be the same on both systems right at the beginning while nothing else has been.
But that doesn't make 3DS the main game at all, even if that were true.
Yeah this is basically just assumptions at this point, I don't think you know how making a game works, they could've easily been done them at the same time no doubt, we don't know when the character's moves are created in this game (Looking at Lucina, I'd say earlier than expected but just a guess). The artstyle of all the character renders is closer to the Wii U version as well. Sakurai had worked on one of the most beautiful 3DS games of all time with 6 player online in full 3D and ran flawlessly, I'm sure he knows (and Bandai knows) what the 3DS is capable of or not.
 

DevaAshera

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But that doesn't make 3DS the main game at all, even if that were true.
Yeah this is basically just assumptions at this point, I don't think you know how making a game works, they could've easily been done them at the same time no doubt, we don't know when the character's moves are created in this game (Looking at Lucina, I'd say earlier than expected but just a guess). The artstyle of all the character renders is closer to the Wii U version as well. Sakurai had worked on one of the most beautiful 3DS games of all time with 6 player online in full 3D and ran flawlessly, I'm sure he knows (and Bandai knows) what the 3DS is capable of or not.
I never said the Nintendo 3DS version was the main version either, both of them are equal, neither is the main.

I'm 90% certain they wouldn't have wasted time on characters for the Wii U version until they made sure they could work on the 3DS version as if they created the characters on the Wii U version, even at the same time, and then they couldn't get them to work probably on the 3DS, it would have been wasted effort twice instead of just once.
I understand very, very well how game development works, I have several connections in the gaming industry itself even.
Of course the Artstyle of the Renders would most closely resemble the Wii U version, they would want them to be as good looking as possible so they would clearly make them based off of the Wii U models more-so then the Nintendo 3DS models, but that doesn't mean the Wii U models weren't created after the 3DS models and the renders were definitely created last, as per usual. Proof of that is shown in the Super Smash Bros. Direct where Diddy Kong, and some other characters, are re-using their Brawl Render in the Percentage Picture instead of their Super Smash Bros. for Nintendo 3DS / Wii U renders.

In addition, just because they have an idea what the Nintendo 3DS is and isn't capable of doesn't mean they know everything and wouldn't play it safe just in case, which would be the intelligent way to do things.
In fact, Sakurai said early on that they were having trouble implementing Team Based Characters, such as Ice Climbers, on the Nintendo 3DS version, but they seemed to have resolved the issue due to Rosalina & Luma working just fine.
http://www.gengame.net/2013/07/some-smash-bros-characters-are-causing-development-trouble-on-3ds/

Because of unforeseen issues like that being a possibility, a developer would be a fool to not test things on the less powerful system before creating it on the more powerful system, since the less powerful version is the one more likely to have issues that would need to be resolved or end up forcing a character to be cut due to technical reasons, which would mean that creating that character on the more powerful system first would have been a complete waste of time, money, and resources, and no developer wants that.
 

SteelyNeil

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I hope Smash Bros 3DS gets Stage Builder. I don't even care if it's a copy-paste from Brawl, i just want it in.
I don't think it'd be too far off - Brawl was on a dual layer Wii disk at 8.5 GB total storage space - 3DS cards can go up to 8 gb. Also, the stage builder doesn't have anything that the 3ds couldn't handle, e.g. motion controls.
 
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